Guild Wars, WoW, and Guild Wars 2
Buster
Its simple, you can't get excited about something you hardly know anything about. Only concern is I hope they don't release close to Diablo 3 because if they do I won't be seeing GW2 anytime soon.
Ghost Omel
^.. this but in reverse. Even though from the economic point of view releasing two games at once is bad desicion on the part of the either game on the other hand i can have best of both worlds.. Long awaited D3 and exciting new addition to my GW collection.. Who said you cant catch two rabbits with one gun....just switch it to full-auto =)
Antares Ascending
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They have 12 million people paying every month to play WoW. They have Diablo III on the way, as well as Starcraft II. Plus, they are working on a new MMO that the developers said would NOT be in the style of a fantasy MMO.
They aren't worried. |
That said, yes, they are huge and seem to intend on staying that way. They will react to any competitor seen to be competing well. Take the good points and reject the weak ones.
Call it competitive if it suits you but concern can and should drive a company work to meet the challenge....if they don't they will in time, fail.
Zinger314
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A company that can see a competitor making huge headway is foolish not to be concerned about it. If they aren't concerned they don't put much effort into improving. Some huge companies have been brought to thier knees by being overconfident.
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And if it didn't happen with Warhammer, it sure as hell won't happen with GW2.
draxynnic
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Bolded high-lights the problem and why MMO's have a very, *very* difficult time at completely immersing the player.
"I want to be a Charr Dervish!" "You can't." "Why not?" "Because Charr don't believe in that." "But why can't my Charr believe in that?" "Because it's not entirely your character." "Aw." Don't limit the player, being able to create any character you want is easy for the devs to do. |
glacialphoenix
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Originally Posted by draxynnic
Computer games in general - the big advantage of tabletop roleplaying is that you don't get stuck with what the designers thought of.
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Bryant Again
"In general".
But not always: NWN, Morrowind, EQ2, etc.
Granted there's always going to be limitations, largely in terms of story and setting and your main "quest". But I don't see why we'd have to further limit what we can craft our character to become, in such an instance the sky should be the limit. The more options open up to your character, the more immersed the player can become in the world.
But not always: NWN, Morrowind, EQ2, etc.
Granted there's always going to be limitations, largely in terms of story and setting and your main "quest". But I don't see why we'd have to further limit what we can craft our character to become, in such an instance the sky should be the limit. The more options open up to your character, the more immersed the player can become in the world.
Kaida the Heartless
It's entirely possible to get excited about something you know little about. It's called assuming and nothing bad happens when you assume! ;]
No wonder everyone's expectations are so high nowadays (hey, mine arn't any lower, just sayin').
Lets face it, there's a reason an 800 lb cow can't be a rogue.
No wonder everyone's expectations are so high nowadays (hey, mine arn't any lower, just sayin').
Lets face it, there's a reason an 800 lb cow can't be a rogue.
Introverted Dimensions
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If that happened it'd be like an offline game, played online. Heros kind of disgust me. I think they should be limited to missions or explorable areas, not both.
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It's funny, When you point out somebody's stupidity in this game they get so offended and do everything in their power to get back at you. If only they didn't have an IQ of an infant.
http://img43.imageshack.us/img43/3495/gw266.jpg
Bryant Again
Designer limitations ; ) Why can't a Charr find faith, or an Asura pick up a sword a shield? Gnomes in WoW can pick up what would be massive weapons for a Tauren with no difficulty, and big burly Orcs are able to specialize into being sneaky bastids as well. There's nothing stopping me from creating a big, beefy half-orc Rogue in Neverwinter nights, is there? Same with a massive Orc assassin in Oblivion?
woeye
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That didn't happen with Warhammer.
And if it didn't happen with Warhammer, it sure as hell won't happen with GW2. |
Many players still play WoW because in the end WoW is one of the rare MMORPGs that do run well on their rig. A lot of game companies still do underestimate the value of usability, animations, sound-design and general "feeling" of the game. This is something were Blizzard is really good at.
