Update - Thursday, September 17

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Everyone needs to calm down and shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up about shadowform. They already addressed R/A abusers and Mind blast AND bloodspikers (that surprised me), and Shadowform is under their watch.

Congrats Anet, Thank you for watching overpowered PvP builds, I would tip my hat to you if I had one.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. I predict we'll continue to see R/A's. As long as the 1/2sec dagger attacks are around, they'll be worth abusive. Neither require a different/second dual attack, nor taking away the insane defense is going to change that.

2. Selfless Spirit was no doubt overpowered in its maintainable form. However, the energy cost reduction should be returned to 5 if the uptime ratio is going to be returned to terrible.

3. Patient Spirit is a really, really painful nerf.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

Mantra of Resolve: decreased duration to 5 seconds.
^^

For that, I honestly don't care. Even though on occasions I farm Raptors, but I don't rely on that for my income. People who do whine about that, should realize that they were abusing the skill to the point of this happening.

What annoys me when they whine about it, when really peopel are constantly running in and out Rata Sum, with the same PVX build, and they are angry because they lost their skill that keeps them from dying.. Seriously, try the other builds, or if you want gold, farm other things or run people! Anything! just don't rely on the raptors for gold, or you'll be seeing more nerfs in the future!

I honestly don't want to see the armor skills nerfed for the ele. I don't want to play terra tank then die two seconds later because of people ruining the fun for others.


I'm sorry, but I had to vent. A person I talk to on Gw decided to whine to me, so I decided to whine here where everyone else is. *facepalm*

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Chthon View Post
1. I predict we'll continue to see R/A's. As long as the 1/2sec dagger attacks are around, they'll be worth abusive. Neither require a different/second dual attack, nor taking away the insane defense is going to change that.
Not quite sure about that. I'm pretty sure 50% of the appeal was escape. Now they are pretty much cannon fodder I think, unless they go stance crazy, which would remove room for utility/attack skills.

Then again you could be right, but I'm guessing escape daggers escape scythe is gone for good.

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by moriz View Post
i think the reason why anet is so hesitant on nerfing SF is because they buffed SF a year ago on purpose. they knew full well that the PVE version of SF will become infinitely maintainable, because they MADE it with that in mind. why they want to implement a godemode build in the first place is entirely beyond me.

now that it's here, it's now very hard to remove. this is because A) anet will almost never admit their mistakes, and B) an entire community has grown up around the godemode build, and removing it now would hurt A LOT. anet created this mess on purpose, but they don't want to be held accountable once the shit hits the fan. the skill should have never been here.
I'm not going to argue with any of these points, because I mostly agree.

But still, what does their reluctance show?
A). Refuse to admit they made a mistake
B). Afraid to make a change because some people won't like it.

Neither of those are a good quality when it comes to balancing a game. In fact, they can even be crippling when it comes to balancing a game.

Of course, I'm under no delusions that PvE "balance" really matters at this point, monsters are dumb as hell, use poorly designed skillbars, and are only balanced by doing 3x damage. Which is basically why I hardly even play the game anymore. It's became a joke...there's nothing to "achieve", and the only challenge that exists is adding more monsters to a group, and multiplying their damage.

But still, I keep up to date on the updates, and am hoping that GW2 turns out good. The longer SF goes unchanged, the more and more grim GW2 looks.

Inde

Site Contributor

Join Date: Dec 2004

All right a few points for people.

First, bypassing the word filter with f*ck is NOT allowed. I've been editing your posts (which probably mean they don't make sense now) but I'll just delete from this point forward.

Second, we don't allow "I Quit" posts. They will be deleted. They do not contribute and provide no constructive feedback.

Third, if you honestly feel you have nothing to contribute or can't provide anything other then "this is a crappy update", don't post. Real discussion and conversation can occur in this thread but a one-liner like that is not going to help.

Fourth, personal attacks or insults directed toward others are deleted.

You are more then welcome to post your thoughts and feelings in a constructive manner, to discuss both the pro's and con's of this update but one-liners, cussing, personal attacks and "I quit" posts don't help.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Yelling @ Cats View Post
I'm not going to argue with any of these points, because I mostly agree.

But still, what does their reluctance show?
A). Refuse to admit they made a mistake
B). Afraid to make a change because some people won't like it.

Neither of those are a good quality when it comes to balancing a game. In fact, they can even be crippling when it comes to balancing a game.

