SF Argument

Elitists, greatness, blahblahblah. Boring. Get a better argument. Preferably one which has substance.

I'm going to quote Ghost Dog, since you apparently haven't read, or chose to ignore his post.

Quote:
Originally Posted by Ghost Dog
"elitist" is the new escape hatch for people that can't debate their flawed opinion even though it makes no sense to use it that way it is popular Enjoy.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Burst Cancel View Post
Whenever I read gurus, I get the feeling that nobody actually knows what the word "elitist" means.

To decry "elitism" in a game is ridiculous on its face, because a game is a merit-based activity. Any exclusivity, real or imagined, stems entirely from the metrics a game is designed to measure; we clump these metrics together and call them "skill". Generally speaking, there is no way for other players to keep you out of any area in GW - rather, you keep yourselves out by lacking skill.

tl;dr: gtfo with the "elitism" bullshit.
See, the problem with your analogy is that schoolwork is YOUR responsibility alone. You can get assistance here or there but the majority of the work is on your shoulders. In GW, you have teams of 8 to 12. A single player cannot go into an elite area alone and succeed in completing the entire objective EVEN WITH PERMA SF. It requires a team of skilled individuals, or a team of people who know how to use the builds.

Here's my point: new players are at a disadvantage when it comes to forming groups for elite areas. You say the individuals' skill levels are preventing them from completing the areas? The individuals may be able to use their builds very effectively and be able to adapt to some changes in situation, but if they are not familiar with the specific area and its environmental effects/spawn points/patrol patterns/etc. then he's not going to be able to succeed without help, and if he bothers to ask for help, the vast majority of GW pug players will chastise him for being a "noob" in a game that's 4 years old. If this was 2 years ago and some new player wanted to complete Urgoz's warren, he'd be able to join a PUG easily and trial and error it, because nobody at that time knew the specifics, the secrets, the strategies of completing it efficiently. 2 years later, you still have new players joining the game. You have players who have been around for a couple years but never really attempted these areas before wanting to give it a shot. They're being discriminated against because they don't know the area. These gimmick builds give these players a chance at experiencing the full extent of the game they paid for without the bulk of the abuse they'd normally get, because the build is "so easy". And guess what? They can, and regularly do, still fail.

Quote: Original fanbase? Look at my join date. Thanks much. I was one of the first non-beta players to join, as I bought my copy the day before it was supposed to hit the shelves and registered it early morning the next day. Who, other than beta players, are more "original fanbase"? That throws your entire argument out of the water.

Your analogy with Wu-Tang and GaGa is also flawed because one can still experience any new content in GW the old way, it's not like Anet is only releasing new content for people who run gimmick builds.

I love to read everyone's responses saying that Perma SF is something even close to god mode, which is clearly is not. Shadow form affects attacks and spells alone. It does not block signets, PBAoE, "skills", touch skills, or environmental effects. It's not "invincibility", it's a rather strong form of "protection" that quite frankly is rather fragile. Sure, just sitting there you can maintain SF with three skills alone. But to DO ANYTHING USEFUL you require extra skills, such as stoneflesh aura to block hundred blades, IAU and Dark Escape to avoid PBAoE, Trample, Shock, etc, and massive self-healing to counter touch lifesteal and damage. Then you have to rely on your team to be able to deal most of the damage(with UWSC as really the only exception to this rule). You need consumables, which offer up a money sink and a market for players who choose not to engage in these speed clears.

It helps everyone, and really does not hurt anyone. Sure, you can go into ToA and advertise that you're making a balanced group with your warrior and get laughed at, but was it any different at all before these speed clears? Not really. A good amount pug players that wanted to join were bad anyway, and were subject to build or title discrimination. It doesn't matter what the flavor of the month build is, people will discriminate. These gimmick builds ,which are referred to by those of you who really haven't even used them as so-called "easy god-mode" builds, reduce this discrimination by a degree for these players merely wishing to experience the entirety of Guild Wars. What's wrong with that? With or without these builds, you're still going to have a hard time forming groups for something different. It's that simple. Please don't ignore the past when discussing the present...it makes you look ignorant.

EDIT for a post made while writing this:

Quote:
Originally Posted by Simath View Post
Elitists, greatness, blahblahblah. Boring. Get a better argument. Preferably one which has substance.

I'm going to quote Ghost Dog, since you apparently haven't read, or chose to ignore his post.



Enjoy. I didn't say a single thing about being "elitist" in the post you quoted, and your half-witty little trendy edit of the post shows that you didn't read it at all and are trying to hide that fact from the casual viewer. Hypocrisy, gotta love it.

