Quote:
Originally Posted by WinterSnowblind
Well, for me personally it gave me a supply of money to continue getting armour sets, skill hunter titles, alocohol/sweets, etc with. There's no new content for me to play, and I've done each of the campaigns too many times to count now.
I'm not going to replay them all just to get some more money to finish off the rest of my skill hunter title. If there's no new content coming to the game, the monthly rewards at least gave us something to continue playing for.
If you disagree, then okay, but so far the only arguement I've heard against it is "Lol, you fail".
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If you actually bothered trying to get skill hunter legitimately (rather then buy it with tomes), you'd know that killing every foe on the way to getting to a boss usually means you break even. Heck, I'd even say skill hunter EARNS you money in the long term.
XTH was a bad idea because it didn't achieve its stated purpose, increased interest and participation in PvP. Especially the HB tournament. People just made random guesses on that because HB players constantly change their name. Imagine trying to follow the New York Yankees, only to have their team change names to the New York Bluejackets one month, and then the Cincinnati Peppercorns the next month. And imagine EVERY team doing that.
How the heck are you supposed to follow along and support PvP? How is picking players at random doing anything at all? It became a lotto with no cost to enter, guaranteeing a win every time. What was the point of entering the XTH at all?
It is obvious when nobody voting for the XTH actually gives a dang how the PvP matches work or even what they are that the system is broken. Most people did not understand how or why qualifier points were awarded for example. A lot of people didn't even bother to check the results because they didn't remember how they voted in the first place. They just picked up their points, got their keys and money, and left. Since support and interest in GvG was the point of the XTH (after all, if it wasn't why bother organizing it that way, A.net could have made the XTH be "guess which guilds will FFF the most Kurzick faction this month" or "guess which player will complete an UWSC the most in a month." They chose the system to follow along PvP for a reason), and no support or interest in PvP actually occurred, the system was a failure.
Everybody is too busy complaining about the rewards to bother remembering the purpose of the system in the first place.