SF Argument

Life Bringing

Life Bringing

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Join Date: Jul 2008

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Quote:
Originally Posted by Jeydra View Post
No it wasn't. Before the PvE / PvP skill split, Shadow Form wasn't maintainable. ohaider. Stop being bad

_Nihilist_

_Nihilist_

Will Bull's Strike for $!

Join Date: Apr 2006

Isle of the Dead

I tried telling you, Life Bringing, but you didn't want to listen.

Shadow Form has not always been maintainable.

If it was always maintainable, then why only, after the PvE/PvP split, were Assassins able to start farming all sorts of things that they couldn't prior to the split? Because it couldn't be permanently maintained prior, that's why. Friends and I tried, didn't work. It's not that hard to get 16 Shadow Arts, a +20% enchanting mod, and be a /Me secondary for Arcane Echo, which requires no investment. It wasn't always maintainable.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Tyrael_Eveningsong View Post
I tried telling you, Life Bringing, but you didn't want to listen.

Shadow Form has not always been maintainable.

If it was always maintainable, then why only, after the PvE/PvP split, were Assassins able to start farming all sorts of things that they couldn't prior to the split? Because it couldn't be permanently maintained prior, that's why. Friends and I tried, didn't work. It's not that hard to get 16 Shadow Arts, a +20% enchanting mod, and be a /Me secondary for Arcane Echo, which requires no investment. It wasn't always maintainable. Actually, Shadow Form was possible to maintain permanently after Nightfall's release with the use of Deadly Paradox and Arcane Echo, but the timing was unforgiving. You had only 1 or 2 seconds margin for error.

Deadly Paradox was stronger then than it is now.

So it is correct to say it was not always maintainable, but incorrect to say it could not be maintained before the split when Shadow Form was buffed.

Some links:

Deadly Paradox history

Shadow Form

Kumlekar

Academy Page

Join Date: Dec 2006

Somewhere in the bowels of Southern California.

Chosen Ventrilo [CV]

R/Mo

Quote:
Originally Posted by [DE]
View Post
The entire SF argument is basically the Ursan one all over again.

We all know how that ended. The SF argument bears very little resembalance to the ursan argument. Ursan was a team build that became so prevelent that it prevented people who did not have ursan leveled from finding teams. SF is a solo farm build. obviously there are some areas where teams use it, but it rarely interferes with normal play (other than in UW)

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by jeydra
Quote:
Originally Posted by traversc
Originally Posted by traversc
Nerfing UWSC with no compensatory mechanism would completely screw up everything. It would make people who are already rich insanely rich further polarizing the community between the elite (cf elitists) and non-eiltes. Basically, that would kill any faith I have left in A.net. How do you think the super rich got super rich in the first place? Exactly, Jeydra! I know you meant to disagree with me, but if you think about it, you're basically agreeing with what I just said.

It isn't fair to nerf UWSC after only a few people have gotten rich from it. A nerfing to SF will require compensatory mechanism of some sort.

Life Bringing

Life Bringing

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Quote:
Originally Posted by MisterB View Post
Actually, Shadow Form was possible to maintain permanently after Nightfall's release with the use of Deadly Paradox and Arcane Echo, but the timing was unforgiving. You had only 1 or 2 seconds margin for error.

Deadly Paradox was stronger then than it is now.

So it is correct to say it was not always maintainable, but incorrect to say it could not be maintained before the split when Shadow Form was buffed.

Some links:

Deadly Paradox history

Shadow Form Ups, so i was sorta wrong/right. I forgot that Deadly Paradox was a NF skill

Rick Thene

Rick Thene

Academy Page

Join Date: Dec 2005

Confirmed. Sending Supplies.

Big Domage Krewe [DoMe]

A/W

How's this for logic?
SF is baed.

/endthread

I'm sick of people thinking that the only way to beat something is to use SF. No, screw you, I want to play my Assassin like its meant to be played. I have beaten most "elite areas" using my regular builds. You're not better for using SF, and it's stupid how a skill exists that completely goes against the profession's playstyle.

Give it a functionality change so that it's actually an Assassin skill please.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Jeydra View Post
Your argument seems to be, "but you need power farming to get to all the Voltaic Spears and Obsidian Armors, so don't nerf farming".

I don't get it. If you can't farm, then you don't get VS's and FoW armor. Objectively, nothing about you has changed. So you don't have prestige armor, but you don't need prestige armor to be effective. Is there a reason why you should have VS's and FoW armor? And if there is, is there a reason why you should be able to farm them so much faster than you would otherwise?

Approach this from another angle as well. Suppose ANet made it possible to farm 10 ectos / hour. You'll still need to work for FoW armor, but you get it really fast. Is this balanced? What about 15 ectos / hour? Where do you draw the line?

And yet another angle: what are you going to do after you have the VS's and FoW armor? As you said, there's nothing to do other than get VS's and FoW armor and maxed Sweet Tooth. What next? Quit?
Why would the player be unable to farm?
(If this is referring to me personally, you're right I don't farm.
Yet.
The issue is that I still haven't decided which guy to main, and until I do that, there is no need for me to start worrying about booze, sweets, chests, ...
I am aware though that once I will decide on it, I'll need some heavy cash. The same way that Bergen saw a lot of me for a few days, back in the day when my mesmer decided that he wants FoW.)

There is no "faster than otherwise" in farming. The point of farming is to maximize your profits, so at the end of the day, there is pretty much only one way to do it. And if you aren't running that option, you're doing it wrong.
You don't run the guy whose hair you like best. You run the guy that gets the job done the fastest.
That's the difference between "playing" and "farming" PvE.

Is there anything to do after you max out all the titles?
Nope. The problem is that even with the "insane amount of money coming into the game from SCs" - maxing all those titles will take ages. It won't be near impossible as it is now, if you don't massively farm, but it will still take quite long. SCs don't give you enough money to get God in a week. The amount of money SCs bring in just give you a more realistic timetable to achieve the goals in.

Quote: Originally Posted by Jeydra View Post
They have to become players. They have no choice. If they do not become players, they can't get Thommis HM done (unless they H/H). This will be especially pronounced on ZQ days.

You seem to think that the spirit spammer will be able to get into "playing" teams now. Maybe. But the point is there are very few, if any, playing teams right now. That's because most players simply hitch a ride on VSF runs. Think about it. The whole point of getting more humans is to finish the area faster. But you finish the area fastest by getting a VSF run, and it is so much easier to get a team for VSF. Why would anyone want to "play"? I'm not referring to you, the player. You've already decided to "play". But you can't find anyone else who also wants to "play". There simply aren't enough players.

On the other hand, if Shadow Form gets nerfed and you can't VSF anymore, then anyone who wants to get the ZQ done must either H/H or pick up more humans. Suddenly the player pool multiplies. This is easy to see if you look at a ZQ where there's no such tool to farm and it's moderately hard to H/H - say, Gyala HM. Try getting a human team to PuG Gyala HM and to PuG Thommis HM, and the difference is leagues wide.

You cannot ignore the fact that Shadow Form exists, no matter how much you want to. A farmer isn't doing PvE for the sights or the feeling of accomplishment. The guy is doing for the money. So if the run will not be profitable enough to do it anymore, the guy will NOT do it.
So the farmers will move on or adapt and bring a new cookie.
They won't run random teams and "play" it.

But, yes, you are right, I did forget about ZQuests.
If the VSF is trashed and a new cookie pops up, then once the ZQuest comes rolling into town, people will run that cookie. The farming cookie works, so people stick with it. And if you don't run it, you won't be able to get into a "farming" team. But to think that "playing" teams will pop up if there is a farming cookie is just silly, as you have proven nicely yourself. The lone player looking to "play" PvE can't get a team because no-one wants to play PvE. And if there is a new cookie, no-one will either.
If on the other hand, the VSF is trashed and the run isn't profitable enough, the farmers will move on. And the only reason why they might return is if the ZQuest is a reward enough to farm it. In which case, I'd imagine, they'll still choose a farming approach, which once again means that lone sucker won't be able to play whatever he wants.
With farmers it's their way or the highway.

So that means the farmers are out of the question.
That leaves the "players". For the "players" to play - there can be no cookie (as said above - if there is a farming cookie, they'll join that one). And that means you are left doing one of the hardest areas in the game with players that can't H/H it or have people they can bug with no suggested team composition that will work.
What do you think is the success rate of such a team?

