Update - Thursday, September 17
Moonstalker
I don't see an issue with Mantra of Resolve, to be honest. I guess it will definitely make it more difficult for new 600's to learn, but I don't even have it on my bar when I 600. I put more useful skills in there. 30 minute CoF runs without Mantra is fine to me.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well.
Evil_Necro
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As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D:
Ahh well. |
Overall nice updates, just need one more nerf and it'll be a creative thinking community once again.. like before faction.. or not.. oh well, one can hope..
Chop it Off
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I don't see an issue with Mantra of Resolve, to be honest. I guess it will definitely make it more difficult for new 600's to learn, but I don't even have it on my bar when I 600. I put more useful skills in there. 30 minute CoF runs without Mantra is fine to me.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D: Ahh well. |
couldnt of said it better myself.....
and yea, i didn't know about selfless either until they nerfed it from 5-3 energy.
AngelWJedi
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I don't see an issue with Mantra of Resolve, to be honest. I guess it will definitely make it more difficult for new 600's to learn, but I don't even have it on my bar when I 600. I put more useful skills in there. 30 minute CoF runs without Mantra is fine to me.
As far as Selfless Spirit goes, that makes me sad. I never even knew of the skill until the update with it's 20 second recharge, but once I did, I learned to love. Now I got stabbed in the heart with a pencil! D: Ahh well. |
LeetAl
i really think this thread needs a pvp/pve split
Nay of the Ether
Yeah one of the biggest problems I have with this update. Yes it was recharging too fast, no slamming it to 45 seconds does not fix that. It was a much needed energy management skill for a profession severely lacking much of their own. I don't see how you could even consider it overpowering for a PVE ONLY healing build-line. I mean c'mon. Maybe try synching it with prot prayers and divine favor like divine boon so boon prot's can still be viable. Very displeased with that nerf. A few of the others were sorely needed like that R/A. While it was no problem for me personally, I did notice it tipping the balance scales way too much. I think this nerfest was hastily thrown together and a bit more thought would have yielded much more lucrative results. I'm sure I willthink of more to rant on this later or maybe even <shock!> find some positive things to say lol.
fenix
Martin Alvito
Nerfing Blossom and Escape won't solve the R/A problem. All you've done is free up the elite slot and force substituting in a second damaging dual attack. There are plenty of perfectly adequate substitutes at little efficiency loss.
The run buff was nice, but skilled play/variant bars meant that you were passing out Cripple regularly anyway. You can live without the run buff.
The problem with the R/A bar is the ability to quickly and reliably reach the dual attack in sequence. We've seen this problem before; it was the problem with the Black Lotus/Black Spider bar and the original Aura of Displacement bar. Long story short, Shadow Steps and Duals are imba if you can get enough of them. There is little difference between two 1/2 second attacks and an off-hand you can reach directly; if they cost you two skill slots but remove the need for the second off-hand, you're a net winner because you're landing two hits instead of one.
If you want to kill that bar, nerf Jagged to 3s recharge and nerf Fox Fangs and Wild Strike to 6 and 8. Or hit Expertise, since that's the whole reason for the Ranger primary anyway. Either will do it.
Sad that a balanced skill had to be hit with Smiter's Boon. Turbocharged elites have made Monk bars totally reliant on the elite, and OP damage requires efficient play to negate. Isn't the solution to rework SigHum and address the problem directly, rather than blow up Resolve?
Glad to see that they finally nerfed the most efficient non-elite skill in the game, Rip Enchantment. Horribly undercosted for its effect and recharge for eighteen months now. Damage, a rip for kill windows or energy suppression, dirt cheap and a stupid fast recharge. Fifteen seconds should be much better.
Why nerf Patient? It's OP because direct damage is OP. It's not like you can heal through true team-wide pressure with it. It just punishes skilless play by bad opponents that can't find TAB or bring some disruption.
Good work on the other changes. Not sure what they were thinking buffing Selfless Spirit in the first place. Not sure the Immolate hit will sort out Mind Blast, but it should be sufficient for 4v4.
The run buff was nice, but skilled play/variant bars meant that you were passing out Cripple regularly anyway. You can live without the run buff.
