Update 6/18/09
Fanita
Okay I'm kinda pissed right now. I have three accounts, only really play one of them, but I use them all for ZKeys. My main account got it's points, but the other two apparently don't have any... wtf?
Coraline Jones
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Couldn't be bothered less about a bunch of nerds and their e-peen issues, if anyone was carrying around an eternal blade I'd be happy for them, my game experience is not affected.
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I'm amazed that anybody makes a big deal out of any kind of loot. Every time I see some kind of ultra-rare, it doesn't even impress me anymore, because I can't tell if this means they farm all day, bought it with Ebay gold, or got super lucky. The truly ironic thing is that people fight so hard for the rarest weapons in the game that after a time, less-elite weapon skins actually start becoming more interesting because not everybody and their brother is using them.
BenjZee
WAHEY my monks two sexy friends, my rit + paragon get a buff
FalconDance
Well, crap. I gave up a couple months ago on Anet ever making the Rits viable in PvE anymore and 'retired' my two year old. Guess she'll have to come back afresh!
Nice to see they finally remembered Paragons and Ritualists existed.
Nice to see they finally remembered Paragons and Ritualists existed.
ManMadeGod
Unfortunately, I found PVE Rit is not as good as I expected.
First, Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles. They often delay several seconds between each attacks due to targeting priority script (which prevent them from attacking the same target of any ally spirits), and usually doing nothing at all against single target when you control a massive number of offensive spirits.
Second, some useful defensive weapon spells got nerfed even after the spawning power buff. Such as Resilient Weapon, Weapon of Shadow and Weapon of Warding. The durations are reduced too much, even you max your restoration and spawning power, the final duration of those weapon spells are still shorter than they were (especially Resilient Weapon got big nerf).
Resilient Weapon
Let's say 14 Restoration and 13 Spawning Power:
Before: 19 secs * (1 + 13 * 0.02) = 23.94 secs
After: 14 secs * (1 + 13 * 0.04) = 21.28 secs
However most GvG Rit builds are hybrids, it's hard to have 13 in Spawning Power so the result may be worse.
If the goal is to make Rit primary much more useful and stop Ether Prism E/Rt spamming weapon spells, the net change of these duration of the weapon spells used by Rit should be buffed (at least unchanged) after this update. But most useful weapon spells got big hit, even Rit primary got nerfed.
Yes, some weapon spells do have longer duration than they were if used by Rit Primary now (such as Brutal Weapon). But Resilient Weapon wasn't popular used by Rit primary in GvG, it got the highest percentage reduced of all weapon spells from this update.
I personally found my most effective PVE Rit build is still Spirit Strength/Asura Scan build which doesn't need any spirit at all (maybe I am lazy).
I will test if spirits build can be more effective after they fix Signet of Spirits.
First, Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles. They often delay several seconds between each attacks due to targeting priority script (which prevent them from attacking the same target of any ally spirits), and usually doing nothing at all against single target when you control a massive number of offensive spirits.
Second, some useful defensive weapon spells got nerfed even after the spawning power buff. Such as Resilient Weapon, Weapon of Shadow and Weapon of Warding. The durations are reduced too much, even you max your restoration and spawning power, the final duration of those weapon spells are still shorter than they were (especially Resilient Weapon got big nerf).
Resilient Weapon
Let's say 14 Restoration and 13 Spawning Power:
Before: 19 secs * (1 + 13 * 0.02) = 23.94 secs
After: 14 secs * (1 + 13 * 0.04) = 21.28 secs
However most GvG Rit builds are hybrids, it's hard to have 13 in Spawning Power so the result may be worse.
If the goal is to make Rit primary much more useful and stop Ether Prism E/Rt spamming weapon spells, the net change of these duration of the weapon spells used by Rit should be buffed (at least unchanged) after this update. But most useful weapon spells got big hit, even Rit primary got nerfed.
Yes, some weapon spells do have longer duration than they were if used by Rit Primary now (such as Brutal Weapon). But Resilient Weapon wasn't popular used by Rit primary in GvG, it got the highest percentage reduced of all weapon spells from this update.
I personally found my most effective PVE Rit build is still Spirit Strength/Asura Scan build which doesn't need any spirit at all (maybe I am lazy).
I will test if spirits build can be more effective after they fix Signet of Spirits.
ManMadeGod
Visions of Regret, yes it needs to be fixed... (they didn't triple its recharge or destroy it completely like Smiter's Boon. lol)
Weaken Knees: it should be fixed so that you need to invest more in Curses to work. But it is overnerfed imo (duration, degen and damage are all nerfed a lot even for a necro primary). Now it's a conditional Conjure Nightmare with lower energy cost and longer change. It's not worthy of an elite imo.
