Update 6/18/09
HuntMaster Avatar
It all seems very complicated and confusing to a warrior like myself. But I'm very happy about the buff to ritualists. I'v been waiting to play mine. But now I'm right back in the boat I was in before! Do I get rid of my paragon for an assassin? Do I get rid of my ranger for a mesmer?
DOH!!!!
I think I'm gonna just break down and buy two more character slots so I can enjoy each friggin profession.
No more constant KD with assassins now? Hope not. Tired of running an anti KD build, they're boring.
DOH!!!!
I think I'm gonna just break down and buy two more character slots so I can enjoy each friggin profession.
No more constant KD with assassins now? Hope not. Tired of running an anti KD build, they're boring.
lustnlood
however.... i honestly cant agree with the change to CoP. if it truly was that powerful tie it to FC as it should have been in the first place and as it is with other skills of the type.. this was a truly bad move imo
Scary
Definitely a Necro in Drum modus
Must say, I'm not a real big fan of al those skill updates true time.
but this one has some good ones. The only thing Ill think is unnessesary
is the Suffering nerf in PvE.. it was one of my favorites hex triggers
with well of Sillence. havnt tryd it out, yet, will do it this evening.
And than i'll wil see if it is still as usefull.
Anet keep on the good work...
But still give me more content and more hero's to use,
Must say, I'm not a real big fan of al those skill updates true time.
but this one has some good ones. The only thing Ill think is unnessesary
is the Suffering nerf in PvE.. it was one of my favorites hex triggers
with well of Sillence. havnt tryd it out, yet, will do it this evening.
And than i'll wil see if it is still as usefull.
Anet keep on the good work...
But still give me more content and more hero's to use,
Shadowmere
rit was the very first class in gw I really got into, but over time the waves of nerfs left me dissillusioned and I found my calling with necro, while I still absolutely love necro (for far more than n/rt which I actually never used myself) I am absolutely ecstatic at the prospect of getting my old rit out in earnest again. TY TY TY Anet!!! My first favorite character is new again!
as for "We Shall Return!" looks like i'm not gonna step outside of an outpost in the desolation without someone bringing Vocal Minority anymore (could we get this put on eve's skillbar by chance?). I mean ok 2 varieties of enemies in a mob packing rez that's plenty, it's bad enough already when you get the mob of 2 monks and 3 paras, with an instant cast area rez on top of that it just sounds ridiculous.
(although all in all the para pve buffs look wonderfully delicious)
as for "We Shall Return!" looks like i'm not gonna step outside of an outpost in the desolation without someone bringing Vocal Minority anymore (could we get this put on eve's skillbar by chance?). I mean ok 2 varieties of enemies in a mob packing rez that's plenty, it's bad enough already when you get the mob of 2 monks and 3 paras, with an instant cast area rez on top of that it just sounds ridiculous.
(although all in all the para pve buffs look wonderfully delicious)
Toxic OnyX
Decent update
Rit & Para luvvin was much needed! (although this is pve only )
CoP reasonably nerfed, RoJ scatters (which is more of a bug imo) & the PS balance is about right, although I still think 7r is too fast, maybe should be 10e 10r?
at first I thought the necro nerf were uncalled for but when you take into account that healing was lowered slightly I suppose it makes some sense
Only things they really missed were pvp builds Bspam & MB ele
But this is about the best balance they have provided in the past 6-12 months, hopefully this will continue in upcoming balances and updates
Makes me happy to say GG A-net for this one.
Rit & Para luvvin was much needed! (although this is pve only )
CoP reasonably nerfed, RoJ scatters (which is more of a bug imo) & the PS balance is about right, although I still think 7r is too fast, maybe should be 10e 10r?
at first I thought the necro nerf were uncalled for but when you take into account that healing was lowered slightly I suppose it makes some sense
Only things they really missed were pvp builds Bspam & MB ele
But this is about the best balance they have provided in the past 6-12 months, hopefully this will continue in upcoming balances and updates
Makes me happy to say GG A-net for this one.
Meridon
Under normal circumstances I'd congratulate Anet at their job of this skill update. Around 50% of all broken, underpowered, and overpowered skills and professions have been fixed in one update, which is very nice. Hopefully next month we'll see the nerfage of SF, SY (which is viable for a nerf now since para's in general have been made effective again), MB, consets, and perhaps Discord. After that we'll be able to go back to buffing and balancing skills that have Smiters Boon'd skills into play again.