I have obviously been able to explain my viewpoints with more than just the "elitist" argument, but if you choose to ignore the blatantly obvious trend in GW "experienced" players to disclude newer, less-experienced players due to them just not being "good enough", that's your flaw. It's a viewpoint running rampant throughout online gaming and those who choose to ignore it or write it off are most likely those who subscribe to it.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

If SF was only a farming skill, I wouldn't care (which is why I don't mind 55 monks and the like). However, that's not what SF is. SF is complete invulnerability for 95% of PvE. Almost nothing can hurt you. And the few things that can? They can't kill you, because even with 33% less damage, you can still gank stuff pretty well.

It is godmode, pure and simple. Godmode has no place in this game. And even if it did, it's not fair to reserve it for one profession and one profession only. Give everyone the ability to maintain SF indefinitely, and then maybe there will be an argument that SF is ok.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Avarre View Post
My point is that the fans of PvE skills/consumables/SF etc are fans suited to an entirely different type of game, drawn to GW by the 'no monthly fee' mantra and pretty graphics. Sadly, GW is changing to suit their whims, and the original fanbase gets very little of what interests them.
LOL "the casual viewer" gotta love that. Always casual this and elitist that. They crop up in all your posts. So dull, so monotonous.


Quote:
SF is complete invulnerability for 95% of PvE. That's complete and utter bullshit, and exactly the type of argument that's spreading so much misconception about the skill. 95% of PvE. Sure....besides 100% of the Crystal Desert with touch skills and PBAoE bypassing this "complete invulnerability", 90% of the Desolation which will still kill you when you enter the sulfur sands without a wurm(which you can't affect with SF...shock shock), Anywhere with PBAoE dervishes with enchantment removal skills, mandragors with headbutt, Dredge with Shove and other touch/PBAoE skills in dungeons and Echovald, etc etc etc. Has my point been made sufficiently? There are plenty of counters to Shadow Form in PvE, scattered throughout every area. Hell, even Charr have ignite arrows that, yes, bypasses Shadow Form. All of these require added skills which apply extensive energy pressure to survive, and some can't even be stopped at all, and will kill you dead outright. The actual amount of PvE that's totally blocked by SF is probably more on the order of 30%, definitely much less than other builds such as, say, 600/smite. Why isn't there any opposition to 600/smite dungeon farmers out there? What makes Shadow Form so evil, when it's used in a very limited sense to achieve anything worthwhile, and that requires a full team to do so?

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Yes, because hundred blades is everywhere.

How many enemies have touch skills? Signets? PBAoE? Very few.

How many have attacks and spells? Nearly all? Thank you for proving my argument.

Your own argument defeats itself. All SF does is offer invulnerability. If it wasn't invulnerability, it wouldn't be used. People would just use other forms of farming. Clearly, then, it is practical invulnerability.

Celebrian

Celebrian

Frost Gate Guardian

Join Date: Apr 2007

Stop Stealing [agro]

W/

Nerf it to be honest. Guild Wars has become dull and boring in the last few years anyway, mainly because PvE in GW is retard proof. A new challenge would be fun...at least until we all bugger off to Aion anyway.

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

Just wondering if those calling for the nerf of SF think that these areas will suddenly fill with players wanting to spend four hours clearing UW? Or will it just turn into HA with the "you're not good enough to join our group?"

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

Quote:
Originally Posted by A11Eur0 View Post
I didn't say a single thing about being "elitist" in the post you quoted, and your half-witty little trendy edit of the post shows that you didn't read it at all and are trying to hide that fact from the casual viewer. Hypocrisy, gotta love it.
I have obviously been able to explain my viewpoints with more than just the "elitist" argument, but if you choose to ignore the blatantly obvious trend in GW "experienced" players to disclude newer, less-experienced players due to them just not being "good enough", that's your flaw. It's a viewpoint running rampant throughout online gaming and those who choose to ignore it or write it off are most likely those who subscribe to it. I will take the time to address this. Our arguments have nothing to do with older players vs. new players, or experienced players vs inexperienced players. That line of thought was injected into this thread by you, because you have trouble spewing anything but the elitist and casual player drivel. Our argument is against a single skill. Not having the ability to abuse that skill does not put players at a disadvantage. New players have always played this game without that skill, and will always be able to play the game without the skill. Shadow Form is not a reliance upon which they must use as a crutch to get through the game, but it is a luxury that has been abused and needs fixing.

