Update - Thursday, September 17
assassinx
R/As will still exist as shatter assault , replace escape with whirling defense
add a charge warrior with death pact
oov and 2 backline mo
and lol
add a charge warrior with death pact
oov and 2 backline mo
and lol
N E D M
i will enjoy farming raptors on my ele this weekend
Q.Q ers need to learn to improvise
Q.Q ers need to learn to improvise
Travaail
Quote:
They could actually do a lot to make the skill more fun and more viable in non-lame farm builds...but what are they going to do? They are going to change the entire game around the broken skill. It has to be some kind of joke.
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seeing as how a huge majority of players have a permasin they farm with i bet anet is pissing their pants and too afraid to fix it because they might actually lose some player base..go figure though since the oldschool players such as myself are 100% NOT going to buy gw2 because if they can't even fix one skill in gw1 how can i expect them to get anything right in gw2? plus the trailer was pitiful..take a hint from games like mass effect halo 3, CoD etc. craptastic trailers don't sell your game!
Yelling @ Cats
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Still though. I guess I just don't get why people are angry that being able to super easily farm some areas is getting nerfed, but then also super angry that being able to easily farm another area isn't getting nerfed. It seems like the same thing to me. I understand that it's a different build and different area, but both of them are ridiculously easy to farm things that yield high rewards from incredibly simple to play farming builds.
It's like someone being angry that bloodspike was nerfed, but then also being angry that ranger spike isn't being nerfed. It's the same thing. |
The thing is, is that perma isn't even a farm build. You can solo over 50% of the game with it. It's like, the only purpose other classes have, is to help permas get through the spots they can't solo.
Atro
And the other 50% is farmed by 600/Smite?
Barrage
ousbique
Good update, considering how bad were the last ones.
But i'm still confused with this bspam love in the dev staf... Izzy still have stupid opinions about "fun" OP shitbuild which stole all the fun in ladder play ?
Come on... i'm sure they don't have any problems with nerfing skills into oblivion (Ether Renewal, Protective Bond, Smiter Boon, Grenth's Aura... and now Mantra of Resolve...) Why absolutly keeping bspike alive ?
But i'm still confused with this bspam love in the dev staf... Izzy still have stupid opinions about "fun" OP shitbuild which stole all the fun in ladder play ?
Come on... i'm sure they don't have any problems with nerfing skills into oblivion (Ether Renewal, Protective Bond, Smiter Boon, Grenth's Aura... and now Mantra of Resolve...) Why absolutly keeping bspike alive ?
Travaail
600/smite takes 2 people and you are NOT invincible. perma takes one person and unless your retarded your invincible to everything.
Yelling @ Cats
Since you seem to not read posts you quote/reply to, I'll bold it for you.
Shayne Hawke
I looked through the updates and thought everything was generally good. OP stuff getting hit, weak stuff made a little stronger, and everything with a clear and good reason to why it was done. The Tolkano change is my favorite though, I'm glad I don't have to port back to GToB now every time I want to trade faction for Z-keys. Overall glad with this update.
Then I came here to comment on it, and someone points out to me something important I've missed: MoR nerf hurts 600/Smite badly.
I can't stop grinning. You win today, ANet. You win. I really can't wait for the SF nerf. Please take your time and do it right, you've already just nuked one of the most overpowered, nonsensical, and long standing farms, and you deserve a pat on the back and a break for that.
Then I came here to comment on it, and someone points out to me something important I've missed: MoR nerf hurts 600/Smite badly.
I can't stop grinning. You win today, ANet. You win. I really can't wait for the SF nerf. Please take your time and do it right, you've already just nuked one of the most overpowered, nonsensical, and long standing farms, and you deserve a pat on the back and a break for that.
Yelling @ Cats
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No. Then you would, as i said, take out sugar / alcohol / party titles outa the game, and make the max 1k points.
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Adding those titles in the first place was absolutely retarded.
"Yeah, let's add a title that requires people to spend 4 million gold...good idea no?"
Jensy
Planned on farming feathers for grog this weekend in NKP anyway, so it'll be nice to escape the dark cave.
No real explanation for nerfing MoR in PvE was a bit weird, but then what are they going to say "farming builds using MoR were a bit OP... don't mind the SF there behind the curtain..."
No real explanation for nerfing MoR in PvE was a bit weird, but then what are they going to say "farming builds using MoR were a bit OP... don't mind the SF there behind the curtain..."
Tom Swift
Hmmmm
well I use a perma a lot because i had a sin as my main long before SF was 24/7 maintainable. I hardly every 600/smite.
But even I think it was incredibly stupid to rip MoR in PvE without touching SF.
well I use a perma a lot because i had a sin as my main long before SF was 24/7 maintainable. I hardly every 600/smite.
But even I think it was incredibly stupid to rip MoR in PvE without touching SF.
