SF Argument

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

i am glad they did not nerf SF. hopefully, they realize that the people who scream the loudest are just a minor few (even though I am sure those who think otherwise will state...otherwise).

kudos to anet for an awesome update. rangers and sins got love, and in the next update hopefully mesmers and monks will be in the september update.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

The entire SF argument is basically the Ursan one all over again.

We all know how that ended.
h4r h4r h4r. <3

Quote: People adamant about SF because it helps them to get easier high-end items? Not so healthy. understandable...but at 4 1/2 years in...is it really a problem if people get high end stuff? by now, everyone has everything. there is nothing out there that sparks the "wow" in people like it once did prior to factions. at this point, everyone has been everywhere, seen everything, and (hopefully) has gotten a few rare items. the novelty of these items are gone, so it should not be a problem anymore.

Quote:
People angry about SF because it helps "nubs get the lootz"? Also not a healthy crowd. in total agreeance. i cannot STAND to have "nubz" showing their zrank, showing their rank, and other items that boost ones ego. however...I am glad for those who are only able to play a few hours (if that) a day are able to get high end items that really...do not lend any other purpose than a skin.

Quote:
People concerned with SF because it's yet another thing going against the general design of the game? That's a bit better. the thing is...people do not want (nor have) the HOURS upon HOURS to go into uw or fow and clear it out. granted, players like you and I could probably go in there and blow the place apart...but those who are new or do not have the time should not be denied entrance upon such places. Therefore, I think the players who just let the game designers "design" their game should be the ones who should benefit. Noone likes people who complain in real life, and even more so those who complain don't know them.

And this is not an attack on you. But to those who claim they know "general design" and "balancing knowledge"...where are the games you have created? If you are not a programmer, designer, or even a coffee-getter at a developers office, do not claim that you know more about general design of the game over anet. Treat anet like you would a teenager. Tell them you love them they will tend to your every desire. Yell at them, tell them they are fat and are worth nothing, and they will murder you in your sleep.

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by [DE] View Post
The entire SF argument is basically the Ursan one all over again.

We all know how that ended. Yeah, with us being right.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Star Gazer View Post
understanbable...but at 4 1/2 years in...is it really a problem if people get high end stuff? by now, everyone has everything. there is nothing out there that sparks the "wow" in people like it once did prior to factions. at this point, everyone has been everywhere, seen everything, and (hopefully) has gotten a few rare items. the novelty of these items are gone, so it should not be a problem anymore.
Just because a lot more people have such items doesn't give good excuse to make the trek to get them easier to acquire. It just means that more people have gone through the effort to get them.

Quote:

It doesn't take 4 hours to complete any area in the game, unless you're bad. If you're bad, you shouldn't be doing high-end elite areas. There are plenty of things in this game to do that casual players can complete. Just because you buy a game doesn't entitle you to be able to complete every single area in under 40 minutes. The game is directed at casual players, yes. That, yet again, doesn't mean everyone is entitled to completing every area of the game in under 40 minutes. High-end eltie areas shouldn't be able to be completed in under 30 minutes isn't idiotic, it's logic. It makes no sense that these 'hard' areas are completed so easy and fast.

You know, there's a way to meet in the middle. These areas shouldn't take hours and hours to complete, but they shouldn't be able to be completed super fast, either. A high-end elite area should require some time and some sort of skill to accomplish. 3 hours is absurd for a game like Guild Wars, but so is 20 minutes. They should be designed so that a casual, decent player can complete it in 1:15. If you don't have an hour and 15 minutes, then do something else. Call me an elitist all you want, it's cool.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Arkantos View Post
It doesn't take 4 hours to complete any area in the game, unless you're bad. If you're bad, you shouldn't be doing high-end elite areas. Typical elitist attitude backed by the desire for exclusivity. Who are you to say what people can and cannot do in a game, especially when what they do doesn't affect you in any way?

Another side to the argument is the fact that running these gimmick builds is NOT A GUARANTEE FOR SUCCESS. I've seen PLENTY of experienced players fail these gimmick builds repeatedly due to a multitude of factors, mainly user error, misclicking, lag, and SHOCK AND AWE random enemy spawns that ruin the gimmick builds.

