Update - Thursday, September 17

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

I waited two months for this crap?

You nerfed, R/A, okay. Don't agree on the huge DB nerf, escape, sure, but now it pretty much got boon'd.

Bspike took a little hit, good.

Armor of sanc nerf, good.

MB nerf, good.

Finale, awesome, has a use again, but is just a fix to a mistake.

Selfless+Patient nerfs, wtf. Revert Selfless back to original if you're going to do this crap, 20/45 is not worth it for only 3 energy reduction, this eliminates your awesome 'boonprot revival'

Ether and immolate go back onto the unused list, and distort and mantra will be virtually unused, concentration is going to be better in PvP now, no energy loss at a lower energy req, with a longer duration at 2 points

And you nerf 600 builds But not shadowform

I have given up all hope on seeing a great skill balance again.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Yelling @ Cats View Post
Well, I, for one, welcome our new Shadow Form overlords.
Yeah, I'll have to join on that.

IMO, ANet fails to understand that PvE players are not as willing to trash their characters as PvP players do. And it looks like they want us to throw away the Mo's and have us all jump on a sin, until they will eventually nerf the sins to hell as well and who knows what then...

This has been going on for so long that I am really bored and unwilling to log in anymore. I love this game, but I despise not being able to play my toon the way I've developed it. And to develop a PvE toon may take months!

So no. I am not going to level up a sin now, dress it, rune it and get weapons for it and all that crappy thing I've been doing on a nerf based schedule for most of my toons. This kind of micromanagement is the most boring part of GW.

ANet please get this once and for all: I play PvE because I want consistency. I want to know that after I log out of my toon today I will be able to come back tomorrow and be able to use the toon I've developed for the task I have developed it! Not being forced to start up a new toon and change my main profession however the hell you feel like.

With each and every crappy PvE nerf I come back to GW next day only to realize my toon is broken and there I have to go again, now having to work on a perma sin knowing already that it will last only until the end of the year. Well I've been doing this once to many times. I won't make a sin, cause I'm fed up.

GuildWars was a great game until the PvP crap totally broke it. I genuinely despise PvP. A format I've never cared about, nor did I wanted to know it existed totally broke my immersion into the PvE world.

For immersion one needs consistency, and when you have to change your main character bi-monthly to achieve the same result and all that because of reasons irrelevant to PvE... I can't see how this game can be still called an RPG. So I'm sorry ANet but you fail at creating an RPG.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

so when is kun shao going to come back ....2 more months???? ....sigh
update was underwhelming especially since we waited an extra week for it (they should have planned for PAX and sicknesses from it accordingly---either have the update before it or give the attendees an extra week to catch up---and NOT tell us this).

oh well...will check back in November I guess.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Test Me View Post
Yeah, I'll have to join on that.

IMO, ANet fails to understand that PvE players are not as willing to trash their characters as PvP players do. And it looks like they want us to throw away the Mo's and have us all jump on a sin, until they will eventually nerf the sins to hell as well and who knows what then...

This has been going on for so long that I am really bored and unwilling to log in anymore. I love this game, but I despise not being able to play my toon the way I've developed it. And to develop a PvE toon may take months!

So no. I am not going to level up a sin now, dress it, rune it and get weapons for it and all that crappy thing I've been doing on a nerf based schedule for most of my toons. This kind of micromanagement is the most boring part of GW.

ANet please get this once and for all: I play PvE because I want consistency. I want to know that after I log out of my toon today I will be able to come back tomorrow and be able to use the toon I've developed for the task I have developed it! Not being forced to start up a new toon and change my main profession however the hell you feel like.

With each and every crappy PvE nerf I come back to GW next day only to realize my toon is broken and there I have to go again, now having to work on a perma sin knowing already that it will last only until the end of the year. Well I've been doing this once to many times. I won't make a sin, cause I'm fed up.

GuildWars was a great game until the PvP crap totally broke it. I genuinely despise PvP. A format I've never cared about, nor did I wanted to know it existed totally broke my immersion into the PvE world.

