Update 6/18/09

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

12 divided by 4.2 is about 2.8 or 2.9 which means ectos were 2.8 or 2.9 times more expensive in the proph only days...

so if 4.2 is the current price, and ectos go to 12k that means they are 2.8 or 2.9 times or expensive or 280% or 290% more expenisve

12k times .65 = 7.8

Eitherway a 35% drop in value or a 200% drop in value...its not a little bit

InfernalSuffering

InfernalSuffering

Lion's Arch Merchant

Join Date: Aug 2005

Inadequately Equipped [GeAr]

I would like to put in a witty comment about game balance or PvP love, but all I can do is laugh and shake my head.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by toocooltang View Post
Wrong ecto's were 12k+ in proph only days, they were 7k in 2006, now they are 4.2k on average? Thats not a little drop at all, its actually over 200%



The people ruining the game, are people that do the speed clears, they are over focused on REP titles, that only prove the ablitity to GRIND. They think they are so good for doing UW in 9 minutes, when really they are just copy pasting wiki builds. You are not that good, you are abusing over powered gimic builds



Do you really think that all the SC'ers quitting will make anet not nerf SF? Are you serious?
The people that are ruining the game are the people who bitch and moan that others can play how they want, just because of your little e-peen.
and 8k drop IS little. very little. I make 7x that in 15 minutes doing one dungeon run. so go QQ some more.
And guess what running balanced build doesnt prove youre good either. Its very easy to use balanced builds.
UWSC is failed more often then not because people just cant run it.

Quote:
Originally Posted by Arkantos View Post
Ahh, I was waiting for this. Every time there's a thread about balance, someone just has to say this.

Just because something has a counter doesn't mean it's not overpowered. Weaken knees was overpowered. It was a degenerate skill for the game that should have never been changed the way it was.
It WASNT that OP. the dmg really wasnt that bad and neither was the degen.
If you die by the hands of that you are just bad. Period.

Ghost Omel

Ghost Omel

Krytan Explorer

Join Date: Aug 2007

----//---//---//-----//----

W/

Quote:
Originally Posted by Hailey Anne View Post
The people that are ruining the game are the people who bitch and moan that others can play how they want, just because of your little e-peen.
and 8k drop IS little. very little. I make 7x that in 15 minutes doing one dungeon run. so go QQ some more.
And guess what running balanced build doesnt prove youre good either. Its very easy to use balanced builds.
UWSC is failed more often then not because people just cant run it.


It WASNT that OP. the dmg really wasnt that bad and neither was the degen.
If you die by the hands of that you are just bad. Period.

If anybodies e-PEEN will be hurt upon SF nerf it will be yours.
You will loose the easiest and fastest way to get money after which you will moan about how unfair anet is and such..

Not saying that the poster you have quoted is right either..Prices go down wiht price...be it due to overfulx of ectos or just the age of the game and most people got their FoW or just stopped playing.

Regarding WK... maybe slightly over powered especialy in areas such as JQ and FA ....As Arkantos said Just beacause something has a counter doesnt mena its not over-powered. And NpCs are rather stupid ---

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Arkantos View Post
You're pissed off at ANet for making ritualists more useful, and doing something they had to do without screwing up PvP?
If by "making ritualists useful" you mean "encouraging the most boring and annoying tactic there is", and by "something they had to do" you mean "do a half-assed job at balancing just because they don't want to annoy farmers" then yes. Spot on.

Oink The Pig

Academy Page

Join Date: Jun 2005

Kryta

Untimely Demise [Err了]

Regarding the "Incoming!" (PvP) description issue, I think that it's a result of the skill having been split for PvE/PvP before, then being un-split. The description appears to be that of the old "Incoming!" (PvP). So it's probably just an issue of the new description not being added.

Aldric

Wilds Pathfinder

Join Date: Jul 2007

[IG]

R/

"Find their Weakness" is nice when combined with Spear of Fury and another adrenal attack as the DW applies before the SoF hit so it satisfies SoF's adrenal gain condition.