And yes, it does take people 3-4 hours of casual play to clear high end areas such as UW and DoA, pretty much due to the overwhelming amount of unfairness present in enemy spawns and skill bars, mission layouts, and environmental effects. This is unwelcoming to any casual player, as it doesn't matter how good of a player you are with your 8 skills, you need to know the AREA FIRST to succeed. Casual players are not going to get to know these areas if they don't play them.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Arkantos
View Post
I'm someone who uses logic and common sense. Who are you to say that the areas that were implemented which were supposed to be a challenge should be able to be completed fast with no challenge at all? ArenaNet have stated that they're watching the speed clearing of most difficult areas, and will make adjustments. If they nerf speed clears, are you going to reply with 'Typical elitist attitude'? It seems that you love throwing that around whenever someone disagrees with speed clears. Strawman argument. You're assuming I don't use logic or common sense. What you're using is an opinion that these high end areas should be exclusive to those who have the time to A: complete the area in the first place or B: Learn to do the area in order to complete it in a faster time than in question.

Fine, do away with the "speed clear", but do it for a reason other than "we don't want just any tom, dick and harry completing these areas". Why have them in the game if you don't want people to play them? I'll name a few areas that were dead to all but farmers before the advent of these "speed clears":

Underworld
Fissure of Woe
Deep
Urgoz's Warren
Domain of Anguish
90% of the dungeons in EOTN in Hard Mode.

If you remove speed clears, I guarantee you that the areas will be DEAD to anyone who isn't just farming specific areas. And if you eliminate those "gimmick builds", the areas will be dead completely except those lucky enough to be in an "elite alliance" that completes stuff with OTHER GIMMICK BUILDS. Hell, your precious TAM Physicalway is a gimmick build relying on consumables and PvE skills...otherwise it would fail more often than not and take hours to complete areas as well. And if someone wants to join any of these guilds/alliances, they're SOL because they don't have experience other than using gimmick builds. That removes any chance of them LEARNING THE AREAS and getting experience. Define elitism. Anyone who wants the above results fits the bill.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Professor K View Post
Typical update day. Typical elitists whine about the game not being hand crafted just for them. Whether you like it or not some improvements were brought to the game today. Say all you want about 'typical elitist whiners', tbh. This is exactly like the whole ursan argument. Guess what happened?

Anyways, ANet have already stated that they're concerned about the hardest areas in the game being completed in 20 minutes, so whatever. Much like when ursan got nerfed, I can't wait to say the 'typical elitist whiners' won.

That's all I have to say, really. This whole argument has been beaten to death hundreds of times.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

Quote:
Originally Posted by Arkantos View Post
Say all you want about 'typical elitist whiners', tbh. This is exactly like the whole ursan argument. Guess what happened?

Anyways, ANet have already stated that they're concerned about the hardest areas in the game being completed in 20 minutes, so whatever. Much like when ursan got nerfed, I can't wait to say the 'typical elitist whiners' won.

That's all I have to say, really. This whole argument has been beaten to death hundreds of times. This. Its a pity that its brought up so many times as well.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Simath View Post
Oh and pertaining to your comment about him caring about what people do and it not effecting him, your wrong. SF has effected EVERYONE in this game. If you can't come to this realization you have some problems to work out.
Secondly: SF has not affected this game negatively for anybody other than the ELITISTS who want EXCLUSIVITY. It has not affected anyone who wants to play the game balanced. There are obviously a fair amount of players who prefer not to use these gimmick builds, so those who feel similarly can find one another and have a grand old time. Their desire to remove these skills/builds from the game are what's negatively affecting the most people: those who enjoy their easier time allowing them to get more out of the game that they paid an equal initial share to get into. I've said it before and I'll keep saying it: PERMA SF DID NOT PREVENT YOU FROM PLAYING THE GAME THE WAY YOU WANT TO PLAY IT. But if you nerf Perma SF, it will prevent A MAJORITY OF PLAYERS from playing it the way THEY like to play it. Capiche?