For immersion one needs consistency, and when you have to change your main character bi-monthly to achieve the same result and all that because of reasons irrelevant to PvE... I can't see how this game can be still called an RPG. So I'm sorry ANet but you fail at creating an RPG.
It's still an RPG, it's just one that changes, sorry one of the easy mode buttons got taken away, but hey, some people had to do UW/FoW with just prophecies/core skills you know.

Ginger Hunter

Academy Page

Join Date: Jun 2008

England

HEH

A/D

Quote:
Originally Posted by Nay of the Ether View Post
Yeah one of the biggest problems I have with this update. Yes it was recharging too fast, no slamming it to 45 seconds does not fix that. It was a much needed energy management skill for a profession severely lacking much of their own. I don't see how you could even consider it overpowering for a PVE ONLY healing build-line. I mean c'mon. Maybe try synching it with prot prayers and divine favor like divine boon so boon prot's can still be viable.
Monks have managed without selfless spirit for years >_> It just takes a little SKILL.

Anyway, overall it was a pretty nice update, even if the updates werent the greatest ever, its shows that they are heading in the right direction. Only problem is the nerf DB. The problem was escape, expertise and the recent buffs to jagged strike and fox fangs...

Oh and hah! 600 got pwnt... kinda.... Cant wait to see the QQ storm if we get these kind of reactions from 600's, when they find a decent way to nerf perma.

athariel

Frost Gate Guardian

Join Date: May 2009

E/A

I just want to fill my HoM, don't care about anything else. My main is an ele, so that makes most of the farms unusable and they kill one of the remaining viable farms (the one remaining is vaettirs). Duh!

M @ T

M @ T

Wilds Pathfinder

Join Date: Sep 2006

South of heaven

S E X Y Shinigami[SEXY]

W/

I posted the context below on a different thread, but this was made 2 minutes earlier(lolz)but also has far more pages with people posting, so ye..

PvP:

AoS: Good! i mean come on, I was able to tank 2 wars and a derv with this skill alone.. Way too OP. Agrred with God Hand below.
Quote:
Originally Posted by God_Hand View Post
It's still viable, but it's now viable to remove the condition or enchantment.
Ether Prism: Nice, will it help kill sway? Hmmz.. On the GvG side I'd say that the recharge should remain on 20 secs.

Immolate: So and so, MB should have that recharge.

Distortion: Thank you!

Patient Spirit: So and so, never thought it was THAT OP.

Escape: It won't stop R/As. They just have to be a little more carefull that's all. Agreed the God Hand below too.
Quote:
Originally Posted by God_Hand View Post
R/A's = Run Shattering Assault and Nat Stride instead of Death Blossom and Escape
Rip Enchantment: Now it looks balanced.

Vampiric Spirit: Can't really say, I'll have to see it in action.

Death Blossom: Looks ok still, but uhm, if that was meant to hurt R/A it's bad.

Unholy Feast&Signet of Agony: Not a lot to say really, .

PVE:

Selfless Spirit: I actually don't like that . Ye it was OP but it was fun too >.>

Finale of Restoration: Meh, tbh I was always biased on Paras so I'll just shut up

General:
Quote:
Originally Posted by God_Hand View Post
E/Me's = Keep doing their thing

E/D's = Keep doing their thing

E/X Prism Flaggers = Keep going their thing
Aggreed and on E/Me/D, I need to see the Prism Flaggers in action to have a viable point. Same goes for R/A but Shattering Assault says hai!

EDIT: WHAT ABOUT SF GAWDDAMIT! SMITER'S BOON THE DAMN THING NAO!

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

well looks like SF has another 2 months of abuse to go now

They posted a lot of waffle about their reasons for making skills changes and seem to have a problem finding a reason to change SF? here is one for you "it's broken your game you retards".

lol dev team doesn't even understand it's own game, it has taken over 6 months to semi-nerf MB ele, it has taken years to semi-nerf 600 and we are over 12 months into comple mechanic abuse by SF based builds and they still don't know how to fix it.

