Update - Thursday, September 17

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Nexus Realized View Post

Maybe I'm just doing it wrong? Its no wonder people use Necro Healers they simply do it better.
/facepalm
No, no they don't. People use N/Rts because hero AI is terrible and don't know how to use energy management, so they need soul reaping.

But for actually players... they should be able to know how to manage their energy efficienctly. This is just like that thread where people are complaining that monks aren't good because an all heal bar doesn't work. Well that is because, an all heal bar isn't supposed to work. Use prot. Play smart. Look at posititioning rather then stare at red bars and monks are fine.

Edit: Quit complaining about nerfing 600. It is still viable in plenty of places. Plus, it was overpowered. Granted, SF also should have been nerfed. But presumably, it will be.

iTzF3aR

iTzF3aR

Frost Gate Guardian

Join Date: Apr 2009

Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.

A/

Ohh lawdy, the QQing in this thread is beautiful. Loving the complaints about MoR. ^-^

In all seriousness though, good update. Best one in awhile. I wish Patient Spirit would have gotten hit a little bit harder. Reduce the healing to around 90 at 12 Healing Prayers. Selfless Spirit was OP but should not have been 45 second recharge. 25-30 Would do well overall. I am SO happy to see R/A and Bspike out of my HA/GvG. THANK you for hitting Death Blossom, even though I am an avid fan and respect the skill I am glad to see it hit. 6 Second recharge is great.

* Tolkano [Tournament] is now in the following outposts: Random Arena, Heroes' Ascent, Zaishen Challenge, Zaishen Elite, Jade Quarry (Kurzick & Luxon), and Fort Aspenwood (Kurzick & Luxon). <3

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by tejive View Post
Wohoo, they nerf 600/smite but the permas stay, go anet!
FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUU
LMFAOROF now I wonder what the F and the U stands for? )

I love update day. I love a good cry(er) hahahah

X Cytherea X

Wilds Pathfinder

Join Date: Feb 2006

A/Mo

the Escape nerf was good enough to kill R/As. a nerfed pvp version of Death Blossom is completely unnecessary.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Quote:
Originally Posted by X Cytherea X View Post
the Escape nerf was good enough to kill R/As. a nerfed pvp version of Death Blossom is completely unnecessary.
Oh yes had to hit DB as well so sins could feel the pain. Pretty much took out the R/A's completely though from HA which I'm glad to see though it was fun watching them for awhile rape everybody. hahaha Byeeee Byeeeee Rangers!

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

they must have seen a previous post of mine lolol...i <3 anet (altho they didnt gimme my buff but meh beggers cant be choosers)...i still think its a good skill update and dont all moan..Sf will get nerfed soon enough but us sins get to LOL at you 600's QQ first lol

Quote:
Originally Posted by Axeman002 View Post
if i worked at Anet and read this i would buff SF to do double damage and nerf 600 and watch all the QQ people burst lmao
http://www.guildwarsguru.com/forum/s...n002&page =11

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

http://www.youtube.com/watch?v=-3ScVRiFm3A

Let's review. Anet wants to nerf builds that are not "niche" builds. In other words, they don't want one build to be able to farm alot of different areas.

Here is my question:
Where the hell else can you possibly use the E/Me Raptor Farming build? I mean really, did they even think about the repercussions of the MoR nerf or TIMING of the skill update. Really nice guys, it was really thoughtful to nerf a farming build the day before a major farming event. I wouldn't be so pissed if the skill update was Monday, or sometime after the weekend event, because then I'd have time to adapt for the Halloween event.

/signed on the idea to split MoR into separate PvE/PvP skills. Return MoR to what it was before the update, for at LEAST this weekend.

In the mean time, I guess I get to use this pathetic Mist Form build I found...

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Overall, interesting update.

I'm not complaining at all, theres nothing bad about this update imho.
Good nerf of Armour of Sanc and the R/A's
I 600 monk quite alot but im not going to QQ about MoR. (although, i do agree that it should be split into PvE and PvP)

Good job, ANet!

EDIT: My opinion: ANet kept Shadow Form as it is so that raptors can still be farmed for grog.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Bill Clinton View Post
Lol. Perfect example of someone who forgot how to have fun in the game and just grinds for Hom etc.
Starter areas are not "fun" in a 4+ years old game. Running around like a headless chicken doing some NM silly mission you've done thousands of time before is not fun either. Filling HoM is the last "fun" a PvE-er is left, the last goals a PvE-er can go for and it's a pretty crappy one I agree.

