Shadow Form meets the end

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by jshrimp3 View Post
If you're playing to be the best and the richest, then guess what?
Stop. The point of my post was that I've made a ridiculous sum of money
. I'm not trying to get a collection of r7 weps, max ztitle, and wave my epeen around- I want to max out my HoM so that I when I buy GW2 (if they get their act together) I won't miss out on anything. Exploiting SF has pretty much done that from me, aside from GWAMM.

Since no one else will say it, I'll be the egotistical jerk; any game that gives you an invinicbility skill with a high damage output destroys the value of playing it. Why play a game where you can use one skill to pretty much get anything you want in a relativly short period of time? I don't want everything to be handed to me on a silver plate, I want a challenge. When the devs start balancing the game around an invincibility skill and push you to play the build you know something's wrong. It's decisions like this that make players think "gee, this game is just another mindless grindfest. I think I'll go play another game."

Quote:
Originally Posted by jshrimp3 View Post
If you're going to respond to this by saying you're forced to use SF to make money faster because everyone else does, then see above.
I'm not forced to do anything, if I don't want to invest my time in getting another shiny i'll stop. Anet has pissed on many farm builds in the past, and yet they don't want to fix this one. There's plenty of reasons why they should, but they won't.

Quote:
Originally Posted by jshrimp3 View Post
As for how do you make money in this situation without SF, I've made 1000k in the past 5 weeks without SF.
I'd love to hear your method. Since you aren't competitive that shouldn't be a problem, right?

Quote:
Originally Posted by Dark Paladin X View Post
But still, perma Shadow Form shouldn't be nerfed. Who is going to tank in the most difficult dungeons and areas in the game?
If SF were to be completly removed from the game, i'd wager that Either obby flesh or SB would take its place.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

if arena net set a fix value for ecto, all this qq will stop

KageNoShi

KageNoShi

Academy Page

Join Date: Nov 2009

In the shadows.

[SIGH]

A/

No then people will QQ about something else. Everyone just needs to learn to go with the flow and not care about ectos and stuff. Its just a game after all.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by pumpkin pie View Post
I've already established that a few pages ago actually. That me does not speak for the entire population of the Guild Wars universe, there could be lots more who don't know how to use SF build.

good example of players who qq about skills is thread like this, out of the blue, a skills that my necro have been using for ages, all of a sudden, just because players only now realize its usage and BAM! everyone uses it, then BAM! ITS OVER POWERED. SF is the same thing, if nobody notices its usefulness its not over powered, when lots of player uses it and lots who can't use it gets jealous BAM ITS OVER POWERED. same story.
When determining balance, it's hard to evaluate if something is simply effective through good play and player skill or if it's effective because the skill is imbalanced to the side of over-effectiveness. In the thread you linked we see just that: we see players debating on whether the skill itself is OP or if it's simply a good skill that can be used to a good effect.

"If nobody notices its usefulness it's not overpowered"? That's possibly the most interesting variant of the "don't like; don't use" argument I've ever seen. Based upon that logic, if there was a secret and easy-to-do exploit that gave you five trillion gold and a full HoM, it wouldn't be a problem and shouldn't require a fix. Regardless, this is a pretty good reason why you don't obtain balancing choices from people who are completely new and/or oblivious to the going-ons in the game. And ignoring problems doesn't erase them.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by pumpkin pie View Post
I've already established that a few pages ago actually. That me does not speak for the entire population of the Guild Wars universe, there could be lots more who don't know how to use SF build.

good example of players who qq about skills is thread like this, out of the blue, a skills that my necro have been using for ages, all of a sudden, just because players only now realize its usage and BAM! everyone uses it, then BAM! ITS OVER POWERED. SF is the same thing, if nobody notices its usefulness its not over powered, when lots of player uses it and lots who can't use it gets jealous BAM ITS OVER POWERED. same story.

An overpowered skill is an overpowered skill, regardless of how many people use it. Of course if nobody knows about how useful it is, it's not going to be a problem, but it's still overpowered.

Vazze

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by Arkantos View Post
An overpowered skill is an overpowered skill, regardless of how many people use it. Of course if nobody knows about how useful it is, it's not going to be a problem, but it's still overpowered.
Haha, how true. I have not been here from the beginning but I don't think there was ever a moment in the history of GW when monks were the best healers. But this did not seem to bother neither the players nor the devs. xD Actually a few months ago there were a few weeks when monks could maintain dual spirit e-management....that was nerfed so quick .

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by pumpkin pie View Post
if arena net set a fix value for ecto, all this qq will stop
No, it's not about money, it's about gameplay. IMHO SF, just like Ursan, crossed the line when it became the de facto build for defeating Elite missions.