You're boring me with this casual player insipid drivel. Find a new argument, and beat that into the ground.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by A11Eur0 View Post
They're being discriminated against because they don't know the area. These gimmick builds give these players a chance at experiencing the full extent of the game they paid for without the bulk of the abuse they'd normally get, because the build is "so easy". And guess what? They can, and regularly do, still fail. First of all, you're conflating two different problems: game difficulty, and difficulty finding a group. The latter problem exists for everyone, including the veterans, and is generally independent of skill, experience, or any other in-game metric. Any newbie in a PvE guild/alliance can pull together a group of 8 or 12 to do the elite areas. A veteran has no inherent or implied advantage in forming groups, because in town they have no way of proving to anyone else that they actually know what they're doing.

The point is, difficulty itself has always segregated people according to skill, whether in video games, sports, academics, work, or anything else. For any given task, there will be those that are competent, and those that are incompetent, and the latter are naturally excluded. I'm not a professional athlete, a brilliant musician, or a genius researcher, so I don't expect to able to participate in the arenas reserved for those people. Similarly, in any given video game, I don't expect to be able to progress to the next level if I can't beat the preceding one; I recognize that some stages or difficulty modes are simply beyond my current ability. To call this sort of exclusion "elitist", as some sort of criticism, is idiotic.

pipersmurf

Ascalonian Squire

Join Date: Jul 2009

white lightening for life

A/E

i've honestly noticed that ppl always complain about things because then can't do it, just because someone doesnt have the skill to do something doesnt mean they have to be babies cause others can, hell yea i do uwsc and fowsc but when i wanna kill time and hang out i dont mind doing then the normal way i think it should be you option to do this however u wanna do it with out ppl crying and getting it nerfed cause they are pmsing

you should just do things your way and let others do it their way

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by pipersmurf View Post
i've honestly noticed that ppl always complain about things because then can't do it, just because someone doesnt have the skill to do something doesnt mean they have to be babies cause others can, hell yea i do uwsc and fowsc but when i wanna kill time and hang out i dont mind doing then the normal way i think it should be you option to do this however u wanna do it with out ppl crying and getting it nerfed cause they are pmsing

you should just do things your way and let others do it their way
This argument would be much better suited with proper punctuation...otherwise I agree wholeheartedly.

I have yet to see one valid argument claiming how SF has hurt their abilities to do anything in this game without using it. Perhaps people should set aside their one-sided viewpoints and take a step back. Step back and look at what would happen without SF there. Will it magically cause people to be "better players" and choose to run balanced teams? No. Will it cause people to leave that area completely, if not THE GAME and go elsewhere? Likely. Nerfing SF will only serve to hurt the game for anyone who isn't already part of a guild/alliance that does these areas with balanced groups effectively.

I've also seen in this thread that "any player in a pve alliance can get a group"...bull. I've been in a multitude of PVE alliances and very few of them had enough people online at a time willing to drop what they're doing and complete a dungeon or elite area without using the flavor of the month builds. Those alliances that DO, such as the old TAM alliance, discriminated against players asking to join, based upon their completed titles, time spent playing the game, and prior experiences with these high-end areas. Good luck getting in when you're a newbie to the area.

Quote:
Originally Posted by Celebrian View Post
Yes

It will be a new challenge. Everything is completeled with SF these days. DoA, FoW, UW even ToPK solo's. Deep and Urgoz are exceptions as they are completed easily with warriors as tanks.

Take a look at my guild, you would think we would be hit the hardest huh? Overgeneralizations make me laugh. Everything? Really? You mentioned 4 areas, that's everything? You can't complete most dungeons with perma SF. You can't complete most PvE missions with Perma SF. Eventually you have to get in touch with reality and realize how stupid your arguments are. Everything. Laugh.

And I have no idea what your guild is, does, or likes to do, so I don't know what you're trying to get at.

One more touch on the "elitist" portion of this discussion:

Claiming that "new, unskilled players shouldn't be in these areas" is hands-down an ELITIST STATEMENT. It stinks of it. Who are you to claim that new players shouldn't be ALLOWED or ABLE to partake in 100% of the game they shelled out money for? Sure there's the whole "if you can't swing it, you shouldn't be given an easy card" but it's not an easy card. It's easiER, but not EASY. Yes it is being abused, but by whom? Not new players, but older, experienced players who CAN run things the harder way, but choose not to. All it does is give them a little more chance at something that really doesn't matter anyway. How does that affect you at all? It does not, whether you choose to believe it or not. Their desire to run a certain build has NO BEARING WHAT SO EVER on how you can experience your game, because if they did not have these builds, they'd have other builds and still likely not run balanced.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

A11Eur0-

Your argument that shadowform allows people with minimal time to play elite areas is completely flawed. All the shadowform farms are very heavily reliant upon PVE skills as a source of direct damage or PVE skills are needed to buff the damage to acceptable levels.

