Update 6/18/09
Kawil
I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.
Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.
Nice job ANet.
Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.
Nice job ANet.
drunknzelda
This is a great update, good job Anet. Just one question: MB split has not been changed at all?
Wish Swiftdeath
They can never get anything completely right can they?
BUT, im glad the skill update was decent .
Only thing is bloodspike needs to be hit - necro hexes were just a joke.
I think a nerf to mind blast and woh would improve the game further.
BUT, im glad the skill update was decent .
Only thing is bloodspike needs to be hit - necro hexes were just a joke.
I think a nerf to mind blast and woh would improve the game further.
themanj
Quote:
I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.
Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already. Nice job ANet. |
Jensy
In game announcement says to wait until tomorrow, fine. Then... anet's twitter is pointing everyone at support just now *g* \o_O/
Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
AKB48
Quote:
They can never get anything completely right can they?
BUT, im glad the skill update was decent . Only thing is bloodspike needs to be hit - necro hexes were just a joke. I think a nerf to mind blast and woh would improve the game further. |
But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.
Sniper22
moriz
palm strike at 7r means that you can no longer trigger three dual attacks with only two offhands.
Abedeus
WOOOOHOOOO
First time in about 6 months I love an update. Time to create some spirits...
First time in about 6 months I love an update. Time to create some spirits...
Zeek Aran
Woah, GftE is now amazing. It replaced Watch Yourself as my para's e management and it's fantastic.
Kashrlyyk
Quote:
I was just thinking about that. "We shall return" is now an AOE rez, and interrupting Signet of Return isn't going to do much now that it's down to a 5 second recharge. The paragons in that zone have both skills.
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Even worse: THIS TIME they are PVE ONLY changes!!!
pigdestroyer
Guild vs Guild
more like
Mind Blast vs Mind Blast
more like
Mind Blast vs Mind Blast
draxynnic
Wish Swiftdeath
Quote:
Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.
But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back. |
Well idk then, but healing is FAR too easy now, i think it needs to be toned down (as long as mind blast gets toned down) to put it on a par with everything else.
LONGA
Just what rits need in PvE.Also time to start playing my Paragon perhaps.
Lingering curse was my favorite in my skill bar but now its gonna be goodbye from my heroes bar.
Lingering curse was my favorite in my skill bar but now its gonna be goodbye from my heroes bar.
Nightow
After tonight I think it's kind of safe to say that spawning received a buff in the right direction (how ever minimal it might be) and now, N/Rt's aren't as effective as they used to be. (Hooray!) You need spawning power to keep WoW's duration the same and the level of several spirits now scale wonderfully past 12. (lol, Rejuv can now easily be a lvl 20 spirit...)
Totally loving SoS when coupled with painful bond or the new Spiritleech. Heck, even the old rit lord spirits got a bit of a buff! I know there's been builds floating around using them with AP but has anyone tested it out since the update? I'm curious as to how effective they are, if even just a bit more than they were before.
This made my weekend, Thank you.
P.S. THANK YOU LINSEY & Co.!
Totally loving SoS when coupled with painful bond or the new Spiritleech. Heck, even the old rit lord spirits got a bit of a buff! I know there's been builds floating around using them with AP but has anyone tested it out since the update? I'm curious as to how effective they are, if even just a bit more than they were before.
This made my weekend, Thank you.
P.S. THANK YOU LINSEY & Co.!
zwei2stein
This is actually good update ... Roj got Raped, Cry got Cremated, Rts became Rad Team-mates, Paragons are Pimping.
Ay, And those paras have buffers GftE to power it.
That. And Signet of Return. And are paired with monks using Renew Life. And you can sometimes get 2 paras and 2 monks in group.
I would say this is is gonna make desolation VQs more challenging, but it just means that teams will pack frozen soil while not riding junundu and power through it as usual in wurms, thou a bit slower
Duncan's spirits are easy to deal with, so its meh.
Griffon: hey, you can have whole army up before he appears and between kds, interrupts and blindness, he is comma cry for mommy and die whining.
Quote:
Oh god
We shall return.....On Pve Paras? Don't they use that in desolation? |
That. And Signet of Return. And are paired with monks using Renew Life. And you can sometimes get 2 paras and 2 monks in group.
I would say this is is gonna make desolation VQs more challenging, but it just means that teams will pack frozen soil while not riding junundu and power through it as usual in wurms, thou a bit slower
Quote:
The Glacial Griffon is gonna be more fun now, methinks. - Duncan too.
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Griffon: hey, you can have whole army up before he appears and between kds, interrupts and blindness, he is comma cry for mommy and die whining.
DreamWind
I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.
Mad King Corn
I will have to dust off my Ritualist, it has not seen the light of day since Shelter and Union were nerfed. I hope Union and Shelter can be as effective as it used to be. There was a time when I got invites into FOW because of the protection the Ritualist offers.
I think 25 energy cost on Shelter should be dropped for PVE somewhat.
I am a bit worried about my mesmer now with the nerfs. Does anyone have before and after images of Cry of pain and Visions of regret? I hope the Cry of pain nerf won't prevent mesmers from getting groups again, that skill is why people allow mesmers into groups.
The nerf to the curses in PVE was a nasty blow to curses necros, I don't like that at all, and, in PVE, it simply was not needed.
I think 25 energy cost on Shelter should be dropped for PVE somewhat.
I am a bit worried about my mesmer now with the nerfs. Does anyone have before and after images of Cry of pain and Visions of regret? I hope the Cry of pain nerf won't prevent mesmers from getting groups again, that skill is why people allow mesmers into groups.
The nerf to the curses in PVE was a nasty blow to curses necros, I don't like that at all, and, in PVE, it simply was not needed.
dr love
good update 123
JoeKnowMo
Excellent update and they provided explanations too!!!