Take the Ursan-nerf for instance.
Did people move onto "playing" the areas they farmed before with Ursan? Did a new farming cookie show up or they moved away from the areas that can't be farmed as easily OR are the farmers now "playing" in those areas?
If farmers now "play" DoA, you are right.
And if they don't, I am right.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Playing DoA is old.(for myself) I farm DoA now with as much efficiency as possible. If I'm not in DoA to farm then I'm not going to be there at all.

Upier does have a point.

Life Bringing

Life Bringing

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Join Date: Jul 2008

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I still don't get why people think SF is spam skills 123 and somehow win the game and make every foe explode. You all have no idea how ridiculously difficult tanking in DoA is.

People also compare ursan to SF, which is freaking lol. Ursan WAS 123 win the game and make everything explode. Ursan was BAD for the game, it made terrible players think they were pro. The level of skill required for ursan was virtually none.

Then you have the argument that anyone can do these so called "elite areas". here's a simple analogy for you: Winning a gvg is to completing an area as winning a mAT is to holding a sc record. Sure, anyone can win a gvg, but only one team can win any single mAT, just as anyone can clear uw, but only a handful can do a full clear in 8 minutes.

Jeydra

Forge Runner

Join Date: May 2008

@LifeBringing - OK, so the update that made Shadow Form not maintainable was also the update that split PvE / PvP. My bad. But it's a small technicality that doesn't matter. Also:

Quote:
Originally Posted by LifeBringing
I still don't get why people think SF is spam skills 123 and somehow win the game and make every foe explode. You all have no idea how ridiculously difficult tanking in DoA is.

People also compare ursan to SF, which is freaking lol. Ursan WAS 123 win the game and make everything explode. Ursan was BAD for the game, it made terrible players think they were pro. The level of skill required for ursan was virtually none.
So what? It's possible, that's what matters. If Shadow Form read, "if you are already enchanted with Shadow Form when you cast this spell, all nearby foes die" (or lose 50% max health, if you dislike the numbers), do you think that is balanced?

Quote: Originally Posted by traversc View Post
Exactly, Jeydra! I know you meant to disagree with me, but if you think about it, you're basically agreeing with what I just said.

It isn't fair to nerf UWSC after only a few people have gotten rich from it. A nerfing to SF will require compensatory mechanism of some sort. Once I clearly remember reading an article about how some online casino botched their code, with the result that everyone who played when the errorneous code was running made big bucks. Do you think it's fair to tell the casino, "only a few people have gotten rich from the code, not everyone! Please don't take down the code!"

This is so ridiculous you'd be brain-dead to try it. I really don't understand why you're advancing a similar argument here.

Quote: Originally Posted by upier There is no "faster than otherwise" in farming. The point of farming is to maximize your profits, so at the end of the day, there is pretty much only one way to do it. And if you aren't running that option, you're doing it wrong. The way I see it, if you want to farm, fine, but while you get more drops you don't also clear areas faster than otherwise possible. As I've said before, the obvious example of a balanced farm run is the E/Me Smite Crawler Ecto farm. You can do it faster if you bring 8 players, but you get less Ecto drops, so you solo. Another example of a balanced farm run: SS/LB with 5 players instead of 8. Would you complete the run faster with 8 players? Of course, but you get less drops, so you do it with 5. The problem, as I see it, is that Shadow Form enables players to complete areas faster than otherwise possible. VSF is the obvious example. Properly executed VSF is at least 5 times faster than clearing the dungeon the normal way, which I consider imbalanced.

I've said this before, and you must have read it, but missed the point. So I'll emphasize. Let's assume Shadow Form doesn't exist, and consider Duncan HM. How would you do the dungeon? For competent players it's not too bad, you can H/H it. With more players, a reasonable mix of damage and defense would be enough. With PuGs however, you will probably see people do the dungeon via Obsidian tanking. Down from massing permas, this is the next most effective, simple option that bypasses the problem of PuGs being bad.

Now. Do you consider Obsidian tanking farming? Perhaps, but I personally do not. The build is of comparable and perhaps even slightly slower speed to doing it via balanced. The people who do Duncan HM via Obsidian tanking aren't really farming the dungeon - I'd guess they need the dungeon for a book, the Deldrimor Armor Remnant, or whatever. So the fact that Obsidian tanking would be the next most effective method for PuGs to clear Duncan HM is irrelevant. They aren't farming.

Next. You say there will be a "fastest" method, and if you're intent on maximizing profits, you'll run that method. Probably, you are right. But again look at this case study. What is the fastest method to clear Duncan HM, assuming no Shadow Form? I don't know, but I'd hazard some balanced team involving physicals pumping out big damage, ER Infusers, Orders, or something. This will be faster than doing the dungeon via Obsidian tanking, and it will be faster than the best I can do via H/H. Here's the punchline though: it won't be too much faster. If I make no mistakes, I'd guess I can H/H Duncan HM in ~45 minutes. With a full, balanced, topspeed build, perhaps the dungeon can be done in ~30 minutes. The difference is 15 minutes. The "topspeed" method is a third faster. Compare VSF, which is at least 5x faster than the next fastest method. Also compare UWSC. What time difference are we looking at here?

Do you call the team that does Duncan HM with physicals, ER Infusers and Orders farming the dungeon? Maybe, but I don't. It is simply an option to complete the dungeon. It is not that much faster, and if you're going to switch players around etc until you have the perfect mix, you'd have spent all the time you gained in forming the team.

Quote:
Originally Posted by upier
The problem is that even with the "insane amount of money coming into the game from SCs" - maxing all those titles will take ages. It won't be near impossible as it is now, if you don't massively farm, but it will still take quite long. SCs don't give you enough money to get God in a week. The amount of money SCs bring in just give you a more realistic timetable to achieve the goals in. So what? Do you need to get God Walking Amongst Mere Mortals? Do you want to invest the time? If you don't want to invest the time, why are you so worried with the title that doesn't otherwise affect your playing abilities? Should everyone who plays Guild Wars be automatically entitled to getting GWAMM? How much effort do you think is fair?

Quote:
Originally Posted by upier
If the VSF is trashed and a new cookie pops up, then once the ZQuest comes rolling into town, people will run that cookie. The farming cookie works, so people stick with it. And if you don't run it, you won't be able to get into a "farming" team. But to think that "playing" teams will pop up if there is a farming cookie is just silly, as you have proven nicely yourself. The lone player looking to "play" PvE can't get a team because no-one wants to play PvE. And if there is a new cookie, no-one will either.
If on the other hand, the VSF is trashed and the run isn't profitable enough, the farmers will move on. And the only reason why they might return is if the ZQuest is a reward enough to farm it. In which case, I'd imagine, they'll still choose a farming approach, which once again means that lone sucker won't be able to play whatever he wants.
With farmers it's their way or the highway.

So that means the farmers are out of the question.
That leaves the "players". For the "players" to play - there can be no cookie (as said above - if there is a farming cookie, they'll join that one). And that means you are left doing one of the hardest areas in the game with players that can't H/H it or have people they can bug with no suggested team composition that will work.
What do you think is the success rate of such a team?

Take the Ursan-nerf for instance.
Did people move onto "playing" the areas they farmed before with Ursan? Did a new farming cookie show up or they moved away from the areas that can't be farmed as easily OR are the farmers now "playing" in those areas?
If farmers now "play" DoA, you are right.
And if they don't, I am right. If VSF gets thrashed, then everyone - players or farmers - will have no choice but to "play" if they want to finish the dungeon. There will be no other farming cookie that enables them to do otherwise (Obsidian tanking, as I wrote above, isn't a farming cookie). So all the farmers move on, but that's fine - they weren't in the player pool in the first place anyway. I'll agree that the chances of getting a full player team still isn't very good; there simply aren't enough players around to support it anymore. But you can still get a couple of players, which is better than nothing.

There is a difference between the Ursan nerf resulting in DoA going extinct and VSF. DoA is incredibly hard. Can you 2-man DoA HM? If there's a way, I'm unaware of it; in fact 2-man DoA NM is hard enough without consumables. Can you 2-man Thommis HM? Since I can H/H it, surely 2-man is possible as well. That is the difference. I'd put the UW in the same category. Although I have very little experience with the UW, I don't think it can be done 2-man in HM. 2-man NM is pretty hard too (if only because of the Four Horsemen).

But it's only these two areas. Everywhere else, Shadow Form can die and I don't think the area will die. Sample areas: VSF. Kathandrax. Bogroot Growths.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Jeydra View Post
The way I see it, if you want to farm, fine, but while you get more drops you don't also clear areas faster than otherwise possible. As I've said before, the obvious example of a balanced farm run is the E/Me Smite Crawler Ecto farm. You can do it faster if you bring 8 players, but you get less Ecto drops, so you solo. Another example of a balanced farm run: SS/LB with 5 players instead of 8. Would you complete the run faster with 8 players? Of course, but you get less drops, so you do it with 5. The problem, as I see it, is that Shadow Form enables players to complete areas faster than otherwise possible. VSF is the obvious example. Properly executed VSF is at least 5 times faster than clearing the dungeon the normal way, which I consider imbalanced.

