Update - Thursday, September 17

av8mech

Pre-Searing Cadet

Join Date: Feb 2009

Arizona

Gra Agus Cogadh [LoRe]

Mo/

Wow. Its so much fun to read the QQin' the day after an update.

The thing is, are people really so set on their builds they can't adjust to it? Every update that has come out I've been able to switch out/change my bars and get around other things. Some updates have been good, others pretty pointless. If everyone would quit their crying and complaining to Anet all the time maybe some of these skill changes might not have happened at all. You can't make everyone happy 100% of the time... just not possible.

Anyway, its just a game. This isn't life and death like some people make it out to be every time their game play gets tweaked. Even more stupid when someone childish says "I'm quiting because blah blah blah..". There is so much more to the game than farming ecto and high end items. I think too many people get fixated on the "farming" aspect and forget about what its like to just play the game for what it was... missions, quests.. having fun with your friends and experiencing the storyline.

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

It's not that I can't adjust, it's that the build I had fit my style of play.

Yes, I can farm Raptors using a Warrior/Necromancer.
Yes, I can farm Raptors using the Mist Form Build.
Yes, I can farm Raptors using the Shadow Form Build.
Yes, I can farm other areas aside from Raptors.

I farmed Raptors with the E/Me build because it was the most FUN way to do it. The other ways don't appeal to me. Some are just as successful or more successful, but they bore me.

Chushingura

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by av8mech View Post
There is so much more to the game than farming ecto and high end items. I think too many people get fixated on the "farming" aspect and forget about what its like to just play the game for what it was... missions, quests.. having fun with your friends and experiencing the storyline.
Not really.

People who've played X mission or quest etc for the umpteenth time have almost nothing to do except farming. Perhaps they hate PvP or once did PvP but the meta turned them off. [Insert millions of other reasons here.]

Some players just simply like to hoard stuff, regardless if it has any game value or not. Others simply H/H everything and avoid other players all together.

Different people play for different reasons.

I personally was once a farming freak. My preferred method was 600/smite UW and FoW. I farmed a few stacks of Ectos and Shards that way. I rather do that than grind for titles or GWAMM or fill up HoM. But even my intense farming days are well behind me now. People QQ about this MoR nerf. I look at it and simply laugh and give thanks I got my desired stack o Ectos and Shards when I did. And I found farming for Shards easier and more rewarding than 600ing UW. And 600ing FoW is still the same. Mantra of Resolve is not needed

These days, I simply pay "servants" 2k to run me through CoF just for fun. I pay upfront just to see the 600's reaction. Is he a greedy noob? Is he honest? etc. 2k is a simple fare to gamble on the hiddens there. Perhaps I'll walk away with nothing but chump change. Perhaps I get lucky and every hidden is a Lockpick, Ruby or Sapphire. Or I might help out the lower levels or noobs with a quest or mission, simply just to see my sexy characters in their glorious armor. Or, I simply use GW as a giant MSN to chat with friends and others I've met in my adventures.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Cuilan View Post
As a PvE'er I want it to be balanced, not overpowered. If you're going to power creep, then do it for other professions too.
Increasing the power of skills to match the power of others doesn't equal balance. When the game is in a state of Power Creep, the game is out of balance. There is no such thing as balance in the power creep. You have to remove the power creep in order to achieve balance. Buffing skills on par with overpowered skills does not solve the problem, it only adds to it and makes it exponentially more difficult to solve. Bringing the power level of the game down is what balances the game. Nerfs are how you achieve that. They are moving in the correct direction, they just have a long way to go. Hopefully two months is a long enough time for them to find out ways to take the power creep down a good few notches rather than just loosening its grip in its current spot.

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

This was actually a clever update, SF wasn't nerfed but I'm thinking ANet are trying to think up a way to keep it viable, they WILL get some players leaving if the SBoon it. Escape was a good update and the DB one was too, although FF could've got more damage but lose unblockability. MoR nerf is good and makes sense, although we've already sorta for MoC for that. Selfless is also a good update, the people complaining about it are idiots who can't manage energy tbh. Finale change is good, Immolate nerf is also good, MB isn't the only problem and they made a good desicion with nerfing it like that. MB just needs 2 points knocked off it and 1 or 2 extra recharge.
In short, stop RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing whining and play strategically instead of rolling your empty heads across the keyboard.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Jecht Scye View Post
It's not that I can't adjust, it's that the build I had fit my style of play.