The problem with the R/A bar is the ability to quickly and reliably reach the dual attack in sequence. We've seen this problem before; it was the problem with the Black Lotus/Black Spider bar and the original Aura of Displacement bar. Long story short, Shadow Steps and Duals are imba if you can get enough of them. There is little difference between two 1/2 second attacks and an off-hand you can reach directly; if they cost you two skill slots but remove the need for the second off-hand, you're a net winner because you're landing two hits instead of one.
If you want to kill that bar, nerf Jagged to 3s recharge and nerf Fox Fangs and Wild Strike to 6 and 8. Or hit Expertise, since that's the whole reason for the Ranger primary anyway. Either will do it.
Sad that a balanced skill had to be hit with Smiter's Boon. Turbocharged elites have made Monk bars totally reliant on the elite, and OP damage requires efficient play to negate. Isn't the solution to rework SigHum and address the problem directly, rather than blow up Resolve?
Glad to see that they finally nerfed the most efficient non-elite skill in the game, Rip Enchantment. Horribly undercosted for its effect and recharge for eighteen months now. Damage, a rip for kill windows or energy suppression, dirt cheap and a stupid fast recharge. Fifteen seconds should be much better.
Why nerf Patient? It's OP because direct damage is OP. It's not like you can heal through true team-wide pressure with it. It just punishes skilless play by bad opponents that can't find TAB or bring some disruption.
Good work on the other changes. Not sure what they were thinking buffing Selfless Spirit in the first place. Not sure the Immolate hit will sort out Mind Blast, but it should be sufficient for 4v4.
Master Ketsu
Big LOL @ anet trying to "Balance" PvE.
PvE lost it's balance the day PvE skills were implemented. Everything else is just fluff.
PvE lost it's balance the day PvE skills were implemented. Everything else is just fluff.
Cuilan
No PvE only changes for the mesmer. I'm somehow not surprised.
zelgadissan
Why are people going to pitch their PvE Boonprot? I don't understand at all. I was already running it before both the Selfless and Divine Boon buffs, I'll still be running it now that Selfless is basically back to what it was and Boon is still better than it was.
I do wish the Shadow Form nerf was in this update, but it's been long enough now that I pretty much don't care anymore.
Already seen several Shattering Assault rangers in PvP as well. Still strong and spikier than Blossom - but also a little more prone to sudden implosion without Escape. It was obvious to see them coming after this; I really don't get why those 1/2 activation skills didn't get PvE-only'd.
I do wish the Shadow Form nerf was in this update, but it's been long enough now that I pretty much don't care anymore.
Already seen several Shattering Assault rangers in PvP as well. Still strong and spikier than Blossom - but also a little more prone to sudden implosion without Escape. It was obvious to see them coming after this; I really don't get why those 1/2 activation skills didn't get PvE-only'd.
Nexus Realized
So you nerf Mantra of Resolve to reduce the number of Farmers?...and maybe your reasoning was to make ppl attempt elite areas, HM and whatnot in pugs/guild groups whatever.
Then you nerf Selfless Spirit so the Monks that need to be in these pugs/guild groups can't handle the energy needs that is REQUIRED of them to maintain a party.
Maybe I'm just doing it wrong? Its no wonder people use Necro Healers they simply do it better.
Then you nerf Selfless Spirit so the Monks that need to be in these pugs/guild groups can't handle the energy needs that is REQUIRED of them to maintain a party.
Maybe I'm just doing it wrong? Its no wonder people use Necro Healers they simply do it better.
Chocobo1
Selfless Spirit was insanely OP. People crying over this nerf are retarded. It's far from useless, its now actually in check with non PvE skills (lol).
Resolve I think was just an oversight, I can see it being split any day now.
Resolve I think was just an oversight, I can see it being split any day now.
Vazze
the pvp part is ok, but no buffs, only nerfs. The pve part is lol: nerf 600 (mantra)/leave SF, grats; nerf "normal" monks, cute, what about ER eles, AP monks or even necro healers...?
SpiritThief
I farm raptors with a ranger so I'm good . As long as they don't take away silver armor.
The change to AoS is still good. I was afraid that would get nerfed to hell and completely kill off any sort of tanking for them but the change is good.
Good update even tho its on the small side.
The change to AoS is still good. I was afraid that would get nerfed to hell and completely kill off any sort of tanking for them but the change is good.