I've said this before, and you must have read it, but missed the point. So I'll emphasize. Let's assume Shadow Form doesn't exist, and consider Duncan HM. How would you do the dungeon? For competent players it's not too bad, you can H/H it. With more players, a reasonable mix of damage and defense would be enough. With PuGs however, you will probably see people do the dungeon via Obsidian tanking. Down from massing permas, this is the next most effective, simple option that bypasses the problem of PuGs being bad.

Now. Do you consider Obsidian tanking farming? Perhaps, but I personally do not. The build is of comparable and perhaps even slightly slower speed to doing it via balanced. The people who do Duncan HM via Obsidian tanking aren't really farming the dungeon - I'd guess they need the dungeon for a book, the Deldrimor Armor Remnant, or whatever. So the fact that Obsidian tanking would be the next most effective method for PuGs to clear Duncan HM is irrelevant. They aren't farming.

Next. You say there will be a "fastest" method, and if you're intent on maximizing profits, you'll run that method. Probably, you are right. But again look at this case study. What is the fastest method to clear Duncan HM, assuming no Shadow Form? I don't know, but I'd hazard some balanced team involving physicals pumping out big damage, ER Infusers, Orders, or something. This will be faster than doing the dungeon via Obsidian tanking, and it will be faster than the best I can do via H/H. Here's the punchline though: it won't be too much faster. If I make no mistakes, I'd guess I can H/H Duncan HM in ~45 minutes. With a full, balanced, topspeed build, perhaps the dungeon can be done in ~30 minutes. The difference is 15 minutes. The "topspeed" method is a third faster. Compare VSF, which is at least 5x faster than the next fastest method. Also compare UWSC. What time difference are we looking at here?

Do you call the team that does Duncan HM with physicals, ER Infusers and Orders farming the dungeon? Maybe, but I don't. It is simply an option to complete the dungeon. It is not that much faster, and if you're going to switch players around etc until you have the perfect mix, you'd have spent all the time you gained in forming the team.
I'll just say what I've said a number of times:
the speed argument is something I can not argue with.
I am not arguing that it's not fast.
What I am saying is that this speed is actually much more in touch with the game's end-game activities.
And that's why I am willing to look the other way. SF is broken, but as long as the game isn't balanced around SF and a player is able to do content without it, I am definitely in favour of keeping it in the game.
A player is still able to enjoy the game even without SF, but a player that has no means of getting the resources needed to do the current end-game activities can't. And that needs fixing or a crutch needs to be in the game.

Quote:
Originally Posted by Jeydra View Post
So what? Do you need to get God Walking Amongst Mere Mortals? Do you want to invest the time? If you don't want to invest the time, why are you so worried with the title that doesn't otherwise affect your playing abilities? Should everyone who plays Guild Wars be automatically entitled to getting GWAMM? How much effort do you think is fair? As I've mentioned above and before - titles are the game's end-game content.
The problem is that this content is completely out of touch with the game. Take for instance the Sunspear title. This title is easily maxed if a player just vanquishes (despite the fact that I consider VQing to be farming - but that's mostly based on the stupid idea that you need to kill off every foe in the map, leaving you sometimes running around looking to a foe that will not pose a slightest threat, but you still need to take him out) Nightfall.
Take the Lucky title. Or the chests. Or IDing. Or sweets.
That's not something you have a reasonable way of completing.
It all involves some massive farming. And as long as something like this is in the game - we'll probably see more issues spawning from it.

Quote:
Originally Posted by Jeydra View Post
If VSF gets thrashed, then everyone - players or farmers - will have no choice but to "play" if they want to finish the dungeon. There will be no other farming cookie that enables them to do otherwise (Obsidian tanking, as I wrote above, isn't a farming cookie). So all the farmers move on, but that's fine - they weren't in the player pool in the first place anyway. I'll agree that the chances of getting a full player team still isn't very good; there simply aren't enough players around to support it anymore. But you can still get a couple of players, which is better than nothing.

There is a difference between the Ursan nerf resulting in DoA going extinct and VSF. DoA is incredibly hard. Can you 2-man DoA HM? If there's a way, I'm unaware of it; in fact 2-man DoA NM is hard enough without consumables. Can you 2-man Thommis HM? Since I can H/H it, surely 2-man is possible as well. That is the difference. I'd put the UW in the same category. Although I have very little experience with the UW, I don't think it can be done 2-man in HM. 2-man NM is pretty hard too (if only because of the Four Horsemen).

But it's only these two areas. Everywhere else, Shadow Form can die and I don't think the area will die. Sample areas: VSF. Kathandrax. Bogroot Growths. Farmers do not want to finish the dungeon.
Farmers want the reward.
But they don't want any reward. They want the reward which has the best reward/difficulty ratio.
And if the reward/difficulty ratio changes for something like SCs in making the area harder to farm - people might just move onto a thing that has a better ratio.
These are guys that want to maximize their profit.
And to do so they don't care where or who on they do that.

I on the other hand, want to complete a specific dungeon for my title.
And not only that, I want to complete it on my ritualist or mesmer.

Can you now see the difference between a "player" and a "farmer"?
We are two completely different groups, that just happen to come together in certain areas.
Or better yet, clash.


EDIT:
The issue is that players aren't rewarded for "playing" the game.
They are rewarded for "farming" the game.
And as long as that is in place, the players that want to "play" the game will be left out. It just doesn't make sense to "play" the game if you want to go after the end-game content. Because you just aren't competitive.
And that's why I feel this is the core issue that needs to be looked at instead of just trashing SF.
And then we might see players returning or at least not choosing to "farm" the game in the numbers we see now.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by upier
I'll just say what I've said a number of times:
the speed argument is something I can not argue with.
I am not arguing that it's not fast.
What I am saying is that this speed is actually much more in touch with the game's end-game activities.
And that's why I am willing to look the other way. SF is broken, but as long as the game isn't balanced around SF and a player is able to do content without it, I am definitely in favour of keeping it in the game.
A player is still able to enjoy the game even without SF, but a player that has no means of getting the resources needed to do the current end-game activities can't. And that needs fixing or a crutch needs to be in the game.
I'm arguing that it's too fast. What do you say to that?

By the way I don't mean to boast, but I rarely farm - don't have a Perma as well - and yet have well over 2 million GW gold in cash, ZKeys, Ectos and Ambraces, and I have no idea what to do with it.

Quote:
Originally Posted by upier
As I've mentioned above and before - titles are the game's end-game content.
The problem is that this content is completely out of touch with the game. Take for instance the Sunspear title. This title is easily maxed if a player just vanquishes (despite the fact that I consider VQing to be farming - but that's mostly based on the stupid idea that you need to kill off every foe in the map, leaving you sometimes running around looking to a foe that will not pose a slightest threat, but you still need to take him out) Nightfall.
Take the Lucky title. Or the chests. Or IDing. Or sweets.
That's not something you have a reasonable way of completing.
It all involves some massive farming. And as long as something like this is in the game - we'll probably see more issues spawning from it.
Sure it takes massive farming. But you don't have to have it, you can go without if you want. To tack on to the above, my account's over 4 years old and I have 15 maxed titles. Protector, Guardian, one Cartographer title (just one), the EotN titles, SS, LB. I don't need the others. Sure I'm working towards them (as in, I open any Locked chests I find, but I don't go chest running). But I don't need them and I don't care if I don't have them.

Here's something else as well. If you want these titles, you need to farm. But you don't need to Perma. Where is Shadow Form entering into this equation? Is Shadow Form the only way to earn GW gold?

Quote:
Originally Posted by upier
Farmers do not want to finish the dungeon.
Farmers want the reward.
But they don't want any reward. They want the reward which has the best reward/difficulty ratio.
And if the reward/difficulty ratio changes for something like SCs in making the area harder to farm - people might just move onto a thing that has a better ratio.
These are guys that want to maximize their profit.
And to do so they don't care where or who on they do that.

I on the other hand, want to complete a specific dungeon for my title.
And not only that, I want to complete it on my ritualist or mesmer.

