New Halloween Quest Info

Hyperventilate

Hyperventilate

Krytan Explorer

Join Date: Nov 2007

Somewhere in California

I Gots A Crayon [Blue]

Me/Mo

Got through the bone pits on my fourth try, the rest was a cakewalk.

Rubberbanded on two ataaxes (Didn't go between them, I went around the left one) and died.


This is the end of the quest chain for me. This is supposed to be fun. At least have them save your progress (You talked to X and Y reaper, now get back in there and talk to the rest!) kind of thing, or at least have the reapers teleport you back to the start, like the very beginning where you first load in.

There's no way I'm trying this again unless A-net changes this quest (Which I highly doubt). Take out a few spawns in the pits, give you a hex removal/regen skill, something.


Way too mad to try this again. I thought yesterday's quest was too easy, now this is too hard.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

I'm having troubles with the necro infested area. I try knocking down the first 3, but it doesn't last long enough for me to get away scott free.. Then once I use the influence skill as I'd go up the ramp, It always seems to run out as I'm reaching the other end of the bridge. Then I have a patrol group and little time to go anywhere. I try knocking down but my HP doesn't last me long and always die not too far from the reaper.

It's really frustrating me. I've done it many times, even with my RRCandy. I just cannot get it down. Any suggestions?

Hyperventilate

Hyperventilate

Krytan Explorer

Join Date: Nov 2007

Somewhere in California

I Gots A Crayon [Blue]

Me/Mo

Quote:
Originally Posted by Arachnephobia View Post
I'm having troubles with the necro infested area. I try knocking down the first 3, but it doesn't last long enough for me to get away scott free.. Then once I use the influence skill as I'd go up the ramp, It always seems to run out as I'm reaching the other end of the bridge. Then I have a patrol group and little time to go anywhere. I try knocking down but my HP doesn't last me long and always die not too far from the reaper.

It's really frustrating me. I've done it many times, even with my RRCandy. I just cannot get it down. Any suggestions?

The one time I did get through, it was just timing and luck. I waited til they were bunched up with as many patrols as possible, and use Influence. That way most of them in the area are friendly. I followed a couple patrols (Just to stay out of aggro) Long enough to have influence re-charge. Then just friendly them and run past. I did that with the patrol that goes around the bend near the reaper.


You'll have to get back through it a second time once you actually talk to the reaper. Lather, rinse, repeat.


I hope you have better, non-frustrated luck than I did.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

Quote:
Originally Posted by Hyperventilate View Post
The one time I did get through, it was just timing and luck. I waited til they were bunched up with as many patrols as possible, and use Influence. That way most of them in the area are friendly. I followed a couple patrols (Just to stay out of aggro) Long enough to have influence re-charge. Then just friendly them and run past. I did that with the patrol that goes around the bend near the reaper.


You'll have to get back through it a second time once you actually talk to the reaper. Lather, rinse, repeat.


I hope you have better, non-frustrated luck than I did.
Thank you. I'm going to be trying again right this second.. But this'd be my 5-6th try.. I've wasted so many RRCandies, and patience. I do hope to get it this time, as well. ): The only area that is a major pain in the ass.

Anduin

Krytan Explorer

Join Date: Jul 2006

Ice Dragon Berserker Lodge

W/

Got it on the third try.

Doubt I'll do it again.

Vulturion

Academy Page

Join Date: Aug 2009

Quote:
Originally Posted by Arachnephobia View Post
I'm having troubles with the necro infested area. I try knocking down the first 3, but it doesn't last long enough for me to get away scott free.. Then once I use the influence skill as I'd go up the ramp, It always seems to run out as I'm reaching the other end of the bridge. Then I have a patrol group and little time to go anywhere. I try knocking down but my HP doesn't last me long and always die not too far from the reaper.

It's really frustrating me. I've done it many times, even with my RRCandy. I just cannot get it down. Any suggestions?
Timing and KD are key:

* Need to wait until you can get groups on both sides of the bridge with a no.4 - if you're facing more than a pair of red dots after 4ing then you're not timing well enough I'm afraid.

* Don't worry about facing a pair of anything, anywhere; just get in the habit of using your "target nearest foe" key (C in my case) followed by your "target next foe" key (tab in my case) - nearest > KD > next > KD. Once you have this down you can disable any pair before they can lay into you.

You're only in real peril when you're facing multiple groups of casters or, like me earlier, you give into temptation to try and sprint passed casters when you should be taking them out the moment you're in shout range.