It's an argument that holds water. People who don't want speed clears around are those who want to profit from rarity of items, rather than give CASUAL PLAYERS (yes I said it again...sorry for defending those this game was designed for) a fighting chance at getting something nice that will stop the punk kiddies who think nice items are a prerequisite for being "good at the game" from giving them a hard time. If they want a specific skin, they either have to buy it or farm it. If farming isn't an option, and the stuff costs more than they can afford, they're SOL. You're saying that for someone to have something that looks nice, they have to have no life? Please...go play something that requires that someone do nothing other than play just that game and do nothing else, and leave GW to the rest of us.
Originally Posted by Star Gazer View Post
the thing is...people do not want (nor have) the HOURS upon HOURS to go into uw or fow and clear it out. granted, players like you and I could probably go in there and blow the place apart...but those who are new or do not have the time should not be denied entrance upon such places. That's what Normal mode should be for. If you're an inexperienced player, then you should be in the areas catered to such.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
That's what Normal mode should be for. If you're an inexperienced player, then you should be in the areas catered to such. Thank. You.

I don't understand why people buy a game and think they're entitled to do any single area of the game in 30 minutes without any challenge because they don't have enough time to complete the area, or have the skill required to.

Tip: If you don't have the time for it, do something else in Guild Wars. If you never have the time for it, then maybe Guild Wars (and other online RPG's) aren't the games for you.

Sorry, but it had to be said.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

People don't realize that EVERYTHING IN THIS GAME CAN BE DONE. You don't need Shadowform, you don't need any gimmicky crap. You might require *shock horror* human players, but other than that you can do anything you really feel like doing. It's the same stupid argument over and over again for SF. IF IT GETS NERFED, WE CAN'T DO ANYTHING IN THIS GAME. Come on -_-;

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Chocobo1
View Post
People don't realize that EVERYTHING IN THIS GAME CAN BE DONE. You don't need Shadowform, you don't need any gimmicky crap. You might require *shock horror* human players, but other than that you can do anything you really feel like doing. It's the same stupid argument over and over again for SF. IF IT GETS NERFED, WE CAN'T DO ANYTHING IN THIS GAME. Come on -_-; That's a strawman argument. Proponents of SF don't think things can't be done without it. They say that stuff can't be done in the same amount of time without it, which is truth. If it takes 4 hours to do something without SF, and an hour to do it with SF, which would the CASUAL PLAYER rather do? Either they do it with SF, or they do something COMPLETELY DIFFERENT. SF opens doors to CASUAL PLAYERS to complete certain areas. Some elitists say that if someone doesn't have the time to spend in these areas, they shouldn't be playing the game. BS. This game is for casual players, period. If you want your high end areas to be special to those who have hours per day to complete them, go play WoW. Saying you don't want high end areas to be easily completed for no reason other than exclusivity is just idiotic.

If someone plays once a week and just wants something special such as an Obsidian Edge, even a R13 will be too expensive because frankly he doesn't have the time to farm for it. If he can jump into 2 or 3 FoW speed clears and get lucky, good for him.

Sure, it opens doors for abuse by hardcore players, but overfarming helps the casual player even more by bringing prices down to a reasonable level.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Guild Wars is hardly for casual players but now this thread is just ridiculously off-topic.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by A11Eur0 View Post
That's a strawman argument. Proponents of SF don't think things can't be done without it. They say that stuff can't be done in the same amount of time without it, which is truth. If it takes 4 hours to do something without SF, and an hour to do it with SF, which would the CASUAL PLAYER rather do? Either they do it with SF, or they do something COMPLETELY DIFFERENT. SF opens doors to CASUAL PLAYERS to complete certain areas. Some elitists say that if someone doesn't have the time to spend in these areas, they shouldn't be playing the game. BS. This game is for casual players, period. If you want your high end areas to be special to those who have hours per day to complete them, go play WoW. Saying you don't want high end areas to be easily completed for no reason other than exclusivity is just idiotic.
Secondly: SF has not affected this game negatively for anybody other than the ELITISTS who want EXCLUSIVITY. It's an argument that holds water. People who don't want speed clears around are those who want to profit from rarity of items, rather than give CASUAL PLAYERS (yes I said it again...sorry for defending those this game was designed for) a fighting chance at getting something nice that will stop the punk kiddies who think nice items are a prerequisite for being "good at the game" from giving them a hard time. If they want a specific skin, they either have to buy it or farm it. If farming isn't an option, and the stuff costs more than they can afford, they're SOL. You're saying that for someone to have something that looks nice, they have to have no life? Please...go play something that requires that someone do nothing other than play just that game and do nothing else, and leave GW to the rest of us. I have no problem with casual players obtaining rare items. I do, however, have a problem when they're obtaining them through abusing overpowered skills in order to complete the hardest areas of the game in 20 minutes with no troubles. So do ANet, apparently (look at that, they're ELITISTS too!).