Yes, I can farm Raptors using a Warrior/Necromancer.
Yes, I can farm Raptors using the Mist Form Build.
Yes, I can farm Raptors using the Shadow Form Build.
Yes, I can farm other areas aside from Raptors.

I farmed Raptors with the E/Me build because it was the most FUN way to do it. The other ways don't appeal to me. Some are just as successful or more successful, but they bore me.
I don't get it. E/Me is working just as good as before, just now you need to cast MoR only before recasting the enchants instead of at the start.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

Quote:
Originally Posted by Dzjudz View Post
I don't get it. E/Me is working just as good as before, just now you need to cast MoR only before recasting the enchants instead of at the start.
yeah but mantra recharges slower than stoneflesh, that allows you for only one stoneflesh recast before you die. also, raptors easily interrupt your sliver armor which is death too :P

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Stoneflesh Aura runs out before the recharge of MoR completes. that gives you a window of safety that only lasts for the duration of two Stoneflesh Aura casts. Not enough time to take down all 33 raptors and their momma. You might be able to get Rekoff, but the raptors that are left behind are going to get you shortly thereafter.

I've even tried skills that enhance stance duration time and it's still just not enough time.

This was my build before it became useless. If anyone else has an idea, it would be welcomed
OgVEMbyaw2gKKFfVe4ywEgCiAA

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by cosyfiep View Post
so when is kun shao going to come back ....2 more months???? ....sigh
Sadly I think Kun Shao is probably gone for good. To paraphrase the Aug 28 update at http://www.guildwarsguru.com/forum/s...php?t=10386901 , "We're going to try one more fix, and if it doesn't work, then we're giving up." I don't put a very high probability on it working given their XTH programming history.

I'm one of the players that really liked the XTH because I don't like farming, and it was a great way to fund my little pleasures (such as using lockpicks everywhere and crafting weapons for my heroes) while playing the ways I enjoy. Plus I didn't mind funding ANet some more with the extra accounts I bought just for the XTH---undoubtedly a major reason for them implementing it---although now I'm feeling a bit betrayed, like they breached their side of an unwritten implied contract.

As for what they DID do in the update, PvE in particular:

- Distortion nerf doesn't bother me much. I only really used it as as emergency squishy protection for my Me anyway, and waiting an extra 3 seconds (usually) won't kill me.

- MoR nerf: ouch. That's what I felt really made my Mesmer stand out from the other classes, his ability to stave off all those nasty interrupts.

- Patient Spirit nerf: bummer since I use it in my Monk hero builds, and now I know that they'll look even more lame compared to my Necro heroes now... but I admit that it did seem quite overpowered compared to other healing skills in PvE. The fact that it's still 1/4 sec cast time makes this ok in my book.

- Selfless Spirit nerf: seems fine to me. It's just hard to swallow in the short term because it was so ridiculously over-buffed in the last update, and I made new builds using it as the core (which I now need to discard). At max rank with a 20% enchant mod you can keep it up for 24s, which makes for an interesting choice for most PvE HM skirmishes between using it at the beginning vs. end of the battle.

ArlanKels

Academy Page

Join Date: Aug 2009

My favorite thing about this update is...the Finale of Restoration buff.

I really hope they make Paragons Motivation line more useful, as right now I look at it and weep. WEEEEEP.
WEEEEEEEEEEEEEEEEEEEP.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

The only classes that currently remove stances are P. W, & A. So if a stance is a "problem" for PvP, give MORE classes the ability to remove stances. Or BETTER yet, just give the existing stance removal skills a buff (like 10 sec stance disable, or bleeding, or disable skills for 1-4 sec, or xtra damage). Might actually see more P, W, A play in RA/HA that way.

This type of "fix" to the meta WILL influence MORE players to bring that type of utility skill into battles and there would be no need to nerf/split MoR (or Escape for that matter). Imagine a caster removing Escape on the R/A just be he tries to spike and the R/A skills are disabled for 1-4 sec in RA or HA or GvG

course, to make LONG LASTING stances apparent, ANET could jsut add an up arrow on the left side of the health bar or make the exisitng stance animation persist for the stance duration so everyone can SEE that the character is in a stance. probably alot of work tho...

on the PvE side, losing your stance & being severly punshed for it might take a little "getting used to"

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

the problem with your logic is that there are still only 8 skill slots per character if you are gonna slot in the stance removers, you'll have to give up something. with how well optimized pvp builds are, every skill serves a purpose and will keenly missed. all this, just to counter one skill.

doesn't sound like a very fair tradeoff. nor is it very effective.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

Quote:
Originally Posted by Jecht Scye View Post
Stoneflesh Aura runs out before the recharge of MoR completes. that gives you a window of safety that only lasts for the duration of two Stoneflesh Aura casts. Not enough time to take down all 33 raptors and their momma. You might be able to get Rekoff, but the raptors that are left behind are going to get you shortly thereafter.

