Best way to nerf UWSC?

6 pages Page 1
a
aubee
Academy Page
#1
There's been some discussion of ANet nerfing UWSC. I have a feeling they might do this in the next update. Disregarding whether this would be a good or bad idea, assume it is true and share your preferred method for nerfing it if they were to do it.

I'll propose that they simply change rend enchantments to a skill instead of a spell. No other changes.

Thoughts?
slowerpoke
slowerpoke
Desert Nomad
#2
roll back shadow form
X
XxSanctusxX
Frost Gate Guardian
#3
Make sliver only do damage when a spell or attack actually hits you..
zelgadissan
zelgadissan
Forge Runner
#4
My preferred method, you say?

- Deadly Paradox lasts for 10 seconds and disables all skills for 10 seconds.
- Shadow Form uninstalls your game and emails Anet with permission and a request to close your account.

On a more serious note, I'd like to see Shadow Form back to the way it was, you could still farm very easily with it when it had downtime. I don't want to see the rest of this happen but if Anet really wants to end gimmick builds and speed clears, either of the following could probably do it:

- No more than three or four of a primary profession in a group at the same time.
- No more than three or four of the same skill in a group at the same time.
H
Haxor
Krytan Explorer
#5
Functionality change:

Shadow Form
Enemies now ignore you. You cannot deal any damage whilst enchanted with Shadow Form.
S
Slasher of Darkness
Lion's Arch Merchant
#6
eerm, I was just thinking bout that before, but how bout make SF cast time like 5 or 6 sec? heheh..
therangereminem
therangereminem
Jungle Guide
#7
nerfing sliver isnt the option there is newer build i use that dont use sliver at all or a/e at all you can do pools pits wastes mtn all without a/e.

as for nerfing shadow form not goign to happen if they nerf shadow form they need to nerf 55 monking and 600 rit and monk and so on its a farming way .

so instead of nerfing shadowform they need to change uwsc easy way to do this. make it so you can only take one quest in uw at a time and when one person takes it everyone gets it .so in doing this it makes it wher eyou cant split only issue with this is restore. They should just make this be a effect not really a quest once you finish the first quest. this way perma isnt nerfed just the fact doing uw in under 8 min is lol
K
Killamus
Guest
#8
Sliver armor:
For 10 seconds you have a 5...75..90% chance to block. Whenever you block an attack in this way your attacker takes x...xx damage.
R
Rugar
Academy Page
#9
Remove consumables.
Sarevok Thordin
Sarevok Thordin
Desert Nomad
#10
Give enemies chillblains?
clear
clear
Wilds Pathfinder
#11
Remove the Underworld from the game.
madriel222
madriel222
Krytan Explorer
#12
Signet of Disenchantment all over Plains.
U
Unreal Havoc
Guest
#13
Quote:
Originally Posted by aubee View Post
There's been some discussion of ANet nerfing UWSC.
Where is this discussion?
therangereminem
therangereminem
Jungle Guide
#14
Quote:
Originally Posted by Sarevok Thordin View Post
Give enemies chillblains?
this wont work becuz its a spell you can not target somone with chabs if ther ein shadowform. if they target it on somone that isnt in sf and your next to them it willremove sf however.

but yeah way to fail and know your skills
w
waeland
Academy Page
#15
Quote:
Originally Posted by XxSanctusxX View Post
Make sliver only do damage when a spell or attack actually hits you..
No please. You will kill many terra farming builds which are all already less effective/harder to play than 600 monks or permasins. Why solving overpowered sin elite by cripling earth magic skill?
upier
upier
Grotto Attendant
#16
Just release GW2.
Schnellburg
Schnellburg
Wilds Pathfinder
#19
Why do we have two threads of this going? Just make SF duration shorter, or have UW have areas where Signet of Disenchantment present. Only real ways to nerf it completely. But you would think with the release of Aion right around the corner, any nerfing they had in mind would be going out the window.
E
Elephantaliste
Krytan Explorer
#20
each time a quest is taken, don't allow any new quest for 4 minutes...