SF, 55, and any other SOLO build is just fine in my book, as your farming doesn't affect me. But when it becomes the only build you can run to form a TEAM in UW or FoW, then something's gone amiss.

jshrimp3

Academy Page

Join Date: Jun 2006

Pittsburgh

The AIDS Brigades

N/

Quote:
Originally Posted by The Drunkard View Post
Stop. The point of my post was that I've made a ridiculous sum of money
. I'm not trying to get a collection of r7 weps, max ztitle, and wave my epeen around- I want to max out my HoM so that I when I buy GW2 (if they get their act together) I won't miss out on anything. Exploiting SF has pretty much done that from me, aside from GWAMM.

Since no one else will say it, I'll be the egotistical jerk; any game that gives you an invinicbility skill with a high damage output destroys the value of playing it. Why play a game where you can use one skill to pretty much get anything you want in a relativly short period of time? I don't want everything to be handed to me on a silver plate, I want a challenge. When the devs start balancing the game around an invincibility skill and push you to play the build you know something's wrong. It's decisions like this that make players think "gee, this game is just another mindless grindfest. I think I'll go play another game."
You want a challenge? Or at least a bit more of a challenge? Then stop using SF. I'm sorry to repeat the overused and usually stupid argument of "if you don't like it then don't use it" but in this case it helps. If you don't like the fact that everything seems too easy with SF, then why are you using SF? If it's because you're trying to max out your HoM, then you have to pick if you want a challenge or you want the most efficient way to pull that off. Those 2 are rarely going to be equal, in any game or really any facet of life. Make a challenge by limiting yourself from using the most efficient builds.
Quote:
Originally Posted by The Drunkard View Post
I'd love to hear your method. Since you aren't competitive that shouldn't be a problem, right?
It's nothing special. The majority of it is through day trading and the like. Well I started playing up again during Halloween, so I made a bunch of money trading the event items. Those are the kind of items that you can find vary wildly in price, so you pick up some ToT stacks for super cheap, and sell them for more than they're worth. I've kept up doing the same with ectos. Also a couple times I bought gems, did a couple mini-DoA runs with friends to make a few armbraces and sold them for profit. Also I had a crap ton of excess skill points across my characters, so I bought dust/feathers on the cheap and sold probably 150 to 200 BUs, making about 1k profit on each. Add in Nicholas on a weekly basis (I didn't even do it every week, was too lazy to do the Island Guardian one) and 1000k in the past 5 weeks isn't unreasonable at all. If you break it down it's less than 30k a day.

Take advantage of fluctuations in price, and variance among buyers and sellers. If you sit in Kamadan and just pay attention you'll find people selling ectos for as much as 18e=100k though it's uncommon. Snatch that up, sell them at 16e=100k and you just made 12k or so. Every little bit adds up.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Arkantos View Post
An overpowered skill is an overpowered skill, regardless of how many people use it. Of course if nobody knows about how useful it is, it's not going to be a problem, but it's still overpowered.
Anyone remember how Oblivion earned it's M rating?

Through a third party change to the game, you could make the women be topless if you took off their armor. Without the mod, however, the women would be clothed. Even though you'd have to go out of your way to do so, Oblivion still earned an M rating because of it.

Not as relevant of an example as I'd like, it's still something to keep in mind.

Quote:
Originally Posted by jshrimp3 View Post
You want a challenge? Or at least a bit more of a challenge? Then stop using SF. I'm sorry to repeat the overused and usually stupid argument of "if you don't like it then don't use it" but in this case it helps.
Finding challenge, and to the same extent balance, should not be about how many hands you can tie behind your back.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by Arkantos View Post
An overpowered skill is an overpowered skill, regardless of how many people use it. Of course if nobody knows about how useful it is, it's not going to be a problem, but it's still overpowered.
true. but is SF over powered?

Quote:
Originally Posted by Bryant Again View Post
When determining balance, it's hard to evaluate if something is simply effective through good play and player skill or if it's effective because the skill is imbalanced to the side of over-effectiveness. In the thread you linked we see just that: we see players debating on whether the skill itself is OP or if it's simply a good skill that can be used to a good effect.

"If nobody notices its usefulness it's not overpowered"? That's possibly the most interesting variant of the "don't like; don't use" argument I've ever seen. Based upon that logic, if there was a secret and easy-to-do exploit that gave you five trillion gold and a full HoM, it wouldn't be a problem and shouldn't require a fix. Regardless, this is a pretty good reason why you don't obtain balancing choices from people who are completely new and/or oblivious to the going-ons in the game. And ignoring problems doesn't erase them.
I kinda understand what you are saying there, but when I say "if nobody notices its usefulness it;s not overpowered" its based on actual experience, i remember posting my MoP, OoP, SS build here before (if not mistaken) no one even care to read the thread. but now suddenly its "deemed" overpowered. it has nothing to do with "don't like, don't use".

Infact there is a secret and easy-to-do exploit that gives exploiters just what you mention, but it is not being fix =HACKERS!