I've even tried skills that enhance stance duration time and it's still just not enough time.

This was my build before it became useless. If anyone else has an idea, it would be welcomed
OgVEMbyaw2gKKFfVe4ywEgCiAA
I took some time to think about nerf to mantra of resolve and i found a solution, it's not as safe but still under 1 min. We eles must not give up!




Build:

OgFTkY2UZKv4rCVoUgHKVMXctEA

Reasoning:

Wary Stance works exactly like the nerfed MoR, except it has 10 sec cooldown so you can keep up with Stoneflesh Aura

Variants:

Great Dwarf Armor instead of Armor of Earth (need to get rid of ural's hammer then)
Glyph of Renewal instead of Ural's Hammer (not tested, but could work if you don't get interrupted)

Equipment:

max armor
+20% enchanting staff

Stats:

Earth Magic 12 + 3 + 1
Tactics 12
Energy Storage 3

Asura area bonus recommended for +energy

Usage:

1. Exit from Rata Sum to Riven Earth (HM)
2. Take the bounty
3. Go to the cave
4. Before you aggro any nestlings, cast Mindbender, Armor of Earth, Stoneflesh Aura
5. Get inside the cave and aggro as many raptors as you can, do not aggro Rekoff's group yet
6. When it's time to recast Stoneflesh Aura, use Wary Stance and cast Stoneflesh Aura immediately
7. As soon as Mindbender is ready, cast it and aggro Rekoff
8. When Rekoff is close, cast Sliver Armor, EBSoH and Ural's Hammer (sliver armor is vital, with mindbender they shouldn't interrupt you)
9. Rekoff should die and recharge your skills, you probably need to recast Armor of Earth now, when Stoneflesh Aura fades cast Wary Stance and recast Stoneflesh Aura. Cast another Sliver and EBSoH/Ural's Hammer. If Wary Stance didn't recharge enough of your energy, be sure to pick up all grog drops.

I average around 25 raptors + boss per run. Have fun

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

I'll have to try it, thanks

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Jecht Scye View Post
I farmed Raptors with the E/Me build because it was the most FUN way to do it. The other ways don't appeal to me. Some are just as successful or more successful, but they bore me.
I'm still farming raptors with my E/Me using this build: OgVDwZyTS0CrlLDoCRAfV8QmA

Use Glyph, wait 10 seconds, Magnetic Aura, Glyph, Stoneflesh, Mindbender, Pull.
Once you aggroed all/most raptors Mantra, Stoneflesh, Glyph, Sliver Armor. Important: Mindbender must still be active when you active Stoneflesh.
Recast Channeling, AoR, Magnetic Aura and Mindbender.
Now Rekoff' should have died, again Mantra, Stoneflesh, Glyph, Sliver Armor.
Wait until MoR recharges, then again Mantra, Stoneflesh, Glyph, Sliver Armor. The few seconds without Stoneflesh can be easily survived.

doomfodder

Lion's Arch Merchant

Join Date: Jan 2007

farm

R/

Quote:
Originally Posted by moriz View Post
the problem with your logic is that there are still only 8 skill slots per character if you are gonna slot in the stance removers, you'll have to give up something. with how well optimized pvp builds are, every skill serves a purpose and will keenly missed. all this, just to counter one skill.

doesn't sound like a very fair tradeoff. nor is it very effective.
I guess it's really just the perception that stances don't NEED to be reomved...

rather odd in comparison to enchant removed tho... players regulalry slot enchant removers in that tight little 8 slot bar. Presumably because more people believe that more players use enchants more often than stances, so that enchant remove has MORE utility than stance remove? Sure there are numerically more enchants available than stances in the game. SO??? Removers are featured use in PvP as spike assist anyway. Only difference in "play style" is that MOST enchants can be cast on others as well as self, not just self & stances are only self.