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

if you are not able to complete the quest use consumable essence helps alot
It is not worth but speed up the quest so you can do the follow quest red rock candy helps too and shield +60 -3 hex too for pits that is only the hard part of the quest

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Failing at the Bone Threshers as well. Which is really awesome when you've done about 50% of the quest then you lose like that. I have only experienced about 50% of UW so a lot of it is unfamilar to me. The necros were spaced apart so well that my influence wouldn't get them, and their spells were incredibly powerful. Shadow Strike hitting for over 100 when your over 50% and FoC also dominates. Faint + Suffering + Parasitic and it was all way too much. Not really in the mood to try that again.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Quote:
Originally Posted by Arachnephobia View Post
Thank you. I'm going to be trying again right this second.. But this'd be my 5-6th try.. I've wasted so many RRCandies, and patience. I do hope to get it this time, as well. ): The only area that is a major pain in the ass.
Another tip is using an Essence of Celerity. You can keep up The Mad King's Influence (skill 4) constantly. It could really help.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Wow the rubber banding is ridiculous. I was on my way to the ice wastes reaper (last dude) and some aatxes came *near* me. I died and realized I got stuck, I was at 20 minutes

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

I got past the necro area.. That was a pain in the ass... now i'm working on the other areas.. After this I'm done. I'm not going to attempt this on my other 9 characters.. I just hope the next quest isn't as annoying as this one is. D:

Thanks everyone for the tips. I appreciate it.

Wicked One

Ascalonian Squire

Join Date: Oct 2009

I am having difficulties not with the actual spawns or getting around but with error 7's, freezing, skills spinning for at least 20 seconds and retuning back to find the dreaded 'return to outpost' box. I can't even stay logged in ToA atm so it is useless to even try the quest unless I want to despise the UW more than what I do atm lmao.

I agree with the suggestion of using essences and speed boosts but in the end it doesn't really help if you are getting kicked out through no fault of your own.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

@Those saying this quest is hard. The only hard part is Bone Pits, you can press tab then 3 as you pass through the patrols of two. Use the Influence when you're on the bridge heading to, and under it heading back (or just before the bridge) - or anywhere where there are a large group of mobs - as that is the most clustered area of those Deads.

*goes onto my 5th character to repeat the quest* Besides, it isn't THAT long or boring.

Quote:
Originally Posted by optymind View Post
FREE ECTOS: Do the halloween quest, use the 3rd skill to KD an enemy and then wand him to death. Best farm ever.
It would take like 10 minutes to kill A SINGLE enemy by wanding...

Quote:
Originally Posted by Sarevok Thordin View Post
I have a funny feeling part of this quest was to try and get players not-familiar with UW to see what it is like inside without a 1k cost.

........this is not the best idea.
I think it is a good idea. Besides, if people REALLY wanted to know UW - they'd do the UW quests at Wintersday. After the reaper appears, there are NO enemies. Completely free exploring.

Sife

Ascalonian Squire

Join Date: Jun 2009

It wasn't hard at all .-.

Pits, I lost maybe 150 hp total. Tab, 3, tab, 3, tab 3, influence, tab, 3, 1 etc etc.

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

What Konig said.
Just be patient, wait out patrols, use knockdown then influence when it's most advantageous.

Going on my 3rd char in a bit

optymind

Krytan Explorer

Join Date: May 2008

A/E

Quote:
Originally Posted by Konig Des Todes View Post
It would take like 10 minutes to kill A SINGLE enemy by wanding...
you tried it? i was going to... but it did take awhile. did anything drop?

Coverticus

Coverticus

Lion's Arch Merchant

Join Date: Jan 2006

The Zodiac Elites [TZE]

Mo/

As others have said, trick is to using skill 3 to interrupt and keep them from harm's way. skill 2 also is very useful especially when coming back out of pits, which tbh is the hardest part especially if you are not expecting the amount of foeage coming back down the hill from planes at you.

overall good fun, having a blat on char 6 now but can understand why peeps have issues, particularly in pits.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by optymind View Post
you tried it? i was going to... but it did take awhile. did anything drop?
I helped kill the Coldfires at the Ice Elementals. That took about 5 minutes each (since the Elementals killed the thing, it didn't drop anything). I'd assume killing solo would take twice as long - if not more - since the Ice Elementals only wand as well.

<Blaze>

<Blaze>

Frost Gate Guardian

Join Date: Jun 2008

[EmHk]

D/

got two part video of the run up now for anyone who needs it. http://www.xfire.com/video/1760a3/ part 1 http://www.xfire.com/video/176128/ part 2

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

I just bought an essence and breezed through it I just wanted to enjoy the quest so that worked for me but paying 4k for a set would annoy some people. Interesting enough of lore, like how all the reapers have different personalitys too.

optymind

Krytan Explorer

Join Date: May 2008

A/E

I just wanded a terrorweb with red rock up and it didn't take that long. 232 xp, no drop.