So all that's left of the GW PvE content is ... HoM. No matter how you put it. And it's the reason many are still playing PvE after 4 years. So spare me with your grinds example. What's left to do for someone not interested in PvP?

It's not like we see new areas spawning with each nerf. Though I'd love to enforce a rule like that upon the live team.

Revelations

Krytan Explorer

Join Date: Feb 2009

Not Dead

W/

Quote:
Originally Posted by Cobalt View Post
That is not the point;

The fact is Nerfs should NOT nor ever should have been part of the games they should not be something we the consumer have to deal with it because it is NOT we the consumer’s problem.

A nerf is essentially we the consumer paying for the game makers mistakes, it is a 110% wrong anyway you look at it. They are becoming more and more abusive with them and no one paid their hard earned cash to have their game play rudely and incessantly altered by them.

The state of gaming today would be so much better had there been laws protecting the consumers from removing or altering purchased products with the exception of adding additional content or fixing of bugs that hinder game play. Thus making the game makers mistakes 110% the game makers problem as it should be and been all along.
You have absolutely made my day. I'm going to treasure this little gem for a long time.

I don't think I've laughed this hard in years.

OT: Solid update. Would have liked a few more changes, but I have to admit I am tentatively rather impressed. There is not a single change in those notes that I do not agree with, hopefully more of the same is to follow.

If updates are going to not completely break the game and actually slightly fix some things as this one has, then I may not mind the bi-monthly schedule after all.

De Maximoff

De Maximoff

Ascalonian Squire

Join Date: Jan 2007

Gamers With Lives [GWL]

Mo/

Once again Anet nerfs skills for PVE and PVP because of the way they are used in PVP ONLY. In the Dev Notes for Matra of Resolve and Patient Spirit both were nerfed because of how PVP uses them NOT PVE. When is Anet going to realized that not everyone plays PVP? Why not split the skills like they did with Finale of Restoration? Anet is once again demostrating that this is a PVP balanced game and that PVE takes a backseat to PVP. Get it right Anet, split the skills.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Jesus Christ people, this update was meant to address glaring PvP issues.

Calm the hell down.

De Maximoff

De Maximoff

Ascalonian Squire

Join Date: Jan 2007

Gamers With Lives [GWL]

Mo/

Quote:
Originally Posted by Snow Bunny View Post
Jesus Christ people, this update was meant to address glaring PvP issues.
I don't have a problem with Anet adressing PVP issues. The problem I am tired of though is when skills get nerfed in PVE because of PVP abuse or exploits. There is no reason Anet could not have split any of the skill changes into PVE and PVP. Finale of Restoration was restored for PVE to its previous behavior, that was good. Those of us who have no interest in PVP have the skill back. Why change skills for PVE when the reason they are being changed is because of PVP usage though?

Yoom Omer

Yoom Omer

Frost Gate Guardian

Join Date: Mar 2007

Israel

One Life to Live Again [Life]

E/

That update makes no sense -_-... They nerfed R/A, they nerfed 600/Smite, they nerfed Bspike, they nerfed monk skills, hell, they even nerfed Raptor Farm, and yet Shadow Form stays untouched. This is disappoiting.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Remember kiddies

SHADOW FORM IS BEING MORE CLOSELY LOOKED AT DUE TO NOT WANTING TO COMPLETELY WRECK IT. YOU CAN SEE THEM SAY THIS IN THEIR PAX PANEL VIDEO.

As much as I'd like to see SF smiter's booned into hell forever..

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

i really didn't expect this much qq, but i am enjoying it. i am dissapointed however that we won't see another update until november. just a few things:
-600'ing is still doable.
-people are saying that r/a still lives, this may be true, but imo not as powerful as they used to be. they'll continue to be around but i think their popularity will die out.
-mindblast itself i think needs to be touched. people looked for ways to exploit mindblast whether through e/d or e/me--anet touched the /d skills last update, they touched the /me skill this update, but people will still continue to find ways to exploit mindblast until they fix mindblast itself.
-selfless spirit was completely imba, but i don't get why it got completely nerfed it to a useless state instead of a minor nerf where people still might actually consider bringing it. imo make it end after 4...8 spells, therefore while providing e-management they'll be reluctant to spam free heals on recharge.
-patient spirit is definitely powerful and almost rivals woh for the #1 skill in the healing prayers line, even after this slight nerf. this slight nerf is not a big deal.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by De Maximoff View Post
I don't have a problem with Anet adressing PVP issues. The problem I am tired of though is when skills get nerfed in PVE because of PVP abuse or exploits. There is no reason Anet could not have split any of the skill changes into PVE and PVP. Finale of Restoration was restored for PVE to its previous behavior, that was good. Those of us who have no interest in PVP have the skill back. Why change skills for PVE when the reason they are being changed is because of PVP usage though?
Because the game is called Guild Wars. There are not two separate games called GW: PvE and GW: PvP. Unifying the skill system allows easier transition between players playing one or the other. PvX players (ie players who play both, not players who use PvXwiki), would be completely shafted if they had to learn 2 completely different skill functionalities for every single skill in the game.