Can you now see the difference between a "player" and a "farmer"?
We are two completely different groups, that just happen to come together in certain areas.
Or better yet, clash. Everyone wants the reward. I've only very rarely done something just for the thrill of it - one such example for example is H/H'ing Eternal Grove HM. It's fun, it's fast-paced, and every time I do it I celebrate how I can do something so many other people have trouble with. But almost every other thing I do I do for the reward. Take away the end chest from Duncan HM and I doubt I'll ever step into the dungeon again. Does that make me a farmer?

Quote:
Originally Posted by upier
The issue is that players aren't rewarded for "playing" the game.
They are rewarded for "farming" the game.
And as long as that is in place, the players that want to "play" the game will be left out. It just doesn't make sense to "play" the game if you want to go after the end-game content. Because you just aren't competitive.
And that's why I feel this is the core issue that needs to be looked at instead of just trashing SF.
And then we might see players returning or at least not choosing to "farm" the game in the numbers we see now. There are advantages for playing the game as opposed to farming. The obvious one is that it's less tedious. The problem as I see it right now is that farming is so much faster than playing that the speed factor outweighs everything else.

Tell me, if ANet removes Shadow Form, what is the farmer going to do?

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by traversc View Post
You're assuming that if SF gets nerfed, people will continue doing UW. That's completely wrong. UWSC is barely a decent rate of income to begin with. UW balanced is not something that can compete in terms of economy.

Nerfing UWSC with no compensatory mechanism would completely screw up everything. It would make people who are already rich insanely rich further polarizing the community between the elite (cf elitists) and non-eiltes. Basically, that would kill any faith I have left in A.net.
There will be fallout from nerfing SF, but I see a compromise as a possibility. To compensate, A.net could reduce money titles by a 2-3x. Or increase ecto and rare weapon drop rate by 3-4x.

I think that would satisfy both sides.
So if they nerf SF you would lose all faith in A-net and quit? So the simple thoughts of A-Net nerfing your favourite overpowered skill would makes you quit. Then I suggest you quit already. Also that argument about creating a bigger gap between elitist and casual player is ridiculous. Right now the gap between them keeps increasing because of SF, if they nerf it, it will at least prevent the gap from increasing every days? Are you just stupid?

Quote:
Originally Posted by upier View Post
Why would the player be unable to farm?
(If this is referring to me personally, you're right I don't farm.
Yet.
The issue is that I still haven't decided which guy to main, and until I do that, there is no need for me to start worrying about booze, sweets, chests, ...
I am aware though that once I will decide on it, I'll need some heavy cash. The same way that Bergen saw a lot of me for a few days, back in the day when my mesmer decided that he wants FoW.)

There is no "faster than otherwise" in farming. The point of farming is to maximize your profits, so at the end of the day, there is pretty much only one way to do it. And if you aren't running that option, you're doing it wrong.
You don't run the guy whose hair you like best. You run the guy that gets the job done the fastest.
That's the difference between "playing" and "farming" PvE.

Is there anything to do after you max out all the titles?
Nope. The problem is that even with the "insane amount of money coming into the game from SCs" - maxing all those titles will take ages. It won't be near impossible as it is now, if you don't massively farm, but it will still take quite long. SCs don't give you enough money to get God in a week. The amount of money SCs bring in just give you a more realistic timetable to achieve the goals in.


A farmer isn't doing PvE for the sights or the feeling of accomplishment. The guy is doing for the money. So if the run will not be profitable enough to do it anymore, the guy will NOT do it.
So the farmers will move on or adapt and bring a new cookie.
They won't run random teams and "play" it.

But, yes, you are right, I did forget about ZQuests.
If the VSF is trashed and a new cookie pops up, then once the ZQuest comes rolling into town, people will run that cookie. The farming cookie works, so people stick with it. And if you don't run it, you won't be able to get into a "farming" team. But to think that "playing" teams will pop up if there is a farming cookie is just silly, as you have proven nicely yourself. The lone player looking to "play" PvE can't get a team because no-one wants to play PvE. And if there is a new cookie, no-one will either.
If on the other hand, the VSF is trashed and the run isn't profitable enough, the farmers will move on. And the only reason why they might return is if the ZQuest is a reward enough to farm it. In which case, I'd imagine, they'll still choose a farming approach, which once again means that lone sucker won't be able to play whatever he wants.
With farmers it's their way or the highway.

So that means the farmers are out of the question.
That leaves the "players". For the "players" to play - there can be no cookie (as said above - if there is a farming cookie, they'll join that one). And that means you are left doing one of the hardest areas in the game with players that can't H/H it or have people they can bug with no suggested team composition that will work.
What do you think is the success rate of such a team?

Take the Ursan-nerf for instance.
Did people move onto "playing" the areas they farmed before with Ursan? Did a new farming cookie show up or they moved away from the areas that can't be farmed as easily OR are the farmers now "playing" in those areas?
If farmers now "play" DoA, you are right.
And if they don't, I am right. Are you implying that without SF it's impossible to farm? I hope not. SF is a too powerful farming tool. It has to be nerfed. It won't kill farming unless you RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck. It's a brainless way to farm yeah but if that's what you like then I suggest you reconsider what GW is meant to be.

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

W/

for the ppl who think that sins are the only proffession that can be played because of SF:Bogroot poroway.. can also be done with 8sins.. but this is faster yes?
and i see.. sin/war/paragon/necro/rt and maybe monk..that are 6profs.
http://pvx.wikia.com/wiki/Build:Team_-_Bogroots_Poroway

what will nerf to SF do to this? nothing.. use Obsi Flesh eles instead (only have to tank 2groups anyways)
i know.. pugs run this with only SF Sins.; but its slower, so who cares

FoWsc Manly/Cry/FoC
i see.. warriors/sin/rt/ranger/necro/monk/mesmer
again.. 7profs that can do it

Kathandrax Sc.
http://pvx.wikia.com/wiki/Build:Team...ax_Manly_Spike
this dungeon takes 10mins with manly, and 15mins with full sin party..
again.. the sins can be changed for Obsi Flesh eles (which would be safer because of the.. higher armor u gone put in.. u only need cons + Obsi flesh to keep it up.. so. more space for.. extra armor?

SoO sc..
http://pvx.wikia.com/wiki/Build:Team_-_SoO_Sinway
this is like the only dungeon that benefits of all sins

UWsc... just obsi flesh

For VSF farm is there a simple solution.. dont make Thommis follow so far.. easy.

and u see... all eares i mentioned can be done with.. 3players.. a tank needs a team.. 600/smite/qz... well.. they are a team on there own
http://pvx.wikia.com/wiki/Build:Team...l_600/Smite/QZ
and dont give me that bullshit from: ''they have 3players, and 24skills, and a sin can do all on his own with just 8skills''
- a sin cant survive on only SF + dealing damage and completing an area
the ''SF-chain'' takes 30nrgy(without cons), every cycle u have enough nrgy to cast another 5nrgy skill so u can do GoLE and ward -> sliver, u cant use BUH to boost the damage, and healing will eat another 5nrgy
600/smite on the other hand... can do every area i mentioned above.
with.. SoO the hardest of the 3.. which takes 35min (sins do about 15.. but they are 8 yes?)
a sin on its own.. (or with orders and bonder (also 3)) cant complete doa
600/smite can do Most of DoA.. if not all

now.. about.. every class can do 600.. u think.. if 600 gets the gimmick again.. that they gone take a sin 600, a war 600, and so on?
no.. they go for the monk or maybe the rt and SF can be used with all characters too.. boooh

And now for those ppl saying that Sins arent made for tanking..
well.. they are ''correct?' maybe..

but are monks made for tanking? are dervishes made for tanking? are warriors made for tanking.. are eles and so on..
i dont think so.. but all can tank.. so
warriors: they have highest dps in the game, and higher armor for ''tanking'' most of the damage the team takes ... but.. that doesnt make them "tankers"

The game comes to an end
see, i have gwamm .. what can i do .. start it on another character? no.. this game is 4y old.. most of us seen everything, and for those ppl buying guildwars now.. well.. its like buying a ps1 when the ps3 comes out.
so u guys rly have trouble with ppl that after 3y (started about a year ago if i'm not mistaken) we cant have some fun clearing an area in ''record'' times? does it rly bother u? u think i care some newbie has a bds.. and i have none? no, why would i care what some1 elses has? he was lucky.. so what?
just look at yourself.. and for making 'balanced uw or fow or.. w/e', thats why u have Friends List or Guild/alliance, some ppl forgot about that aspect i think.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Warrior_Babes
see, i have gwamm .. what can i do .. start it on another character? no.. this game is 4y old.. most of us seen everything, and for those ppl buying guildwars now.. well.. its like buying a ps1 when the ps3 comes out.
so u guys rly have trouble with ppl that after 3y (started about a year ago if i'm not mistaken) we cant have some fun clearing an area in ''record'' times? does it rly bother u? u think i care some newbie has a bds.. and i have none? no, why would i care what some1 elses has? he was lucky.. so what? The fact that Shadow Form exists affects everyone. Unless you are prepared to H/H everything, you can't just ignore it. I explained why in more detail earlier in the thread, you might be interested in reading.