This makes me glad I left the game months ago, every one of these lame updates is like another nail in the coffin for GW.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by athariel View Post
I just want to fill my HoM, don't care about anything else. My main is an ele, so that makes most of the farms unusable and they kill one of the remaining viable farms (the one remaining is vaettirs). Duh!
Because they don't like you to play your main. They want you to switch your main to whatever they feel like (sins these days). And then switch again... Because player preference to play style/main class is totally irrelevant for them since PvP players can roll on any main profession in 2 seconds. Getting too attached to your main toon is not something you want to do in GW, cause it sells as an RPG but it's not really one.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Age View Post
Mantra of Reslove was never used in pvp correct me if I am wrong though.
You are wrong. Easy mode hexspamming says Hi. 600HP just took the ricochet.

But honestly, i like the MoR-Nerf in PvE: Now 600HP is more challenging again.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]

Overall happy with the change as it addresses a lot of the pressing PvP issues. Might look at getting back into PvP now. Waiting (im)patiently for the results of the inspection to Shadow Form. Personally I'm mildly inconvenienced by the change to MoR, but as others say, it'll bring some skill back to that part of the MQSC run (this is the only place I use MoR on my 600, I'm not much of a farmer). Adapt and overcome ^^

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Quote:
Originally Posted by Test Me View Post
Because they don't like you to play your main. They want you to switch your main to whatever they feel like (sins these days). And then switch again... Because player preference to play style/main class is totally irrelevant for them since PvP players can roll on any main profession in 2 seconds. Getting too attached to your main toon is not something you want to do in GW, cause it sells as an RPG but it's not really one.
They could nerf all monk skills to oblivion and I would still play it. Nobody is forcing anyone to change any characters. I wonder why so many people see the end of the world when 1 out of 70 skills gets a nerf. If you are able to play only specific bars with particular skills there then I am sorry for you...

Cobalt

Krytan Explorer

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Sarevok Thordin View Post
It's still an RPG, it's just one that changes, sorry one of the easy mode buttons got taken away, but hey, some people had to do UW/FoW with just prophecies/core skills you know.
That is not the point;

The fact is Nerfs should NOT nor ever should have been part of the games they should not be something we the consumer have to deal with it because it is NOT we the consumer’s problem.

A nerf is essentially we the consumer paying for the game makers mistakes, it is a 110% wrong anyway you look at it. They are becoming more and more abusive with them and no one paid their hard earned cash to have their game play rudely and incessantly altered by them.

The state of gaming today would be so much better had there been laws protecting the consumers from removing or altering purchased products with the exception of adding additional content or fixing of bugs that hinder game play. Thus making the game makers mistakes 110% the game makers problem as it should be and been all along.

Meridon

Meridon

Lion's Arch Merchant

Join Date: Dec 2008

Funny Business Inc [FBI]

Good update.

You didn't Smiter's Boon my Escape, thank you ArenaNET.

Also, concerning MoR, Pious Concentration says hi.

Other than that, let's hope they live up to their promise and release a much bigger skill update in 2 months.

Meridon

Ginger Hunter

Academy Page

Join Date: Jun 2008

England

HEH

A/D

Quote:
Originally Posted by Cobalt View Post
That is not the point;

The fact is Nerfs should NOT nor ever should have been part of the games they should not be something we the consumer have to deal with it because it is NOT we the consumer’s problem.

A nerf is essentially we the consumer paying for the game makers mistakes, it is a 110% wrong anyway you look at it. They are becoming more and more abusive with them and no one paid their hard earned cash to have their game play rudely and incessantly altered by them.

The state of gaming today would be so much better had there been laws protecting the consumers from removing or altering purchased products with the exception of adding additional content or fixing of bugs that hinder game play. Thus making the game makers mistakes 110% the game makers problem as it should be and been all along.
Actually the game would be stale... not that it isnt atm, but it would be much much worse, if it wasnt for the random dartbuffs/nerfs.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Genius update!

Few key skills and what an effect!

Bravo Anet, you learned something!