PvE/PvP skill splits should only occur if there is a fundamental need for the skill to function in different ways in the two formats (ie, there is a need for assassins to be able to provide AoE damage in PvE, since that is what PvE is all about, so DB wasn't nerfed, there is a need for passive defense in PvE since monsters have higher attributes and can one shot targets, there is a need for permaSF to not exist in PvP, etc).

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Test Me
GuildWars was a great game until the PvP crap totally broke it. I genuinely despise PvP. A format I've never cared about, nor did I wanted to know it existed totally broke my immersion into the PvE world.
Hahahaha! If you only knew the truth young padawan.

Quote:
Originally Posted by AmbientMelody View Post
SF is a touchy matter, and so other skills which have significant effect on the gameplay - what means changes won't be enforced, but will be submitted to test krewe and up for discussion, so basically 2-3 months from now on to fix that.
I fail to see how SF is a touchy matter. It is a god mode button. They said they would do something about it. It must be destroyed. This update in essence BUFFED SF because it removed some other options from the table.

Quote:
Originally Posted by De Maximoff
I don't have a problem with Anet adressing PVP issues. The problem I am tired of though is when skills get nerfed in PVE because of PVP abuse or exploits.
The idea of the PvP/PvE split was not to buff everything in PvE and nerf everything in PvP (which some people want). The idea was to keep skill functionality seperate so it wouldn't cause problems in either side of the game. I don't agree with the split whatsoever, but that is the reason that was given for it.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

you cant nerf sf, its immune to attacks

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Quote:
Originally Posted by DreamWind View Post
I fail to see how SF is a touchy matter.
Why dont you help clear up some of that ignorance and watch the PAX videos.

Quote:
Originally Posted by slowerpoke View Post
you cant nerf sf, its immune to attacks
ba dum ching

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by snaek View Post
-people are saying that r/a still lives, this may be true, but imo not as powerful as they used to be. they'll continue to be around but i think their popularity will die out.
They're not the obvious melee solution that they were; in particular, they're less useful for GvG due to the decreased mobility. The previously optimal bar for 4v4 (which didn't use Escape) does not work due to the Blossom nerf, but there are substitute skills available that do the job just about as well. Assault still works fine in HA for camping HBs, and you'll start seeing what will be the standard 4v4 bar in the 4 R/A, N/P OoV, XX (Me or Mo/E typically), 2x Mo/Me HA team. The only thing that hurts there is giving up Blossom's AoE on altars (and situationally, Unholy Temples).

On the plus side, the Ether Prism nerf coupled with the other changes kills sway.

Quote:
Originally Posted by snaek View Post
-mindblast itself i think needs to be touched. people looked for ways to exploit mindblast whether through e/d or e/me--anet touched the /d skills last update, they touched the /me skill this update, but people will still continue to find ways to exploit mindblast until they fix mindblast itself.
The damage output of that bar certainly decreases with the Immolate nerf. It's less pressure on split and much less effective in 4v4 given the Distortion nerf. It will still be potent in HA, where you can get maximum mileage out of Rodgort's and the static AoE skills.

Quote:
Originally Posted by snaek View Post
-patient spirit is definitely powerful and almost rivals woh for the #1 skill in the healing prayers line, even after this slight nerf. this slight nerf is not a big deal.
The nerf basically reduces the total number of possible castings per minute from 15 to 12 (after accounting for after-cast). You weren't clicking it 15 times anyway. Except maybe in Courtyard or Halls with Channeling up.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

why updates should consider pve'er opinions very lightly:

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

Quote:
Originally Posted by moriz View Post
why updates should consider pve'er opinions very lightly:
*image*
Nice pic, but in all seriousness, a company better value all of it's customers or they will most likely kiss some future revenue goodbye.
Of course you can't make everyone happy. But ah well, life and games do go on. *eats chocolate chip cookie*

Back OT:
The idea of decreasing recharge of Selfless Spirit to something more reasonable or limiting it to so many spells is good. (Of course they'd change it too once I actually bother to get the skill. XD)

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by moriz View Post
why updates should consider pve'er opinions very lightly:

Why should I even consider anything Tim Buckley did? He already made a story out of miscarriage..