If nerfing Shadow Form simply means everyone switches to Obsidian Flesh Elementalists and are just as effective, why are you opposed to nerfing Shadow Form?

kanuks

Krytan Explorer

Join Date: Nov 2005

The "game is so old that the only thing that remains is farming" argument is stupid because if there is one MMO RPG that makes farming obsolete it's GW. If farming is now the only thing you do in GW then I suggest you go play a mmorpg that actually rewards farmers with better items rather than useless better looking skins. Farmers deflates the prices way too much. Because of them, every good drops that a casual player might find is worth nothing.

Quote:
Originally Posted by Targren
View Post
"More effective" != "Easier."

SF is easier. Obby tank is more effective.
SF is more forgiving. Obby tank is faster.

Combine with the PvX mentality of pugs.

Let 'em nerf it. It will just prove that they listen to the wrong crowd, and when all the farmers move on, they'll be able to have a good laugh when the Anti-SF crusaders still can't get a pug, and UW looks like Noelani Academy on a saturday night. What exactly is the difference between going to to TOA and not finding a balanced group because theres only SF farmers and TOA looking like Nolani Academy exactly? In both case, a casual player won't find a group. Not to mention that it's easy to imagine that there would be more casual players in toa to form balanced groups if the SF farmers weren't there.

Also, they listen to the wrong crowd? You serious? If you are implying that they should listen to the SF farmers then I bet they would have to buff SF by removing the damage reduced to 33%. Let's bring back the old Ursan while were at it.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Alright guys I haven't been here for 1 year and I'm just learning about this build now. Now don't get me wrong, I did a lot farming and experimented with a lot of builds but this stands out on it's own.

Farming builds have existed in Guild Wars for as long as it existed and Arenanet has been trying a lot of things to stop them.

One of the major things it did to stop farming from driving up prices is to decrease the amount of gold that drops when your alone but NOT the amount of items. So instead of increasing prices, farming would decrease the prices. In theory this would mean no farming would ever need to be nerfed because they would only drive prices down.

That was the theory and it's still pretty much true today but this build introduces something no other had down before: Speed which has been discussed but there's another thing I find alarming.

None of the old groups are present yet they are still just as effective as they used to be.

Tombs used to be ruled by Barrage/Pet groups now it's all assassins.

UW had a ton of builds to farm different areas and the strongest was 55 monks and SS nercos farming wastes, and now it's all assassins.

I'm not sure about the other farming areas but my guess is they'll also be all assassins.


That's what I don't like about this build before there used to be a farming build for nearly every class but they are all obsolete compared to this assassin build which has taken over everywhere. That's why it's probably going to get nerfed eventually.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Guardian of the Light View Post
Alright guys I haven't been here for 1 year and I'm just learning about this build now. Now don't get me wrong, I did a lot farming and experimented with a lot of builds but this stands out on it's own.

Farming builds have existed in Guild Wars for as long as it existed and Arenanet has been trying a lot of things to stop them.

One of the major things it did to stop farming from driving up prices is to decrease the amount of gold that drops when your alone but NOT the amount of items. So instead of increasing prices, farming would decrease the prices. In theory this would mean no farming would ever need to be nerfed because they would only drive prices down.

That was the theory and it's still pretty much true today but this build introduces something no other had down before: Speed which has been discussed but there's another thing I find alarming.

None of the old groups are present yet they are still just as effective as they used to be.

Tombs used to be ruled by Barrage/Pet groups now it's all assassins.

UW had a ton of builds to farm different areas and the strongest was 55 monks and SS nercos farming wastes, and now it's all assassins.

I'm not sure about the other farming areas but my guess is they'll also be all assassins.


That's what I don't like about this build before they used to be a farming build for nearly every class but they are all obsolete compared to this assassin build which has taken over everywhere. That's why it's probably going to get nerfed eventually.
That's a fair argument. I wouldn't mind if they buffed SF to be easily maintainable on other primaries, or even gave other primaries similar skills.

Quote:
Originally Posted by kanuks View Post
So if they nerf SF you would lose all faith in A-net and quit? So the simple thoughts of A-Net nerfing your favourite overpowered skill would makes you quit. Then I suggest you quit already. Also that argument about creating a bigger gap between elitist and casual player is ridiculous. Right now the gap between them keeps increasing because of SF, if they nerf it, it will at least prevent the gap from increasing every days? Are you just stupid? What the hell are you talking about? The only reason there already ISN'T a huge gap is because there exists a farm that isn't insanely boring, and that is UWSC and FOWSC and to a lesser extent, VSF.

If you are not using SF, that is your choice. You are a casual player. You're likely not going to be able to max all your titles. There are other farms that don't require SF, but from what I see, most of them are boring. So why do them when you can do UWSC which isn't brain dead boring?

Quote:
Once I clearly remember reading an article about how some online casino botched their code, with the result that everyone who played when the errorneous code was running made big bucks. Do you think it's fair to tell the casino, "only a few people have gotten rich from the code, not everyone! Please don't take down the code!"

This is so ridiculous you'd be brain-dead to try it. I really don't understand why you're advancing a similar argument here. Are you honestly comparing this to a real life scenario with real money? Real money != guild wars gold. There is an unlimited supply of GW gold. No one loses gold when you pick it up from a monster drop. If everyone farms out an area, then prices of items will drop to such a level that it actually isn't any more profitable than other areas. That is exactly what we've seen with UWSC. It isn't any more profitable than other farms.

On the other hand, suddenly stopping the supply WILL have devastating and sudden consequences on ecto prices, high end weapon prices and the distribution of wealth.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Jeydra View Post
I'm arguing that it's too fast. What do you say to that?

By the way I don't mean to boast, but I rarely farm - don't have a Perma as well - and yet have well over 2 million GW gold in cash, ZKeys, Ectos and Ambraces, and I have no idea what to do with it.

Sure it takes massive farming. But you don't have to have it, you can go without if you want. To tack on to the above, my account's over 4 years old and I have 15 maxed titles. Protector, Guardian, one Cartographer title (just one), the EotN titles, SS, LB. I don't need the others. Sure I'm working towards them (as in, I open any Locked chests I find, but I don't go chest running). But I don't need them and I don't care if I don't have them.

Here's something else as well. If you want these titles, you need to farm. But you don't need to Perma. Where is Shadow Form entering into this equation? Is Shadow Form the only way to earn GW gold?
I've bolded some parts.
You are arguing that SF needs to be trashed because it's too fast.
And what I am arguing is that it's this speed that makes SF in touch with the end-game demands of PvE.
Yes, there are additional options. But just as you don't want to see them get trashed, because they aren't fast enough, that's the EXACT same reason why I don't care for them. They aren't fast enough to be in touch with the moronic PvE ideas.

You're just looking at the glass being half full, and I, bored with the crap A.Net keeps throwing out, am looking at the glass as half empty.
That's why I don't mind SF being in the game, despite everyone and their mother being able to see how bad it is. It feels better for the game, unless of course we see a fix for the issue that is causing something as broken as SF to be actually considered as "not so bad".

Quote:
Originally Posted by Jeydra View Post
Everyone wants the reward. I've only very rarely done something just for the thrill of it - one such example for example is H/H'ing Eternal Grove HM. It's fun, it's fast-paced, and every time I do it I celebrate how I can do something so many other people have trouble with. But almost every other thing I do I do for the reward. Take away the end chest from Duncan HM and I doubt I'll ever step into the dungeon again. Does that make me a farmer?
Sorry, I made it clearer in Riverside that rewards still plays a role, even to a "player". But the question is - do you do the task at hand on your ele EVEN if there are better class options? Or do you switch to THAT option?
As long as the "player" is able to complete certain objectives, it matter much less if the best option is used. Other factors play a much bigger role here.
That's why people come here and bitch that they aren't accepted into farming teams despite their oh-so-perfect build being completely equal to what the team is looking for.
Farming is more of all or nothing kind of thing.