Wolf2581

Wolf2581

Frost Gate Guardian

Join Date: Apr 2006

Joliet, IL, USA

Hardcore Militants United [HMU]

Me/

From my experiences, there will never be a shortage of people who are bad at PvE. Glyph of swiftness, deadly paradox, and shadow form still give even the most gloriously inept a free ticket through much of the game, whereas some of the more thoughtful farming methods designed for select areas are now nearly defunct. There are many different ways to effectively use glyph of swiftness and/or deadly paradox, even though for assassins they are most often for augmenting shadow form. A number of solutions would be viable for dealing with the permanent shadow form problem (lengthen recharge of deadly paradox, move glyph of swiftness to energy storage or tie it to elemental spells only, etc.) without heavily affecting other uses of those skills.

Mantra of resolve, however, is a straightforward skill. I understand how it can be seen as a problem in PvP, but it is not nearly as overpowered in PvE as some might think. After reading the developer notes about it, there is no justification for the change in PvE. If this change is going to stay, it needs a PvE/PvP split. By itself, the shortened duration is bad enough. Adding to it that permanent shadow form was left untouched, from a veteran player's perspective this update seems a little spiteful.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Nice skill update, glad they got the change right on how to nerf R/A & R/D.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Sorry but why did they nerf rip ench? They should have reduced the recharge for PvE and the 'buffs' for the necro skills in pve? Why would a necro be near the frontline...Sure this has the necessary nerfs but that's it really.

tejive

tejive

Academy Page

Join Date: Feb 2009

:>

notplayingGWatm[:o]

Mo/

Wohoo, they nerf 600/smite but the permas stay, go anet!
FFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUU

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Cobalt View Post
That is not the point;

The fact is Nerfs should NOT nor ever should have been part of the games they should not be something we the consumer have to deal with it because it is NOT we the consumer’s problem.

A nerf is essentially we the consumer paying for the game makers mistakes, it is a 110% wrong anyway you look at it. They are becoming more and more abusive with them and no one paid their hard earned cash to have their game play rudely and incessantly altered by them.

The state of gaming today would be so much better had there been laws protecting the consumers from removing or altering purchased products with the exception of adding additional content or fixing of bugs that hinder game play. Thus making the game makers mistakes 110% the game makers problem as it should be and been all along.
This is a ridiculous argument. I'm sorry, but seriously? If anything is overpowered, ANet should just buff everything to it's strength?

How about, oh I don't know, Mind Burn. How would you bring Mind Burn up to the "single player rapes entire game" stage that SF is at? Remove recharge, exhaustion, cast time, and make it do 1000 armor ignoring damage, and 5x damage if the target has more health than you?

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

I hope they don't collapse under the pressure of the peanut gallery (who seem to have no semblance of an idea as to how terrible quick fixes are, might I add) and Smiter's Boon SF.

As someone who only just started SF farming, I now understand the avenues and insight to elite areas the skill opens up to new and inexperienced players, and to hastily take that away from them in the state the game is in now would be pretty devastating. It's for this reason that Anet wants to take their time to get it right.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

My thoughts on this update, which is imo a decent update, though a bit random on some parts. Commenting only on the skill-updates I have thoughts about, pve thoughts that is.

Mantra of Resolve – If SF did not exist this might have made a bit of sense, but as SF is here in it’s current form it’s strange that they nerf this and leave SF untouched. Pve <--> PvP split please.

Death Blossom – good that this is only a change to the pvp version.

Selfless Spirit – Deserved. I shouldn’t be able to spam 5e skills on my monk like there is no tomorrow.

Finale of Restoration – Yay! Even though I don’t use the skill for solo-ing I do use it in some specific situations in team builds, where due to the earlier change it became worthless.

Nice update, they left some stuff out unfortunately and that means that at least for the next two months SF will be king and ruler of all pve, as most of the disillusioned 600 monks will be making assassins…

Mine already has the right skills and access to all the places, just couldn't be asked to try it out, guess the time has come to jump on the SF-train!

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

Funny how they first buff X and then nerf Y.

