Monsters will just loose health with no visible reason why. No down arrow, no hex, no anything, as if they were holding a few vampiric weapons at once. Cry will not be triggered by a lingering Cry. Consider bringing a knockdown against healers. The change will drive newbies to extinction, experts will shrug it off. Not the best update for the social aspects of GW.
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I never participated in SC's but do use CoP from time to time on my mesmer when doing stuff with guildies.
I have mixed feelings about these kinds of skills and the social aspects of GW.
Sure, it's nice to play with randoms from time to time and I see a lot of advantage there. But back in the past, unless playing a specific area a lot, there was no real social aspect except teaming up once.
I met my guild in such an area but I was playing almost daily there and it wasn't very busy. In the true busy places back then teams were too random to actually get to know people.
Furthermore, as I mentioned somewhere else, it's hard to determine player skill in regular farming teams. I used to play the niche roles a lot so I had to know what I was doing. But being one of 4 or 5 damage dealers isn't rocket science.
I sometimes miss the regular social part of the game. Just jumping in something with random players.
But the current farming game has never been my thing.
People seem to have too much focus on profit (somewhat understandable bc of titles) and less on fun.
I've had countless party whipes in various elite areas and had a lot of fun about some of the things that caused it. And that fun part somewhere in 2007 or 2008 went down the drain, farming became serious business.