I tried Warhammer several times. But each time I wanted to throw my computer out of the windows because of all the lag-spikes, out-of-sync animations, stuttering and hitching
I know a quite a lot of players in WoW who are bored to death. They really want to try something new. But the market has not delivered a comparable product for them yet. So there's no reason for them to switch.
So far Aion doesn't look bad. It seems to be well made from a technical point-of-view. And with 3.5 million subscribers in Asia already it's not too bad either. I mean, this is more than Warhammer, LotRO and AoC combined
Bryant Again
I was enjoying Warhammer much more in my earlier gaming career, but the server I started on was pretty dead in the middle tiers. I had mostly been playing scenarios which I found relatively stable and joined the occassional fort siege.
But I had no idea what would await me at endgame: massively huge open world battles. Cool on paper, until you factor in what a lag shitfest it is especially when games look twice as better and run smoother.
Couple this with the massive across-the-board changes they do once every couple of months. Right now on the public test server, single target DPS has gone through the roof and healers have had to resort to using only instants to be not useless.
WAR still has a lot - ALOT! - of kinks to work out to make it a comfortable game. As is, though, I'd only recommend it if your rig was near top-end (which is pretty sad, honestly...)
But I had no idea what would await me at endgame: massively huge open world battles. Cool on paper, until you factor in what a lag shitfest it is especially when games look twice as better and run smoother.
Couple this with the massive across-the-board changes they do once every couple of months. Right now on the public test server, single target DPS has gone through the roof and healers have had to resort to using only instants to be not useless.
WAR still has a lot - ALOT! - of kinks to work out to make it a comfortable game. As is, though, I'd only recommend it if your rig was near top-end (which is pretty sad, honestly...)
ShadowStorm
Has an estimated release timeframe been set for Guild Wars 2 yet? I haven't heard anything new, has anyone else?
Aljasha
it's been said that gw2 will be announced in 2010 or 2011. i guess, it will be released either in 2011 or 2012 (one year after the announcement).
i could be announced earlier, because some devs told us about a planned release of footage or something later this year.
i could be announced earlier, because some devs told us about a planned release of footage or something later this year.
N19h7m4r3
Well I for one will be getting GW2, simply to try it out.
I've played guildwars since it's release day. Along with many many other MMO's.
Yet I find myself suddenly downloading Guildwars again now, after more than a 2 year break from it.
Simply because I loved it. It was the only game that has gripped me this well.
If Guildwars2 does the same, they have my money. Simple as
I've played guildwars since it's release day. Along with many many other MMO's.
Yet I find myself suddenly downloading Guildwars again now, after more than a 2 year break from it.
Simply because I loved it. It was the only game that has gripped me this well.
If Guildwars2 does the same, they have my money. Simple as
Obrien Xp
It really comes down to playing style. I prefer the gw style but Anet is very ingenuitive and has many things to create. For me gw2 will be a nice blend of the traditional mmo and the game that I've enjoyed the most! I will always come back to it as long as there are servers running.
Gigashadow
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Has an estimated release timeframe been set for Guild Wars 2 yet? I haven't heard anything new, has anyone else?
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If you are looking for something to play now, the Aion North American beta was just announced to start on June 5, which is next week.
woeye
Indeed. It seems as if Mythic wants to follow the same path Blizzard has taken: one or two shot everyone on your way while not giving healers the tools to counter this. Maybe they want to adress the FPS crowd - don't know. Then again, playing a real FPS game is way more fun than playing this auto-target facerolling crap
hunter
hunter
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It's listed as "2010-2011" on NCSoft's materials from the Feb investor conference call. I interpret this is "end of 2010 but will slip to 2011 if needed".
If you are looking for something to play now, the Aion North American beta was just announced to start on June 5, which is next week. |
The irony is people here dis WOW for being a grindfest but would welcome with open arms AION, a KOREAN MMO which features nothing but pretty looking grind with a total of 3-5 quests per level.
