New Halloween Quest Info

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optymind
Krytan Explorer
#261
I just wanded a terrorweb with red rock up and it didn't take that long. 232 xp, no drop.
Arachnephobia
Arachnephobia
Krytan Explorer
#262
If there was a hex removal, the quest would be much more enjoyable, but since there wasn't, it was a pain to get past. But after FINALLY Getting past it my 6-7th try the rest was simple.

I'm not going to be trying it on my other characters..
Minami
Minami
Site Contributor
#263
Quote:
Originally Posted by Kerwyn Nasilan View Post
*snip* Interesting enough of lore, like how all the reapers have different personalitys too.
Oh I love the all knowing one, and the one who lists all kinds of names for Dhuum. xD Cracked me up ^_^
cosyfiep
cosyfiep
are we there yet?
#264
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.


very annoying quest....for those who say its ez pezy, well ......its not that way for everyone...and for a HOLIDAY quest is far tooo annoying, long and not very interesting (unless you truly do enjoy just exploring, well I already have gm carto and uw doesnt count for it).

I wouldnt mind if we could kill them off like you do with the wintersday quests, but just making them friendly for 15 seconds (yeah, 20 right, uh-huh)....just doesnt help much when you have to go thru them twice.

I will TRY to finish it with one character.


and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
K
Kurald Galain
Frost Gate Guardian
#265
Quote:
Originally Posted by cosyfiep View Post
and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
Technically you don't use them outside of an outpost if you use it BEFORE you speak to the reaper. So it's a possibility that you'll be using it.
Mr. Undisclosed
Mr. Undisclosed
I phail
#266
Quote:
Originally Posted by cosyfiep View Post
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.


very annoying quest....for those who say its ez pezy, well ......its not that way for everyone...and for a HOLIDAY quest is far tooo annoying, long and not very interesting (unless you truly do enjoy just exploring, well I already have gm carto and uw doesnt count for it).

I wouldnt mind if we could kill them off like you do with the wintersday quests, but just making them friendly for 15 seconds (yeah, 20 right, uh-huh)....just doesnt help much when you have to go thru them twice.

I will TRY to finish it with one character.


and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
Yeah they definitely are knocked down, not all of them actually look like it but they are. If they were using a skill while you knocked them down it will continue to cast and right before it finishes its interrupted and they don't cast for the rest of the 10 secs. Honestly I have more trouble gettign stuck behind aatxes then I do with pits now.
Minami
Minami
Site Contributor
#267
Quote:
Originally Posted by cosyfiep View Post
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.


very annoying quest....for those who say its ez pezy, well ......its not that way for everyone...and for a HOLIDAY quest is far tooo annoying, long and not very interesting (unless you truly do enjoy just exploring, well I already have gm carto and uw doesnt count for it).

I wouldnt mind if we could kill them off like you do with the wintersday quests, but just making them friendly for 15 seconds (yeah, 20 right, uh-huh)....just doesnt help much when you have to go thru them twice.

I will TRY to finish it with one character.


and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
Weird, they fall over every time I use knockdown on them.

As for the tonics, the transmogrifier tonics don't work outside of outposts either, still, you're using them to get into a quest and to run around in the UW as well.
I can easily imagine them being the required tonics for the next quest.

Also, I guess I'm one of the lucky players who don't have any trouble with lag.
o
optymind
Krytan Explorer
#268
Quote:
Originally Posted by Minami Kaori View Post

As for the tonics, the transmogrifier tonics don't work outside of outposts either, still, you're using them to get into a quest and to run around in the UW as well.
I can easily imagine them being the required tonics for the next quest.
wrong, try again.
K
Kurald Galain
Frost Gate Guardian
#269
Quote:
Originally Posted by Minami Kaori View Post
Weird, they fall over every time I use knockdown on them.

As for the tonics, the transmogrifier tonics don't work outside of outposts either, still, you're using them to get into a quest and to run around in the UW as well.
I can easily imagine them being the required tonics for the next quest.

Also, I guess I'm one of the lucky players who don't have any trouble with lag.
Transmogrifier tonics are one of the few you can use in explorable areas.
N E D M
N E D M
Desert Nomad
#270
Quote:
Originally Posted by Minami Kaori View Post
As for the tonics, the transmogrifier tonics don't work outside of outposts
um yeah they do
Dzjudz
Dzjudz
Furnace Stoker
#271
Quote:
Originally Posted by cosyfiep View Post
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.
They also need to be in earshot range. Everything can be knocked down, even the behemoths.
G
Giga_Gaia
Lion's Arch Merchant
#272
Wow this quest is annoying as hell. Running from person X to person Y quests suck. It was fine yesterday but now you have to run all over the place? Not my idea of fun. Not everyone farms UW all day long Anet. And would it really kill you guys to put a self heal in one of the empty slots??
Kumu Honua
Kumu Honua
Jungle Guide
#273
Not knowing Underworld makes the quest far more difficult and I suspect is why many don't enjoy the quest.

