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Casual players: people who have a limited amount of time in their day to play.
Hardcore elitists: people who don't want to use the gimmick builds, because they want the challenge.
Hardcore farmers: people who play hours a day using gimmick builds and perfecting them merely to cash in the most amount of stuff they can get their hands on.
So, what would I be considered? During the school year I have a limited amount of time to play the game, yet I still dislike gimmick builds because I want a challenge. Most of my friends are like this, too. So, you're defending casual players, while arguing with casual players by your definition. I find it funny that you assume that every single casual player in this game has the same opinion as you.
So, thank you very much for defending me and all the other casual players, but I don't need your defense, and I certainly do not share the same opinions as you.
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arkantos, I applaud your attempt at trying to meet a middle ground on the elite areas for casual players. Meeting in the middle would be an ideal situation, but the problem would still exsist: people will find a way to shorten it up, and in the end screw a casual player. however, would your arguement against SF still continue if they nerfed UW by, say,adding a charged blackness in all areas of HM, but not NM?
this game was meant to be for casual players. like it or not, it was. short missions, progressive quests, frequent outposts...all there for those who do not have hours of time to dedicate to a video game. and the original guild wars was marketed under that banner.
remember skill > time? it counteracts everything when people are discriminitory over those who do not have the time, but have the skill to do so. gimmick or not, it requires some type of skill. if you mis-hit a key, you aggro more than one mob...your done for. so, while SC seem to not have any skill, they do take a certain amount of practice before it can be done efficiently at clearing uw under 20 minutes.
not all of those who do SC do it for "teh ph4t lewt". people DO make friends out of it, and even form guilds and/or alliances with the people that they meet. ursan did that do a lot of people. people who would never pug (like me) actually did for a while, and made some pretty good friends from it. its not always about the loot. sometimes its just the feeling of being able to complete areas with friends.
A11euro is standing for the casual crowd. finally, someone thinks of somone other than themselves when regarding certain skills and farms. s/he joined in apr 2005, so I am sure that their experiences underly most people here.
Yes, I would still argue against it. By adding charged blackness' to every area of UW, you're going to end up screwing over every player. Adding these into every area is going to promote more gimmick builds as opposed to others, nott o mention you're going to screw over every single group, not just speed clears.
You're right, it was intended for casual players. If you want to use Prophecies as an example, I will too. Back in Prophecies, it took much, much, much more time to complete FoW/UW then it does now. Granted there was no true reason to complete all quests in both areas, it still took a considerable amount of time, while the game was still a casual game.
You're right, you can ruin a run if you screw up, and it does take practice to complete UW in <20 minutes. However, you still have to grind your ass off for the PvE skills, and tbh it doesn't take a whole lot of skill to be able to pull it off.
People do make friends from running user friendly, easy and effective builds, yes. However, people can still do this without shadow form. I have nothing against gimmick builds, they're always going to be around. I do, however, have a problem with maintainable invincibility in an online game. People should be able to easily pug and make friends without the use of this one skill.
He is standing for the casual crowd, yes. But what he (and you) seem to be forgetting is that he is arguing with casual players by his definition. You can't defend a whole type of player when all of them are different.
If you want invincibility, go play single player games with cheats. I'll say it again: I have nothing against gimmick builds, but maintainable invincibility is a different story.
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Dear child, why? give me a solid reason why it should be nerfed. do not use your personal opinion. state facts. if you can't, then your posts are (if not already) irrelevant.
Because maintainable invincibility in an online game is a very bad design, and should have never been implemented. You can't deny it, it is basically a cheat in an online game. Pretty sure you can't become invincible in other online RPG's. Being able to complete the hardest areas of the game with ease in <20 minutes goes against logic and common sense, and it's bad game design. |