Im playing with "Find their Weakness" -> SoF -> Blazing Spear

+32 damage and 14 Sec Deep Wound
then +35 dam from SoF
then +21 dam and 3 secs of Burning from Blazing Spear

Not back for a 2.3 sec attack string

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

Quote:
Originally Posted by Hailey Anne View Post
and 8k drop IS little. very little. I make 7x that in 15 minutes doing one dungeon run.
Oh, so over 200k an hour is totally fine and has no impact on the economy (lulz) whatsoever.

Quote:
Originally Posted by Hailey Anne View Post
It WASNT that OP. the dmg really wasnt that bad and neither was the degen.
If you die by the hands of that you are just bad. Period.
Uh, pressure. No one is dying to that skill alone.

Speed clears rely on broken mechanics and need to be addressed. It's not even a matter of how much money one can make. By Anet's own admission, some things were designed to be challenging, but have been rendered trivial by gimmick builds which work in most areas. That needs to be addressed, and I'm still waiting.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Hailey Anne View Post
The people that are ruining the game are the people who bitch and moan that others can play how they want, just because of your little e-peen.
and 8k drop IS little. very little. I make 7x that in 15 minutes doing one dungeon run. so go QQ some more.
And guess what running balanced build doesnt prove youre good either. Its very easy to use balanced builds.
UWSC is failed more often then not because people just cant run it.
Maybe if you played in 05 you might remember all nerfs that happened then. AOE scatter, dying nightmares in UW, loot scaling, bundle tanking, scarabs in the desert and the list goes on and on. In past years 05/06 ANET frequently nerfed OP farms, now for some reason they leave the current ones alone. Its also fair to note that the current farms can yield much much more gold (100k+ an hour maybe) while a good 55 monk could do 60k an hour max in the desert back in the day.

Oh and I forgot you needed over 100k to get all the runes for 55 armor because they cost that much. Now'a'days it takes about 12 hours to make a sin, get all the PVE titles and skills. Give it another 12-20 hours and you can even have a decent rank in each needed title, sweet. You can go to kamadan and get a bunch of cheap tomes and unlock all the skills you need for any class. I saved for months doing SF (sorrow's furance for you new people) so I could 55 the elementals in the desert. Then I had to make a monk and play the game so I could get the skills for 55'in.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Better, long over due, but better. Typically nothing for rangers (yawnsville), if rit spirits in PvE can get such a boost, how about the crazy casts for ranger spirits (esp given that they affect foes as well as party).

However

Quote:
For instance, when it comes to Shadow Form, there is little concern about solo farming in most places;
epic fail still. If ANet cares so little about this then undo the frigging loot nerf.

Notorious Bob

Notorious Bob

Frost Gate Guardian

Join Date: Mar 2009

Gwen's underwear drawer

The Curry Kings

R/

Sry but the so called "skills balance" simply has no credibility any more - if it ever had any.

When separate skill lines where introduced for PvE & PvP I though we might see Anet apply some common sense, but seems like we're destined to be disappointed.

If this is the sort of crap we can expect from the Anet interns then really, what is the incentive to pay out cash for GW2.

Of course, they may just be cocking around with GW1 to sour the milk.

F for Fail!

Valcion

Frost Gate Guardian

Join Date: Aug 2007

A/

A.net, I love you again

rick1027

rick1027

Jungle Guide

Join Date: Apr 2006

W/R

Quote:
Originally Posted by zelgadissan View Post
Ah, now it makes sense why some skills actually got balanced instead of swung ridiculously OP or ridiculously pointless. gogo Linsey balancer! Granted the update is uber-bugged, but at least it's fixable in the next few days as opposed to waiting months for skill changes.
my thought exactly after i read her statement good job linsey maybe balancing is finally going the right way

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by Ghost Omel View Post
If anybodies e-PEEN will be hurt upon SF nerf it will be yours.
You will loose the easiest and fastest way to get money after which you will moan about how unfair anet is and such..

Not saying that the poster you have quoted is right either..Prices go down wiht price...be it due to overfulx of ectos or just the age of the game and most people got their FoW or just stopped playing.