Munkypoo7

Munkypoo7

Academy Page

Join Date: May 2009

Miami, Florida, United States

Lunatics Running the Asylum [CRZY]

R/Rt

Awesome update, bye bye PvX Escape Daggers R/A

And mantra doesn't ruin ALL 600/smite, i can still do without it... its simply stops noobs from 600/smiting...

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Quote:
Originally Posted by DreamWind View Post
Again...Anet giving us reasons for the updates is nice, but the fact that they didn't touch SF is completely illogical and not surprising. What is the point of touching anything else when the shining beacon of inbalance remains? You either balance the game or you don't...there is no in between.
SF is a touchy matter, and so other skills which have significant effect on the gameplay - what means changes won't be enforced, but will be submitted to test krewe and up for discussion, so basically 2-3 months from now on to fix that.

PS. Happy farming while you can, Anet has very bad present for Christmas for you

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by Breakfast Mc Rit View Post
I hope they don't collapse under the pressure of the peanut gallery (who seem to have no semblance of an idea as to how terrible quick fixes are, might I add) and Smiter's Boon SF.

As someone who only just started SF farming, I now understand the avenues and insight to elite areas the skill opens up to new and inexperienced players, and to hastily take that away from them in the state the game is in now would be pretty devastating. It's for this reason that Anet wants to take their time to get it right.
The thing is, is that SF needs to be Smiter's Boon'd. The mechanic is pants on head retarded. "You become invincible". Awesome. It is either to a point where it is ridiculous and can be maintained constantly, completely breaking the game...or it can't be kept up indefinitely and becomes pretty useless since elite defensive skills usually are pretty pointless.

It requires either being smiter boon'd, or a complete mechanic rework. But from what I have heard, instead of fixing their retarded mechanic, they are going to CHANGE THE GAME AROUND THE SKILL. So, so stupid.

hallomik

hallomik

Krytan Explorer

Join Date: May 2006

The Illini Tribe

N/Mo

I'm a PVE player who does not use SF farming builds as I find it really tedious to constantly maintain it. I much prefer other types of farming builds.

That said, if they nerf SF, what is the role of the 'Sin in PVE? An assassin is a fragile, melee attacker that does high, fast damage to a single target. In general this is brilliant in PVP and pretty worthless in PVE.

If Anet nerf's SF hard with no replacement PVE role, the QQ'ing on this thread will seem like a tea party with the queen of England in comparison.

Bug John

Krytan Explorer

Join Date: Aug 2005

Quote:
Originally Posted by Effendi Westland View Post
Mantra of Resolve – If SF did not exist this might have made a bit of sense, but as SF is here in it’s current form it’s strange that they nerf this and leave SF untouched. Pve <--> PvP split please.
maybe this was a pure pvp nerf, but they didn't split because they didn't see the consequences for pve...

escape nerfed the way it had to be, I'm already happy with that

Yelling @ Cats

Krytan Explorer

Join Date: Jun 2009

Quote:
Originally Posted by hallomik View Post
That said, if they nerf SF, what is the role of the 'Sin in PVE? An assassin is a fragile, melee attacker that does high, fast damage to a single target. In general this is brilliant in PVP and pretty worthless in PVE.
I have to ask...do you run a mending warrior?

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Quote:
Originally Posted by hallomik View Post
That said, if they nerf SF, what is the role of the 'Sin in PVE? An assassin is a fragile, melee attacker that does high, fast damage to a single target. In general this is brilliant in PVP and pretty worthless in PVE.

If Anet nerf's SF hard with no replacement PVE role, the QQ'ing on this thread will seem like a tea party with the queen of England in comparison.
Assassins have plenty uses in pve, their squishiness is irrelevant if you got a decent prot monk with you. Even without prot they have plenty skills to boost their survivability. I say this as an experienced assassin, do plenty of HM and never had SF on my skillbar (yet).

Their damage output (scythe or moebius/death blossom) is the stuff of gods, especially when combined with dwarf weapon or even better splinter weapon.

