XTH has become an epic fail
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It was epic fail the day it started.
LoL @ people who bought lots of accounts to abuse XTH. No free money for you so we see lots of QQ.
In fact I got a buch of accounts to abuse XTH aswell and did that for a couple months, but I feel it was completely wrong and despite the free money I feel really happy it's not coming back anytime soon. XTH was the thing that made me practically quit actively playing the game, it took away the last little incentive to play I had.
XTH should never come back, at least unless it's rewards are completely changed (to something untradeable).
I hope the idea of giving lots of free money to owners of multiple accounts dies in hell and won't return in GW2, or I may not be buying that game at all (would much rather play a subscription mmo than an undercover F2P with great advantages to those who pay extra).
LoL @ people who bought lots of accounts to abuse XTH. No free money for you so we see lots of QQ.
In fact I got a buch of accounts to abuse XTH aswell and did that for a couple months, but I feel it was completely wrong and despite the free money I feel really happy it's not coming back anytime soon. XTH was the thing that made me practically quit actively playing the game, it took away the last little incentive to play I had.
XTH should never come back, at least unless it's rewards are completely changed (to something untradeable).
I hope the idea of giving lots of free money to owners of multiple accounts dies in hell and won't return in GW2, or I may not be buying that game at all (would much rather play a subscription mmo than an undercover F2P with great advantages to those who pay extra).
A
I'd love to see it come back. I enjoyed making the picks, checking the results, watching on observe, trying to figure out which HB'er was which, picking up the reward points and getting a guild group to head to the chest and see who got what. It was fun. Personally, I never bought a second account, never sold a key and never got an expensive drop out of the chest. It wasn't a money fount, but it was fun. I hope they manage to work it back into the game.
Here is a solution to the OP who gives a BS reason about it bridgin PvE and PvP and all that nonsense.
Bring it back but have NO reward, especially frickin Zkeys. Or how about the best prize you can get would be 100g.
Lets do that and see how many people continue to make picks and support the XTH.
IMO the only reason people make threads about wanting the XTH to come back is so they can continue to abuse it with their multiple accounts.
Good riddance to the XTH
Bring it back but have NO reward, especially frickin Zkeys. Or how about the best prize you can get would be 100g.
Lets do that and see how many people continue to make picks and support the XTH.
IMO the only reason people make threads about wanting the XTH to come back is so they can continue to abuse it with their multiple accounts.
Good riddance to the XTH
P
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The problem is that PvE lost it's reward system. There is nothing that makes you feel like a unique snowflake.
And not only does PvP have a system of unique snowflakes, the PvE unique snowflake system disappeared because it was shared with PvP. And that's the core issue. The issue of the system being implemented poorly is something we get to along the road. |
As for me, I don't care if it comes back, I rather it didn't and they spend their time on something better.
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When I read the part about zaishen coins being used in place of tournament rewards points, I stopped caring for this to come back so I prefer that gets updated and done with.
Also this.
Also this.
I did not play GW for ages.
But I bothered to log in to the XTH on three accounts every month, randomly pick names and... make quite a lot of cash this way.
ANet was dumb to bring even more gold into the game with this system, that also basically rewarded people for guessing bad and wrong, as you could hardly fail to win anything with this system.
At least they should have gotten the idea that they need something better than this for GW2. The general idea is not bad, after all.
But I bothered to log in to the XTH on three accounts every month, randomly pick names and... make quite a lot of cash this way.
ANet was dumb to bring even more gold into the game with this system, that also basically rewarded people for guessing bad and wrong, as you could hardly fail to win anything with this system.
At least they should have gotten the idea that they need something better than this for GW2. The general idea is not bad, after all.
M
Most of it's already been said, but I feel I should throw in my thoughts as well, just to make sure everyone gets the point.
But yeah, although it made it very easy to make money, it was something that brought me back to the game each month. Since it went down, I haven't logged on for months, and am unlikely to do so again until Halloween. With the lack of new content, the monthly "wellfare check" at least gave us something to do, even if it was just buying new armour sets or grinding towards titles for the HoM.