Regarding WK... maybe slightly over powered especialy in areas such as JQ and FA ....As Arkantos said Just beacause something has a counter doesnt mena its not over-powered. And NpCs are rather stupid ---
I dont do speed clears because I care about the loot. The stuff I want I just buy, I do it because I have fun with it.
WKs was ONLY op to NPCs even with pressure anyone with half a brain can handle WK.


Quote:
Originally Posted by angelsarc View Post
Oh, so over 200k an hour is totally fine and has no impact on the economy (lulz) whatsoever.



Uh, pressure. No one is dying to that skill alone.

Speed clears rely on broken mechanics and need to be addressed. It's not even a matter of how much money one can make. By Anet's own admission, some things were designed to be challenging, but have been rendered trivial by gimmick builds which work in most areas. That needs to be addressed, and I'm still waiting.
Does me making 200k in an hour affect you at all? NO it doesnt so who cares.
Even with pressure the skill isnt that great.
And So what if people can do SCs it doesnt hurt you or anyone else find a good guild if you dont like them and do it the old fashion way.
Quote:
Originally Posted by toocooltang View Post
Maybe if you played in 05 you might remember all nerfs that happened then. AOE scatter, dying nightmares in UW, loot scaling, bundle tanking, scarabs in the desert and the list goes on and on. In past years 05/06 ANET frequently nerfed OP farms, now for some reason they leave the current ones alone. Its also fair to note that the current farms can yield much much more gold (100k+ an hour maybe) while a good 55 monk could do 60k an hour max in the desert back in the day.

Oh and I forgot you needed over 100k to get all the runes for 55 armor because they cost that much. Now'a'days it takes about 12 hours to make a sin, get all the PVE titles and skills. Give it another 12-20 hours and you can even have a decent rank in each needed title, sweet. You can go to kamadan and get a bunch of cheap tomes and unlock all the skills you need for any class. I saved for months doing SF (sorrow's furance for you new people) so I could 55 the elementals in the desert. Then I had to make a monk and play the game so I could get the skills for 55'in.
Whats the hell is your point?

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

Quote:
Originally Posted by Hailey Anne View Post
I dont do speed clears because I care about the loot. The stuff I want I just buy, I do it because I have fun with it.
WKs was ONLY op to NPCs even with pressure anyone with half a brain can handle WK.

Does me making 200k in an hour affect you at all? NO it doesnt so who cares.
Even with pressure the skill isnt that great.
And So what if people can do SCs it doesnt hurt you or anyone else find a good guild if you dont like them and do it the old fashion way.

Whats the hell is your point?
Yeah, actually you making 200k an hour does affect everyone. It's called an economy. You pretty much proved it by saying you can just buy anything you want. Admitting these things is a really poor way to avoid getting nerfed.

Way to overreact and be defensive. Enjoy QQing when they do nerf speedclears. The game won't miss you.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by angelsarc View Post
Yeah, actually you making 200k an hour does affect everyone. It's called an economy. You pretty much proved it by saying you can just buy anything you want. Admitting these things is a really poor way to avoid getting nerfed.

Way to overreact and be defensive. Enjoy QQing when they do nerf speedclears. The game won't miss you.
Me making 200k doesnt effect the economy in a negative way. If anything its in a positive way because I am constantly keeping trades flowing which is good not bad.
And I'm not overreacting at all. I'm also not the only one with this opionion.
Guess what YOU are the minority on this matter not me. Go into any town and ask if they want these things nerfed I can gaurentee you more people will say no.
I do SCs for fun, not every one has 2-3 hours to complete a run so these SCs offer a way to do this for those who don't have as much time which is also good. It also gets people to join pugs another GOOD thing. Hate to tell ya this but these SCs do more good then bad. As far as game not missing me...lol. I could care less if the "game" misses me I know the people I have talked to over the past 4 years will though. I sure in the hell won't miss people like you though.

coil

Krytan Explorer

Join Date: Aug 2007

Quote:
Originally Posted by Hailey Anne View Post
I do SCs for fun, not every one has 2-3 hours to complete a run so these SCs offer a way to do this for those who don't have as much time which is also good. It also gets people to join pugs another GOOD thing. Hate to tell ya this but these SCs do more good then bad.