With the above reliance on PVE skills for ____ SC you need to have EOTN and you need at least play through the game and get decent ranks (r8+) for it to be truly effective. I know some people don’t get their ranks high, but they really should be maxed or near it to effectively run the builds. Now who has time to grind out 56k points four times over, or if you max them 160k points four times? This can be done quickly through HM hero hand books but again, the casual player won’t have time or the knowledge to do this .

There is also the issue with professions. When the CRYWAY groups in DOA first started, the major source of damage was ER criers, well now that bar is dead, time to reroll a PVE char. The cryway groups have moved onto FOC necros. You should also remember that before the SF buff nobody used sins for elite areas. Now once the buff occurred everyone started sins and ran them through all the games so they could farm. This again brings up the point that for a causal player with limited knowledge it would be very hard to do this. Also each time you reroll a char you have to invest money into weapons, armor heros etc; again another thing the casual player wont have (money)

You can also look back to URSAN, at first it was great everyone could play on any class. Then as time went on people realized Warriors were the best class, so everyone made a warrior and grinded out R10 norn. Also if you wished to participate in DOA you had to have at least R8 LB, again this was more grind of PVE titles and again limiting casual players.

To summarize, the elite areas aren’t for the truly casual player that plays the game for a couple hours a week. With balanced you are required to have significant knowledge of the game or with speedclear groups you are required to grind out PVE titles. The upside to balanced groups though is that they don’t really very heavily on PVE skills and can be organized by one knowledgeable player who ineffective “leads” the group. Of course this excludes pugging.

EDIT- In response to your edit. The statement that your play style has no affect on me is true in a direct terms because guildwars is so instanced based. Indirectly it is not however. Do you need proof? Lets go back to ursan, it was common for ursan pugs to complete DOA in 2-2.5 hours in HM, when DOA was first completed it would often times take 4 or more hours to complete. All the GEMS from DOA were 100k + e and who knows how much the first armbrace sold for.

Once the word got out and URSAN clears of DOA the price of armbraces dropped very rapidly and have remained very depressed, even to this day. Well the obvious statement is this is great for the casual player who doesnt have the money to buy an armbrace. This is so wrong because even now armbraces are about 200k. I do not know of any casual player that will spend 200k on A single weapon, for the simple reason they only make money by playing the game.

The true reason people liked ursan and now shadowform is its "known" Most elite areas have been completed many times over using shadowform, you can easily find guides written by the so called "elistest" you talk about. The "elistest" took the time to figure out how to utilize a broken game mechanic to its fullest extend, they then shared it (thanks elitest). So now that you have an area broken down and a checklist written out on how to complete the area you can farm your heart out, but you will defend shadowform as not broken because you cannot see any other way to do your farm.

A nerf to shadowform will not affect an elitest player (or guild) because they have a deep understanding and knowledge of the game mechanics, they will rework their builds and test them over and over til they have it perfect.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by toocooltang
View Post
A11Eur0-

Your argument that shadowform allows people with minimal time to play elite areas is completely flawed. All the shadowform farms are very heavily reliant upon PVE skills as a source of direct damage or PVE skills are needed to buff the damage to acceptable levels.

With the above reliance on PVE skills for ____ SC you need to have EOTN and you need at least play through the game and get decent ranks (r8+) for it to be truly effective. I know some people don’t get their ranks high, but they really should be maxed or near it to effectively run the builds. Now who has time to grind out 56k points four times over, or if you max them 160k points four times? This can be done quickly through HM hero hand books but again, the casual player won’t have time or the knowledge to do this .

There is also the issue with professions. When the CRYWAY groups in DOA first started, the major source of damage was ER criers, well now that bar is dead, time to reroll a PVE char. The cryway groups have moved onto FOC necros. You should also remember that before the SF buff nobody used sins for elite areas. Now once the buff occurred everyone started sins and ran them through all the games so they could farm. This again brings up the point that for a causal player with limited knowledge it would be very hard to do this. Also each time you reroll a char you have to invest money into weapons, armor heros etc; again another thing the casual player wont have (money)

You can also look back to URSAN, at first it was great everyone could play on any class. Then as time went on people realized Warriors were the best class, so everyone made a warrior and grinded out R10 norn. Also if you wished to participate in DOA you had to have at least R8 LB, again this was more grind of PVE titles and again limiting casual players.