Good update even tho its on the small side.
GinsuNinjutsu
Very disappointed - was thinking it would be half decent.. wtb a decent update
Trader of Secrets
yea i agree, for a skill update that was very lame. and where the hell is xth!
obsidian ectoplasm
I am pretty happy with the update. I am glad they did not nerf any good skills, actually didn't like nerf to patient spirit but 1 sec who gives a shit
DreamWind
Again...Anet giving us reasons for the updates is nice, but the fact that they didn't touch SF is completely illogical and not surprising. What is the point of touching anything else when the shining beacon of inbalance remains? You either balance the game or you don't...there is no in between.
Razon
Lol god I love how much drama and QQ these nerf updates cause..
Overally a good update, MoR nerf will cause problems to 600/smite teams, but shadow form still stays. So no worries, we can still solo most of the dungeons!
Overally a good update, MoR nerf will cause problems to 600/smite teams, but shadow form still stays. So no worries, we can still solo most of the dungeons!
nanase ren
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Maybe I'm just doing it wrong? Its no wonder people use Necro Healers they simply do it better.
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I would take a Necro healer anyday over a monk.
U can do vanquishes 2-3 times faster with necros healer then a monk these days u dont have to wait for energy now and with all these healing nerfs making the monks more and more useless
Age
Qing Guang
Whatever.
My one question - I get why they changed Ether Prism for PvP, but why PvE as well? Did anyone even use it?
My one question - I get why they changed Ether Prism for PvP, but why PvE as well? Did anyone even use it?
Life Bringing
Changing it for both formats is easier than making 2 separate versions. Since it didn't really see any use in pve, i would assume they just went the easier route.
Cuilan
For a while I had faith with the PvE balancing. Ritualists, pets, etc.
Lack of mesmer and dervish love while allowing assassins to perma shows incompetence.
Lack of mesmer and dervish love while allowing assassins to perma shows incompetence.
Age
It is not the end of year yet.It could be possible that in 2 months from now they may do something about SF.They may want to see how all this works out first.Mantra of Reslove was never used in pvp correct me if I am wrong though.
I do have Perma SF Sin but I am bad at playing it compared to good ole 55.I just went to EoTN for GoS.
I do have Perma SF Sin but I am bad at playing it compared to good ole 55.I just went to EoTN for GoS.
Deimos Zargarda
I feel bad for Selfless Spirit, made life easy for lazy monks like me.
No buffs are what disapoint me, game always becomes interessting with some skill changes.
Its gonna suck hard to see all the permas swimm in Gold for atleast another month, hell I wish I had better nervs, would go out and farm UW 24/7 but since I dont...... nerf SF!
No buffs are what disapoint me, game always becomes interessting with some skill changes.
Its gonna suck hard to see all the permas swimm in Gold for atleast another month, hell I wish I had better nervs, would go out and farm UW 24/7 but since I dont...... nerf SF!
Shasgaliel
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Then take out Sugar / party / alcohol title, because GL farming that without powertrading.
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Great update. Keep more of those coming.
Coverticus
Re: Mantra of Resolve and 600s
It's amazing how many people think this is basically the death of a 600. It is certainly not. All MoR gave you was a stupid ability not to be interrupted (given you had enough of an energy pool) for a period of time. Always was surprised that ANets radar never picked this up - now that they have, I actually quite applaud it.
Why? It brings slight challenge back to 600ing. Too many people became reliant on MoR. Now we have some skill being brought back into the fray (yes skill+PvE).
If interrupts are soooo much of a problem peeps, there are other skills out that that can replace the one mesmer skill in your bar (I'm purely talking about the generic 600 bar and not mesmer centric ones, e.g. used in DOA).
And for those of you whining about Shadow Form not being nerfed, please just stop. ANet only confirmed a couple of weeks ago that this skill is on the radar now. They are not going to rush it in, more like take their time with it and get it right.
MoR update is just a sign of things to come
It's amazing how many people think this is basically the death of a 600. It is certainly not. All MoR gave you was a stupid ability not to be interrupted (given you had enough of an energy pool) for a period of time. Always was surprised that ANets radar never picked this up - now that they have, I actually quite applaud it.