glad to see im not the only one who DOESNT despise speedclears. I actually enjoy them. You meet new people, you learn new things, and you go to new areas you normally wouldn't.

i would have never set foot in UW/fow/doa if I hadn't been shown how to vale. simply because spending over an hour to even 3 hours in 1 "elite mission" in my opinion is a complete waste of time. since nothing major was done to SF (besides an attempt to make it sin primary only) i dont think anything will be done. why? because you need all the campaigns to use it to its potential. besides, if they really wanted to change speed clears, dont you think they would have added a mob to an area to counter the SC meta?

as far as cop & roj... i think the only thing they did there was hurt pugs. we'll see i guess.

as for pvp, i really wish anet would start taking it seriously again...

i'm actually surprised no one is raising a shitstorm over the horrible server latencies and lag spikes. yay i can spirit spam baddies to death while i have an insta aoe res but oh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO i cant move yay err7

Sub-Zero

Ascalonian Squire

Join Date: Mar 2009

[VILE]

E/

A good buff to Spawning would be each rank gives you more energy when holding an item

i mean rts should have more energy when holding an item

Michael805

Michael805

Frost Gate Guardian

Join Date: Jan 2006

Going Out Of Business Sale [GWII]

A/W

Quote:
Originally Posted by Sub-Zero View Post
A good buff to Spawning would be each rank gives you more energy when holding an item

i mean rts should have more energy when holding an item
They're holding a big ass pot, and magically get more energy?

Oh, ok.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

New build, Signet of Spirits gets a recharge nerf?

Professor K

Frost Gate Guardian

Join Date: Jan 2009

Mo/A

Amazing how this thread has been twisted so much! Good update, and definately a step in the right direction.

Chthon

Grotto Attendant

Join Date: Apr 2007

Thoughts:

1. Overall a good update that attempted a lot of things that need to be done, and even accomplished a few of them.

2. Very disappointed with the CoP nerf. CoP could have been nerfed in a way that killed cryway without killing the skill entirely, but instead CoP got sent to the dustbin (along with the PvE mesmer). A better nerf would have been: "Target foe is interrupted and loses 1 mesmer hex. If a mesmer hex is removed in this way, target foe and all foes in the area take 50...100 damage."

3. Happy that RoJ bug got fixed.

4. Did I mention "happy that RoJ bug got fixed"?

5. We Shall Return buff was not well thought through. The undead mobs in the desolation are more than a bit ridiculous now. Nerf the skill or change the monster builds, either one.

6. PvP necro nerfs really hurt a class that was already quite weak in PvP. Why?

7. Paragon buffs look great... maybe even too good...

8. Rit buffs look... interesting... I've got a bad feeling that all the buffs to offensive spirit spam still aren't going to make it viable. You've still got exceedingly fragile summons on exceedingly long recharges. I'm a bit interested to see if the hp buff (via level buff) and new armor of unfeeling might make a AP "ritlord" worth playing.

Michael805

Michael805

Frost Gate Guardian

Join Date: Jan 2006

Going Out Of Business Sale [GWII]

A/W

Quote:
Originally Posted by Chthon View Post
6. PvP necro nerfs really hurt a class that was already quite weak in PvP. Why?
33% AoE heal reduction for low investment.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Spirit changes are awesome.

Although this might change once I've tested them, right now I'd say awesome job, ArenaNet. SP may still be somewhat weak, but spirits, man... spirits. Time to test it.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Fighting Razah in the Norn Tournament was pretty fun after the change.

It's REALLY great going around spamming spirits like if there is no tomorrow. And now spirit destruction skills are waaaay more tasty.

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by coil View Post
glad to see im not the only one who DOESNT despise speedclears. I actually enjoy them. You meet new people, you learn new things, and you go to new areas you normally wouldn't.
Most people don't despise SCs its mainly the minority of people like the ones here on guru.
But you brought up another one of my points to NOT nerfing things like this.
Like it or not it encourages pugging. While "balanced" builds do not.
You can't bring in a group of heroes and do a speed clear but you can bring heroes and do a balanced build leaving pugs behind. SCs require you to play with pugs and thats one thing that people have been whining about is not enough pugging.
So leave this stuff alone or you will lose more players. I know a few are gone after this update myself included.