Arachnephobia

Arachnephobia

Krytan Explorer

Join Date: Nov 2007

Tyria

FaR

E/

If there was a hex removal, the quest would be much more enjoyable, but since there wasn't, it was a pain to get past. But after FINALLY Getting past it my 6-7th try the rest was simple.

I'm not going to be trying it on my other characters..

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

Quote:
Originally Posted by Kerwyn Nasilan View Post
*snip* Interesting enough of lore, like how all the reapers have different personalitys too.
Oh I love the all knowing one, and the one who lists all kinds of names for Dhuum. xD Cracked me up ^_^

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.


very annoying quest....for those who say its ez pezy, well ......its not that way for everyone...and for a HOLIDAY quest is far tooo annoying, long and not very interesting (unless you truly do enjoy just exploring, well I already have gm carto and uw doesnt count for it).

I wouldnt mind if we could kill them off like you do with the wintersday quests, but just making them friendly for 15 seconds (yeah, 20 right, uh-huh)....just doesnt help much when you have to go thru them twice.

I will TRY to finish it with one character.


and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.

Kurald Galain

Frost Gate Guardian

Join Date: Oct 2005

Fishermans Haven

[DVDF]

Mo/

Quote:
Originally Posted by cosyfiep View Post
and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
Technically you don't use them outside of an outpost if you use it BEFORE you speak to the reaper. So it's a possibility that you'll be using it.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Quote:
Originally Posted by cosyfiep View Post
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.


very annoying quest....for those who say its ez pezy, well ......its not that way for everyone...and for a HOLIDAY quest is far tooo annoying, long and not very interesting (unless you truly do enjoy just exploring, well I already have gm carto and uw doesnt count for it).

I wouldnt mind if we could kill them off like you do with the wintersday quests, but just making them friendly for 15 seconds (yeah, 20 right, uh-huh)....just doesnt help much when you have to go thru them twice.

I will TRY to finish it with one character.


and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
Yeah they definitely are knocked down, not all of them actually look like it but they are. If they were using a skill while you knocked them down it will continue to cast and right before it finishes its interrupted and they don't cast for the rest of the 10 secs. Honestly I have more trouble gettign stuck behind aatxes then I do with pits now.

Minami

Minami

Site Contributor

Join Date: Jul 2008

Dallas, TX. USA

Not in any guild at the moment

N/

Quote:
Originally Posted by cosyfiep View Post
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.


very annoying quest....for those who say its ez pezy, well ......its not that way for everyone...and for a HOLIDAY quest is far tooo annoying, long and not very interesting (unless you truly do enjoy just exploring, well I already have gm carto and uw doesnt count for it).

I wouldnt mind if we could kill them off like you do with the wintersday quests, but just making them friendly for 15 seconds (yeah, 20 right, uh-huh)....just doesnt help much when you have to go thru them twice.

I will TRY to finish it with one character.


and the tonics that are the reward wont work outside an outpost so doubt they will be used for the next quest unless they did some major revamping.
Weird, they fall over every time I use knockdown on them.

As for the tonics, the transmogrifier tonics don't work outside of outposts either, still, you're using them to get into a quest and to run around in the UW as well.
I can easily imagine them being the required tonics for the next quest.

Also, I guess I'm one of the lucky players who don't have any trouble with lag.

optymind

Krytan Explorer

Join Date: May 2008

A/E

Quote:
Originally Posted by Minami Kaori View Post

As for the tonics, the transmogrifier tonics don't work outside of outposts either, still, you're using them to get into a quest and to run around in the UW as well.
I can easily imagine them being the required tonics for the next quest.
wrong, try again.

Kurald Galain

Frost Gate Guardian

Join Date: Oct 2005

Fishermans Haven

[DVDF]

Mo/

Quote:
Originally Posted by Minami Kaori View Post
Weird, they fall over every time I use knockdown on them.

As for the tonics, the transmogrifier tonics don't work outside of outposts either, still, you're using them to get into a quest and to run around in the UW as well.
I can easily imagine them being the required tonics for the next quest.