The layout of the zone IS annoying if you don't know the twists and turns and especially in the bone pits where the degen is the most dangerous the twist at the bridge REALLY can cause easy failure.

I enjoyed the quest myself. The dialogue is pretty good. The length of the quest was indeed monotonous though.
cosyfiep
cosyfiep
are we there yet?
#274
Quote:
Originally Posted by Dzjudz View Post
They also need to be in earshot range. Everything can be knocked down, even the behemoths.

well even knocked down they still managed to put 2 hexes on me (and only 2 of them were there at the time--no others even slightly out of agro range).....so something isnt right .........


and why do they have to be solo quests? one was fine, two is getting old.....though I guess anet is changing things around so its possible lots of gw2 may also be solo?

am way to frustrated with this quest right now, makes me not want to play anymore......so I think I will go and watch some tv and wait and see what the next quest is (and/or the reward) as to whether I bother with this again. Not one of their better quests in my book I give it a 2/10.

(and for the poster above me, I dont have nor will I ever have a 'sin....never liked the class and never ever even wanted to play it).
Vyral
Vyral
Academy Page
#275
Took me a few times to get Pits down, once you get a pattern it is quite easy. I tend to KD each initial beastie and then use Influence when I'm running under the bridge. Then hold up in the next corner until the single thresher patrol heads under the bridge away from me. I KD the 2 standing near the bridge, run across the bridge, and Influence as soon as I get the 4 or so patrols in range. Then i just KD the patrols on the way up to the reaper. Getting out is typically much easier than the approach.

I also experienced rubber banding with the aatxes which was quite frustrating. I now tend to keep /stuck in the chat bar and <enter><up arrow><enter> every time i run by some beasties just to make sure i'm truly past them. Managed to get the run down to 19 minutes without consumables (20 minutes once the reapers and king frozenwind finally stop talking).

Off to toon #6.
Puddin Cheeks
Puddin Cheeks
Wilds Pathfinder
#276
I got it in 22 minutes and didnt realize you don't have to stand at the reapers once the dialogue starts.

Side note, for a tid bit of extra help, armor of salvation at least gives a little defense for people having trouble. But red candy is a staple for this run for me. It is epic win in just speeding this crap quest up.

EDIT!! hopefully as suggested this is to just get people familiar with the routing of UW so the next missions might be the challenge, cause this was just running for 25ToT in my opinion.

PS, japanese district gave me least lag if anyone is having that trouble.
Dzjudz
Dzjudz
Furnace Stoker
#277
The reward is the profit, and possibly more rewards from follow-up quests. byteme! is right in that people should cry a little less. Just in ToA now there was a guy who finally managed to finish the quest after 6 hours. 6 hours! It's not like the quest takes that much skill, there are just 4 skills. People are falling flat on their faces in the bone pits I imagine. Well, if you use half a brain you can get through there in a few tries. If you really really really can't do it, just use an essence and be done with it. It's not like the quest is impossible... just did my second 14-minute run with a red rock candy.
s
shadows of hob
Krytan Explorer
#278
Woah guys, you really scared me with this.

But srsly, this was easy. Just run around and spam your skills and wait a sec for 4 to be recharged.......

Can't wait for the next one.
<Blaze>
<Blaze>
Frost Gate Guardian
#279
Quote:
Originally Posted by cosyfiep View Post
well even knocked down they still managed to put 2 hexes on me (and only 2 of them were there at the time--no others even slightly out of agro range).....so something isnt right .........


and why do they have to be solo quests? one was fine, two is getting old.....though I guess anet is changing things around so its possible lots of gw2 may also be solo?

am way to frustrated with this quest right now, makes me not want to play anymore......so I think I will go and watch some tv and wait and see what the next quest is (and/or the reward) as to whether I bother with this again. Not one of their better quests in my book I give it a 2/10.

(and for the poster above me, I dont have nor will I ever have a 'sin....never liked the class and never ever even wanted to play it).
have a look at my videos of the run it may help, part 2 of the runs got pits in it.
http://www.guildwarsguru.com/forum/s...&postcount=259
Shayne Hawke
Shayne Hawke
Departed from Tyria
#280
Knowing ahead of time that Pits had a lot of degen and the Wastes has a lot of snares makes all the difference. I finished the quest in two runs, only failing the first time due to rubberbanding in front of two Aatxe.