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Originally Posted by snaek
-people are saying that r/a still lives, this may be true, but imo not as powerful as they used to be. they'll continue to be around but i think their popularity will die out.
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They're not the obvious melee solution that they were; in particular, they're less useful for GvG due to the decreased mobility. The previously optimal bar for 4v4 (which didn't use Escape) does not work due to the Blossom nerf, but there are substitute skills available that do the job just about as well. Assault still works fine in HA for camping HBs, and you'll start seeing what will be the standard 4v4 bar in the 4 R/A, N/P OoV, XX (Me or Mo/E typically), 2x Mo/Me HA team. The only thing that hurts there is giving up Blossom's AoE on altars (and situationally, Unholy Temples).
On the plus side, the Ether Prism nerf coupled with the other changes kills sway.
Quote:
Originally Posted by snaek
-mindblast itself i think needs to be touched. people looked for ways to exploit mindblast whether through e/d or e/me--anet touched the /d skills last update, they touched the /me skill this update, but people will still continue to find ways to exploit mindblast until they fix mindblast itself.
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The damage output of that bar certainly decreases with the Immolate nerf. It's less pressure on split and much less effective in 4v4 given the Distortion nerf. It will still be potent in HA, where you can get maximum mileage out of Rodgort's and the static AoE skills.
Quote:
Originally Posted by snaek
-patient spirit is definitely powerful and almost rivals woh for the #1 skill in the healing prayers line, even after this slight nerf. this slight nerf is not a big deal.
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The nerf basically reduces the total number of possible castings per minute from 15 to 12 (after accounting for after-cast). You weren't clicking it 15 times anyway. Except maybe in Courtyard or Halls with Channeling up.