A
New Halloween Quest Info
23 pages • Page 10
B
To all the people who says it's easy:
I completed this day's quest once and I agree with you with one exception; Bone Pits. If you find it entirely easy, incl. Pits please write a guide how to do Pits, there's many people struggling with Pits and Pits only ^^. I got lucky first time in Pits I think, after that it's been Fail Land for me.
To Anet:
Self-healing and/or hex removal skill would've been brilliant and would make this quest more doable specially to people who don't know the timings/spawns/patrols. The usual challenge aspect that community tends to bring up is not valid here in my opinion, it is Halloween quest, it is suppose to be fun, not challenging.
I completed this day's quest once and I agree with you with one exception; Bone Pits. If you find it entirely easy, incl. Pits please write a guide how to do Pits, there's many people struggling with Pits and Pits only ^^. I got lucky first time in Pits I think, after that it's been Fail Land for me.
To Anet:
Self-healing and/or hex removal skill would've been brilliant and would make this quest more doable specially to people who don't know the timings/spawns/patrols. The usual challenge aspect that community tends to bring up is not valid here in my opinion, it is Halloween quest, it is suppose to be fun, not challenging.
Did anyone else feel that today's quest was far too long and boring, especially when comparing the reward with yesterday's. Just completed it and rather than wanting to do it again, I actually felt I had to sign out of guild wars for a little while.
Here's hoping tomorrow's isn't so long and boring.
Here's hoping tomorrow's isn't so long and boring.
Quote:
|
So this quest seems to be hit or miss, either you love it or you hate it. I'd be interested to find out if the people who hate it are UW veterans (and thus find this monotonous) and if those who love it are unfamiliar with the UW (and thus find this an easy way to explore).
I'm hoping that this marks a new direction for festival quests/games. Instead having us grind easy quests endlessly for a chance at a good reward, we have a super-challenging quest chain with (hopefully) good enough rewards that grinding it is unneccessary. It at least seems miles above farming grenches for candy canes or hunting down mini polar bears. I'm looking forward to how this plays out. |
Quote:
|
no rolling eyes because its stupid. and it is difficult. and i didnt say thing about picking and choosing which ones i wanted to do. thank you for putting words into my mouth. and i went back and reread what regina said. when i saw the second part of the post i assumed i could pick up the next quest if i couldnt do/missed the one before that, so that was my mistake. and so sorry if we arent all good at stuff like you minami.
*sigh* |
If not, then kind of harsh words to use if you're going to do the quest anyways...
I never said I'm good... I'm just a regular player who enjoys the new content, and finds it a challenge to get through it.
EDIT: No, I'm not familiar with the UW and its monsters/layout.
And I do agree, a hex removal or healing spell would have been helpful.
Quote:
|
So you were able to take and do today's quest without having finished yesterday's? I did yesterday's with all of mine, but if for some reason I get miffed and don't complete today's I'd like to know if I'll be able to do the next one(s). ??
|
So, what I want to know is, when will these quests disappear? I'm assuming Monday at midnight when the Halloween event closes down, but it'd be nice to know.
Apart from the Bone Pits area, it's not that bad. Just run a lot and avoid mobs as well as possible. Failed there on my first try, but got through the second time. A nice quest to show those who rarely visit the UW what it looks like, what the areas are and what foes are running around.
An easy way to make the quest easier would be to add "Mad King's Candy" or something similar, which removes 2 Hexes and Heals you for X HP per Hex. Though that might make it a bit too easy...
An easy way to make the quest easier would be to add "Mad King's Candy" or something similar, which removes 2 Hexes and Heals you for X HP per Hex. Though that might make it a bit too easy...
o
Pits: I knocked the first few down, used the running skill obviously, used skill 4 at some point, crossed the bridge, stood outside of their agro (knocked 2 down because I accidentally agroed them), used skill 4 again, and ran to the reaper. More or less the same on the way back.
It sounds pretty vague, but do something like that and it should work. Got it on my first try.
It sounds pretty vague, but do something like that and it should work. Got it on my first try.
@AngelWJedi
Really? Are you kidding? If theres walls/no doors just keep going around until you find some. You can't blame the quest because people don't know their way around. Theres plenty of zones that are a pain to get through because they're all zig zaggy and whatever. Should we make all those at linear as possible for all the carebears who have a little trouble finding their way around? Like I said, big green arrow helps, just try and follow it.
No wai fer realz?
Its hard to rely on skill 4 alone in pits, more skill 3 usage is what got me through.
Really? Are you kidding? If theres walls/no doors just keep going around until you find some. You can't blame the quest because people don't know their way around. Theres plenty of zones that are a pain to get through because they're all zig zaggy and whatever. Should we make all those at linear as possible for all the carebears who have a little trouble finding their way around? Like I said, big green arrow helps, just try and follow it.
No wai fer realz?
Its hard to rely on skill 4 alone in pits, more skill 3 usage is what got me through.


*sigh*