However, after last week's fiasco on Anet informing the community, and this week's fiasco on distributing the Zkeys appropriately, and the several crash bugs that have already been observed since the update, congratulating them would be out of place. Anet only made up for their mistakes.
Meridon
However, after last week's fiasco on Anet informing the community, and this week's fiasco on distributing the Zkeys appropriately, and the several crash bugs that have already been observed since the update, congratulating them would be out of place. Anet only made up for their mistakes.
Meridon
kazi_saki
I just wanna cry....Rits have been buffed! OMG lol
Dronte
Everyone bspike from naow on gogogo
Athrun Feya
Zzz, CoP should have been changed, but not in this way. It was overpowered when used by eles or necros with huge energy management - but this way mesmers, with little other strong skills in PvE, have to suffer too.
Oh well, at least the price of Armbraces will rise.
Oh well, at least the price of Armbraces will rise.
Menlai Littiz
Ive never done doa so i guess i missed out (
headlesshobbs
rick1027
well i do see lots of positives cop got nerfed speed clear i thought were overpowered rits spirits got buffed my fun build i like now might be powerful enough to actually do something. i like my para and it seems better then half my fun para bar for buffed. be playing it more often yah. didnt get all my points most of them boo but i see lots of positives if they get the bugs out with the mm's im liking the update but im negative about the tourney thing i really thought they might have fixed the problem just seems like it worse. cant wait to play my rit and para though
Lhim
Exciting update. I'll check the effects in-game later today.
Although at first sight...the change to spawning power doesn't do anything for weapon spells that end on a trigger.
Although at first sight...the change to spawning power doesn't do anything for weapon spells that end on a trigger.
M @ T
Not a bad update..
I like the fact that they nerfed RoJ, SH and CoP and especially LC, WN, Palm Strike VoR and CoP.
It's good to see RTs back in the game. They will most likely be used as midliners/spike support/party buff/healing(Spawning Power: increased effect on Weapon Spells to 4% per rank., nuff said >.<). And the .75 casting for PvE and extra hard spirits=abuse mah. Ain't gonna see a lot of E/Rt, N/RT etc it seems and welcome back Rt/A flag runners lolz. Now do something about Tactics and/or Strength NAO.
Buff to Paras(PvE, PvP is ok I guess).. Meh, why buff the buffed? Though other classes can "borrow" their skills now too..
But plox, SY.. Make it a strength attribute or something.
And last, but not least, SF plox. *hands nerfbat* NAO.
I like the fact that they nerfed RoJ, SH and CoP and especially LC, WN, Palm Strike VoR and CoP.
It's good to see RTs back in the game. They will most likely be used as midliners/spike support/party buff/healing(Spawning Power: increased effect on Weapon Spells to 4% per rank., nuff said >.<). And the .75 casting for PvE and extra hard spirits=abuse mah. Ain't gonna see a lot of E/Rt, N/RT etc it seems and welcome back Rt/A flag runners lolz. Now do something about Tactics and/or Strength NAO.
Buff to Paras(PvE, PvP is ok I guess).. Meh, why buff the buffed? Though other classes can "borrow" their skills now too..
But plox, SY.. Make it a strength attribute or something.
And last, but not least, SF plox. *hands nerfbat* NAO.
Kronos Ledaloth
Finally, they did something of good
MOAR spirits!
MOAR spirits!
Zaris
good update
paragons and rits deserved a buff
paragons and rits deserved a buff
headlesshobbs
Longasc
Quote:
So they're basically saying "necros, go f*ck yourselves, you're no longer welcome in GvG"?
Nice. |
Who is going to use this with an energy cost of 15. This is almost back to the 25 energy cost version it once was, which had much more severe healing reduction.
Weaken Knees, OK... maybe I could live with that. But they did nothing to make Necros more attractive in various PvP modes.
Seems auto-attacking stuff to death is seen as more acceptable than hexing someone.
The other nerfs were following the stone old and flawed formula:
NERF THE CURRENT META.
+ add some random buffs to classes that have severe issues.
Like the many Ritualist and Paragon Buffs that I do not want to comment on yet before taking a closer look at them.
The Rit spell of choice, Weapon of Warding, on the other hand was nerfed once more. OK, I did not check Spawning power changes yet... still.
Edit: Oh, the Cry of Pain nerf is funny: "Cryers now cry for half damage" keke
And RoJ is fine. (?)
kupp
RoJ was untouched, again. Other than that, good update anet.
.HunTer
My favorite elite: Signet of spirits.
Non elite: Boon of creation.
And heroes use this skill very well, <3 Xandra.
Ohh, and lv21 spirit!!!