Also, I guess I'm one of the lucky players who don't have any trouble with lag.
Transmogrifier tonics are one of the few you can use in explorable areas.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by Minami Kaori View Post
As for the tonics, the transmogrifier tonics don't work outside of outposts
um yeah they do

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by cosyfiep View Post
just cant do pits....everything else I can get thru....and KD does NOTHING, they dont fall over, they just keep coming and dropping more degens....and yes I targeted them correctly and they dont fall over or anything.
They also need to be in earshot range. Everything can be knocked down, even the behemoths.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Wow this quest is annoying as hell. Running from person X to person Y quests suck. It was fine yesterday but now you have to run all over the place? Not my idea of fun. Not everyone farms UW all day long Anet. And would it really kill you guys to put a self heal in one of the empty slots??

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

Not knowing Underworld makes the quest far more difficult and I suspect is why many don't enjoy the quest.

The layout of the zone IS annoying if you don't know the twists and turns and especially in the bone pits where the degen is the most dangerous the twist at the bridge REALLY can cause easy failure.

I enjoyed the quest myself. The dialogue is pretty good. The length of the quest was indeed monotonous though.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by Dzjudz View Post
They also need to be in earshot range. Everything can be knocked down, even the behemoths.

well even knocked down they still managed to put 2 hexes on me (and only 2 of them were there at the time--no others even slightly out of agro range).....so something isnt right .........


and why do they have to be solo quests? one was fine, two is getting old.....though I guess anet is changing things around so its possible lots of gw2 may also be solo?

am way to frustrated with this quest right now, makes me not want to play anymore......so I think I will go and watch some tv and wait and see what the next quest is (and/or the reward) as to whether I bother with this again. Not one of their better quests in my book I give it a 2/10.

(and for the poster above me, I dont have nor will I ever have a 'sin....never liked the class and never ever even wanted to play it).

Vyral

Vyral

Academy Page

Join Date: Dec 2005

W/

Took me a few times to get Pits down, once you get a pattern it is quite easy. I tend to KD each initial beastie and then use Influence when I'm running under the bridge. Then hold up in the next corner until the single thresher patrol heads under the bridge away from me. I KD the 2 standing near the bridge, run across the bridge, and Influence as soon as I get the 4 or so patrols in range. Then i just KD the patrols on the way up to the reaper. Getting out is typically much easier than the approach.

I also experienced rubber banding with the aatxes which was quite frustrating. I now tend to keep /stuck in the chat bar and <enter><up arrow><enter> every time i run by some beasties just to make sure i'm truly past them. Managed to get the run down to 19 minutes without consumables (20 minutes once the reapers and king frozenwind finally stop talking).

Off to toon #6.

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

I got it in 22 minutes and didnt realize you don't have to stand at the reapers once the dialogue starts.

Side note, for a tid bit of extra help, armor of salvation at least gives a little defense for people having trouble. But red candy is a staple for this run for me. It is epic win in just speeding this crap quest up.

EDIT!! hopefully as suggested this is to just get people familiar with the routing of UW so the next missions might be the challenge, cause this was just running for 25ToT in my opinion.

PS, japanese district gave me least lag if anyone is having that trouble.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

The reward is the profit, and possibly more rewards from follow-up quests. byteme! is right in that people should cry a little less. Just in ToA now there was a guy who finally managed to finish the quest after 6 hours. 6 hours! It's not like the quest takes that much skill, there are just 4 skills. People are falling flat on their faces in the bone pits I imagine. Well, if you use half a brain you can get through there in a few tries. If you really really really can't do it, just use an essence and be done with it. It's not like the quest is impossible... just did my second 14-minute run with a red rock candy.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Woah guys, you really scared me with this.

But srsly, this was easy. Just run around and spam your skills and wait a sec for 4 to be recharged.......

Can't wait for the next one.

<Blaze>

<Blaze>

Frost Gate Guardian

Join Date: Jun 2008

[EmHk]

D/

Quote:
Originally Posted by cosyfiep View Post
well even knocked down they still managed to put 2 hexes on me (and only 2 of them were there at the time--no others even slightly out of agro range).....so something isnt right .........


and why do they have to be solo quests? one was fine, two is getting old.....though I guess anet is changing things around so its possible lots of gw2 may also be solo?

am way to frustrated with this quest right now, makes me not want to play anymore......so I think I will go and watch some tv and wait and see what the next quest is (and/or the reward) as to whether I bother with this again. Not one of their better quests in my book I give it a 2/10.

(and for the poster above me, I dont have nor will I ever have a 'sin....never liked the class and never ever even wanted to play it).
have a look at my videos of the run it may help, part 2 of the runs got pits in it.
http://www.guildwarsguru.com/forum/s...&postcount=259

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Knowing ahead of time that Pits had a lot of degen and the Wastes has a lot of snares makes all the difference. I finished the quest in two runs, only failing the first time due to rubberbanding in front of two Aatxe.