To summarize, the elite areas aren’t for the truly casual player that plays the game for a couple hours a week. With balanced you are required to have significant knowledge of the game or with speedclear groups you are required to grind out PVE titles. The upside to balanced groups though is that they don’t really very heavily on PVE skills and can be organized by one knowledgeable player who ineffective “leads” the group. Of course this excludes pugging. Totally agree. A11Eur0- is obviously scared to death by the potential SF nerf. Looks like many players will have to learn guild wars all over again. "WTF I had totally forgot about this red bar known as life".

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

I don't pve anymore so an outside perspective may be good for this thread.

Why shouldn't SF be nerfed? It is easy to just mash your face on the keyboard and complete everything with ease. Of course it should be nerfed so people actually need to try in pve again, well "kind of" try.

Missions such as FoW and UW were meant to be difficult and completing them in less than 20 minutes defeats the purpose of why they are there in the first place. I suggest they either nerf it hard or they just remove end mission chests because the reward exceeds the effort put into a speed clear.

These missions should be difficult and they are meant to take time, the whole "people can do it that don't have time" argument is completely void as a-net is not catering to these people. If you don't have time then don't enter the mission and you can do it later when you do have time. It also makes no sense when a majority of people that are doing these speed clears and abusing shadow form are not the people with little time to play but they are grinding these missions with shadow form.

A11 stop using the little time to play argument because it is a false argument.

Give it a smiters boon nerf.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by A11Eur0 View Post
Claiming that "new, unskilled players shouldn't be in these areas" is hands-down an ELITIST STATEMENT. It stinks of it. Who are you to claim that new players shouldn't be ALLOWED or ABLE to partake in 100% of the game they shelled out money for? Try reading my post again - or hell, for the first time.

Nobody needs to "claim" anything. Games inherently lock out anyone that doesn't meet the required skill level. This is true for any activity that isn't completely braindead, including pretty much everything in life. Ever tried applying for a job you don't qualify for? Going to cry about "elitism" when they won't let amateurs play at Carnegie Hall?

Consider this: anyone who can't beat Thunderhead Keep is unable to "partake in 100% of the game they shelled out money for", and this occurs even if none of the "elitists" say anything. The game does it all on its own. And this principle applies to everything in the game: if you can't beat something, you're being excluded. Unless you have a game that is so easy that anyone can complete everything, somebody is going to be prevented from partaking in 100% of the game they paid for. But strangely enough, nobody seems to scream about elitists when they find a game they can't beat. Why is it okay that some people can't beat DMD Mundus in Devil May Cry, but not okay that they can't beat elite areas in GW?

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

if shadow form gets nerfed people will always find something else at the end of the day yes this is the fastest we have cleared areas probably wont be anything faster but its different era's of GW, the areas wont be as fast when it gets nerfed but the prices of ectos and ambraces will go up with SF's nerfs so even though longer runs probably same amount of cash earned.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Here's my opinion:

Make Shadow Form have an automatic recharge like the Avatar spells (but without any means of getting it permanent again like Avatars) and then take away or severely reduce the "lose all but X health" penalty at the end.

Are people using SF to make tanks in a game never made for tanks? To speed clear an area not meant to be fast and easy? RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO 'em. Those sorts of people shouldn't even be considered except to stop their bullshit.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Ok, all your half-baked arguments of elitism and shit aside...

why should there exist a profession-specific skill that grants maintainable invincibility?


A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by kanuks View Post
Totally agree. A11Eur0- is obviously scared to death by the potential SF nerf. Looks like many players will have to learn guild wars all over again. "WTF I had totally forgot about this red bar known as life".
You obviously don't know how I play the game. I don't speed clear (any more). I don't really do much at all, just sit around and talk..sometimes trade stuff. After they changed shadow form's duration and recharge to make it more energy-intensive I decided it was time to just go do other stuff...so I finished GWAMM on my warrior. Now I don't really have much else to do but take characters through dungeons because everything else is stale, SF or not. GW needs more content, not just a nerf or change to skills and builds. I'm not blaming the stagnation of the game on any one skill or combination of skills, but by the sheer age of the game itself.

I think this is what most people are doing: taking a game with limited remaining "fun" content and blaming the lack of anything else to do on the flavor of the month build. It's not SF that is making the game stale.