Quote: Originally Posted by Jeydra View Post
There are advantages for playing the game as opposed to farming. The obvious one is that it's less tedious. The problem as I see it right now is that farming is so much faster than playing that the speed factor outweighs everything else. Absolutely!
My guess is that a player would rather do something fun if that would still lead to being able to achieve certain goals (as in titles), rather than something he hates.
The problem is that the way current goals are defined, things that you and me consider fun do not lead to achieving those goals.
Or, better yet, not fast enough.

Quote:
Originally Posted by Jeydra View Post
Tell me, if ANet removes Shadow Form, what is the farmer going to do? 1. stay in the same place with a new cookie
2. move onto a different place with SF if it's still usable or with a new cookie
3. quit

As farmers will tell you, they won't move onto playing.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

Without going into a rant on how ridiculouse maintainable, legal invincibility in the game is; the fact boils down to this:

-SF'er are more than likely safe with the skill, since the live team is jokingly small, they now have a reason to feed us excuses like "we dont have the resources to re-test the skill".

Guild Wars is past this arguement, the prospect for us anti-SF'er is a dream. The nerf will never come. Just sit back in shock as a single skill dominates the game; but snicker in GW2 when no such skill exists as you brows the forums reading "BRING BACK THE SHADOWFORM SKILL!" and "Remember the good days of SF farming? Bring it back ANET!" threads.

*(btw, I am an anti-SF advocate, and yes my 2nd best character is an A/E)*

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by kanuks View Post
What exactly is the difference between going to to TOA and not finding a balanced group because theres only SF farmers and TOA looking like Nolani Academy exactly? In both case, a casual player won't find a group.
The difference to the casual player? None. But there's no effect on the casual players now. If there were as many of them as you claim, they would have no trouble finding a group with each other, even AMONG the masses of UWSCers and guild groups. There is no law that says they have to stop looking for a PUG just because some asshat says "LOL Randomway noob GTFO."

The "casual" players are not interested in elite areas. That's why they're "casual." They don't want to spend two hours DOING elite areas, much less waiting around for two hours hoping they find a group to even start.

The only ones who might be effected are the Anti-farming crusaders who, unfortunately, have the exact same problem: they QQ because they claim the UWSC keeps them from finding pugs when, in fact, there just aren't enough of them who want to do the area. If there were, they could easily:

a) ignore the farmers and build their pugs, since there are "so many" of them
b) join a guild that plays "balanced"/randomway/BYOB/whatever (and don't give me that crap about "social" guilds. I don't qq that Anet should remove Rank because I can't HA since I opt to be in a PvE guild)
c) "Unofficially" designate a district/locale for pugging, much as Drazach Speed Clear goes to Europe-French D1.

Unfortunately, they've tried doing none of these things. Their objections are that they don't like the way OTHER people are playing, whether or not it affects them (and it does not), and they want to cry about it.

Quote:
Not to mention that it's easy to imagine that there would be more casual players in toa to form balanced groups if the SF farmers weren't there. See above. It's also easy to imagine pink unicorn ponies delivering me scotch and naked women nightly. Doesn't mean it has f***all to do with any possibility of reality.


Quote: why would i go play another game if i like 'Farming' in gw?
u think i farm for money?
who cares about those items.. u think they will ever go up in price again? and u have still weps worth 500e, thats NOT a week of uwsc
and who says that a casual* player deserves that wep more then that dude that farmed it?

Quote:
Also, they [Anet] listen to the wrong crowd? You serious? If you are implying that they should listen to the SF farmers then I bet they would have to buff SF by removing the damage reduced to 33%. Let's bring back the old Ursan while were at it. The SFers aren't the ones complaining. The Anti-SF whiners are, and yes, they are a vocal minority, claiming numbers they demonstrably don't have in order to browbeat Anet into submission to get their way, for no good reason other than they don't like it.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Targren View Post
The difference to the casual player? None. But there's no effect on the casual players now. If there were as many of them as you claim, they would have no trouble finding a group with each other, even AMONG the masses of UWSCers and guild groups. There is no law that says they have to stop looking for a PUG just because some asshat says "LOL Randomway noob GTFO."

The "casual" players are not interested in elite areas. That's why they're "casual." They don't want to spend two hours DOING elite areas, much less waiting around for two hours hoping they find a group to even start.

The only ones who might be effected are the Anti-farming crusaders who, unfortunately, have the exact same problem: they QQ because they claim the UWSC keeps them from finding pugs when, in fact, there just aren't enough of them who want to do the area. If there were, they could easily:

a) ignore the farmers and build their pugs, since there are "so many" of them
b) join a guild that plays "balanced"/randomway/BYOB/whatever (and don't give me that crap about "social" guilds. I don't qq that Anet should remove Rank because I can't HA since I opt to be in a PvE guild)
c) "Unofficially" designate a district/locale for pugging, much as Drazach Speed Clear goes to Europe-French D1.

Unfortunately, they've tried doing none of these things. Their objections are that they don't like the way OTHER people are playing, whether or not it affects them (and it does not), and they want to cry about it.



See above. It's also easy to imagine pink unicorn ponies delivering me scotch and naked women nightly. Doesn't mean it has fsckall to do with any possibility of reality.




The SFers aren't the ones complaining. The Anti-SF whiners are, and yes, they are a vocal minority, claiming numbers they demonstrably don't have in order to browbeat Anet into submission to get their way, for no good reason other than they don't like it. Of course que SF users aren't the ones complaining since it's not nerfed yet. What the hell do you expect from them? Complain about a skills they love to abuse? Make some more sense please.

Also, regarding the rest of your posts : Yes without SF finding a decent pug group would be a lot easier. There is many SF users that farms with it because it's easy as hell. If it's nerfed, many of them will go back to pugs and such. Only the very hardcore farmers (youngest players or the ones with no lifes) will abuse of the other farming builds like ob flesh. The others will play guild wars normally and stop deflating the prices of everything by overfarming elite areas in 20 mins when it was intended to take almost 2 hours.

Anet wanted GW to be a team game, having a group using a diversity of classes. I'm pretty sure that when they see groups of 7 assassins with almost all the same skills,abusing a broken skills and running an elite area faster than any balanced group, they facepalm. They nerfed the skill twice but it didn't stop the abuse. The fact they did it twice is a good proof that they are bothered with it. If they wants to make it maintainable permanently, then they should be making the user deal ZERO damages no matter what. You get invincibility but you lose the ability to do any damage. That would be the perfect nerf. The dervish skill that prevents spell casting on self also prevent the dervish to cast spells, why would'nt the same logic apply to SF? It would still be way better than that dervish skill.

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Quote:
Originally Posted by upier View Post
The problem is that this is the game's end-game content.
While it is completely optional - given the age of the game and the fact we are not getting new content, sooner or later players that stick with this game have just these things to do.
And if the "quit the game if you don't like SF, because GW obviously isn't the game for you" isn't an appropriate reply to the subject of SF, suggesting to players to not do titles ALSO can not be an appropriate reply.

If SF is trashed, we will still be left with a game where shitloads of money, that can NOT be obtained through normal play, are needed. And just as we had the jump from Ursan to SF, a new cookie is BOUND to show up and then we'll bitch about that again for a year.

Just fix the reason why such massive amounts of cash are even needed in this game. Just remove or fix the end-game content that requires actions that break the game (even further).

But like I said, I don't see that happening. It's kinda the reason why we are getting GW2.
It's a broken game. With or without SF.
Better the devil you know. In response to the first section, the players who stick with the game and are left with the heavy grind titles are left with a simple choice really, stop playing, because chances are by now they've played through anything that can be justified as content, or they can grind, knowing full well what they're getting into. I don't feel theres a need to introduce even more broken things just to try and bring these titles into what could be classed as content rather than grind.

The quit due to SF/quit because you don't want to do the grind titles are two entirely different things imo. What position would you rather have players in: "I've done all the playable titles, I don't want to do the grind titles, so I'll stop playing", or "I'd like to do the elite area's, but theres no real chance to get a group outside of SF which I don't want to use, so I'm pretty much going to have to quit".

The grind titles are always going to be a problem even if they made them into a quick 20hour maxing. All that does is mean theres one more box to tick then nothing to do and the player quits. Yes the grind titles are poor to be honest, but I don't think using shadow form to make them less broken is justifiable, considering it has other effects on different groups of players, rather than those whose interest is to max the grind titles.

---

In response to the second part, yes a new cookie cuter build will turn up, but if it turns up in a non-elite area it will be better in general for players, because for elite area's aren't something you can realistically h/h, unlike the non elite area's. Yes, you can borrow someones heroes and do FoW, urgoz too. For the deep, you're going to be hard pressed to do it, despite being able to glitch all your heroes into room 2 and avoiding the whole split stuff, simply because of the knockdown gimmick at kanaxai mainly. The underworld has the problem of the 4h quest, which I don't think I've heard of someone doing 1man/6heroes without considerable difficulty.