Stances are accessible to R, W, A, Me, D - that's almost 1/2 the classes.
Enchants are accessible to Mo, Me, Ele, D, A, Rt - that's just over 1/2 the classes.
(notice the paragon isn't on either of those lists)

stance remove from foe is currently available in 3 classes W, P, A
enchant remove from foe is available in 5 classes N, Me, A, D, Rt (binding ritual)

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

The problem with stance removal is that it is a hard counter. The game does not need hard counters. If something is only "balanced" because a hard counter exists, then it isn't balanced in the first place.

Right now the game is highly siding with out building your opponent. Put in more hard counters and the more a game is going to be determined before the match starts rather than what actually goes on during the match.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by athariel View Post
Wary Stance works exactly like the nerfed MoR, except it has 10 sec cooldown so you can keep up with Stoneflesh Aura
If you actually read Wary Stance you'd know that it is utterly useless. It ends on skill use.

For the rest, I'm using this build with complete success.

MoR lasts indeed only for the first recast, but you should have aggrod everything by that time so you only need that one cast of MoR. The rest of the casts of MoR are fuelled by Rekoff's death and Air of Superiority. Even with Mindbender, there simply isn't time for Glyph of Renewal. AoS recharges a lot anyway so GoR isn't needed.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Desert Rose View Post
You are wrong. Easy mode hexspamming says Hi. 600HP just took the ricochet.

But honestly, i like the MoR-Nerf in PvE: Now 600HP is more challenging again.
You want to provide me with an example of how it was used in pvp.I don't use the mor for 600 farming but for 55ing to prevent Maelstrom interrupts.

I don't raptor farm or I could use my Derv. for that.

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

And why do people complain about SF nerf? I don't have a sin so I wouldn't really know. I assume because of farmming UW solo? Whats the differance if they solo or not? I have seen SF sins go in as a group // pug into the UW. So whats the big deal ?

What good does it do to pug with people that don't play it, and the only option people have is to solo or go with H/H ?

Never seems to amaze me how people respond to a crap loads of worthless nerfing skills when Anet comes out with an update, everyone wants something nerfed.

Why not just play and enjoy the game for what it is?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Dzjudz View Post
If you actually read Wary Stance you'd know that it is utterly useless. It ends on skill use.

For the rest, I'm using this build with complete success.

MoR lasts indeed only for the first recast, but you should have aggrod everything by that time so you only need that one cast of MoR. The rest of the casts of MoR are fuelled by Rekoff's death and Air of Superiority. Even with Mindbender, there simply isn't time for Glyph of Renewal. AoS recharges a lot anyway so GoR isn't needed.
You realize the warrior/ele raptor build (which is posted on the farming build) which has been around since before this nerf, has always used Wary Stance.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by HawkofStorms View Post
You realize the warrior/ele raptor build (which is posted on the farming build) which has been around since before this nerf, has always used Wary Stance.
You realise that the only skill with an activation time (apart from the 1/4s dwarven stability) in that build is sliver armor so it is only used for that? In the posted build here, only 1 skill will benefit from Wary Stance instead of the whole casting chain like with MoR. Yes you can cast Stoneflesh Aura, but the rest will still get interrupted. Very different from the W/E build.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

You're too late with your mantra nerf Anet, I already made my fortune +30 titles. Still it's a shame that these kind of nerfs come out of the blue at this point in the game's life. There's no need to make 600/smite uw run more complicated, especially when SF stays untouched. At least if you still need to gather some wealth in this game, you can still roll a sin for brainless farming. Enjoy before the farming nerf bat swings again.

Bad move Anet.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Snorph View Post
And why do people complain about SF nerf? I don't have a sin so I wouldn't really know. I assume because of farmming UW solo? Whats the differance if they solo or not? I have seen SF sins go in as a group // pug into the UW. So whats the big deal ?

What good does it do to pug with people that don't play it, and the only option people have is to solo or go with H/H ?

Never seems to amaze me how people respond to a crap loads of worthless nerfing skills when Anet comes out with an update, everyone wants something nerfed.

Why not just play and enjoy the game for what it is?
The problem, is that it essentially makes you invincible.

55's and 600's have weak points. Such as being effected by most enchant stripping, interrupts, being overdamaged (too much aggro will kill you), or degen.