In short anybody who complains assassins don't have uses in pve when SF gets nerfed is a nubcake in my book.

uziyonasi

Ascalonian Squire

Join Date: Apr 2009

Israel

N/

Quote:
Originally Posted by Xsiriss View Post
Sorry but why did they nerf rip ench? They should have reduced the recharge for PvE and the 'buffs' for the necro skills in pve? Why would a necro be near the frontline...Sure this has the necessary nerfs but that's it really.
Totally agree, Necros are already got nerfed so many times to being almost useless in any form of pvp.
Rip Enchantment was so good but not even near as being OP just because of the short recharge time, and the bleeding effect is just neglible. I hope for a revert but as far as i can see necros really dont get any good PvP buffs at all.
And I'm not even going to waste my breath on the PvE necro "buffs"...
I really hope that at the next update there will be a huge change to the necro skills, it's really hard to PvP in any kind of format nowdays with a necro.

About MoR, I 600/smite quite a lot, and besides CoF I just dont use this skill. I think that CoF is doable just fine without MoR, just no more mindless spamming I guess...

Way to go with the nerf to R/A, those kind of things just shouldn't exist in the first place, it made my eyes bleed observing 6 R/A in HA spamming like there is no tommarow. Same goes for MB/Distortion Eles.

Regarding the QQ that SF didn't get nerfed yet, I think there are enough threads all over the place asking for this. But just a reminder, before SF was 24/7 maintainable, there was a lot of QQ that Sins could not find their place in PvE farms. Basicaly because sins are a FRAGILE proffesion. Now I agree with the nerf to SF so that Eles cannot UWSC without additional cons so that only sins can do it and that is more tricky to maintain, but if they will nerf SF to oblivion ANet need to find a way to still keep sins viable for PvE farming. So instead of demanding a nerf why not try so suggest diffrent ways for sins to fit in PvE without godmode.
Currently if SF goes, Sins goes... and I think thats what Linsey intended to say at PAX. Not to mention that you rarely see anymore A/X in GvG/HA after all the nerfs to many sin elite skills and the IAS for A/W's.

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Quote:
Originally Posted by Yelling @ Cats View Post
The thing is, is that SF needs to be Smiter's Boon'd. The mechanic is pants on head retarded. "You become invincible". Awesome. It is either to a point where it is ridiculous and can be maintained constantly, completely breaking the game...or it can't be kept up indefinitely and becomes pretty useless since elite defensive skills usually are pretty pointless.

It requires either being smiter boon'd, or a complete mechanic rework. But from what I have heard, instead of fixing their retarded mechanic, they are going to CHANGE THE GAME AROUND THE SKILL. So, so stupid.
Let's ask ourselves this: What does it teach the inexperienced? Energy management, the importance of runes and weapon sets/switching, aggro control, skill mechanics...

The list can go on. Yes, it gets abused, there is no doubt about it. However, the opportunities it opens to new players to experience what high-end PvE veterans experience cannot go without thought. I applaud Linsey for giving thought to these players. Let's face it, PvE is ridden with the inexperienced who don't know anything about what I just mentioned. All they know is repeated death due to poor self control.

eyekwah2

eyekwah2

Academy Page

Join Date: Jul 2009

Martyrs to the Flame

Rt/Me

I see where they were going with the changes to Patient Spirit and Selfless Spirit. Monks used to be notoriously bad with energy management. The energy capacity was one of the defining aspects of a good monk back in the days of prophecies (for those that remember, Elementalist/Monks were not uncommon for the energy boost they provided). Monks have been given a holiday for a long time, and it's time that energy become a pressing issue again. Patient Spirit was nerfed because in of itself it was quite a powerful heal for 5 energy. They could have boosted the heal and made it cost 10 energy or they could have just increased the recharge. I think we got off easily, all things considered. Though make no mistake, a heal skill which takes 4 seconds to charge is practically half as useful as a heal skill which takes 2 seconds to charge. Patient Spirit, you will be missed.