In the end, everyone should be able to obtain rare items in a reasonable amount of time, granted they have the required skills. Elite areas are supposed to be somewhat challenging, not a walk in the park. If you think I'm an elitist for having common sense and using logic (challenging areas supposed to be challenging, bad/unskilled players shouldn't be able to complete them super fast with ease) that's fine. I have an opinion of you, too. But whatever, arguing with a brick wall isn't very fun. ANet knows where the community stands, they'll do what they do.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Simath View Post
I do hope you realize your efforts to insult me just makes me want to troll you harder. Perhaps there is a lesson to learn here...

Anyways, I'm not going to read everything you posted above. I see elitist and casual player bolded a few times, so I'll just assume you're using the same old arguments that people use for Ursan. Oh, and I fought against Ursan, and guess what, I was right. lolololol

You're defending speed clears, so my guess is that you are one of the scrubs who profits off this and doesn't want his precise gem to disappear.

Perhaps I'll take some time to address the elitist argument. You're correct I am an elitist. Why? Because I'm better than the insignificant plebs who flood Riverside in their hordes of idiocy. When you've argued about broken nonsense such as Ursan as long as I have, and always end up right. You tend to become bored with the children and their easy mode rubbish.

Feel free to remark about my passive aggressive idiocy and personal insults. I will be eagerly awaiting your reply.
1: they weren't bolded, they were capitalized. Shows your logical thinking abilities.
2: I don't speed clear anything. I don't profit off of anything. In fact, most of the high end stuff I've looted from when I DID speed clear, I kept. I just enjoy being able to log into the game once in a while maybe and get a quick shot at Urgoz or the FoW end chest, rather than waiting 2 hours to form a group just to fail halfway through a 3 hour GW binge session because some guy's mother tells him to get off the computer.

You ended up "right" about ursan? Who says the Ursan argument had a right and wrong side? Anet eliminated it, sure....but what was the real reason? Was it because people were clearing stuff too fast, or was it because people were easily discriminated against for having low titles? It's much harder to discriminate against players for current speed clears, because there's no telling their level of experience in using shadow form, RoJ, etc.

Also, Shadow Form is nowhere near as dominating in as many areas of the game as Ursan was, and especially when you have newer players using it, overcasting their self-heals and run skills thus draining their energy and dropping SF, etc. It still takes a modicum of experience to repeatedly clear areas successfully, and much more experience as well as a well-oiled team of players to complete the areas in record times.

Quote:
Originally Posted by byteme! View Post
This part of your post is not well thought out at all.

Hardcore team build = Casual build?
Hardcore team build + Casual builds should do the same things?

What are you smoking? Hook me up, sounds real good. Hardcore players = Balanced, physicalway, etc.
Casual players = Perma SF+RoJ+CoP/Discord/Sabway

Multiple different ways of doing the same things, the harder-to-master ways being the weapon of choice for the "hardcore players."

Hardcore players in my mind are those who enjoy the challenge of playing the game, and play for hours a day, daily, and can spend the time to learn intricacies of harder team builds required to be successful, rather than spamming 1 2 3 4.

Casual players in my mind are those who enjoy playing the game on occasion, and sometimes want to delve into something a little harder than yet another normal mode mission or getting another character to endgame. As of now I fall into this category. I can easily jump into the "hardcore" builds, as I've done that many a time before, but I don't always have the time to sit around waiting for a group to be formed.

Perhaps you people can take a step back and maybe learn some reading comprehension, and maybe try to step into the minds of people unlike you who enjoy multiple types of entertainment or have responsibilities other than selling that next BDS for another stack of ecto.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by A11Eur0
If you remove speed clears, I guarantee you that the areas will be DEAD to anyone who isn't just farming specific areas.
You make it sound as if there was nothing to do in PvE before consumables and PvE skills were introduced. I have a hard time believing nothing will be done by anyone simply because the rewards take slightly longer to acquire.