SF has no weak points besides for a few mobs in the game that use the couple counters. It can't be interrupted. It can't be outdamaged. It is very difficult for mobs to enchant strip. The most difficult part about Shadow Form is enduring the hit when you put your face on your keyboard and proceed to roll your face on it.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Dzjudz View Post
You realise that the only skill with an activation time (apart from the 1/4s dwarven stability) in that build is sliver armor so it is only used for that? In the posted build here, only 1 skill will benefit from Wary Stance instead of the whole casting chain like with MoR. Yes you can cast Stoneflesh Aura, but the rest will still get interrupted. Very different from the W/E build.
Since I have used it, yes. The point is, people can use other builds to farm raptors now. Complaining about a nerf to a skill is stupid when alternatives exist. Good GW players adapt. Bad ones sit around and bitch about how their favorite build is now ruined and don't bother adapting until the new build is on PvXwiki.

im no farmer

Academy Page

Join Date: May 2006

Mo/

Escape -

verb (used without object)
1. to slip or get away, as from confinement or restraint; gain or regain liberty: to escape from jail.
2. to slip away from pursuit or peril; avoid capture, punishment, or any threatened evil.

Im sure thats what that skill was intended to do from the beginning but somewhere down the line of Anets lack of insight failed to spot it

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by HawkofStorms View Post
Complaining about a nerf to a skill is stupid when alternatives exist. Good GW players adapt. Bad ones sit around and bitch about how their favorite build is now ruined and don't bother adapting until the new build is on PvXwiki.
I know what you mean, but for good players the factor 'efficiency' is important when it comes to farming. Famine is not as efficient (time/energy) in the UW smite run example. You have to wait for the spirit, but it's as easy as before.

So for good players it has nothing to do with skill or adapting qualities (as they have both), but with waisted time as it takes longer to get the same result which is boring.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

I am adapting too (check the farming forum), but I'm also realistic. Wary Stance simply won't work in this way. I don't mind the nerf that much and I'm certainly not complaining about not being able to pvx my way through the game.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

>players whining about farming not working as well even though they know full well ArenaNet is against farming

Oh, you!

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

mhh, the only thing that annoyed me a bit is... rip enchant's recharge to 15s.
Not that big a nerf thought, still a good skill ^^

the thing is, i've submitted a skillbar with rip enchant for the new hench contest... i don't get why they ask for builds and update skills 2 weeks after.

Still i'll adapt as usual

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Zahr Dalsk View Post
>players whining about farming not working as well even though they know full well ArenaNet is against farming

Oh, you!
Are you trolling or is it me completely misunderstanding your post?
Anet said multiple times they don't have anything against farming and they know it's part of the fun.

They do have a problem with a player earning ten times or hundred times the gold as someone else. However, they could never solve that problem and they never will. Simply because some players are just better, more clever, have more time to bend the game mechanics etc. than others.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Gun Pierson View Post
Anet said multiple times they don't have anything against farming and they know it's part of the fun.
Source is needed.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Zahr Dalsk View Post
Source is needed.
It's in one of the update notes that came with a previous SF change. It's the reason why they didn't nerf SF into oblivion yet as they were looking for the right spot between god mode and farming fun.

I'm not gonna look it up for you. Everybody who followed the forums and update notes last years knows this. So instead, why don't you give me the source where Anet says they are completely against farming.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

i hate mesmer skills being nerfed since a while. now they've nerfed two mantras cause they were overused by e/me and mo/me. what about people that play mesmers in pve, even pure mesmers with no secondary skills (excluding the pve ones)? why don't they nerf the main classes that become overpowered but they nerf mesmer skills that are overpowered in combination with other skills, which could be nerfed as well?
mantras getting cut out, the only pve useful elite skill - vor - made much less useful, cop got severely nerfed instead of changing it's attribute into fc or domi and setting a serious breakpoint at 15 as it was proposed many many times...
and the most irritating is that while other skills get nerfed, sf stays the same.

dear anet.
if you're nerfing a skill because it's overpowered in combination with another primairy, like now with the mantras (mainly e/me and mo/me), i have nothing against changing it, but in a way that it won't affect the main profession that much. nerf it, but set a breaking point at ~14, change the attribution line, make typical gimmick/farm builds exclude the skill (like 'xyz ends if you use self-targeting enchantment' or something), but not the entire skill.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

Quote:
Originally Posted by Dzjudz View Post
You realise that the only skill with an activation time (apart from the 1/4s dwarven stability) in that build is sliver armor so it is only used for that? In the posted build here, only 1 skill will benefit from Wary Stance instead of the whole casting chain like with MoR. Yes you can cast Stoneflesh Aura, but the rest will still get interrupted. Very different from the W/E build.
I know Wary Stance ends on skill, but that's only used to recast Stoneflesh. No stoneflesh recast = death. I did 7 runs and not a single time did they interrupt Sliver Armor

babobaba

Pre-Searing Cadet

Join Date: Aug 2009

Mo/Me

Whoever made the MoR nerf must like SF and hate 600!!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This is one fine example of mantra of resolve being used not for soloing but dueling the UW.

http://www.guildwarsguru.com/forum/s...php?t=10257299

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by Yelling @ Cats View Post
They should nerf all of the farm builds.