Of course, I'm under no delusions that PvE "balance" really matters at this point, monsters are dumb as hell, use poorly designed skillbars, and are only balanced by doing 3x damage. Which is basically why I hardly even play the game anymore. It's became a joke...there's nothing to "achieve", and the only challenge that exists is adding more monsters to a group, and multiplying their damage.

But still, I keep up to date on the updates, and am hoping that GW2 turns out good. The longer SF goes unchanged, the more and more grim GW2 looks.
the smartest solution is to nerf it, and then change its functionality entirely. here's what i have i mind (as posted in another thread):

Shadowform (PVE)
15e 2c 30r
move to critical strikes, change skill type to Form.
for 10...90 seconds, all damage targeting you are reduced by half, and all hexes and condition durations are reduced by 10...90%. You move 10% faster and have an addition 1...20% critical strike chance. this Form ends if you hit with a non dagger attack. this skill is disabled for 120 seconds.
(and while under this form, you take on the form of shiro tagachi)

awesome? i think so. i would definitely use this skill. its sheer awesomeness will just blanket the nerf entirely.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Shadowspawn X View Post
No you need too shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up and go back to pvp. Pve deserves some type of respect and the lack of balance is ridiculous. If you can't understand what the f***ing problem is stop trolling.

The only pvp I play is RA lol. I AM a PvE'er! And I don't give a shit what other people use there. So people are clearing UW in 8 minutes by taking advantage of a build. Big woop. Does that make them better players? Not necessarily. I don't see what the big deal is with letting other people get things they want in pve easier if the option is open to everyone, since you can still play the way you want.

I'm not gonna talk about SF anymore, you can go ahead and reply to this and call me troll again if you wish, but then you need to learn what a troll is don't you.

Didn't notice the patient spirit change....won't effect dunkoro though. If anything he will spam less now ^_^

*edit*

Btw, is anyone gonna use unholy feast now? I still don't really wanna use blood magic unless I'm BiPing....Maybe I'll try it out.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Yelling @ Cats View Post
But still, what does their reluctance show
It shows Linsey likes to farm her ectos.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Ele raptor farm HM still works.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Black Metal View Post
so 2 months for that? I'm underwhelmed.........
Wait until you see the one two months from now.


So today I've seen all the effort blizzard is putting into WoW and then this.

*sighs*

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by moriz View Post
the smartest solution is to nerf it, and then change its functionality entirely. here's what i have i mind (as posted in another thread):

Shadowform (PVE)
15e 2c 30r
move to critical strikes, change skill type to Form.
for 10...90 seconds, all damage targeting you are reduced by half, and all hexes and condition durations are reduced by 10...90%. You move 10% faster and have an addition 1...20% critical strike chance. this Form ends if you hit with a non dagger attack. this skill is disabled for 120 seconds.
(and while under this form, you take on the form of shiro tagachi)

awesome? i think so. i would definitely use this skill. its sheer awesomeness will just blanket the nerf entirely.
The funny part is, that would actually be more balanced than what we have now.

Though, I would like it if it kept the 50% reduced damage of your suggestion, and added "Your attacks with daggers ignore armor" (every attack would be the same as hitting a 60 armor target), and "Your attacks cannot be blocked".

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I'm glad they didn't completely destroy escape. Nothing else that I was really worried/cared about, though.

Looking forward to some content updates.

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Acehigh View Post
The highly efficient damage skill Immolate seemed like the best candidate for a change. As we have often done when a skill plays well but feels a little too good, we did not alter any of its costs or effects, but increased its recharge by a couple of seconds. We do not believe this change will eliminate the use of this skill or the characters who bring it.
Dear ANET,

You kilt my fire ele solo build. Since you seem to care about the Para solo build, please split this change so that I can has my build back.

Sincerely Yours,
EC

AlsPals

Lion's Arch Merchant

Join Date: Mar 2007

Sellin hot stock tips for pro[fit]

Me/E

That MOR nerf is killing me. Not so much that they did it, but the rationale on update notes imply far more about PVP than PVE play. Understandable to stop 600 being used in the most abusive of places, but damn, MOR is also hurting for other farming and none farming purposes.

dragonfang666

Ascalonian Squire

Join Date: Jul 2009

Thunder From Down Under [TfdU]

R/

Quote:
Originally Posted by Arachnephobia View Post
Mantra of Resolve: decreased duration to 5 seconds.
^^

For that, I honestly don't care. Even though on occasions I farm Raptors, but I don't rely on that for my income. People who do whine about that, should realize that they were abusing the skill to the point of this happening.