One of the arguments that popped up for Ursan was that it got people grouping again, which I can respect. However if nerfing a skill/build causes you to stop playing entirely or grouping with those people it kinda counters that point. We see the same argument surfacing again with this. Quite frankly if those are the people who are going to stop playing, the ones who just wanted the loot instead of forming bonds and making friends (one of the points in playing an MMO) then we're better off without them. I'm not sure why anyone would want to play with someone who was solely there because the rewards were quick, knowing full well the rewards still exist as does the grouping experience even after the updates.

Quote:
Originally Posted by A11Eur0
Was it because people were clearing stuff too fast, or was it because people were easily discriminated against for having low titles? Same argument exists with Shadowform, and actually it's even more restrictive. You have to be a primary assassin to use it, and heck it clears even faster than Ursan did.
You can take your personal insult and shove it.

lolol c wut i did thar???

Quote:
You ended up "right" about ursan? Who says the Ursan argument had a right and wrong side? Anet eliminated it, sure....but what was the real reason? Was it because people were clearing stuff too fast, or was it because people were easily discriminated against for having low titles? It's much harder to discriminate against players for current speed clears, because there's no telling their level of experience in using shadow form, RoJ, etc. Yes sir, I most certainly was. I argued it should be nerfed, and guess what. Go ahead give it a try. If you said "Simath was right" I owe you a cookie of your choice.

Quote:
Also, Shadow Form is nowhere near as dominating in as many areas of the game as Ursan was, and especially when you have newer players using it, overcasting their self-heals and run skills thus draining their energy and dropping SF, etc. It still takes a modicum of experience to repeatedly clear areas successfully, and much more experience as well as a well-oiled team of players to complete the areas in record times. Look at what SF can do to UW and other "elite" areas. It is unarguably dominating.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Racthoh View Post
You make it sound as if there was nothing to do in PvE before consumables and PvE skills were introduced. I have a hard time believing nothing will be done by anyone simply because the rewards take slightly longer to acquire.

One of the arguments that popped up for Ursan was that it got people grouping again, which I can respect. However if nerfing a skill/build causes you to stop playing entirely or grouping with those people it kinda counters that point. We see the same argument surfacing again with this. Quite frankly if those are the people who are going to stop playing, the ones who just wanted the loot instead of forming bonds and making friends (one of the points in playing an MMO) then we're better off without them. I'm not sure why anyone would want to play with someone who was solely there because the rewards were quick, knowing full well the rewards still exist as does the grouping experience even after the updates.


Same argument exists with Shadowform, and actually it's even more restrictive. You have to be a primary assassin to use it, and heck it clears even faster than Ursan did.
First argument: Surely you remember going into areas such as Urgoz's Warren and seeing nobody else pop in there for hours? Surely you remember when ToA was 1 district full of 55 monks and SS's, and nobody else?

Secondly:
The rewards are not the only reason clearing an area fast is desirable. Again my argument goes unread. I play to have fun with others. I PUG, often. Whenever I get the chance to, actually. But there comes a point where the game gets to be more tedious than fun when you're nearing your 3rd hour completing something, people have to take bio breaks, leave because they have other stuff to do, disconnect, etc. It's not JUST the rewards, it's the lack of completion, the knowledge that you failed something that sours the taste of the game.

Third: Anybody can make an assassin. Also, any Perma SF team build has more than just Assassins in it. There is always class discrimination, even in balanced team builds. How many balanced teams take Assassins into high end areas? Ritualists? Dervishes? It's hard for anyone not in a guild where they've proven their abilities with these classes to get into a group utilizing them. The same goes for any type of team build you can imagine.

"Perma SF clears it even faster than ursan did." ONLY FOR PEOPLE WHO HAVE DEVOTED THE TIME TO PERFECT IT. Is this so hard to understand? It's been beaten to death and ignored all the same: "unskilled new players" are not going to be jumping into a group and making record times. Success rates for unskilled "bad" players even using these gimmicks are fairly low, because even perma SF is more than just pushing keys. Proper teamwork, proper aggro, proper use of skill combinations, etc.