At least that way, ToA will become an area for likeminded players to turn up and find others to go get their statues etc, rather than being met by farming groups.

Warrior Babes

Ascalonian Squire

Join Date: Mar 2009

Teh Deep

Hiding From Shitters [Shh]

W/

Quote:
Originally Posted by kanuks View Post
The "game is so old that the only thing that remains is farming" argument is stupid because if there is one MMO RPG that makes farming obsolete it's GW. If farming is now the only thing you do in GW then I suggest you go play a mmorpg that actually rewards farmers with better items rather than useless better looking skins. Farmers deflates the prices way too much. Because of them, every good drops that a casual player might find is worth nothing.
If nerfing Shadow Form simply means everyone switches to Obsidian Flesh Elementalists and are just as effective, why are you opposed to nerfing Shadow Form? like said, doesnt say its easyer?
what all anti-sf ppl say in this thread is just qq about weps going down, or that they cant find a party to do something.. this is not gone change
and did i ever say i was against the nerf of SF?

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Targren View Post
Let 'em nerf it. It will just prove that they listen to the wrong crowd, and when all the farmers move on, they'll be able to have a good laugh when the Anti-SF crusaders still can't get a pug, and UW looks like Noelani Academy on a saturday night.
If Shadow Form dies UW will probably die too. But I'll bet you anything I can get a Thommis HM PuG on a ZQ day.

Quote:
Originally Posted by Targren The difference to the casual player? None. But there's no effect on the casual players now. If there were as many of them as you claim, they would have no trouble finding a group with each other, even AMONG the masses of UWSCers and guild groups. There is no law that says they have to stop looking for a PUG just because some asshat says "LOL Randomway noob GTFO."
Asked and answered. There's no point forming groups when you can just hitch a ride on a farm run.

Quote: Originally Posted by traversc Are you honestly comparing this to a real life scenario with real money? Real money != guild wars gold. There is an unlimited supply of GW gold. No one loses gold when you pick it up from a monster drop. If everyone farms out an area, then prices of items will drop to such a level that it actually isn't any more profitable than other areas. That is exactly what we've seen with UWSC. It isn't any more profitable than other farms.

On the other hand, suddenly stopping the supply WILL have devastating and sudden consequences on ecto prices, high end weapon prices and the distribution of wealth. OK, so you don't like that example. Let's try something just as ridiculous. Suppose one day an incredible bug surfaces, such that you can turn in the Cathedral of Flames reward as many times as you want, without having to redo the dungeon (i.e. the game doesn't detect that it's already given you the reward). Obviously the people who're online while the bug is running will make big bucks, like a million an hour or probably more. Now are you going to tell ANet "please don't fix the bug, only the few people who happened to be online have earned money, not everyone has, give them a chance"?

Is it just me or is that totally ridiculous?

Quote: Originally Posted by upier And what I am arguing is that it's this speed that makes SF in touch with the end-game demands of PvE. You are assuming that "end-game demands of PvE" should be available to everyone who wants to put in some effort, not a lot of it. Justify that. Why should it be?

And answer the slippery slope argument. Is a farm that yields 1 ecto / hour balanced? What about 10 ectos / hour? 20 ectos / hour? Where do you draw the line?

Quote:
Originally Posted by upier
Sorry, I made it clearer in Riverside that rewards still plays a role, even to a "player". But the question is - do you do the task at hand on your ele EVEN if there are better class options? Or do you switch to THAT option?
As long as the "player" is able to complete certain objectives, it matter much less if the best option is used. Other factors play a much bigger role here.
That's why people come here and bitch that they aren't accepted into farming teams despite their oh-so-perfect build being completely equal to what the team is looking for.
Farming is more of all or nothing kind of thing. I do it on my Elementalist even if there are better class options because I only have one PvE character.

Quote:
Originally Posted by upier
1. stay in the same place with a new cookie
2. move onto a different place with SF if it's still usable or with a new cookie
3. quit

As farmers will tell you, they won't move onto playing. So you're saying farmers will stop doing ZQs? I don't believe that.

Here's something else as well. So what if they move on and not start playing? With no Shadow Form (and 600 / Smite), you can suddenly get PuGs for Thommis HM. You can suddenly get PuGs for CoF HM. You don't have to deal with the omnipresent question right now: What's the point? The farmers were never in the playing pool, but by removing the farmers, all the other people who hitch a ride on the farming run are suddenly released.

Quote:
Originally Posted by Warrior_Babes
like said, doesnt say its easyer?
what all anti-sf ppl say in this thread is just qq about weps going down, or that they cant find a party to do something.. this is not gone change
and did i ever say i was against the nerf of SF? If it's not easier then by all means do it.

Yes it's going to change. If Shadow Form is nerfed, farming is slower and prices will inevitably go up. With farming slower, doing things via balanced will be comparable in terms of speed.

I'll stress again. With VSF being as effective as it is right now, what are the chances of getting another player to do Thommis HM?

Targren

Desert Nomad

Join Date: Aug 2007

Primeval Warlords[wuw]

R/

Quote:
Originally Posted by kanuks View Post
Of course que SF users aren't the ones complaining since it's not nerfed yet. What the hell do you expect from them? Complain about a skills they love to abuse? Make some more sense please.
Read for context and look at the post I was replying to, and it will make sense. Troll less, please.

Quote:
Also, regarding the rest of your posts : Yes without SF finding a decent pug group would be a lot easier. There is many SF users that farms with it because it's easy as hell. If it's nerfed, many of them will go back to pugs and such. Only the very hardcore farmers (youngest players or the ones with no lifes) will abuse of the other farming builds like ob flesh. The others will play guild wars normally and stop deflating the prices of everything by overfarming elite areas in 20 mins when it was intended to take almost 2 hours. You're deluding yourself. The ones taking UWSC pugs ARE the "hardcore"(ignoring your puerile subdefinition thereof), considering that the frustrations of pugs are present tenfold with UWSC pugs. Without SF, they will either find something else to use, or they will go do something else, and ToA will be a ghost town. They will NOT go back to pugging with random morons.

Quote:
Anet wanted GW to be a team game, having a group using a diversity of classes. I'm pretty sure that when they see groups of 7 assassins with almost all the same skills,abusing a broken skills and running an elite area faster than any balanced group, they facepalm. They nerfed the skill twice but it didn't stop the abuse. The fact they did it twice is a good proof that they are bothered with it. If they wants to make it maintainable permanently, then they should be making the user deal ZERO damages no matter what. You get invincibility but you lose the ability to do any damage. That would be the perfect nerf. The dervish skill that prevents spell casting on self also prevent the dervish to cast spells, why would'nt the same logic apply to SF? It would still be way better than that dervish skill. Recent posts by Linsey seem to disagree with your assessment, but I forgot... which one has more credibility regarding Anet's thought processes; a Developer from Anet, or a grammatically-challenged "random dude on the internet?"

I always get those two mixed up...

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

There are three solid reasons why SF absolutely needs to be nerfed and why the arguments of the SFers are utter fallicies.

Just because the majority of the people enjoy something doesn't make it good for the game-if all basketballs came with homing beacons to the net, does it make basketball easier for everyone else? sure. It also makes it an inferior game.

The concept of these 2 hour treks is long gone. In the days of attempting to steel wall the deep where it would take an hour thirty I understand. But when the UW can be done in 50 minutes with a balanced build by any team - quicker with cons, then the need for speed is no longer an excuse.

Finally, the argument that it does not affect me is completely untrue. I care about the devaluing of stuff I spent more time getting, true, but asides from that there's still the fact that i can no longer pug with an elementalist of all things. Without SF the UW won't die, people will always want the ecto. They just want it at an unheathy speed. It's not assassins and necromancers fighting. Its an invincible with giant DPS running with a damagebot for vale. Are there melee skills? critical strikes? minions? blood magic? no.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Wow. So many pages in just two days. Anyone remember this post?

Quote:
Originally Posted by reaper with no name View Post
I can prove that this is the case for the majority of SF users. Watch.

Hey, SF sins! If SF is really not overpowered and hideously broken and it's okay for people to have skills like this, then you wouldn't mind supporting the implementation of the skills from this post, would you? After all, if it's really ok for you sins to have this, then it should be ok for everyone to have, right?