Non elite: Boon of creation.
And heroes use this skill very well, <3 Xandra.
Ohh, and lv21 spirit!!!
Symeon
Some decent changes here, shame about SF being left alone, but at least they've acknowledged the problem.
However, with all the bugs I am led to suspect that this update was rushed, probably in the space of a week after they realised 'shit, we forgot the skill update'. If they're expanding the Live Team they should definitely employ a bug-checker.
However, with all the bugs I am led to suspect that this update was rushed, probably in the space of a week after they realised 'shit, we forgot the skill update'. If they're expanding the Live Team they should definitely employ a bug-checker.
kupp
I take it back, just read the OP's edit. Great job then Anet.
Apart from the Necros, Ritualists were the only casters I could stand, I might just create one now that they're not useless.
Apart from the Necros, Ritualists were the only casters I could stand, I might just create one now that they're not useless.
Apok Omen
Quote:
Yeah. I guess this is the result of the hate towards Lingering Curse: "Balanced till totally useless."
Who is going to use this with an energy cost of 15. This is almost back to the 25 energy cost version it once was, which had much more severe healing reduction. Weaken Knees, OK... maybe I could live with that. But they did nothing to make Necros more attractive in various PvP modes. Seems auto-attacking stuff to death is seen as more acceptable than hexing someone. The other nerfs were following the stone old and flawed formula: NERF THE CURRENT META. + add some random buffs to classes that have severe issues. Like the many Ritualist and Paragon Buffs that I do not want to comment on yet before taking a closer look at them. The Rit spell of choice, Weapon of Warding, on the other hand was nerfed once more. :P Edit: Oh, the Cry of Pain nerf is funny: "Cryers cry now for half damage" keke |
2. WK is fine now that it isn't as abused by Wars now.
3. Hopefully, Cry/Ray nerf will bring up prices on certain items. Don't really care if they touch SF. I can still make moneys elsewhere...
4. They made Weapons more attractive for Rit's, who now actually have a reason to pump into Spawning.
VoR nerf was poor. They didn't need to change it; just had to nerf/smiter's boon Mantra of Resolve. I don't give a shit if they nerf Bspam or not; anyone who is half-decent at this game should be able to beat it by now without much effort, especially after Anet has already mad it easier for everyone to beat it. As for MB, a soft jab at AoR (1 energy gain at 12 ES) and minor poke at MB (7 energy gain at 14 Fire) will sort this all out.
After all that is fixed, then you all can have a fun time bitching about whatever else you can't beat.
bertaro
And the blood spike? Why do you AGAIn forget to nerf the f****** blood spike?
ousbique
Quote:
And the blood spike? Why do you AGAIn forget to nerf the f****** blood spike?
|
Anet, You don't have any excuse, it's a major issue in pvp, known since September 2008. There is no fun playing ladder match when you facepalm'd every time the game is loading firemap in GvG.
Regina, please, you have to report this problem to the balance team, because they obviously don't care about the "pvp love".
Also, we're (french players) don't have any CM since Avatea from Tabula Rasa stopped to replaces Julien Crevits, can we expect another CM for reporting major issues like... mmh bspam, heroes in GvG, syncjoin in RA and many many others ?
K O S T A S
GG Anet!I love the update,was waiting for that for a really long time.
CoP was such a brainless little skill,which could be ran by any PuG team,so easy to use.
SF got untouched to promote guild teams,cause UWSC is so hard for a PuG to do.
Before you update something,I strongly reccomend you to try it out and not just read guru QQ posts.
GG,way to go
CoP was such a brainless little skill,which could be ran by any PuG team,so easy to use.
SF got untouched to promote guild teams,cause UWSC is so hard for a PuG to do.
Before you update something,I strongly reccomend you to try it out and not just read guru QQ posts.
GG,way to go
Razon
I LOVE IT!
12chars
12chars
Riot Narita
Signet of Binding: functionality changed to: "You lose 200..50 Health. Gain control of target spirit."
This works on Mallyx's Anguished Soul spirits? Does Mallyx then suffer from their environmental effects?
This works on Mallyx's Anguished Soul spirits? Does Mallyx then suffer from their environmental effects?
Keira Nightgale
Shitty update, they just made ritus able to cast their useless spirits faster, they are still worthless.
Nerf on weapon spell duration that hinders ritualist flexibility ( class is nerfed as a whole), good buff for paragons, shame for ROJ and COP, they never affected my pve experience so I didn't care if they were overpowered.