What annoys me when they whine about it, when really peopel are constantly running in and out Rata Sum, with the same PVX build, and they are angry because they lost their skill that keeps them from dying.. Seriously, try the other builds, or if you want gold, farm other things or run people! Anything! just don't rely on the raptors for gold, or you'll be seeing more nerfs in the future!
I don't know anyone that relies on raptors for gold or has in a very long time. It is a good fast farm for the event items needed for titles as it would be for grog this weekend and that is all anyone I know uses it for. There are far more effective farms out there if gold is what you want.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

Wished that hadn't touched blossom knowing how painful it is to adjust from that. If their plan was to lessen spike dmg, they need to reconsider a few other things including def from other classes and ele's with their current buffs.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by moriz View Post
i've come to the conclusion that with very few exceptions, pve'ers have no idea what they are talking about.

most of this update doesn't affect them. indeed, a few skills even got buffed on the pve side. even the ones that got nerfed generally does not affect them. most of the nerfs were significant only in pvp.

so if most of this update doesn't affect them, why are they crying? i have no clue.
Sadly, agreed. I hate admitting I'm a PvEer... it lumps me with a bad crowd.

Nerfs are not meant to drive people away from the game. They are meant to balance it. Which this update did very well.

Edit: @Inde, thank you for trying to maintain the situation. Sadly, update threads always go downhill VERY fast. I'd like this one to not be locked in the next 4 days. Lets try to keep it sane people.

AngeliqueSynner

AngeliqueSynner

Lion's Arch Merchant

Join Date: Aug 2008

Florida, USA

Sacred Storm [Strm]

N/

Well this blows.
I still refuse to permaform.
Looks like I'm going to have to go back to running desert tours on my ranger for extra cash now.
Or play with my rit until they kill that too.

Huzzah for having nothing to do but storyline and title grind. :]

Zesty

Academy Page

Join Date: Jul 2009

Mo/

Am I the only one who noticed the Ether Prism update? Not that it's a big deal changing between E/Rt to Rt/X for a flag runner matters that much but IWAY and SWAY both just got hit hard with that, SWAY getting hit twice in this update.

For all those Raptor QQers... X/E Raptor farmer, just don't spend the time killing until the last monster. I believe he uses Mental Block on his N/E.

http://www.youtube.com/watch?v=cBFI2...108C1&index=16

For all those 600 QQers. Resolve is necessary exclusively against rangers with choking gas. Any other time u can kill shit faster before its needed, its not needed or Spell Breaker is permanent because of QZ so the caster interupts don't work.

Patient was a necessary nerf all skills were shit in comparison once it was added via EotN.

Only thing that seems unfair is a 6 second DB which really only hurts assassins in general for PvP. Only good build left IMO is shattering assault spam now if this attack spam shit is efficiently nerfed.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

The monk nerf was completely unwarranted. Way to kill monks in PvE Anet

I'm pretty sure it's a fact that monks are now worthless in PvE, ultimately. ANET and those who disagree need to look at the real problem, and stop needlessly nerfing stuff in PvE for the sake of PvP. You people made a skill split for a reason.

Selfless Spirit was not overpowered. It was the only skill that let monks remotely CLOSE the the energy management ER eles have. Name one thing that monks can do that ER ele's can't, and I will be freaking surprised.

I have no idea WHY anet thinks that making an entire class pretty much worthless in comparison to other classes is a good idea.

QueenofDeath

Krytan Explorer

Join Date: Jul 2009

Wow now this is what I call a nerfing and a half. They really didn't nerf Escape all that much though cept it's useless in PVP now like they were using it for. I would have increased the cost of it also (bye bye R/A rangers in HA though).

But, why did they nerf Mantra of Resolve so badly? 5 seconds duration?? That just makes it worthless or too expensive. (This was my skill of choice on my hero monks as it was a long lasting stance so I could use stance armor on my monks +10/wi stance) A cost of 10 and 20 recharge for 5 seconds of resolve? That's pretty pitiful. Now I have to replace ALL my hero monks armor and think of something else to use in its place besides an enchantment as I find there's more enchant removing npc's than stance removers. They really don't want casters to not be able to be interupted it appears. But, I forgot their love for rangers in the first place when it comes to interupting. I guess Lindsey whined and cried her ranger was just wasting interupt shots because of distortion and resolve.

But sins and R/A's hahah they got hit good with the Blossom nerf.

Poor ele's got hit again bye bye invulnerable for 3 seconds, now you take damage. Wow they hit distortion also? hahah Mesmers haven't got a chance now, no resolve, no distortion for long and ele/me's got hit just as hard. hahahaha Immolate no big deal just use Glyph of immolation and Glow instead you get nearly as much damage and energy back to boot.