...Hypocrites.
Buster
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Aion blows majorly. its just another pretty looking but heavy grinding MMO which people here seem to despise so much.
The irony is people here dis WOW for being a grindfest but would welcome with open arms AION, a KOREAN MMO which features nothing but pretty looking grind with a total of 3-5 quests per level. ...Hypocrites. |
Guild Wars 2 is going to have to be pretty awesome in order for it to be successful. There will be so many other games it will be competing with such as Aion and The Old Republic, not to mention Diablo 3.
Bryant Again
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I liked the class concept and polish, and gameplay was fast paced and involved something other than spamming 1 button (read: frostbolt). Are you gonna bitch at me for playing the class they used as the primarily feature of WOTLK? nublet
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Originally Posted by Buster
Aion might not be for you but tell that to the 3.5+ million subs since their official launch and it is not going to die off anytime soon. They still haven't released in Taiwan, Australia and NA/EU regions. Aion is already being called the next 800lb gorilla.
Guild Wars 2 is going to have to be pretty awesome in order for it to be successful. There will be so many other games it will be competing with such as Aion and The Old Republic, not to mention Diablo 3. |
Chasing Squirrels
What is so good about aion? Was it the wings? I looked at it and I saw Lineage 2.
Lonesamurai
jimmyboveto
I'm also one of those people that jumps around mmo's. It's usually either GW or L2, but I've played some others occasionally. I've always thought, though, that GW2 will be an awesome game. Even if it is just WoW with GW-like game mechanics, that would pretty much make it the best mmo in existance. The combat system is what I've loved most about GW. The low level cap and small amount of character develop is what has kept me from playing it more. Guild Wars 2 sounds like it will fix that without sacrificing the combat.
Edit: I see some dissing on L2 I'm not saying its the greatest game, but the end game (when you get there) is a ton of fun. The unrestricted pvp atmosphere makes for some very interesting drama. With that said, most people that start the game don't make it that far
Edit: I see some dissing on L2 I'm not saying its the greatest game, but the end game (when you get there) is a ton of fun. The unrestricted pvp atmosphere makes for some very interesting drama. With that said, most people that start the game don't make it that far
wetsparks
99% of people on this forum have two hobbies, hating on GW/GW2 and hating on all other MMOs out there so don't take it personally.
Racthoh
I dunno. You have Guild Wars catering to the PvP crowd in the early years to slowly appeasing the PvE masses, apparently unable to decide what they want their game to be about and basically ruining the complete experience for both crowds at some point or another. Then you have WoW banning players for depositing gold into their guild bank and sending some BS email stating a thorough investigation was done and your account has to be permanently closed only to be reopened 5 days later because one of their anti buying gold programs is full of bugs, and not be refunded for the lost time on account of their stupidity. Or other games where the concept of fun is apparently not in the designer's mission statement.
Maybe I'll just stick to single player console games where it's impossible for anyone who had any hand in developing the game to do anything to mess with my gaming experience.
Maybe I'll just stick to single player console games where it's impossible for anyone who had any hand in developing the game to do anything to mess with my gaming experience.
Cacheelma
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I dunno. You have Guild Wars catering to the PvP crowd in the early years to slowly appeasing the PvE masses, apparently unable to decide what they want their game to be about and basically ruining the complete experience for both crowds at some point or another. Then you have WoW banning players for depositing gold into their guild bank and sending some BS email stating a thorough investigation was done and your account has to be permanently closed only to be reopened 5 days later because one of their anti buying gold programs is full of bugs, and not be refunded for the lost time on account of their stupidity. Or other games where the concept of fun is apparently not in the designer's mission statement.
Maybe I'll just stick to single player console games where it's impossible for anyone who had any hand in developing the game to do anything to mess with my gaming experience. |
It's so classy.