The thing is, is that perma isn't even a farm build. You can solo over 50% of the game with it. It's like, the only purpose other classes have, is to help permas get through the spots they can't solo.

I really lol'ed at this! Jeeeeez plays since beginning of 2005 in GW, I don't pvp (because I don't like it, if I follow above logic I should go scream nerf pvp into oblivion) and my endgame fun is farming with my ele and so on. I never speedcleared anything because I enjoy the diversity I ha(d)(ve) and that is whats been taken away!

Now if I want to farm I'll goddamnit will have to get my sin from under a serious dust field! This is whats wrong with it!

Lets nerf all other gameplay besides farming and see if you would be happy that your fun factor gets destroyed!

Unnerf Mantra asap in PVE and keep diversity and fun alive, this game is way to old. I have ten chars at max lvl I don't enjoy doing the missions over and over and over, I'm grinding the grinding titles because a.net wants me to grind for it (and because I want to grind for it) but damnit I wanna get the money for those freaking titles not by perma, I like different things to get the money not one boring build over and over again!

That is whats wrong! So get out of your little private box of fun and let other enjoy there box too, not only your box is the only right one!

Self centered egotists (disclaimer - not aimed at individuals but at group of players only wanting there fun to be the only allowed fun!)

I vote for enjoyment all over the board, if you wanna go mission do mission, if you wanna gvg go gvg, if you wanna farm then farm, if you wanna stand idle then go stand idle, ... if you enjoy that well you have my blessing to enjoy what you enjoy but don't go destroy fun for others!

The only thing getting catered for atm is that the cryers (who enjoy wrecking fun for others) get served everytime over and over again.

GG by the end of the year GW will be a ghost town sooner if you continue like that, maybe you can start crying already that you want more real people to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up in GW because they all left and there are hardly any left to enjoy your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up others fun playingstyles

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by S_Serpent View Post
I really lol'ed at this! Jeeeeez plays since beginning of 2005 in GW, I don't pvp (because I don't like it, if I follow above logic I should go scream nerf pvp into oblivion) and my endgame fun is farming with my ele and so on. I never speedcleared anything because I enjoy the diversity I ha(d)(ve) and that is whats been taken away!

Now if I want to farm I'll goddamnit will have to get my sin from under a serious dust field! This is whats wrong with it!

Lets nerf all other gameplay besides farming and see if you would be happy that your fun factor gets destroyed!

Unnerf Mantra asap in PVE and keep diversity and fun alive, this game is way to old. I have ten chars at max lvl I don't enjoy doing the missions over and over and over, I'm grinding the grinding titles because a.net wants me to grind for it (and because I want to grind for it) but damnit I wanna get the money for those freaking titles not by perma, I like different things to get the money not one boring build over and over again!

That is whats wrong! So get out of your little private box of fun and let other enjoy there box too, not only your box is the only right one!

Self centered egotists (disclaimer - not aimed at individuals but at group of players only wanting there fun to be the only allowed fun!)

I vote for enjoyment all over the board, if you wanna go mission do mission, if you wanna gvg go gvg, if you wanna farm then farm, if you wanna stand idle then go stand idle, ... if you enjoy that well you have my blessing to enjoy what you enjoy but don't go destroy fun for others!

The only thing getting catered for atm is that the cryers (who enjoy wrecking fun for others) get served everytime over and over again.

GG by the end of the year GW will be a ghost town sooner if you continue like that, maybe you can start crying already that you want more real people to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up in GW because they all left and there are hardly any left to enjoy your RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up others fun playingstyles
Mending Warrior spotted

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by Yelling @ Cats View Post
Mending Warrior spotted
Ooh such a wonderfull reply, you seem quite selfassured you rock right!
Before judging others playstyles look at your own ones maybe your not as hot as you think you are!


I could just go say go play paper, rock, scissors when you only have the /paper command available, but you will not understand my sarcasm here.