Ether Prism: recharge 15->20, baby step but ... fine.
Weaken Knees: it should be fixed so that you need to invest more in Curses to work. But it is overnerfed imo (duration, degen and damage are all nerfed a lot even for a necro primary). Now it's a conditional Conjure Nightmare with lower energy cost and longer change. It's not worthy of an elite imo.
Ether Prism: recharge 15->20, baby step but ... fine.
Hanging Man
Hallelujah Anet has fixed rits and paragons!!
Seriously though thanks Anet for fixing my beloved ritualist.
And the nerf to CoP, although my mesmer might hate it, was more than necessary.
All in all, I'd say this was a well-worth-the-wait update.
Thanks Anet!
Seriously though thanks Anet for fixing my beloved ritualist.
And the nerf to CoP, although my mesmer might hate it, was more than necessary.
All in all, I'd say this was a well-worth-the-wait update.
Thanks Anet!
Arkantos
Dear ANet,
<3
<3
tmakinen
For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
Numa Pompilius
This is the first rebalance ever which has truly pissed me off.
Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping?
And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is.
Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping?
And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is.
Nightow
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For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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Venom200
heh, only downside is that us loyal rits or paras will now see a huge influx of these again.
oh well, small downside for such a great patch. I"m not upset about the nerfs for necros seing as how I normally pve with it, although my JQ build will miss that weaken knees...
well done anet
oh well, small downside for such a great patch. I"m not upset about the nerfs for necros seing as how I normally pve with it, although my JQ build will miss that weaken knees...
well done anet
angelsarc
The problem is that the energy management provided by Boon of Creation and SoS completely outclasses any other energy management in the game short of Ether Renewal. It's funny, though. Ritualists still aren't all that useful.
Nightow
After being second rate to necros for a long time now, is really that bad that ritualists now have an easier time with energy management? I'm sure the devs will tinker with it at some point since the rc time listed in the update is 20 seconds but in-game it's 10.
ManMadeGod
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For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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but it is still far from broken or to be used for speed clear.
False Maria
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Originally Posted by ManMadeGod
First, Spirits summoned by Signet of Spirits suffer an AI glitch that makes them idle during battles. They often delay several seconds between each attacks due to targeting priority script (which prevent them from attacking the same target of any ally spirits), and usually doing nothing at all against single target when you control a massive number of offensive spirits.
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Aldric
looks good to me . I enjoy playing my spirit spammer even though I know its not the most effective of builds but this buff looks a tad sexey
Longasc
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For all I care the SoS spirit triplet can cheer and dance calypso around the team. Boon of Creation and Explosive Growth driven by SoS, turbocharged with Mantra of Inscriptions is pretty insane regardless of what the spirits do. I feel a SoS recharge nerf looming ahead.
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I just tested it near the Master of Damage, even if only 1 or 2 of the three ghosts attack it wrecks stuff.
For what did they nerf Cry of Pain actually, maybe "Spirit Wood" becomes the next PvE skill exploit.
OR: Feast of Souls. 3x93 Healing for every party member. Has 10 seconds recharge, just like Signet of Souls. Who thought Protective was Kaolei was too good... keke!
http://pvx.wikia.com/wiki/Special:Pv...0M5MdNVO5DSDCA
Coney
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Okay I'm kinda pissed right now. I have three accounts, only really play one of them, but I use them all for ZKeys. My main account got it's points, but the other two apparently don't have any... wtf?
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As to the PvE&PvP skill nerfage, they really could have kept that crap limited to PvP only. Cry of Pain nerf was called for.
Arkantos
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This is the first rebalance ever which has truly pissed me off.
Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping? And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is. |
ManMadeGod
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This is the first rebalance ever which has truly pissed me off.
Why would anyone want to buff rit spirits? Is there ANY tactic more boring and destructive than spiritcrapping? And was it really necessary to split 50 more skills into PvE and PvP versions? It's annoying enough as it is. |
And Signet of Spirit doesn't help much because the spirits have AI glitch. Despite SoS fuels your energy quickly with Boon of Creation + Mantra of Inscriptions, after invested in Spawning Power and Inspiration, you can't do much for your team in the end.
For PvE, simply go Spirit Strength + Spear/Asura scan, spear attacks do 200+ damage easily in hard mode...
Effective but that is weird you still don't need spirits at all.
angelsarc
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After being second rate to necros for a long time now, is really that bad that ritualists now have an easier time with energy management? I'm sure the devs will tinker with it at some point since the rc time listed in the update is 20 seconds but in-game it's 10.
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What is a Ritualist going to do with all of this energy, though? The expensive spirits still have long recharges, and this update really only buffs spirits, which are still not very useful. Don't be fooled by first impressions. The need to spread attributes out is the huge problem for Ritualists, not energy management.