Why? It brings slight challenge back to 600ing. Too many people became reliant on MoR. Now we have some skill being brought back into the fray (yes skill+PvE).
If interrupts are soooo much of a problem peeps, there are other skills out that that can replace the one mesmer skill in your bar (I'm purely talking about the generic 600 bar and not mesmer centric ones, e.g. used in DOA).
And for those of you whining about Shadow Form not being nerfed, please just stop. ANet only confirmed a couple of weeks ago that this skill is on the radar now. They are not going to rush it in, more like take their time with it and get it right.
MoR update is just a sign of things to come
athariel
at least E/Mo 600/smites aren't affected, but they are nowhere as powerful as Mo/Mes
Pleikki
YEYEYEY! Best update in while! hopefully we'll see SF nerf soon though....
t00115577
Are you freaking kidding me? STILL NO SHADOW FORM NERF!!!!! Its a completely game breaking skill, thee is no point in 'balancng' anything else while this still exists, I mean seriously do ye even play the game?
You must not know what people do with it, let me inform you. If you use this skill called 'Deadly Paradox' while under the effect of an 'Essence of Celerity' you can keep up Shadow Form permanently which, you guessed it, makes you invincible. ZOMG.
I hope my description of the uses of Shadow Form is clear enough for you to understand at ANET, (the fact that it still exists after some 12 months?) makes me doubt whether you can even understand whats written here for ye or ye are just unable to comprehend what its doing to your game.
PS. nerf to patient spirit, why, seriously why?
You must not know what people do with it, let me inform you. If you use this skill called 'Deadly Paradox' while under the effect of an 'Essence of Celerity' you can keep up Shadow Form permanently which, you guessed it, makes you invincible. ZOMG.
I hope my description of the uses of Shadow Form is clear enough for you to understand at ANET, (the fact that it still exists after some 12 months?) makes me doubt whether you can even understand whats written here for ye or ye are just unable to comprehend what its doing to your game.
PS. nerf to patient spirit, why, seriously why?
MaaKotka
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That means they are taking steps in the right direction. When the game is at a level of extreme power creep like it is currently, you have to lower the overall power of the game play. right now skills cast too fast, recharge too soon, do too much damage, and heal for too much.
This allows guilds to create builds that revolve around 2 pure offensive characters, 2 pure defensive characters, and 4 mainly defensive characters with two or three skills dedicated to offense and still get kills. If you fill your build with a ton of defense, it should not be possible to kill anything. If you fill your build with a lot of offense, it should not be possible to stay alive for long periods of time. In the games current form, you can overload defense and still kill at a very high efficiency. The entire game needs to be toned down so that this is no longer possible. Buffing un used skills and counters to the overpowered skills doesn't fix the real problem. All it does is change the meta from one overpowered build to the overpowered builds counter and then the next counter and the next and the next and the next...... |
Update was just a small fix to what they broke earlier. Still lot to do to balance this game.
Artisan Archer
Best update in a long time. Linsey's effort to get up to speed (pvpwise) is really showing.
Artisan Archer
Tbh, pve is easy enough and there's plenty of build variety, all you hear right now are people complaining about their niche builds. If they have to take a hit for the good of pvp balance, so be it.
Axeman002
nice update...none of my builds affected...all the SF QQ's got more to QQ about now lolol
finally people will have to (dare i say it)...Alter there builds !
finally people will have to (dare i say it)...Alter there builds !
riktw
"* Mantra of Resolve: decreased duration to 5 seconds."
WTH, at least remove the energy loss, this will now see no more play for a long long while.
WTH, at least remove the energy loss, this will now see no more play for a long long while.
Winterclaw
A question for the nerf SF crowd. Was it said that that particular skill would be nerf or was the build overall going to get nerfed?
Riot Narita
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wait? so eles cant raptor farm anymore? and right before halloween too >.> guess i have to stick with vaetiirs.
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Sarevok Thordin
Ok I just read this and.......
HAHAHHHAHAHHAHHAHA
ESCAPE GOT NERFED, OH THIS IS THE GREATEST UPDATE EVER!!!!!
HAHAHHHAHAHHAHHAHA
ESCAPE GOT NERFED, OH THIS IS THE GREATEST UPDATE EVER!!!!!