AmbientMelody
Anno Domini 2014 if you are lucky ... nuff said. Don't ask for the source of the date. Take it or leave it.
Red Sonya
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especially when looking at the fact that Anet has opted to make GW2 more like WoW with a high level cap, persistent world, etc... |
IF they do pull it off and make more powerful items in the game (armor and weapons) of PVE and separate PVP from PVE so there's no gnawing and gnashing of teeth about powerful items and balance GW2 could well be the bester of WOW. If they just make a repeat of GW1 with a persistant world with no powerful items in the game and nothing to go adventuring for then it will just become another wannabe like GW1 did. I certainly won't be one buying into GW2 if there's not more power gaming in it. I and a lot like me want a no monthly fee power gaming version of WOW. GW2 could be the one and if they want my money and the money of thousands of others that have tried this game and left they better listen to us.
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Guild Wars 2 is going to have to be pretty awesome in order for it to be successful. There will be so many other games it will be competing with such as Aion and The Old Republic, not to mention Diablo 3. |
AmbientMelody
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That's because WOW is the KING of ALL MMO/MMORPG's now. You can't disregard 11 million SUBSCRIBERS and subscribers is like customers buying the same game EVERY MONTH at a reduced cost of course, but, they pay for a brand new game every 3 months and four times a year. So, that is why GW is copying WOW except without a monthly fee.
IF they do pull it off and make more powerful items in the game (armor and weapons) of PVE and separate PVP from PVE so there's no gnawing and gnashing of teeth about powerful items and balance GW2 could well be the bester of WOW. If they just make a repeat of GW1 with a persistant world with no powerful items in the game and nothing to go adventuring for then it will just become another wannabe like GW1 did. I certainly won't be one buying into GW2 if there's not more power gaming in it. I and a lot like me want a no monthly fee power gaming version of WOW. GW2 could be the one and if they want my money and the money of thousands of others that have tried this game and left they better listen to us. I highly agree! It's going to have to be awesome with powerful armor and equipment this time around. I don't see the value in buying a second copy of GW1 just for a persistant world and being able to level to 100+ that just won't doit for thousands of us. In the PVE version they also need to add being able to change your skills at all times and not be forced to start over a mission or area because someone forgot to bring a needed skill. I also think the death penalty needs to be ramped up and be more punishing. |
fenix
I hope you didn't say that Diablo wouldn't be competition. I think what you mean is that GW2 won't be competition to DIII. I will be very surprised if GW2 can come close to outselling Diablo III, let alone be played as much. Of course, if you were smart you wouldn't release your inferior game at the same time as a powerhouse like Diablo...
Longasc
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I dunno. You have Guild Wars catering to the PvP crowd in the early years to slowly appeasing the PvE masses, apparently unable to decide what they want their game to be about and basically ruining the complete experience for both crowds at some point or another.
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They changed so many of their premises over time that nobody can really tell what their "vision" of the game is right now.
I sometimes fear they do not have a strong direction for GW2 either but continue the appease everyone, piss off everyone approach.
For PvE I fear they follow the latest WoW trend of making the game very easy, and focus on achievements for everything one can imagine. As if we would not have enough games that cater to this scheme already.
Blizzard is working on their still secret "next generation" MMO, and I really think it is about time for that. Guild Wars 2 rather seems to go back to the roots than ahead.
But I would be glad if they really manage to pull off another success story with GW2. But sometimes I get the impression that even the designers did not get/fully understand what made GW1 so great initially. That special and hard to describe quality.
Many game companies managed to "improve" their success games to be worse, unfortunately.
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Aion blows majorly. its just another pretty looking but heavy grinding MMO which people here seem to despise so much.
The irony is people here dis WOW for being a grindfest but would welcome with open arms AION, a KOREAN MMO which features nothing but pretty looking grind with a total of 3-5 quests per level. ...Hypocrites. |
Aion is just looking pretty, the game itself is what we westerners usually describe as "Asia Grinder", not as harsh as the Lineage series, but not so much better either.