But yeah, although it made it very easy to make money, it was something that brought me back to the game each month. Since it went down, I haven't logged on for months, and am unlikely to do so again until Halloween. With the lack of new content, the monthly "wellfare check" at least gave us something to do, even if it was just buying new armour sets or grinding towards titles for the HoM.
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XTH should never come back, at least unless it's rewards are completely changed (to something untradeable).
I hope the idea of giving lots of free money to owners of multiple accounts dies in hell and won't return in GW2, or I may not be buying that game at all (would much rather play a subscription mmo than an undercover F2P with great advantages to those who pay extra). |
But XTH reward should stay in PvP only since it is PvP centric. In other words, Balthazar's Factions and TRP should not be tradable for zkeys ever! Zkeys are PvE centric and should be reserved for completing PvE challenges only. The two should be seperate, otherwise people would compare PvP challenges to PvE challenges and argue about fairness when it is two different worlds in the first place!
I'm somewhat torn. I never really liked the idea of the monthly Guild Wars welfare check in the form of ZKeys. On the other hand, am even less of a fan of Zkey related title tracks that most would never get close to maxing.
In the end, I think the main issue is how ham-handed anet was with this thing. Regardless of whether it was a good idea or not, it was broken more often than not, and its long absence implies they have no idea how to fix it. So, in the sense that it was there, it was broken, and it didn't get fixed, I'd have to call it a failure.
In the end, I think the main issue is how ham-handed anet was with this thing. Regardless of whether it was a good idea or not, it was broken more often than not, and its long absence implies they have no idea how to fix it. So, in the sense that it was there, it was broken, and it didn't get fixed, I'd have to call it a failure.
No, not until GW3 or whatever they call the next one is announced 
What really surprises me is that they're having so much trouble with something so relatively simple. Come on, a run-of-the-mill database programmer could do this in a few weeks from scratch without even dealing with existing spaghetti code!
I wouldn't mind if they came out with something like "Sorry, but we realized we made a mistake in the way we implemented the XTH" or "We decided it's too low of a priority" or whatnot. But to keep on stringing us along is just silly.
BTW I'm all about GW welfare, lol. I really liked being able to shell a little extra RL cash to legally get some extra IG money. It's not like it put me at an advantage over others. I just like to play barbie with my heroes and use a lot of lockpicks.

What really surprises me is that they're having so much trouble with something so relatively simple. Come on, a run-of-the-mill database programmer could do this in a few weeks from scratch without even dealing with existing spaghetti code!
I wouldn't mind if they came out with something like "Sorry, but we realized we made a mistake in the way we implemented the XTH" or "We decided it's too low of a priority" or whatnot. But to keep on stringing us along is just silly.
BTW I'm all about GW welfare, lol. I really liked being able to shell a little extra RL cash to legally get some extra IG money. It's not like it put me at an advantage over others. I just like to play barbie with my heroes and use a lot of lockpicks.
People are talking about abusing Xunlai with multiple accounts...
How is this abuse?
You are using a service that Anet provided. You are not botting or spoofing items, or whatever else is illegal.
So you get more keys because you have more accounts, what a big abuse of the system that is! /sarcasm
Xunlai benefited Anet, because people actually went to buy more accounts. Maybe it was an insignificant amount, maybe not, but it got Anet more sales. Sounds like a success to me. Anet is probably sad that Xunlai turned out to be so buggy. There's nothing like building up an architecture that has a flaw at the base.
How is this abuse?
You are using a service that Anet provided. You are not botting or spoofing items, or whatever else is illegal.
So you get more keys because you have more accounts, what a big abuse of the system that is! /sarcasm
Xunlai benefited Anet, because people actually went to buy more accounts. Maybe it was an insignificant amount, maybe not, but it got Anet more sales. Sounds like a success to me. Anet is probably sad that Xunlai turned out to be so buggy. There's nothing like building up an architecture that has a flaw at the base.