The best part is, some of those skills are actually less powerful than SF! Take the necro one, for example; enchantment stripping kills it. Not so of SF, since there are very very few PBAoE or touch enchantment stripping skills. The derv one can be interrupted. The paragon one can be shut down with Well of Silence. And then there's the fact that most of those skills don't prevent you from being blinded or weakened or otherwise hindered from killing things. Only one person who supports SF not being nerfed responded to this, and he agreed that everyone should get their own SF-type skill.

So to everyone else who wants SF to stay as-is, what do you have to say for yourselves? Are we to assume that you're saying godmode is okay for sins but not for everyone else? Or is your own greed and self-interest overriding your judgement?

See, this is the interesting thing. If SF is really okay, then there's no reason that every class shouldn't have their own equivalent. It's been well-established that SF blows everything else out of the water. So, if it's really ok for the game, then to support SF and not support everyone else getting it is the utmost hypocrisy.

Of course, what would this lead to? Oh yeah, Ursan. What happened there? It practically destroyed the game by pigeonholing everyone into a single build if they wanted to be optimal, much like SF is doing with sins (it would do the same for everyone else, but since they can't do it, they don't even have the option of being optimal; they're forced to suck).

So, then:

If Sins get permaSF, it's not fair to everyone else.

If everyone gets permaSF, it's just like Ursan, which we all know was hideously broken and was destroying all build variety in the game.

Either way, SF is bad for the game. In it's current (perma) form it is seemingly unsalvagable, because it is by it's very nature superior to everything else in the game, and therefore destroys any semblance of balance the game might have. Like it or not, this game was designed for everyone to have fun, not just the sins. Sucking is not fun. Knowing that there are other people out there with godmode that your character can't have is not fun. Being useless is not fun. And unfortunately, that's exactly what SF makes everyone else: useless.

If permaSF was intended to be in the game, then there wouldn't be warriors or monks or elementalists, or indeed any class except the assassin. There would also be no elites other than SF. Because SF is so powerful that no one in his right mind would ever use another build if they wanted to be optimal. SF removes challenge, the meaning of rewards, it removes grouping, and for all intents and purposes it removes classes from play in many areas. It is just plain bad for the game.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Jeydra
OK, so you don't like that example. Let's try something just as ridiculous. Suppose one day an incredible bug surfaces, such that you can turn in the Cathedral of Flames reward as many times as you want, without having to redo the dungeon (i.e. the game doesn't detect that it's already given you the reward). Obviously the people who're online while the bug is running will make big bucks, like a million an hour or probably more. Now are you going to tell ANet "please don't fix the bug, only the few people who happened to be online have earned money, not everyone has, give them a chance"?

Is it just me or is that totally ridiculous? First of all, what you are describing is against the EULA and will get you banned, so straight away it's not analogous.

But I'll take the argument one step further: let's assume that what you described was actually through some legit mechanism. If A.net only allowed it for a few hours, then YES, it would create just incredible stupendous stratification of wealth. That would be unfair by the very definition of unfair.

Note that this is basically what you are suggestion by nerfing UWSC, only on a different time scale, because UWSC isn't as wild as the analogy you put forth.

At this point, A.net basically needs to revert. If they can't revert, then YES, I do believe they need to keep the exploit open.

If A.net did leave it open for a long period of time, the market would adapt. Yes, a few people will get rich initially by trading in gold for items before gold became significantly devalued. Eventually, gold would become worthless and the market would move on to a different currency, like Stone of Jordans. At this point, it wouldn't matter if A.net nerfed the infinite quest reward thing, since everyone already has as much gold as they could hold. Gold would very, very slowly start holding value again.

Note that the above is not even close to the here and now. Ectos and high-end UWSC items are still worth quite a bit.

Furthermore, ectos will ALWAYS be worth quite a bit for the remainder of the game's life. Why? Because ecto sinks and gold sinks are enough to compensate. Here, your analogy differs.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Targren View Post
Read for context and look at the post I was replying to, and it will make sense. Troll less, please.



You're deluding yourself. The ones taking UWSC pugs ARE the "hardcore"(ignoring your puerile subdefinition thereof), considering that the frustrations of pugs are present tenfold with UWSC pugs. Without SF, they will either find something else to use, or they will go do something else, and ToA will be a ghost town. They will NOT go back to pugging with random morons.



Recent posts by Linsey seem to disagree with your assessment, but I forgot... which one has more credibility regarding Anet's thought processes; a Developer from Anet, or a grammatically-challenged "random dude on the internet?"

I always get those two mixed up... Your points are ridiculous. Nice try at countering my arguments. Also regarding my poor grammar, english is not my primary language and I bet you that you can't write a secondary language as good as me.

Also, calling the casual players "Random morons" doesn't makes you any smarter than them. You think you are good because you use SF? You think only the best players can use it? You think that because of that, SF should not be nerfed, since only the "top super elite players" are able to use SF correctly? You're so wrong. Even a newbie can run it.

Don't act like you are superior to other players because you abuse of a broken skill. What exactly is the difference between a group of 8 players using 6 ursans and a group of 8 players using 7 SFers? Don't you think that the skill is abused at least a little? The nerf is inevitable and you look bitter about it. It will be so entertaining to come on these forums and see all the whiners complaining about having to play the game normally again. That'll be comdey gold.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by traversc
View Post
First of all, what you are describing is against the EULA and will get you banned, so straight away it's not analogous.

But I'll take the argument one step further: let's assume that what you described was actually through some legit mechanism. If A.net only allowed it for a few hours, then YES, it would create just incredible stupendous stratification of wealth. That would be unfair by the very definition of unfair.

Note that this is basically what you are suggestion by nerfing UWSC, only on a different time scale, because UWSC isn't as wild as the analogy you put forth.

At this point, A.net basically needs to revert. If they can't revert, then YES, I do believe they need to keep the exploit open.

If A.net did leave it open for a long period of time, the market would adapt. Yes, a few people will get rich initially by trading in gold for items before gold became significantly devalued. Eventually, gold would become worthless and the market would move on to a different currency, like Stone of Jordans. At this point, it wouldn't matter if A.net nerfed the infinite quest reward thing, since everyone already has as much gold as they could hold. Gold would very, very slowly start holding value again.

Note that the above is not even close to the here and now. Ectos and high-end UWSC items are still worth quite a bit.

Furthermore, ectos will ALWAYS be worth quite a bit for the remainder of the game's life. Why? Because ecto sinks and gold sinks are enough to compensate. Here, your analogy differs. So basically you're saying that SF should not be nerfed because the market will eventually adapt and stabilises itself? Oh yeah that's a good philosophy. Then why did A-Net nerf Ursan? So you think that because some peoples are getting very rich using SF that if it gets nerfed then the wealth gap would be bigger? Doesn't that mean that whatever kind of abuse occurs, it should never be nerfed? Also, wouldn't the gap keep increasing for the ones that never abused SF if it doesn't get nerfed?

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

There so many levels of fail in this thread it is amazing. I did not know understanding game mechanics was so hard for so many.

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by traversc View Post
First of all, what you are describing is against the EULA and will get you banned, so straight away it's not analogous.

But I'll take the argument one step further: let's assume that what you described was actually through some legit mechanism. If A.net only allowed it for a few hours, then YES, it would create just incredible stupendous stratification of wealth. That would be unfair by the very definition of unfair.

Note that this is basically what you are suggestion by nerfing UWSC, only on a different time scale, because UWSC isn't as wild as the analogy you put forth.

At this point, A.net basically needs to revert. If they can't revert, then YES, I do believe they need to keep the exploit open.

If A.net did leave it open for a long period of time, the market would adapt. Yes, a few people will get rich initially by trading in gold for items before gold became significantly devalued. Eventually, gold would become worthless and the market would move on to a different currency, like Stone of Jordans. At this point, it wouldn't matter if A.net nerfed the infinite quest reward thing, since everyone already has as much gold as they could hold. Gold would very, very slowly start holding value again.

Note that the above is not even close to the here and now. Ectos and high-end UWSC items are still worth quite a bit.

Furthermore, ectos will ALWAYS be worth quite a bit for the remainder of the game's life. Why? Because ecto sinks and gold sinks are enough to compensate. Here, your analogy differs. Using stone of jordans as an example is ridiculous because D2's economy was the most pathetic economy of any games ever. When an economy rely on a very rare item that was duped with a hack to the point it became very common then it's easy to realise the economy in question Fails with a capital F.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

If they nerf shadow form, I welcome it with open arms, and I really only play sin O.o, if they give us more options and the like, (what they did with the recent update) it would be perfect. Sure we can't farm as well as before, but at least we aren't breaking the game in half with a sickening crack.