Update 6/18/09

Kawil

Kawil

Frost Gate Guardian

Join Date: Feb 2008

{Hawk}-->The Aerie Alliance

N/Me

I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.

Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.

Nice job ANet.

drunknzelda

drunknzelda

Frost Gate Guardian

Join Date: Jan 2006

Time For Plan B [RUN]

E/Me

This is a great update, good job Anet. Just one question: MB split has not been changed at all?

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

They can never get anything completely right can they?

BUT, im glad the skill update was decent .

Only thing is bloodspike needs to be hit - necro hexes were just a joke.

I think a nerf to mind blast and woh would improve the game further.

themanj

Ascalonian Squire

Join Date: Jun 2009

Quote:
Originally Posted by Kawil View Post
I was a little disappointed in the Weaken Knees nerf as I feel that for those of us the put extra points in curses (Sup Rune) it should still be strong. The duration I don't have an issue with but the damage caused while moving is what's nice.

Still, very nice update. I've had ally mates rolling their Rits again throwing up spirits left and right, lol. Nice to see them again. Paras...I'll have to see. The tourney points getting bugged again is a minor inconvenience (I don't do XTH so it's moot point for me) but one that'll get fixed quick...if not already.

Nice job ANet.
rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet

Jensy

Jensy

Site Contributor

Join Date: Apr 2007

Phoenix, Arizona

Blinkie Ponie Armie [bpa]

N/Mo

In game announcement says to wait until tomorrow, fine. Then... anet's twitter is pointing everyone at support just now *g* \o_O/

Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Wish Swiftdeath View Post
They can never get anything completely right can they?

BUT, im glad the skill update was decent .

Only thing is bloodspike needs to be hit - necro hexes were just a joke.

I think a nerf to mind blast and woh would improve the game further.
Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.

But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by Moloch Vein View Post
So they're basically saying "necros, go f*ck yourselves, you're no longer welcome in GvG"?

Nice.
That's exactly what they are saying. Necros can use a little bit of attention after getting constantly nerfed.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

palm strike at 7r means that you can no longer trigger three dual attacks with only two offhands.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

WOOOOHOOOO

First time in about 6 months I love an update. Time to create some spirits...

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Woah, GftE is now amazing. It replaced Watch Yourself as my para's e management and it's fantastic.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Gigashadow View Post
I was just thinking about that. "We shall return" is now an AOE rez, and interrupting Signet of Return isn't going to do much now that it's down to a 5 second recharge. The paragons in that zone have both skills.
But it takes 25 energy, so you better drain their energy. Of course with groups of 3 cavaliers that will be close to impossible.

Quote:
Originally Posted by MagmaRed View Post
....I just know they often overlook the monsters that use the skills they are changing. ....
Even worse: THIS TIME they are PVE ONLY changes!!!

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

Guild vs Guild

more like

Mind Blast vs Mind Blast

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by pansy malfoy View Post
Rit spirits cast so insanely fast, now. Just enough time to get down there and POOP *spirit*
Bwahaha!

Thanks. I needed that mental image...

Especially since I just realised that my favourite henchperson just became not worth taking again...

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by AKB48 View Post
Woh was already nerfed, anymore will simply remove it from use. Mind blast's job is to act as an energy-gainer while do some damage. Both of these are good where they are.

But the only thing I'm not happy with is palm. 7 rc is a joke, make it 10e and 10rc then the skill would be fine, with 5e and 7rc you still get a kd every 7 secs, not to mention with a zealous dagger + IAS the 5 energy can be and will be easily gained back.

Well idk then, but healing is FAR too easy now, i think it needs to be toned down (as long as mind blast gets toned down) to put it on a par with everything else.

LONGA

LONGA

Krytan Explorer

Join Date: Sep 2006

Thailand

Agot

N/

Just what rits need in PvE.Also time to start playing my Paragon perhaps.
Lingering curse was my favorite in my skill bar but now its gonna be goodbye from my heroes bar.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

After tonight I think it's kind of safe to say that spawning received a buff in the right direction (how ever minimal it might be) and now, N/Rt's aren't as effective as they used to be. (Hooray!) You need spawning power to keep WoW's duration the same and the level of several spirits now scale wonderfully past 12. (lol, Rejuv can now easily be a lvl 20 spirit...)