Lyphen

Lyphen

Lion's Arch Merchant

Join Date: May 2006

Having spent time playing since the update, I've quickly become jaded with the ritualist changes. It was really exciting to see so many changes, but when you think about it, the majority were just based on speeding up set-up time, which really wasn't my main problem with ritualists in the first place

I'm hoping that next month, we can see meaningful changes to the rit skillsets.

Making useless skills like...the majority of the Channeling line (Lamentation, Renewing Surge) interesting.
Fixing Vampirism and Signet of Spirit's targeting glitches.
Buffing Weapon time in Spawning Power further, so that weapon buffs can be as lengthy as they were pre-patch with a reasonable investment in SP (~10).
Making the Communing spirits more durable (even with Armor of the Unfeeling, it sucks. Only effecting party members, that would help with MM teams), they should at least be 75% as effective (durable) as an imbagon's shouts, considering how much of the bar has to be invested in it, and with so little energy management available outside of Assassin's Promise.
Speaking of energy management, Ritual Lord giving 5 energy per binding ritual?

It was a decent step, and I was really happy to see rits get some attention, but it hasn't solved the classes' problems. It just doesn't have enough interesting skills, and the majority are still better used by other classes.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

RoJ AND Cryway nurfed??? So long pugs, Urgoz, Deep, forever.

Rit Spirit buffs still are not enough. THE AI TARGETS ENEMIES WITH THE LOWEST ARMOR AND HEALTH, WHICH ARE SPIRITS. Spirits need to be level 2...24 to even survive in HM. Even that damage reduction skill won't stop pwnage of spirits. And SP is still worthless.

oh and gg on no XTH points on all 6 of mine and my gf's accounts. That was pro.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

ty by buff in rits... i like to play rit machinegun spirit build in pve and this build made things a lot easyer for me...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

The only further changes I'd like to see is spirit AI fixed, and Spawning Power's spirit effect changed from health to armour or level bonus.

(And it would be nice, but overpowered, to let each Ritualist have his own set of spirits...)

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

@Hailey Anne

Why nerf all the good stuff back in the day but now leave easily done, overpowered farms alone?

Anyone remember 12k shards? Yea ursan runs in fow killed those prices, and they have never recovered.

Sub-Zero

Ascalonian Squire

Join Date: Mar 2009

[VILE]

E/

Quote:
Originally Posted by Michael805 View Post
They're holding a big ass pot, and magically get more energy?

Oh, ok.
ok how would it not make sense that a rt has more energy then an ele or necro holding an item?
I mean spawning power affects spirits, and wep spells why cant it apply to item spells?

Hailey Anne

Wilds Pathfinder

Join Date: Sep 2007

A/E

Quote:
Originally Posted by toocooltang View Post
@Hailey Anne

Why nerf all the good stuff back in the day but now leave easily done, overpowered farms alone?

Anyone remember 12k shards? Yea ursan runs in fow killed those prices, and they have never recovered.
Who cares?
Thats my point you people are whining because your ecto and shards have lost value wtf gives a crap.
I have ectos,shards Expensive items like obby edge,emerald blade ect . But who cares. Its not about the items its about being able to play the way we want to play. ALOT of people enjoy SCs. Some dont but guess what they dont have to do them. Stop crying about your pixels getting cheap please.
Although like I said i'm done with GWs after this next week. So wont even be having any of these items anymore, will be giving them away through out the week.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Enix View Post
Rit Spirit buffs still are not enough. THE AI TARGETS ENEMIES WITH THE LOWEST ARMOR AND HEALTH, WHICH ARE SPIRITS. Spirits need to be level 2...24 to even survive in HM. Even that damage reduction skill won't stop pwnage of spirits. And SP is still worthless.
Please, play before you whine. If you position them with a bit of thought, and use AoU, your spirits will live fine. A couple will die usually, sure, but you can get them back up immediately now.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

You are completely missing the point. When the game first came out there were lots of great awesome cash machine farms. They were nerfed so bad. Now the same, even more powerful farms are left alone.............