Snow Bunny's above comment illustrates what I've been saying all along: you seem to think that SF is "invincibility" when it's far from it. Please, try using the builds in areas aside from UW or FoW, or try to just run in and tank in areas such as FoW, the Crystal Desert, etc. It won't work. It's not INVINCIBILITY.

Quote: Originally Posted by Jeydra View Post
Tell me ... would you approve of the following skill balance change?

You Move Like A Dwarf! Energy cost decrease 10e -> 5e, recharge decrease 10s -> 0s, damage increase 80 @ 10 Norn -> 10,000 damage @ 10 Norn. No, and I wouldn't support the following skill change:

Shadow Form: Energy cost decrease 15e>5e, recharge decrease 45s>20s, functionality changed to "For 20 seconds, you cannot take damage or lose health."

Because that would be more like what you're suggesting, and this is what most people think the skill really IS, but it's not.

Quote: Not relevant. You were arguing that SF doesn't affect anyone's ability to play how they want. If that's the case, why wouldn't you support other overpowered changes, like the 10k damage YMLAD or your own SF modification? After all, you don't think they would affect anyone else.

Quote:
Originally Posted by Burst Cancel View Post
Try reading my post again - or hell, for the first time. I wasn't referring to your post at all. Take note of how many other people have discussed in this thread.

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Quote:
Originally Posted by A11Eur0 View Post
Because that would be more like what you're suggesting, and this is what most people think the skill really IS, but it's not.
I wasn't referring to your post at all. Take note of how many other people have discussed in this thread. I know you weren't; that doesn't make your elitism argument any less wrong.

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

this is a little (a lot) Off-topic ... but ... why ppl just want rare skins so deeply?
a q 13 eteral blade ( 100e more or less?) with " i have the power" and +20% ench ha sthe same stats of a totem axe or razajan fervor that cost a lot less ....this is the GW's best idea 5k --->best equip

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by pipersmurf View Post
i've honestly noticed that ppl always complain about things because then can't do it
THIS:
Quote:
Originally Posted by ME! For the third time!
1 > 2 > 3

Got it?
That's what it takes to perma. When you see that purdy little SF icon start to flicker, do it again. If you can count to three, you have achieved invincibility in GW. Quote: just because someone doesnt have the skill to do something doesnt mean they have to be babies cause others can I'm not even going to comment on this because it would just be me being an asshole and barraging you with insults. I'll keep them to myself.
Quote: ppl crying and getting it nerfed cause they are pmsing You're not making this very easy on my willpower. T.T
Quote:
you should just do things your way and let others do it their way How do I do things my way when the only way people do things is the most ridiculously efficient way? Groups for UW don't happen unless they're SCs.
Quote:
I have yet to see one valid argument claiming how SF has hurt their abilities to do anything in this game without using it. Oh dear God. HAVING SHADOW FORM MEANS THAT EVERYTHING ELSE IS INFERIOR AND IGNORED. NOTHING ELSE IS RAN. And don't tell me to find a guild that will do regular runs. I'm not going to find new friends for UW.
Quote:
Why shouldn't SF be nerfed? It is easy to just mash your face on the keyboard and complete everything with ease. Of course it should be nerfed so people actually need to try in pve again, well "kind of" try.

Missions such as FoW and UW were meant to be difficult and completing them in less than 20 minutes defeats the purpose of why they are there in the first place. I suggest they either nerf it hard or they just remove end mission chests because the reward exceeds the effort put into a speed clear.

These missions should be difficult and they are meant to take time, the whole "people can do it that don't have time" argument is completely void as a-net is not catering to these people. If you don't have time then don't enter the mission and you can do it later when you do have time. It also makes no sense when a majority of people that are doing these speed clears and abusing shadow form are not the people with little time to play but they are grinding these missions with shadow form.

A11 stop using the little time to play argument because it is a false argument.

Give it a smiters boon nerf. Love this post. Except the last part. I would prefer a functionality change to fill a niche in sin builds instead of just throwing another useless skill on the pile.
Quote:
this is a little (a lot) Off-topic ... but ... why ppl just want rare skins so deeply? e-peen

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

Sf is just as bad as Ursan so it should be nerfed but a ot of ppl would left Guildwars if it will happen .... no ability involved just routine ... to drop what a nice ammount of pixel? this is a nice point for your curriculum vitae!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Snow Bunny View Post

why should there exist a profession-specific skill that grants maintainable invincibility?
Because it's fun?