A much needed buff for the two versatile support classes. I love you, Anet!
A much needed buff for the two versatile support classes. I love you, Anet!
Skyy High
If that's how you were using your mes, you're doing it wrong. Besides, a nec or ele would do that better than you anyway, so it really didn't makes mesmers all that attractive to PUGs.
Yoom Omer
ZOMFG, A.NET, I hereby declare thee as my god, I shall worship you till the rest of all days.
Finally, Isn't it the most awsome update ever? It deserved every single second we waited for it!
Finally, Isn't it the most awsome update ever? It deserved every single second we waited for it!
faraaz
I'm going to have to give spirits in HM a go before I comment on how much of an impact this actually makes on gameplay. Cast time buffs is definitely good...but at the end of the day, the damage spirits do isnt THAT great so...we'll see. Signet of Spirits...Boon of Creation...Shadowsong + Epidemic? Hmm...
Otherwise, yea...CoP Nerfed..but still allows for A/Me solo farming because of the degen which is non condition related...while things like DoA HM & FoW SC got nerfed, so gg.
I predict FoC Spike/Esurge+Aneurysm/Deep Freeze + Mark of Pain physical gangrape as the next CoP replacement...we shall see.
Otherwise, yea...CoP Nerfed..but still allows for A/Me solo farming because of the degen which is non condition related...while things like DoA HM & FoW SC got nerfed, so gg.
I predict FoC Spike/Esurge+Aneurysm/Deep Freeze + Mark of Pain physical gangrape as the next CoP replacement...we shall see.
Zeek Aran
"We Shall Return!": This skill bypasses Frozen Soil.
LOLOLOL
LOLOLOL
naughteblonde
Heck. Yeah. Heckyeahheckyeahheckyeahheckyeahheckyeah.
Perfected Shadow
They should make the desolation mobs give points even after resurrected because they res like crazy now... That way I could 1 shot them after every res and max sunspear!
draxynnic
Quote:
I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.
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(Which, incidentally, Skyy High, is where - along with better attributes on the 'feeder' hex, when it matters - the Mesmer primary is superior to the E/Me or N/Me - neither of the above can use Assassin's Promise, although the E/Me can try and fake it with Glyph of Renewal)
As I said, we'll see what develops - but hopefully ANet will have something in mind if Mesmers stop being able to get groups because of the changes.
angelsarc
I was actually afraid of that, since the functionality was totally changed from a support skill to an actual resurrection skill. I already decided not to do anything in the Desolation until the crying causes some kind of nerf/fix, though. Does it actually bypass Frozen, though? =p
xDusT II
Brace yourself crashes the game in case it hasn't already been mentioned.
Khazad Guard
Not sure if this has been mentioned but Kurzick Mine Cleansers (in FA) have the 3/4 activation times for Spirits atm. *waits for the "that's because FA is PvE flames*
Gill Halendt
A CoP nerf was admitedly needed, but could have been implemented better, such as linking part of the damage to the level of Fast Casting, so that primary Mesmers could use it as intended.
No more WW+VoR combo either, guess that's fine, even tough I liked it...
RoJ doesn't cause any scattering in JQ, since NPCs at Guard Posts and Quarries stand still anyway. My soon-to-be-maxed Kurzick title says "thanks!".
The casting animations of Binding Rituals now suck...
A good update overall, I just hope this doesn't mean Mesmers are screwed tough.
No more WW+VoR combo either, guess that's fine, even tough I liked it...
RoJ doesn't cause any scattering in JQ, since NPCs at Guard Posts and Quarries stand still anyway. My soon-to-be-maxed Kurzick title says "thanks!".
The casting animations of Binding Rituals now suck...
A good update overall, I just hope this doesn't mean Mesmers are screwed tough.
Cebe
The changes to Well Spells, on the face of it, seem good. Now it'll be a Necromancer's version of a Ward, with a bonus if there's a corpse about, in so much as you can have it exactly where you want it, and not just where there is a corpse. It'll particularly buff those wells with supportive functions such as those in the blood line, though I don't reckon it'll be good enough for Well of Power to see any more use than it already does. We shall see.
Spirit spamming foes in PvE are going to be real fun with this update. Thank god I already vanquished Cantha.
Irukandji says "Hi".
Spirit spamming foes in PvE are going to be real fun with this update. Thank god I already vanquished Cantha.
Irukandji says "Hi".
ousbique
No bspam nerf ? Ohhh come on, it's an major PvP issue since... oh well... the stupid vampiric spirit buff in august 2008 ?
I'm just disappointed, as usual.
I'm just disappointed, as usual.
Cebe
Any, providing you can use Assassin's Promise with it?
Right at the bottom - a little note I almost missed:
Right at the bottom - a little note I almost missed:
Quote:
Originally Posted by Guildwiki
Descriptions of Blood Magic and Death Magic Well Spells were changed to "Create a Well of [Name] at your location..." and appended with "You do not sacrifice Health if there is a fresh corpse to exploit." However the function of Well Spells have not been changed.
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lustnlood
whoever made this update is the best balancer GW has seen in its history... tking the needs and wants of the players and implementing them in a perfectly safe and tangeable way.
you get my tumbs up whoever you are
you get my tumbs up whoever you are
dan daze
This is definately better than most, now kill SF and I will be very very happy =)
Jarus
Oh noes... I've not finished vanquishing the Desolation yet...
Nooooooooooo!!!
Well, at least I've done Joko's Domain. Sulfuous Wastes left, still.
Nooooooooooo!!!
Well, at least I've done Joko's Domain. Sulfuous Wastes left, still.