The Drunkard
Quote:
Still though. I guess I just don't get why people are angry that being able to super easily farm some areas is getting nerfed, but then also super angry that being able to easily farm another area isn't getting nerfed. It seems like the same thing to me. I understand that it's a different build and different area, but both of them are ridiculously easy to farm things that yield high rewards from incredibly simple to play farming builds.
It's like someone being angry that bloodspike was nerfed, but then also being angry that ranger spike isn't being nerfed. It's the same thing. |
Droven
Atro
Yes, I agree they should have done something to SF also.
pinguinius
Well now I'll go back to never using selfless spirit. Was fun while it lasted. Thanks, ANet.
Yelling @ Cats
One thing that SF does do for me...it gives me the ability to use it on other games.
How? If someone bitches about balance issues in another game, I can always point them to Guild Wars that has a skill that makes you invincible, and can be maintained permanently, yet the devs are at a complete loss on how to fix it.
How? If someone bitches about balance issues in another game, I can always point them to Guild Wars that has a skill that makes you invincible, and can be maintained permanently, yet the devs are at a complete loss on how to fix it.
NuclearSlug
Seriously Anet??? Bspike, while already handicapped in certain HA maps, wasn't that dominating of a build. Yet you blow it out of the water. Instead of destroying everything that's effective, why not boost other generally useless skills and give us a variety for crying out loud! You're loosing more and more subscribers every day with this crap. You'll go the way of the dodo bird if you keep this up.
Now pugging in HA is virtually impossible unless you're an infuser. Pretty soon the only ppl left in HA will be the McTiggers.
Now pugging in HA is virtually impossible unless you're an infuser. Pretty soon the only ppl left in HA will be the McTiggers.
Ec]-[oMaN
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Did you even read the developer notes? Its pretty obvious they are going to the bi-monthly schedule after this update so they can make more impactful skill updates.
Overall, pretty good update. It certainly adjusted alot of skills that needed em. Escape in particular was handled with class. |
Fitting the same old tone recorded over and over.
"Why was this update delayed a week?"
Gonzo_Neo
Scythe O F Glory
They still haven't made dervishes not suck, so I'm not impressed. I'm positive they know of the problem...
Darcy
Thank goodness. They finally put Tolkano into JQ & FA. No more having to pop up to the temple to cash in your Balthazar faction before it runs over the limit.
Thank you ANet.
Thank you ANet.
Yelling @ Cats
Chris616263
NuclearSlug: Subscribers? They've already got our money... they've won, and have left us twisting in the wind, at the hands of their supposed "Live Team".
How little they differ from the pervert who prowls the streets, looking for a victim he can ravish for his grotesque amusement.
How little they differ from the pervert who prowls the streets, looking for a victim he can ravish for his grotesque amusement.
Black Metal
can someone start a petition for splitting MoR?
the post a few pages ago about how the dev notes justify seeing MoR get cast lets people know utterly fails when it's AI doing the watching just owned
the post a few pages ago about how the dev notes justify seeing MoR get cast lets people know utterly fails when it's AI doing the watching just owned
Yelling @ Cats
The MoR change isn't that bad. The energy cost should be dropped to 5, and the recharge should be dropped to 12, but other than that, I don't really disagree with the change.
SerenitySilverstar
I'm so thoroughly amused that the SF QQers have transposed Linsey's vague comment of "We might look at SF in the future" into "OMG it's getting nerfed RIGHT NAO!"
THIS is how dumb rumours start.
THIS is how dumb rumours start.
Zeff Nut
I've never bitched about any of the updates before and to this day I have never even created a sin on my account, not even for a mule. But seriously Anet wtf are thinking?!?! I've never heard anyone complain about selfless spirit, yet you stomp on it out of the blue... sure a 600/smite is a very versatile/powerful farmer and I'll admit I love mine, but then you come and whack mantra so hard it may as well not even be on the bar. I saw a couple posts saying maybe it was to weed out some newer 600's etc, but really, I'd like to see anyone 600 UW in HM with no mantra (just an example). Sure, in many areas you could bring another hero, but that really kind of defeats the purpose, may as well just go with a full h/h team or make a sin.. and at the same time as powerful as it was/is, it was an option to farming with a sin!!!! So, why don't you tell us Anet, are you afraid to touch sins, you freely pummel everything else but won't even take a blind swing at them with ye olde nerf bat. If it's what you want, why don't you just do away with all characters on the creation screen except for the sin, call it perma wars and be done with it ffs.... One day you make me happy with the Pirate event the next you make me want throw my computer out the window. This update blows the biggest chunks ever!!! Bah...
/endrant
/endrant
Ambitious
Quote:
I looked through the updates and thought everything was generally good. OP stuff getting hit, weak stuff made a little stronger, and everything with a clear and good reason to why it was done. The Tolkano change is my favorite though, I'm glad I don't have to port back to GToB now every time I want to trade faction for Z-keys. Overall glad with this update.