Totally loving SoS when coupled with painful bond or the new Spiritleech. Heck, even the old rit lord spirits got a bit of a buff! I know there's been builds floating around using them with AP but has anyone tested it out since the update? I'm curious as to how effective they are, if even just a bit more than they were before.

Quote:
Originally Posted by germanturkey View Post
i'll go delete my nec and start a rit now.
This made my weekend, Thank you.




P.S. THANK YOU LINSEY & Co.!

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

This is actually good update ... Roj got Raped, Cry got Cremated, Rts became Rad Team-mates, Paragons are Pimping.

Quote:
Originally Posted by IronSheik View Post
Oh god

We shall return.....On Pve Paras? Don't they use that in desolation?
Ay, And those paras have buffers GftE to power it.

That. And Signet of Return. And are paired with monks using Renew Life. And you can sometimes get 2 paras and 2 monks in group.

I would say this is is gonna make desolation VQs more challenging, but it just means that teams will pack frozen soil while not riding junundu and power through it as usual in wurms, thou a bit slower

Quote:
Originally Posted by sportacus View Post
The Glacial Griffon is gonna be more fun now, methinks. - Duncan too.
Duncan's spirits are easy to deal with, so its meh.

Griffon: hey, you can have whole army up before he appears and between kds, interrupts and blindness, he is comma cry for mommy and die whining.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.

Mad King Corn

Banned

Join Date: Dec 2006

I will have to dust off my Ritualist, it has not seen the light of day since Shelter and Union were nerfed. I hope Union and Shelter can be as effective as it used to be. There was a time when I got invites into FOW because of the protection the Ritualist offers.
I think 25 energy cost on Shelter should be dropped for PVE somewhat.

I am a bit worried about my mesmer now with the nerfs. Does anyone have before and after images of Cry of pain and Visions of regret? I hope the Cry of pain nerf won't prevent mesmers from getting groups again, that skill is why people allow mesmers into groups.

The nerf to the curses in PVE was a nasty blow to curses necros, I don't like that at all, and, in PVE, it simply was not needed.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

good update 123

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Excellent update and they provided explanations too!!!

A much needed buff for the two versatile support classes. I love you, Anet!

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Back then View Post
Why nerf CoP and VoR for pve...? Those were really the only two viable mesmer pve skills out there, and now they can't be used together, and CoP is pretty much smiter boon'd.
If that's how you were using your mes, you're doing it wrong. Besides, a nec or ele would do that better than you anyway, so it really didn't makes mesmers all that attractive to PUGs.

Yoom Omer

Yoom Omer

Frost Gate Guardian

Join Date: Mar 2007

Israel

One Life to Live Again [Life]

E/

ZOMFG, A.NET, I hereby declare thee as my god, I shall worship you till the rest of all days.

Finally, Isn't it the most awsome update ever? It deserved every single second we waited for it!

faraaz

Banned

Join Date: Feb 2008

India

Hey Mallyx [icU]

A/

I'm going to have to give spirits in HM a go before I comment on how much of an impact this actually makes on gameplay. Cast time buffs is definitely good...but at the end of the day, the damage spirits do isnt THAT great so...we'll see. Signet of Spirits...Boon of Creation...Shadowsong + Epidemic? Hmm...

Otherwise, yea...CoP Nerfed..but still allows for A/Me solo farming because of the degen which is non condition related...while things like DoA HM & FoW SC got nerfed, so gg.

I predict FoC Spike/Esurge+Aneurysm/Deep Freeze + Mark of Pain physical gangrape as the next CoP replacement...we shall see.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

"We Shall Return!": This skill bypasses Frozen Soil.

LOLOLOL

naughteblonde

naughteblonde

Frost Gate Guardian

Join Date: Aug 2007

The Rabid Hamsters [NUBY]

E/

Heck. Yeah. Heckyeahheckyeahheckyeahheckyeahheckyeah.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

They should make the desolation mobs give points even after resurrected because they res like crazy now... That way I could 1 shot them after every res and max sunspear!