Zinger314
For the record, I did unsubscribe to WoW, since I had 4/5 T7.5 on my DK and scaling from there would be incredibly, incredibly time consuming, plus I outDPSed everyone in my guild already. And there wasn't much point in rolling another class.
WoW, as said, is significantly less grindy than WoW (especially once you get past 58), and anyone who hasn't played it doesn't know what they're talking about.
And I do agree Diablo III will likely overshadow GW2.
WoW, as said, is significantly less grindy than WoW (especially once you get past 58), and anyone who hasn't played it doesn't know what they're talking about.
And I do agree Diablo III will likely overshadow GW2.
Gigashadow
GW is grindy only if you are going for GWAMM, which is pretty much the definition of grind and exists only because there isn't a whole lot to do in GW right now.
But if you just want your Norn armor or pretty much anything else, it's less grindy than doing things like the Sons of Hodir dailies for the enchants, or the other factions for various things. None of those were even particularly bad, but neither are the EoTN factions for getting your armor.
If you want to arena, though, there is plenty of grind to get geared up in WoW BGs, arenas, and godawful wintergrasp (god Tenacity is so stupid). Raid gear may be easy to get, but even a fresh 80 kitted out with Naxx gear and no resilience is going to have a terrible time in arenas.
In WoW you will still be doing dailies (grind) for money, consumables, and repair bills.
GW's problem right now really is that there is nothing new to do, but obsessive compulsive disorder makes people want to grind out titles to improve their character in the only way it can be improved.
But if you just want your Norn armor or pretty much anything else, it's less grindy than doing things like the Sons of Hodir dailies for the enchants, or the other factions for various things. None of those were even particularly bad, but neither are the EoTN factions for getting your armor.
If you want to arena, though, there is plenty of grind to get geared up in WoW BGs, arenas, and godawful wintergrasp (god Tenacity is so stupid). Raid gear may be easy to get, but even a fresh 80 kitted out with Naxx gear and no resilience is going to have a terrible time in arenas.
In WoW you will still be doing dailies (grind) for money, consumables, and repair bills.
GW's problem right now really is that there is nothing new to do, but obsessive compulsive disorder makes people want to grind out titles to improve their character in the only way it can be improved.
wetsparks
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I hope you didn't say that Diablo wouldn't be competition. I think what you mean is that GW2 won't be competition to DIII. I will be very surprised if GW2 can come close to outselling Diablo III, let alone be played as much. Of course, if you were smart you wouldn't release your inferior game at the same time as a powerhouse like Diablo...
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Fril Estelin
Buster
You see this is what I mean about marketing. Bioware just realeased their new The Old Repbilic trailer and now this has mmo fans craving for their game.
The game is still a possible 1.5 years away. Arenanet has their work cut out for them. Enjoy the epicness!
http://www.gametrailers.com/video/e3-09-star-wars/49937
The game is still a possible 1.5 years away. Arenanet has their work cut out for them. Enjoy the epicness!
http://www.gametrailers.com/video/e3-09-star-wars/49937
Fril Estelin
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You see this is what I mean about marketing. Bioware just realeased their new The Old Repbilic trailer and now this has mmo fans craving for their game.
The game is still a possible 1.5 years away. Arenanet has their work cut out for them. Enjoy the epicness! http://www.gametrailers.com/video/e3-09-star-wars/49937 |
Buster
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In the ring of gamer-makers, Anet stands in the corner of "small companies", whereas Activision Blizzard and BioWare are in the major league. They cannot and do not want to compete with them. Their strategy (of silence) is risky as has been discussed at length in old threads, but they're very confident to make a huge splash to ensure GW2 will have a long life, without the need to spend millions on CGI (the SW MMO video was purely awesome, but it costs a lot, even for less than 4 minutes!).
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