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Quote:
Originally Posted by Shadowhaze View Post
Nice pic, but in all seriousness, a company better value all of it's customers or they will most likely kiss some future revenue goodbye.
True, specially when we consider the PvE players are vast majority, so the devs really need to PAY ATTENTION when changing the PvE skills.

Mantra of Resolve nerf in PvE is very, very likely an oversight as the dev update notes clearly only mention PvP reasoning. Yet the PvE nerf of MoR is devasting to several caster builds, and how nice, one day before a farming/PvE event takes place.

I liked the update but the major problem was Mantra of Resolve not being split for PvP/PvE.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Sarevok Thordin View Post
Why should I even consider anything Tim Buckley did? He already made a story out of miscarriage..
Yet he has a point. I'm a PvEr and can find some comments here very irritating.

iTzF3aR

iTzF3aR

Frost Gate Guardian

Join Date: Apr 2009

Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.

A/

Quote:
Originally Posted by Fril Estelin View Post
Yet he has a point. I'm a PvEr and can find some comments here very irritating.
Yet, some to a certain extent resembles A LOT of people in this forum.

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by moriz View Post
Using a webcomic to prove a point.
That comic is CAD.
The CAD is about WoW.
Ahahahahahahahahahah. Man, that's great.




Oh, you were serious.

II Lucky Charm II

II Lucky Charm II

Frost Gate Guardian

Join Date: Jun 2006

Seoul, Korea

Mo/Me

Quote:
Originally Posted by Admin View Post
----------------------------------------------------------------
Admin Edit: All right a few points for people.

First, bypassing the word filter with f*ck is NOT allowed. I've been editing your posts (which probably mean they don't make sense now) but I'll just delete from this point forward.

Second, we don't allow "I Quit" posts. They will be deleted. They do not contribute and provide no constructive feedback.

Third, if you honestly feel you have nothing to contribute or can't provide anything other then "this is a crappy update", don't post. Real discussion and conversation can occur in this thread but a one-liner like that is not going to help.

Fourth, personal attacks or insults directed toward others are deleted.

You are more then welcome to post your thoughts and feelings in a constructive manner, to discuss both the pro's and con's of this update but one-liners, cussing, personal attacks and "I quit" posts don't help.
Here's a constructive feedback:
  1. replace then with than.
  2. Wrong verb agreement: Replace mean with means
  3. contribute and provide Two of these verbs mean the same thing so using them in the same sentence is redundant.


Overall, the update is great. Anet is moving in the right direction for once. Congrats.

Deakon

Deakon

Frost Gate Guardian

Join Date: Jun 2007

Arkansas

Just The Four Of Us [TRIO]

Mo/E

I like it... the price of dungeon runs should go up to reflect the changes.

SithLord2064

SithLord2064

Academy Page

Join Date: Jul 2008

Phoenix, AZ

From the Ashes Rise the Pheonix

E/Me

Quote:
Originally Posted by De Maximoff View Post
I don't have a problem with Anet adressing PVP issues. The problem I am tired of though is when skills get nerfed in PVE because of PVP abuse or exploits. There is no reason Anet could not have split any of the skill changes into PVE and PVP. Finale of Restoration was restored for PVE to its previous behavior, that was good. Those of us who have no interest in PVP have the skill back. Why change skills for PVE when the reason they are being changed is because of PVP usage though?
Amen. I know it's not the greatest skill, but I LOVE Immolate. It's in the first slot of my ele's bar. And now? I'm thinking that the increased recharge time isn't worth it. WHich is crap, because I've been using that skill for 2 years or more. They can split the PvE and PvP skills, it's been done. So, if the skill is a problem in PvP, don't nerf it in PvE

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

Quote:
Originally Posted by Deakon View Post
I like it... the price of dungeon runs should go up to reflect the changes.
Heh, don't count on it. Although, I hope you're right.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Breakfast Mc Rit View Post
Let's ask ourselves this: What does it teach the inexperienced? Energy management, the importance of runes and weapon sets/switching, aggro control, skill mechanics...
I lol'd

Really?