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

no Sf isn't fun... if u clear uw in hm 30 mins without and ability where is the fun? the fun is achieving a hard aim using your skills

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by capashen View Post
no Sf isn't fun... if u clear uw in hm 30 mins without and ability where is the fun? the fun is achieving a hard aim using your skills
http://wiki.guildwars.com/wiki/Arena...008#Assassin_2
Quote:
Assassin

* Shadow Form: recharge reduced to 45 seconds. Duration reduced to 5..21 seconds.

After repeated adjustments to both the skill and the Underworld, Shadow Form continues to dominate PvE farming. All the adjustments we have made to this style of farming have aimed to slow players down but not eliminate it as a viable farming option. We recognize the fact that farming with Shadow Form-based builds can be really fun, so we have not resorted to breaking the ability to keep Shadow Form up permanently. However, we continue to be uncomfortable with the speed in which players are able to complete various popular farming runs. We have decided to try one last time to scale down the effectiveness of Shadow Form while still allowing it to be maintained permanently.

By reducing the recharge and duration time, we force players to cast Shadow Form more frequently, which in turn increases the Energy pressure associated with maintaining the skill. For Assassins with modest Energy pools, this results in more conservative Energy management through weapon swaps and lowers damage per second as damaging skills have to be cast less frequently in favor of saving up enough Energy to cast Shadow Form again. For non-Assassin primary characters (such as the Elementalist with an Energy pool large enough to worry less about Energy pressure) this change makes maintaining Shadow Form a much more delicate balance. There is little margin of error because it requires a full spectrum of skills, consumables, and weapon swaps to simultaneously increase the duration and reduce the recharge of Shadow Form enough to maintain it permanently. Surely you are mistaken?

It might be a LOT easier to deal with this game if we just accept that when it comes to PvE, A.Net doesn't have the priorities we think they should have.

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

thanks god anet isn't god ! sf isn't fun just easy and it is different

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

W/

Quote:
Originally Posted by capashen View Post
no Sf isn't fun... if u clear uw in hm 30 mins without and ability where is the fun? the fun is achieving a hard aim using your skills who are you to say whats fun and not?
some ppl dont like smashing there keyboard trought an area for 1h+

i bet 80% of the players who say SF needs to get nerfed never even used the skills in ''high end'' places. lets go UW, u think all of those uwsc groups make it? just so u know, but 1/10 (pug)groups fail..

And u guys rly think SF nerf is gone make this game so much better? u think all those SF dudes will say: ''oh it got nerfed, lets go balanced now''?

my bet is just that there will come some new gimmick, lets say FoW.. it used RoJmonks and sins (mesmers and rt or ranger in more exp groups). then RoJ got fixed, and cry got ''nerfed''. We just found a new gimmick build.
well.. now the team needs rt/sin/ranger or rt/Necro/monk (could even bring a mesmer instead of the necro).. i see alot of classes here, so dont say '' we dont get the chance to play because of SF''

what will change when they nerf SF..hmm, monks will take over again.. what about 4x 600/smite teams? yes they can still complete the area in under 30mins.. we already see this is some VFFF places

owh and every1 complaining about the ''economy'.. ye right its a game
what u think that will happen with the SF nerf? when lets say.. UWSC will get longer (maybe not) ectos will raise yes? back to 5-6k/ea? i mean.. alot of ppl will like this chance. i'm sure u know ppl have stacks of ectos.

now about the "SF doesnt let me play the game my way". If u rly think that, u dont have to play this game, istead of saying ppl who like to use SF HAS to leave the game. But anyways.. Go ToA.. and yes u can make a balanced team there.. u just dont want, try harder! I do that sometimes (not only in toa) ok it might take 40mins + to form, but thats not my problem

~ Babes

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by A11Eur0
View Post
Claiming that "new, unskilled players shouldn't be in these areas" is hands-down an ELITIST STATEMENT. It stinks of it. Who are you to claim that new players shouldn't be ALLOWED or ABLE to partake in 100% of the game they shelled out money for? That's just dumb. Think about it, if anything, its SF that prevents the new players from getting into the area. These people come to ToA looking to try UW, and find they either run SF, or hope to god they have a guild willing to run an old balanced build, bearing in mind that 90% of pug guilds will run SF.

So, what can the casual player do to try out these areas? Well, they have to level up an assassin, get the skills, equip and weapons. Then they have to learn the routes, tough parts and the quests, things that are going to be hard to understand without being able to enter to get a feel for the area.