Also, did ya *have* to nerf Distortion? I could possibly understand MoR, but Distortion already had a serious drawback. You needed a lot of attribute points just to get to the point where you could have the equivalent of a permanent energy drain. Plus, don't see a lot of mesmers around these days, do you? I'd like to see underused skills like Overload get major damage boosts so that those who play well make Mesmer a decent pvp class. Now, more often than not, you see them as secondaries to pair Spiteful Spirit alongside empathy.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

There needs to be some way to filter posts so that I don't have to read the bad players complaints.

Guy above is asking why they nerfed Distortion... Really?
Selfless Spirit is being complained about, 20 seconds of spammable spells is fine, It's PvE and there are far worse forms of E-Manage. It's a good solid option for Monks.
Mantra of Resolve is more than likely an oversight, but people claim it is the end of 600/Smite? I hope you are kidding, it's a nerf to it yes but it's not the end. Not by a long shot.


I'm wondering how long it is going to take to find the next R/A build. I felt Expertise allowing for the spamming of the dagger attacks was a major problem with the build, and this wasn't addressed at all. The R/A Shattering Assaulters are already popping up, I'm expecting more variants in the future. I'll be honest and say that I was expecting a little more for so many months without any changes, but for once none of these changes actually harmed the game so I'm not too upset.

Heres hoping for a Skill Update in the PvP Love (Not counting on it).

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by eyekwah2 View Post
I see where they were going with the changes to Patient Spirit and Selfless Spirit. Monks used to be notoriously bad with energy management. The energy capacity was one of the defining aspects of a good monk back in the days of prophecies (for those that remember, Elementalist/Monks were not uncommon for the energy boost they provided). Monks have been given a holiday for a long time, and it's time that energy become a pressing issue again. Patient Spirit was nerfed because in of itself it was quite a powerful heal for 5 energy. They could have boosted the heal and made it cost 10 energy or they could have just increased the recharge. I think we got off easily, all things considered. Though make no mistake, a heal skill which takes 4 seconds to charge is practically half as useful as a heal skill which takes 2 seconds to charge. Patient Spirit, you will be missed.

Also, did ya *have* to nerf Distortion? I could possibly understand MoR, but Distortion already had a serious drawback. You needed a lot of attribute points just to get to the point where you could have the equivalent of a permanent energy drain. Plus, don't see a lot of mesmers around these days, do you? I'd like to see underused skills like Overload get major damage boosts so that those who play well make Mesmer a decent pvp class. Now, more often than not, you see them as secondaries to pair Spiteful Spirit alongside empathy.
I believe the MB eles are to blame for Distortion.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

patient spirit used to take 3 seconds to recharge. it now recharges in 4. one second difference. if you cannot adjust to a one second difference, then you shouldn't use the skill. for those of us who can, we'll still use it. it is, after all, still better than the alternatives.

Test Me

Krytan Explorer

Join Date: Sep 2008

E/

Quote:
Originally Posted by Shasgaliel View Post
They could nerf all monk skills to oblivion and I would still play it. Nobody is forcing anyone to change any characters. I wonder why so many people see the end of the world when 1 out of 70 skills gets a nerf. If you are able to play only specific bars with particular skills there then I am sorry for you...
Oh cut the crap already. What are you playing? Presearing all times? Some starter areas? After you've played for the time this game has been around for of course you play HM dungeons, end game farms and whatever is left to fill up HoM. And since in order to do that you need to play these areas thousands of times, of course you need to do it in the most efficient way possible.

You'd not use inefficient/broken/nerfed to hell builds to do whatever you wanted to do or you were doing before if a sin does it far more effectively. So you are "forced" by efficiency to switch your main to something else so you meet your goals.

Simple example: You want to max luxon (a PvE goal as any other)? You run Mo. You can't run your main class or preferred class because ... you can't achieve the same results unless you take 100x more time. Your main is not a Mo? Well though luck, you'd better work your ass off to create a Mo and rune it and etc so you can finish your luxon title.

And what did they do now? Well they basically said: you want to still achieve the goals you were after with your monks? Though luck, we want you to switch to perma sins.

Fun times.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

The inexperienced can learn the same things on any other profession.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

why nerf 600?
just why? tell me why?