Wonder when they are going to nerf blind bots? I hear that whine all the time in RA and TA.

And I still can't believe they nerf normal players skills in PVE and then they leave SF still running strong?? Screw me with mantra of resolve but let the littlr Moe's that use SF still run rampant in the game. No wonder people keep quitting or threatening to quit. Anet does nothing about the REAL PROBLEM in the game.

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Arachnephobia
Mantra of Resolve: decreased duration to 5 seconds.
^^

For that, I honestly don't care. Even though on occasions I farm Raptors, but I don't rely on that for my income. People who do whine about that, should realize that they were abusing the skill to the point of this happening.

What annoys me when they whine about it, when really peopel are constantly running in and out Rata Sum, with the same PVX build, and they are angry because they lost their skill that keeps them from dying.. Seriously, try the other builds, or if you want gold, farm other things or run people! Anything! just don't rely on the raptors for gold, or you'll be seeing more nerfs in the future!
I don't farm there but people farming it did not hurt anything, if that is how they have fun more power to them, nerfing them was absolutely unnecessary and just plain mean.

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by Zesty View Post
For all those 600 QQers. Resolve is necessary exclusively against rangers with choking gas. Any other time u can kill shit faster before its needed, its not needed or Spell Breaker is permanent because of QZ so the caster interupts don't work.
Resolve was mostly used against things like savage slash that go through SB. Now an unlucky interrupt on SB or SoA could lead to death. Of course, the Smite usually carries UA or rebirth, so it's not a huge deal, but it will slow things down.

Maximillian Greil

Ascalonian Squire

Join Date: May 2009

E/

600s can cry a little bit about it... but ele farming builds are nerfed to hell without Mantra of Resolve. Not to mention it happened a day before an event. How much fun is that.

Zesty

Academy Page

Join Date: Jul 2009

Mo/

Quote:
Originally Posted by pinguinius View Post
Resolve was mostly used against things like savage slash that go through SB. Now an unlucky interrupt on SB or SoA could lead to death. Of course, the Smite usually carries UA or rebirth, so it's not a huge deal, but it will slow things down.
If you're talking about CoF you can do that about 2x faster as a Mo/D with Eternal Aura and Light Of Deldrimor in comparison to Mo/Me anywayz. I've also done groups in CoF where they aggro and interupt me as I cast Spell Breaker and I still live because it's not hard to spam Spirit Bond if they keep interupting SoA even with Power Flux on you. I've yet to find anywhere else that it's super important for and most areas that do have it have variants that don't use Resolve anyways. Glyph of Concentration pretty much replaces all uses of Resolve outside of 600 and that 1 raptor build anyways. The nerf is no big deal...

Thamior Shamus

Frost Gate Guardian

Join Date: May 2009

Pshyco Ninjas [oGod]

R/

Quote:
Originally Posted by ajc2123 View Post
Not quite sure about that. I'm pretty sure 50% of the appeal was escape.
TY for saying this, pretty tired of saying what needs to be nerfed on R/As... and in the end I was right (Caltrops nerf to Escape.) For those saying Natty Stride will take its spot, don't count on it. Hexes and Enchants are big in PvP so natural stride would not last long.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Quote:
Originally Posted by Kerwyn Nasilan View Post
Why don't I play regularly anymore, THATS RIGHT, everyone is a cynical, self-entitled prick now a days. To those that are remaining positive, keep it up
I was pretty positive for a while. I do enjoy the constant pointless dervish buffs. They are indeed pointless (to me), since I felt dervishes were strong enough in PVE. I even didn't mind when they changed Sand Shards, which I used to use in a way that I thought was quite clever.

ANet keeps kicking my favorite skills in the teeth. While the bulk of my builds are unaffected (I do not use PVXwiki for general pve play, so ANet will not nerf them ), it's my farming builds that get kicked in the teeth. I really liked Mantra of Resolve. I feel that nerfing it for PVE when they don't nerf Shadow Form is unjustifiable. I really don't have anything against assassins, but they not are my favorite class. In fact, they're among my least favorite classes to play, next to monks. While it is clearly not as effective, I enjoy farming with my necromancer, elementalist, and mesmer. ANet has just brutally murdered 2 of the few remaining things about this game that entertain me. That's why I'm a cynical, self-entitled prick. Removing the flexibility from a game that used to be all about flexible strategies tends to piss me off.

nightcreeper

Pre-Searing Cadet

Join Date: Jun 2009

R/Mo

Thanks ANET for taking away a game of GREED where everyone just thinks about $$$$$$$ and giving us back a game of challenge, cooperation and CREATIVITY!!! Keep up doing a good job.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Quote:
Originally Posted by Yelling @ Cats View Post
Name one?