Quote:
Originally Posted by Arkantos View Post
Oh, it doesn't?

If I wanted to pug UW, what would I do on my warrior? What would I do on my ranger? What would I do on my paragon? What would I do on my dervish? What would I do on my....ok, I think you get the point.

So yes, when I'm not accepted into a group because only 2 professions are accepted in the groups, it affects me.

Oh, right, 'nuff said. Remove these gimmick builds and try to pug UW. You'll get the same results because you're not a Monk or Necromancer.

And you can STILL GET INTO GROUPS with guilds. That's my point. These people would not be doing these areas AT ALL...the areas would be dead except for solo/duo farmers and you'll still be sitting there twiddling your thumbs.

Ghost Dog

Krytan Explorer

Join Date: Mar 2008

W/

To defend such a cheap broken skill and blatant abuse of it is just blind ignorant defense because you can't admit your view is flawed and imo biased.

Let me put it simply, if people want to play the game by casually walking past "elite" foes without risk and waltzing to the rewards in 20 minutes because they have more important things to do, hop on a console and punch in as many cheat codes as your heart desires.

This is not the game for it.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Simath View Post
What's so ironic about that situation is the fact that it is one of the very complaints assassins used before UWSC. Nobody lets me in their group bawbawbaw. Now it's reversed and they are on the other side vigilantly defending their ways. How hypocritical of them.

tsk tsk
And if these builds are removed they'll be on the sidelines again.

Once more in plain english: Gimmick builds do not prevent you from using alternate team builds. Period. Nobody is forcing you to play the way they want to, yet your arguments are to force people to play your way.

Quote:
Originally Posted by Ghost Dog View Post
To defend such a cheap broken skill and blatant abuse of it is just blind ignorant defense because you can't admit your view is flawed and imo biased.

Let me put it simply, if people want to play the game by casually walking past "elite" foes without risk and waltzing to the rewards in 20 minutes because they have more important things to do, hop on a console and punch in as many cheat codes as your heart desires.

This is not the game for it. Those people waltzing to the end are not "casual players" as I have already stated. Hooray for selective reading and reasoning. Strawman arguments abound on GWG.

Let me break it down for you AGAIN.

Casual players: people who have a limited amount of time in their day to play.
Hardcore elitists: people who don't want to use the gimmick builds, because they want the challenge.
Hardcore farmers: people who play hours a day using gimmick builds and perfecting them merely to cash in the most amount of stuff they can get their hands on.

Casual players fail more often than not.
Hardcore elitists seem to be lumping casual players and farmers into the same category merely due to their choices of team builds.

Which is more prevalent: the casual player wanting to do something different and have a chance at something nice, or those who play for hours racking in the goodies because the easy way is there FOR THEM?

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
If it takes 4 hours to do something without SF, and an hour to do it with SF, which would the CASUAL PLAYER rather do?
4 hours? I see you've been solo trapping DoA in HM backwards with your monitor turned off.

Also, was this thread necessary? Isn't there an SF thread over in Riverside? I guess I'll go copy-paste my arguments from there:

1 > 2 > 3

Got it?
That's what it takes to perma. When you see that purdy little SF icon start to flicker, do it again. If you can count to three, you have achieved invincibility in GW.

The farming potential of Warriors, Necros, Dervish, Rangers, and Ritualists don't come anywhere near the farming prowess of a sin or a monk. Eles? Not quite. Paragons and Mesmers? lol

Almost every farm another profession can do, a sin can do. And a sin can usually do it faster. Exceptions include some 600 stuff and very few others.

Sins are also required in damn near every team farm in the game. FoWSC and VSF, for example.

SF also allows poor players to easily attain what used to take dedicated/skillful players much longer. Call me elitist, but if you don't earn it you don't deserve it.

I am objecting to this meta because it revolves around a skill that is clearly broken, it limits play to one build, it can clear elite areas in Hard Mode in a matter of minutes, and it is very simple to do. SF is obviously broken and there is no logical argument that says otherwise. Invincibility was not intended for GW, which is a game that is supposed to be based on skill. Pressing 1 > 2 > 3 and then slamming your head on the keyboard is poor game design.