So, what am I saying? Rt/ weren't buffed so much as /Rt. I expect to see a lot more Me/Rt and R/Rt now. Hell, even Channeling E/Rt. Totally overpowered elite energy management if you spec Channeling. Expect nerfs. This isn't what Ritualists want.
Longasc
This is funny:
If you have the Factions CE and make the Ritualist /dancenew, you get 2x93 extra healing for Spirits destroyed with Feast for Souls.
The two dancing spirits count as spirits for "Feast for Souls". So you do not get only 3x93 partywide healing every 10 seconds, you even get 5x93 (465) healing for every party member every 10 seconds.
It is as broken as it can get, isn't it? Protective was Kaolei was nerfed for less healing every 30 seconds.
If you have the Factions CE and make the Ritualist /dancenew, you get 2x93 extra healing for Spirits destroyed with Feast for Souls.
The two dancing spirits count as spirits for "Feast for Souls". So you do not get only 3x93 partywide healing every 10 seconds, you even get 5x93 (465) healing for every party member every 10 seconds.
It is as broken as it can get, isn't it? Protective was Kaolei was nerfed for less healing every 30 seconds.
ogre_jd
*shrug* Anyone who can't be bothered with getting Kurzick/Luxon faction beyond what they normally get through the course of normal, non-farming/-grinding play (eg, going on Zaishan hunts like today's Mesmer boss in Gyala Hatchery, vanquishing, playing through the storyline and so on), I assume. Same as always.
Regina Buenaobra
You may be interested in Linsey's latest journal post about fixes they're working related to the past build.
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Friday, June 19th 2009 Yay the skill balance is out and the response has been largely positive. This was the first time that I really drove many of the changes and Izzy assisted rather than Izzy driving and me assisting. I was pretty nervous to see what people think, so the positive comments have been a nice boost. Unfortunately there have been a number of issues with the build that we are looking into. Here's what we are looking at: 1. Xunlai Tournament House not distributing points - I don't really know where to start on this, but suffice to say we are talking about it quite a bit. 2. The Tengu Accords balance after the Ritualist changes - Togo uses duped skills, so I thought we were good on this, forgot that some of the enemies do not use duped skills and got seriously buffed from the update. I'm working on restoring it's original balance now. 3. Some Wells having incorrect descriptions - looks like some skills had their descriptions incorrectly updated, a fix for this is being worked on now. 4. "We Shall Return!" not effected by Frozen Soil - I've got a fix for this on Dev, being verified now. 5. Flux Matrix hitting everything - Joe has identified the issue and is getting the fix onto Dev now to be verified. 6. Defensive spirits not applying their effects when stolen with Signet of Spirits - Joe is looking into this one now, but a fix for this might take some time and there is no ETA as yet. 7. "Brace Yourself!" causing a crash when equipped in a PvP outpost - we've identified the issue and a fix is on Dev being verified now. 8. Order of the Vampire only stealing health for the caster - we have a fix for this on Dev and it has been verified. 9. Not being able to turn in Random Arena Zaishen quests completed prior to the update - we've gotten a report of this, but have not yet been able to verify if it's true. Joe is looking into it. 10. "Incoming!" (PvP) description is incorrect - I don't know if this was introduced in this build of if it's been wrong for a while, but we are looking into it now. 11. Signet of Spirits recharge is 10 seconds on Live – looks like the change to a 20 second recharge somehow did not get pushed up to Live during the Live build process. If there are any other issues introduced that I have not listed, please post about them on my talk page as soon as possible. We are looking at doing an emergency build today with as many fixes for this stuff as we can. There is no ETA yet on when the build will be posted to Live. |
Hailey Anne
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rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet
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Or hell reversal of Damage works great too. You put it on move and the caster takes the damage not you.
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This is actually good update ... Roj got Raped, Cry got Cremated, Rts became Rad Team-mates, Paragons are Pimping.
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RoJ works just fine if you know how to play.
CoP just has a reduction in spike power but alone does MORE dmg/hp loss
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Translated: "It made my online penis smaller, so I am happy with the update as this means it will get big again"
The reason all the assholes wanted these nerfs in the first place. |
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Couldn't be bothered less about a bunch of nerds and their e-peen issues, if anyone was carrying around an eternal blade I'd be happy for them, my game experience is not affected.
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Only way that us doing these SCs and getting ectos/high end items affect any of you at all is because it drives your prices down a little.
So worried that someone else will be able to get what you have and shrink your e-peen(which guess what if you have to worry bout this kind of thing your peen wasnt big to start).