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by DreamWind View Post
I love this thread. Anet finally listened to me and did mostly buffs in PvE and mostly nerfs in PvP. That way they can satisfy the people who don't give a rats ass about balance (PvE players). The funny part is most people love the update because of the buffs, and the only complaints are from people who dislike ONE small nerf that happened or the fact that they didn't get their XTH rewards. This community/game is hilarious on many levels.
Overall, it is a good update, but it does look worryingly close to putting PvE Mesmers into the basket Ritualists just came out of. We'll see how things develop, but VoR and CoP were among the Mesmer's primary means of baseline damage that wasn't simply using Assassin's Promise and Arcane Echo to spam PvE skills.

(Which, incidentally, Skyy High, is where - along with better attributes on the 'feeder' hex, when it matters - the Mesmer primary is superior to the E/Me or N/Me - neither of the above can use Assassin's Promise, although the E/Me can try and fake it with Glyph of Renewal)

As I said, we'll see what develops - but hopefully ANet will have something in mind if Mesmers stop being able to get groups because of the changes.

angelsarc

angelsarc

Frost Gate Guardian

Join Date: Oct 2007

E/

Quote:
Originally Posted by Zeek Aran View Post
"We Shall Return!": This skill bypasses Frozen Soil.

LOLOLOL
I was actually afraid of that, since the functionality was totally changed from a support skill to an actual resurrection skill. I already decided not to do anything in the Desolation until the crying causes some kind of nerf/fix, though. Does it actually bypass Frozen, though? =p

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Brace yourself crashes the game in case it hasn't already been mentioned.

Khazad Guard

Krytan Explorer

Join Date: Jul 2007

Australia

No Loitering In The Guild [Hall]

E/

Not sure if this has been mentioned but Kurzick Mine Cleansers (in FA) have the 3/4 activation times for Spirits atm. *waits for the "that's because FA is PvE flames*

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

A CoP nerf was admitedly needed, but could have been implemented better, such as linking part of the damage to the level of Fast Casting, so that primary Mesmers could use it as intended.

No more WW+VoR combo either, guess that's fine, even tough I liked it...

RoJ doesn't cause any scattering in JQ, since NPCs at Guard Posts and Quarries stand still anyway. My soon-to-be-maxed Kurzick title says "thanks!".

The casting animations of Binding Rituals now suck...

A good update overall, I just hope this doesn't mean Mesmers are screwed tough.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

The changes to Well Spells, on the face of it, seem good. Now it'll be a Necromancer's version of a Ward, with a bonus if there's a corpse about, in so much as you can have it exactly where you want it, and not just where there is a corpse. It'll particularly buff those wells with supportive functions such as those in the blood line, though I don't reckon it'll be good enough for Well of Power to see any more use than it already does. We shall see.

Spirit spamming foes in PvE are going to be real fun with this update. Thank god I already vanquished Cantha.

Irukandji says "Hi".

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]



Guess which class I like?

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by upier View Post


Guess which class I like?
Dervish?

__________

ousbique

ousbique

Academy Page

Join Date: Apr 2006

France :)

Rage Team [rT]

Mo/

No bspam nerf ? Ohhh come on, it's an major PvP issue since... oh well... the stupid vampiric spirit buff in august 2008 ?
I'm just disappointed, as usual.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by upier View Post
Guess which class I like?
Any, providing you can use Assassin's Promise with it?

Quote:
Originally Posted by Racthoh View Post
Where is this in the update notes?
Right at the bottom - a little note I almost missed:

Quote:
Originally Posted by Guildwiki
Descriptions of Blood Magic and Death Magic Well Spells were changed to "Create a Well of [Name] at your location..." and appended with "You do not sacrifice Health if there is a fresh corpse to exploit." However the function of Well Spells have not been changed.

lustnlood

Academy Page

Join Date: Jan 2008

Me/

whoever made this update is the best balancer GW has seen in its history... tking the needs and wants of the players and implementing them in a perfectly safe and tangeable way.

you get my tumbs up whoever you are

dan daze

Frost Gate Guardian

Join Date: Dec 2007

Chillin' with my peeps

Fat Insecure Neurotic Emotional [FINE]

E/Me

This is definately better than most, now kill SF and I will be very very happy =)

Jarus

Jarus

Frost Gate Guardian

Join Date: Aug 2005

Council of Iris

Oh noes... I've not finished vanquishing the Desolation yet...

Nooooooooooo!!!

Well, at least I've done Joko's Domain. Sulfuous Wastes left, still.