Please

Edit:
Btw, there is only one monster that it will help against even if it was changed
You apparently missed my edit with your knee-jerk reply.

But, I have to admit, this new NERF mentality reminds me almost exactly of the reason I quit playing WoW in disgust... Doesn't seems a smart thing to do to your established customer base. But then, they still haven't fixed z-predictions, so it's apparent they're not real concerned about selling new accounts to generate new revenue...

I Ithorian I

Academy Page

Join Date: Sep 2008

Whats Goin On [sup]

Great Update for the PvP Community , a step in the right direction .

Windf0rce

Windf0rce

Wilds Pathfinder

Join Date: Jan 2007

Good PvP update.

My Monk is crying in PvE though. Patient, Selfless Spirit and Mantra of Resolve got hit (harder to keep up with Ele healers and harder to 600). I need to think of something to Raptor farm this weekend too. My Ele used Mantra.

Overall, good update though. R/As NEEDED to go.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Some good nerfs there but... come on... if you do nerfs for PvE why not do the most obvious and most needed one first? It's easy and simple, nothing to think about for 1.5 years... it was obvious back then, mere days after the ridiculous buff. Just don't let any way for it to be maintainable, remember of glyph, echo, deadly paradox, and all consumables +1attributes or celerity. Easy.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Axel Zinfandel View Post
Name one thing that monks can do that ER ele's can't
Use RoJ.

12char

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

I don't understand the logic in the selfless spirit change. They made selfless spirit less powerful but didn't do a thing to ER, which is far more powerful?

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Everyone complaining "this isn't changed yet! This isn't fixed yet! They said they were working on it and looking at it!" are making me facepalm. Talk about sounding like a bunch of children, assuming that it'll be done immediately.

Just because Shadow Form wasn't changed this update doesn't mean they're not working on it. Just because the XTH isn't back yet doesn't mean they're not trying to fix it. Seriously, guys, stuff like this doesn't change itself overnight. And with something like SF, I would bet that they're being very careful with trying to change it, since it's so prevalent and so many people dislike it. I wouldn't be surprised if the functionality on it is changed entirely, and that'll take a bit of testing to see how it works.

In other words, some people need to grow up and stop whining.

Anyway, most of the changes didn't really effect me, though the MoR nerf kinda sucks, as I use that with my Mesmer sometimes (imagine, a Mesmer actually using that skill!). But I'll just find something else to replace it, I suppose.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

I spent hours upon hours hopping from 1 profession to another setting up farming builds and this MoR nerf really really hurts. Off the top of my head I can recall my Ele, Rit, Mes, Monk and any other class I missed that requires MoR for farming. I feel like I've been robbed of my time and effort. I will adapt of course but having to redo the work and redo the testing through no fault of my own leaves me with a bad taste in my mouth. It just so happens MoR plays a very significant part in many of the professions/areas I choose to farm/test in. Some of you may not share this same problem as I but the fact remains that this is bothersome. As a strong supporter of GW I am deeply disappointed and I have a valid reason to be upset.

PvE/PvP split please...

Tramp

Tramp

Furnace Stoker

Join Date: Jan 2008

Mo/

LMAO that they kill one of the most useful skills to farming monks, necros, and eles in PVE, mantra of resolve, and cause farmers to switch to perma sins instead! The same evil perma sins that they are targeting in the next update 2 months from now???? That is like saying we are taking away your beer, so go get high on crack instead.

I dont get it. Mantra is now completely useless in so many areas that were fun to farm. I swear I just bought my ele vabbian armor as a treat so she could do some farming and had mantra of resolve in her bar. That figures...

Maybe this is really an evil plot to get everyone to start using perma sins for farming instead before they are obliterated in 2 months. Really hurt monks, necros, eles... push people towards SF sins... what am I missing? Anyone want to go get raped by an aaxte? cuz only the sins can handle them now.

Trader of Secrets

Jungle Guide

Join Date: Jun 2006

nice with the mantra, there goes some stuff done by the 600/smite easily

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Hmmm... Wonder how long it'll take me to get a perma-sin up and farming UW? Bet I can easily get it done and have a stack or two of ectos before the light comes on and they fix that mess.

What's more likey, is that they'll see that I made one and go "Oh! he's got a perma-sin? Can't have that. WHERE'S MY NERF BAT?"