Stop whining about people being able to do SCs and either do them yourself, or join a guild that does it normal way. Either way stfu and stop trying to ruin others gaming experience.
For some of us things like SCs are the only thing we have left.
I've done everything else and SCs is the only tihng that even keeps me playing. If they are completely nerfed one less player in GWs that wont be back for GW2.
Stranger The Ranger
I think Anet's a pretty cool guy. eh forgot to nerf Mind Blast and doesnt afraid of anything
HawkofStorms
Eh... the real problem with SCs is that nobody does anything but speedclears now. If you aren't in a good guild that wants to do UW/FoW using old balanced builds, you couldn't. PUGing, while a pain in the butt, was at least done in the old days. Now, it isn't, unless its a SC. And if you don't have the classes/skills to do a SC, you are sunk. It turned an area in the game that used to be pretty easy and allowed anybody to play into DoA (bunch of people running with only certain professions and being real elitist pricks about it).
EDIT: @Regina. I know why the RA z-quest is bugged. Since you altered the objectives of that z-quest, rather then just the rewards, that means the new RA quest is technically a new quest. However, there is probably only one entry for the RA z-quest in the code that recognizes giving a reward. So you just have to get the z-quest reward NPC to recognize that there is now a RA z-quest #1 and RA z-quest #2.
EDIT: @Regina. I know why the RA z-quest is bugged. Since you altered the objectives of that z-quest, rather then just the rewards, that means the new RA quest is technically a new quest. However, there is probably only one entry for the RA z-quest in the code that recognizes giving a reward. So you just have to get the z-quest reward NPC to recognize that there is now a RA z-quest #1 and RA z-quest #2.
Kawil
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rofl r u kidding weaken knees was op in every way. if u move u die if you dont u die thx for nerfing this obviously op skill anet
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My 2 cents.
Apok Omen
Thanks for the heads up, Regina. And send thanks to Linsey and Co..
Hailey Anne
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Eh... the real problem with SCs is that nobody does anything but speedclears now. If you aren't in a good guild that wants to do UW/FoW using old balanced builds, you couldn't. PUGing, while a pain in the butt, was at least done in the old days. Now, it isn't, unless its a SC. And if you don't have the classes/skills to do a SC, you are sunk. It turned an area in the game that used to be pretty easy and allowed anybody to play into DoA (bunch of people running with only certain professions and being real elitist pricks about it).
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And every day I am always seeing groups being formed for NON SCs.
And they DO fill up.
So that is completely false.
No matter how many times you nerf a SC a new way to SC will come up and classes will be shut out.
Just leave it alone already and let us keep what little we have left in game.
If YOU want to go take an hour+ to clear FoW/UW by all means go do it. Find a group(which I see all the time so don't tell me they are'nt there) or find a good guild. Let those who want to SC do it.
zelgadissan
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This was the first time that I (Linsey) really drove many of the changes and Izzy assisted rather than Izzy driving and me assisting. |
toocooltang
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Only way that us doing these SCs and getting ectos/high end items affect any of you at all is because it drives your prices down a little.
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Stop whining about people being able to do SCs and either do them yourself, or join a guild that does it normal way. Either way stfu and stop trying to ruin others gaming experience.
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Do you really think that all the SC'ers quitting will make anet not nerf SF? Are you serious?
shoyon456
After playing around with them, I really like the rit skill updates. Even though I don't like playing rits.
ManMadeGod
From update note:
*Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest.
How come I can't finish this quest no matter how many wins I accomplished.
*Reduced the amount of wins needed for the base objective and second bonus objective on the Random Arenas Zaishen quest.
How come I can't finish this quest no matter how many wins I accomplished.
Arkantos
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It wasnt that OP. A little thing called hex removal anyone? Or hell reversal of Damage works great too. You put it on move and the caster takes the damage not you. |
Just because something has a counter doesn't mean it's not overpowered. Weaken knees was overpowered. It was a degenerate skill for the game that should have never been changed the way it was.
Bargamer
*The Minion Bomber wonders what's the big deal, but is sorta-happy for her Profession. Sorta.*
October Jade
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Originally Posted by toocooltang
Wrong ecto's were 12k+ in proph only days, they were 7k in 2006, now they are 4.2k on average? Thats not a little drop at all, its actually over 200%
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Zeff Nut
Well, it probably isn't that but something is making them not nerf SF, it seems they have done/tried everything but nerf SF. (Yes it has been nerfed a bit but for sin primaries it is alive and kicking) and it has been broken much much longer than roj and cop combined. They changed some foes skills in Chaos Plains, nerfed roj, nerfed cop, but really sc'rs will just find a new way of killing fast and they will continue. The problem isn't with killing stuff fast, what about all the perma's who go about killing stuff without roj and cop?