So, the player enters ToA, after spending probably 20 hours setting up this character, a fair chunk of their time considering they are a casual player. They get a group, enter UW then try to complete their job. However, they take a while finding their area, only having a very loose understanding of the area. Aren't that quick as they may have to reposition if they ignore a group that turns out to be a patrol etc. That's not even counting the chances they have for dying, because as you say, SF isn't complete invulnerability.

So the group gets pissed, they get flamed, and chances are the player gets pissed too, as after all, they spent a good chuck of their play time setting up for something they cant do due to lack of experience.

So they ask their guild for help, hope to god someone is nice enough to teach them a run, then spend a further 5-10 hours learning the area, the problems etc. As well as having to spend their hard earned cash on celerities for this.

Why do they do this? So they can partake in UW groups and get to experience the content these so called "anti-SF elitists" want to stop them from seeing. Now if you were a casual player, would you go through all that just to play UW? I know I wouldn't.

Now compare this to the "pug balanced" aka holy trinity of all. Sure, it sucked back in the old days for certain profs (rits, para's, mes's, sins, dervs), but now, the zquests and more frequent grouping with these profs has highlighted to even the most narrow minded players, that these professions can take part in groups. A para can be an imabagon, a mes can run VoR cry, a rit can spam splinter on your warrior and use SoS. Sins and dervs can function as a front-liner due to pve skills and recent buffs. This doesn't seem to me like "anti-SF elitists" wanting to prevent access to elite area's. In fact, it means the player spends an hour or two setting up skills and equip, then are done and can jump right in. No need to level up title tracks, learn solo routes, levels characters and outfitting a new character.

If you ask me, the "elitists" are the SF supporters.

fin.

capashen

Academy Page

Join Date: Jun 2009

The Kaos Order [TKO]

E/

and i have never seen casual player be grouped for UWSC

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by JONO51 View Post
That's just dumb. Think about it, if anything, its SF that prevents the new players from getting into the area. These people come to ToA looking to try UW, and find they either run SF, or hope to god they have a guild willing to run an old balanced build, bearing in mind that 90% of pug guilds will run SF.

So, what can the casual player do to try out these areas? Well, they have to level up an assassin, get the skills, equip and weapons. Then they have to learn the routes, tough parts and the quests, things that are going to be hard to understand without being able to enter to get a feel for the area.

So, the player enters ToA, after spending probably 20 hours setting up this character, a fair chunk of their time considering they are a casual player. They get a group, enter UW then try to complete their job. However, they take a while finding their area, only having a very loose understanding of the area. Aren't that quick as they may have to reposition if they ignore a group that turns out to be a patrol etc. That's not even counting the chances they have for dying, because as you say, SF isn't complete invulnerability.

So the group gets pissed, they get flamed, and chances are the player gets pissed too, as after all, they spent a good chuck of their play time setting up for something they cant do due to lack of experience.

So they ask their guild for help, hope to god someone is nice enough to teach them a run, then spend a further 5-10 hours learning the area, the problems etc. As well as having to spend their hard earned cash on celerities for this.

Why do they do this? So they can partake in UW groups and get to experience the content these so called "anti-SF elitists" want to stop them from seeing. Now if you were a casual player, would you go through all that just to play UW? I know I wouldn't.

Now compare this to the "pug balanced" aka holy trinity of all. Sure, it sucked back in the old days for certain profs (rits, para's, mes's, sins, dervs), but now, the zquests and more frequent grouping with these profs has highlighted to even the most narrow minded players, that these professions can take part in groups. A para can be an imabagon, a mes can run VoR cry, a rit can spam splinter on your warrior and use SoS. Sins and dervs can function as a front-liner due to pve skills and recent buffs. This doesn't seem to me like "anti-SF elitists" wanting to prevent access to elite area's. In fact, it means the player spends an hour or two setting up skills and equip, then are done and can jump right in. No need to level up title tracks, learn solo routes, levels characters and outfitting a new character.

If you ask me, the "elitists" are the SF supporters.

fin.
SF isn't used to "play" an area.
It's used to "farm" an area.
I don't want "players" in my "farming" team.

Quote:
Originally Posted by zwei2stein View Post
"Fun" in farming shaddowsform was casting it, running into mob and trying to kill em all & picking drops before it ran out.

"Fun" was slivering boss and seeing if you can down him in one cast because it was all you had (oh, the joys to using shock on scar eater to make sure he did not cast heal, now THAT was fun).

SF did not need to be breaking game to be fun, it did not need to be buffed to be easily maintained. Translation:
"fun" to you means potentially failing.

I am guessing that are not many FARMERS that feel that way.