Then I came here to comment on it, and someone points out to me something important I've missed: MoR nerf hurts 600/Smite badly. I can't stop grinning. You win today, ANet. You win. I really can't wait for the SF nerf. Please take your time and do it right, you've already just nuked one of the most overpowered, nonsensical, and long standing farms, and you deserve a pat on the back and a break for that. |
They obviously can't just drop the SF nerf overnight. Shadow Form will get what's coming to it, so I honestly don't know why you guys are throwing a fit.
Overall, though, it was a good update. The meta should get back to something respectable now.
StormDragonZ
My builds were unaffected. I am happy.
Cobalt
I think they are deliberately nerfing now to drive the remaining people out of the game so it will be easier for them to shut down the servers and migrate to GW2.
I mean the games age, ever shorting life expectancy, and the size remaining population is such that there is NO longer any viable need for skill balancing they should have just left it alone concentrated on GW2 instead.
I mean the games age, ever shorting life expectancy, and the size remaining population is such that there is NO longer any viable need for skill balancing they should have just left it alone concentrated on GW2 instead.
Yelling @ Cats
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Finally, someone with some sense.
They obviously can't just drop the SF nerf overnight. Shadow Form will get what's coming to it, so I honestly don't know why you guys are throwing a fit. Overall, though, it was a good update. The meta should get back to something respectable now. |
Do you by any chance mean "overyear"?
Shadowspawn X
Wow, sin wars reigns supreme. Pve is just a freaking never ending farmfest.
moriz
i've come to the conclusion that with very few exceptions, pve'ers have no idea what they are talking about.
most of this update doesn't affect them. indeed, a few skills even got buffed on the pve side. even the ones that got nerfed generally does not affect them. most of the nerfs were significant only in pvp.
so if most of this update doesn't affect them, why are they crying? i have no clue.
most of this update doesn't affect them. indeed, a few skills even got buffed on the pve side. even the ones that got nerfed generally does not affect them. most of the nerfs were significant only in pvp.
so if most of this update doesn't affect them, why are they crying? i have no clue.
Pookster
Sin Wars is so broken now its no longer amusing.
Why nerf the hell out of every profession except Permas. Semi easy farming
build/duo gets pummelled but a super easy, button masher continues to be
left alone. Bizarre. Obviously a bad batch being smoked at Anet atm.
UW other than Sin SC, forget it, no chance.
Click, gn GW, been fun, SF is short for So F**ckd up. Until they sort out
Permas/Sins I'm outta here.
Why nerf the hell out of every profession except Permas. Semi easy farming
build/duo gets pummelled but a super easy, button masher continues to be
left alone. Bizarre. Obviously a bad batch being smoked at Anet atm.
UW other than Sin SC, forget it, no chance.
Click, gn GW, been fun, SF is short for So F**ckd up. Until they sort out
Permas/Sins I'm outta here.
Yelling @ Cats
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so if most of this update doesn't affect them, why are they crying? i have no clue.
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However, the fact that a very obvious broken skill still hasn't been touched is very disappointing. Not only the fact that it hasn't been changed, but the fact that ANet hasn't bothered to change it is very disheartening when thinking about GW2. Are they just that bad at balancing? Are they blind? It really makes you question the people attempting to balance the game, imo
moriz
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I think it's that fact that it doesn't actually change anything. Crying about the MoR nerf, meh. It's a bit underpowered now, but whatever.
However, the fact that a very obvious broken skill still hasn't been touched is very disappointing. Not only the fact that it hasn't been changed, but the fact that ANet hasn't bothered to change it is very disheartening when thinking about GW2. Are they just that bad at balancing? Are they blind? It really makes you question the people attempting to balance the game, imo |
now that it's here, it's now very hard to remove. this is because A) anet will almost never admit their mistakes, and B) an entire community has grown up around the godemode build, and removing it now would hurt A LOT. anet created this mess on purpose, but they don't want to be held accountable once the shit hits the fan. the skill should have never been here.
Tearz1993
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i've come to the conclusion that with very few exceptions, pve'ers have no idea what they are talking about.
most of this update doesn't affect them. indeed, a few skills even got buffed on the pve side. even the ones that got nerfed generally does not affect them. most of the nerfs were significant only in pvp. so if most of this update doesn't affect them, why are they crying? i have no clue. |
nanase ren
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I think it's that fact that it doesn't actually change anything. Crying about the MoR nerf, meh. It's a bit underpowered now, but whatever.
However, the fact that a very obvious broken skill still hasn't been touched is very disappointing. Not only the fact that it hasn't been changed, but the fact that ANet hasn't bothered to change it is very disheartening when thinking about GW2. Are they just that bad at balancing? Are they blind? It really makes you question the people attempting to balance the game, imo |
As for MoR it gave a few casters the ability to farm but now people are just gonna abuse the sin more and more.
this game is losing lots of people a week and these bad balances arent helping people want to play but more of making people rage.
I am so close to quiting this game.