De Maximoff

De Maximoff

Ascalonian Squire

Join Date: Jan 2007

Gamers With Lives [GWL]

Mo/

Quote:
Originally Posted by HawkofStorms View Post
Because the game is called Guild Wars. There are not two separate games called GW: PvE and GW: PvP. Unifying the skill system allows easier transition between players playing one or the other. PvX players (ie players who play both, not players who use PvXwiki), would be completely shafted if they had to learn 2 completely different skill functionalities for every single skill in the game.

PvE/PvP skill splits should only occur if there is a fundamental need for the skill to function in different ways in the two formats (ie, there is a need for assassins to be able to provide AoE damage in PvE, since that is what PvE is all about, so DB wasn't nerfed, there is a need for passive defense in PvE since monsters have higher attributes and can one shot targets, there is a need for permaSF to not exist in PvP, etc).
I never said that they are seperate games. However PVE and PVP should be balanced on their own merits. PVE should not be balanced based on how skills are being abused or exploited in PVP that is absurd. Finale of Restoration is a perfect example. It was changed because (and Anet admitted it) because of how it was being used in PVP. Anet has now changed the skill back to its previous format in PVE. The skill should never have been changed in PVE to begin with because it was not being abused or exploited in PVE. Ursan was changed because it was overpowering. It was a good change imo, sf should be changed as well.

As far as unifiying the skill system, so what if skills behave differently in PVE and PVP, gameplay and strategy is different for both. Some people do not play PVP (such as myself) and would never 'be completely shafted'. My point to Anet is that they need to realize there is a PVP AND PVE community. Take into consideration PVE when you go and change a skill because of PVP abuse.

De Maximoff

De Maximoff

Ascalonian Squire

Join Date: Jan 2007

Gamers With Lives [GWL]

Mo/

Quote:
Originally Posted by SithLord2064 View Post
Amen. I know it's not the greatest skill, but I LOVE Immolate. It's in the first slot of my ele's bar. And now? I'm thinking that the increased recharge time isn't worth it. WHich is crap, because I've been using that skill for 2 years or more. They can split the PvE and PvP skills, it's been done. So, if the skill is a problem in PvP, don't nerf it in PvE
Yes!! I'm glad you agree!

XxSanctusxX

Frost Gate Guardian

Join Date: Aug 2007

Nl

LF HighEndPve

N/

Kinda like this update tbh. Good changes, and finally Anet shows some guts by nerfing MoR... Not that it hits 600 that bad. Some of the high end dungeons maybe, but runs like CoF wont be touched by it.. Even i can run it without MoR, (swap it out with LoD) and survive. Just watch the crypts and manage your energy when on 1 degen..
Would have like to see some more changes, but still good update.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by moriz View Post
why updates should consider pve'er opinions very lightly:
As a PvE'er I want it to be balanced, not overpowered. If you're going to power creep, then do it for other professions too.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

Quote:
Originally Posted by hallomik View Post
I'm a PVE player who does not use SF farming builds as I find it really tedious to constantly maintain it. I much prefer other types of farming builds.

That said, if they nerf SF, what is the role of the 'Sin in PVE? An assassin is a fragile, melee attacker that does high, fast damage to a single target. In general this is brilliant in PVP and pretty worthless in PVE.

If Anet nerf's SF hard with no replacement PVE role, the QQ'ing on this thread will seem like a tea party with the queen of England in comparison.
As the owner of a Me/, I have no pity for them especially when my most effective contribution to a team in PvE involves almost no skills from any of my attribute lines since forever.

De Maximoff

De Maximoff

Ascalonian Squire

Join Date: Jan 2007

Gamers With Lives [GWL]

Mo/

Quote:
Originally Posted by Cuilan View Post
As a PvE'er I want it to be balanced, not overpowered. If you're going to power creep, then do it for other professions too.
I totally agree, Ursan made PVE unbalanced and areas like DOA became simply boring. SF has now taken the place of Ursan to a certain extent and made certain PVE areas difficult to find groups. Just try and find a group for Gloom, all you will find are SF runners.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by pinguinius View Post
Ahahahahahahahahahah. Man, that's great.




Oh, you were serious.
so what it's about WoW? GW PvE is basically a worse version of WoW PvE.

after all, even WoW doesn't have a godemode build. GW certainly does.