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

Quote:
Originally Posted by Hailey Anne View Post
Who cares?
Thats my point you people are whining because your ecto and shards have lost value wtf gives a crap.
I have ectos,shards Expensive items like obby edge,emerald blade ect . But who cares. Its not about the items its about being able to play the way we want to play. ALOT of people enjoy SCs. Some dont but guess what they dont have to do them. Stop crying about your pixels getting cheap please.
Although like I said i'm done with GWs after this next week. So wont even be having any of these items anymore, will be giving them away through out the week.
I agree with you. For instance I loved playing keg farming, and now I can't have fun there anymore. Running to Jaga Moraine was a challenge in itself.
I love playing vale necro in UWSCs (guess what, you don't get ectos there, like, EVER [at least not me]), and I'm playing it exactly because it's fun, not because it's profitable. I have to laugh about it LOL, vale necro profitable bwahahaha...
I don't care if people's specially hoarded ectos get cheaper (or my few ectos, for that matter)... so what! I would like to play the game the way it's fun for me. If UWSCs are not fun for you, then don't play it and quit whining LMAO.

On a side note Hailey, where can I sign up for giveaways?

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by toocooltang View Post
@Hailey Anne

Why nerf all the good stuff back in the day but now leave easily done, overpowered farms alone?
...
Learning from past mistakes perhaps?

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

Quote:
Originally Posted by Hailey Anne View Post
Me making 200k doesnt effect the economy in a negative way. If anything its in a positive way because I am constantly keeping trades flowing which is good not bad.
And I'm not overreacting at all. I'm also not the only one with this opionion.
Guess what YOU are the minority on this matter not me. Go into any town and ask if they want these things nerfed I can gaurentee you more people will say no.
I do SCs for fun, not every one has 2-3 hours to complete a run so these SCs offer a way to do this for those who don't have as much time which is also good. It also gets people to join pugs another GOOD thing. Hate to tell ya this but these SCs do more good then bad. As far as game not missing me...lol. I could care less if the "game" misses me I know the people I have talked to over the past 4 years will though. I sure in the hell won't miss people like you though.
Of course YOU think it's good, because it benefits YOU. I don't care what the majority of players thinks is good or bad. In general, players don't know what is good for the game and are only concerned with what benefits them. Anet pretty much went and said that they don't like speed clears and certain areas were not meant to be completed in that way. That's it. Since you love to ask "Who cares?", I'll answer that for you. Anet cares and that is really all that matters. Players come and go, but once Anet gives up the game is done. Go ahead and quit. It'll probably be better for you.

ManMadeGod

ManMadeGod

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by ManMadeGod View Post
Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles. They often delay several seconds between each attacks due to targeting priority script (which prevent them from attacking the same target of any ally spirits), and usually doing nothing at all against single target when you control a massive number of offensive spirits.
The recharge of Signet of Spirits is fixed.
But the spirits summoned by Signet of Spirits are still broken.

One more thing, Spirit Siphon should be self-targeting to function properly.

But if you cast Spirit Siphon while targeting anything out of your spell range (usually a foe before encounter), it will make you run to the target to cast even if the spirit is adjacent to yourself. If the nearest spirit is outside of casting range from your target, Spirit Siphon will fail.

You have to press hot key to target self before casting Spirit Siphon to make sure it can work properly. This is annoying.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

so, killed some of the mesmer lovers. i mean, cop was overpowered in cryways, sure, but was quite fine when vqing with h/h or something. moving cop to domination line and moving cry of frustration to sunspear instead would be much better.
two main mesmer skills got nerfed and well, most of other mesmer skills aren't that much used in pve. i mean, for someone who really likes mesmers and plays primairy mesmer with almost-mesmer-only skills, the nerf is unpleasent. but well, we'll probably get used to soon.

is the RoJ scatter added to pvp npcs as well? i mean, jq/fa? cause that was the major issue i think.

ritualist and paragon buffs are really nice. well done.

but still, no 'love' for sf :3