IMHO they made this update just to be able to say "we fixed ritus and paragons" while they did nothing at all. Good job A-net, I'm surely going to buy GW2.
Nerf on weapon spell duration that hinders ritualist flexibility ( class is nerfed as a whole), good buff for paragons, shame for ROJ and COP, they never affected my pve experience so I didn't care if they were overpowered.
IMHO they made this update just to be able to say "we fixed ritus and paragons" while they did nothing at all. Good job A-net, I'm surely going to buy GW2.
upier
And I have moved on:
(Yeah, I am able to changes races to! I am THAT good!)
You still need to bring a full bar of spirits to actually do something. Sure you can cast them faster - but nothing else to keep me interested.
After the initial sensation - the ritu update doesn't do it for me.
After I get bored of my new necro - I'll toy around with the para changes a bit more.
(Yeah, I am able to changes races to! I am THAT good!)
You still need to bring a full bar of spirits to actually do something. Sure you can cast them faster - but nothing else to keep me interested.
After the initial sensation - the ritu update doesn't do it for me.
After I get bored of my new necro - I'll toy around with the para changes a bit more.
Keira Nightgale
Quote:
And I have moved on:
(Yeah, I am able to changes races to! I am THAT good!) You still need to bring a full bar of spirits to actually do something. Sure you can cast them faster - but nothing else to keep me interested. After the initial sensation - the ritu update doesn't do it for me. After I get bored of my new necro - I'll toy around with the para changes a bit more. |
the_jos
I'm only going to comment on the two changes that will have influence on PvE mesmers: CoP and VoR.
I think both are decent changes when looking at a single mesmer in the team.
For people using several CoP mesmers in a farming build this will hurt, but they knew or should have known that the skill was overpowered.
I'm just wondering about two things (can't play GW here at work....):
- Does CoP now apply a hex for the degen on the foes that are hit?
- If it does apply a hex, does it count as a mesmer hex (thus making VoR less effective as trigger hex)?
I think both are decent changes when looking at a single mesmer in the team.
For people using several CoP mesmers in a farming build this will hurt, but they knew or should have known that the skill was overpowered.
I'm just wondering about two things (can't play GW here at work....):
- Does CoP now apply a hex for the degen on the foes that are hit?
- If it does apply a hex, does it count as a mesmer hex (thus making VoR less effective as trigger hex)?
LeoX
Anyone not get Tournament Points?
4thVariety
Monsters will just loose health with no visible reason why. No down arrow, no hex, no anything, as if they were holding a few vampiric weapons at once. Cry will not be triggered by a lingering Cry. Consider bringing a knockdown against healers. The change will drive newbies to extinction, experts will shrug it off. Not the best update for the social aspects of GW.
bilinast
nice update lol. It is one of the update that i just dont say "Is that it?" then chuckles hehe.
I laugh when i saw the list of skill got buff for para and rit hahahaha. i was like they just make a new class!
GG++, i wanna play paragon again and try out new builds for heroes and what not :P
I laugh when i saw the list of skill got buff for para and rit hahahaha. i was like they just make a new class!
GG++, i wanna play paragon again and try out new builds for heroes and what not :P
M @ T
Quote:
I keep thinking they may give it a different effect or something. Be surprising if they replaced health loss with skills disabled for X amount of time, or something.
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*hands nerfbat to headlesshobbs*
Raven Wing
What is this about the necro wells? were you supposed to be able to make well without corpse, but saccing instead? It doesnt work, just tested. All I see is a change in the description text that gives no meaning.
Gun Pierson
You got to give it to Anet, they do listen to the 'community'. Timing and deadlines are something else though.
- Players wanted some rit and para love
- Cry of pain got nerfed
- Ray has aoe scatter now
To be honest I got hit pretty hard, because Ray + CoP + By Ural's Hammer made a very effective and fun smiting build. Nevertheless it doesn't matter anymore as I vanquished everything anyway.
Good skill update Anet.
- Players wanted some rit and para love
- Cry of pain got nerfed
- Ray has aoe scatter now
To be honest I got hit pretty hard, because Ray + CoP + By Ural's Hammer made a very effective and fun smiting build. Nevertheless it doesn't matter anymore as I vanquished everything anyway.
Good skill update Anet.
Sjeng
Quote:
when it comes to Shadow Form, there is little concern about solo farming in most places; however, the speed clears of our most difficult content have become fast enough to warrant a more watchful eye. |
Now fix the XTH points lol.
My para and rit are pleased. very pleased indeed.
Sarevok Thordin
Can someone tell me how wells are different now?