Quote:
Originally Posted by w00t! View Post
No, it's not about money, it's about gameplay. IMHO SF, just like Ursan, crossed the line when it became the de facto build for defeating Elite missions.

SF, 55, and any other SOLO build is just fine in my book, as your farming doesn't affect me. But when it becomes the only build you can run to form a TEAM in UW or FoW, then something's gone amiss.
are you sure its not because of gold? if ectos were 5gold per, you think players would care if sf could quick clear the underworld? or where ever?

If I have a build that could kill Juvenile Termites by one single button, you think players would care?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by pumpkin pie View Post
true. but is SF over powered?
It leads to "grate successs!" without the effort. That success should only be achieved through a good and proper knowledge of the game, and through good play.

SF isn't alone in providing this, however. ANet has a lot to do before they reach that peak.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by w00t! View Post
No, it's not about money, it's about gameplay. IMHO SF, just like Ursan, crossed the line when it became the de facto build for defeating Elite missions.

SF, 55, and any other SOLO build is just fine in my book, as your farming doesn't affect me. But when it becomes the only build you can run to form a TEAM in UW or FoW, then something's gone amiss.
Orly now, Since when does entering UW,FoW or any other place has a pop up that says you must have SF to enter this area. It doesnt. SO once again nice BS exxageration.

Quote:
Originally Posted by Tenebrae View Post
30% yeah , 95% of them arent. Yeah see ?, i can throw random % too. You are still wondering about counter SF or that ppl that agrees with the change of that skill are crying or dont know how to counter it ( let me put this easy for you , i didnt say NERF , got it ? ) when it has nothing to do with that.
Please , keep making false assumptions , hatred of SF ? hahahaha ! when did i say that i dont USE it ? or that i dont ABUSE it for farming right now ?. You are clueless pal and that feeling is making you insult me .
No is not , never was , its a random BS that can be used for ANYTHING.
Oh you just said you smell . Completly mistaken again , wanting SF to be nerfed and agree that a complete change/rework on SF is fair is not the same thing but ofc there will be trolls ( not you ) that will call anyone QQer.
Listening to : Rolling Stones . Tiiiiiime .... is on my side , yes it is !
FUnny I dont remember saying anything at all about you not using or abusing it.
No its your exaggerations of the number of skills that affect SF is what is showing the ignorance, As thats the only way those that hate SF can do to make it look bad. But heres an idea actually go and count the number of skills that can affect SF then come back with ur BS claim of 95% which youve claimed more than once.


Quote:
Originally Posted by The Drunkard View Post
And exactly how many of those skills do monsters have in order to stop permasins from stomping all over elite areas/dungeons?
More than you realize that they do.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Is this bullshit discussion still going on? Anet get on with it and please nerf the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing skill allready!

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by manitoba1073 View Post
FUnny I dont remember saying anything at all about you not using or abusing it.
No , you just made false assumptions about me wanting a nerf or me hating SF when i do use it , wich is absurd .

Quote:
Originally Posted by manitoba1073 View Post
No its your exaggerations of the number of skills that affect SF is what is showing the ignorance, As thats the only way those that hate SF can do to make it look bad. But heres an idea actually go and count the number of skills that can affect SF then come back with ur BS claim of 95% which youve claimed more than once.
My exagerations ? oh cut the BS please. Stats and Facts :
-Enchantments = 246 , SF is only ONE of them
-Skills that remove in some way enchantments = 36 ( less than 20% of em )
-Skills that CAN remove SF = 10
-Skills that CAN remove SF unconditionally of the 10 above = 4
-Interrupting skills/signets to break the combo = 4 ( all mesmers signets )
-Monster skills .... about 2-4 ? and most of them can be avoided with a cover enchant.

So being optimistic we have 18 skills in the game that are able to break SF combo or remove SF once its on ..... and now you say that number is about 30% ? . Lets add traps or untargeted spells because they "affect" in some way SF users ..... ok , maybe they are 30 ? 40 ?.
There are 468 spells in this game ( not counting attack skills , signets bla bla ) ... and skills that work/break SF combo are LESS than 10% of them. Now i ask you , PLEASE enlighten us , from where does your 30% come from ? i explained my % , now its your turn.


Quote:
Originally Posted by manitoba1073 View Post
More than you realize that they do.
[/QUOTE]
Oh yeah , still waiting for your explanations . Now that you are into it , please tell us wich are they and how they succesfully counter SF sins to do all their stuff .....

oh wait ... guess not

rabwatt

Frost Gate Guardian

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by jshrimp3 View Post
And if SF disappears, there will be some other gimmick. It may not be as effective, but there's always a best way to do things. That's unavoidable, as someone said before you can't make everything perfectly equal. Does it really matter exactly what the details are? You'll go for whatever gimmick is the most effective, Ursan, SF, etc. in an attempt to accumulate the most "status." And guess what? If you have enough people running the same gimmick in the same area, the price of items you can get in that area will go down. It's simple supply and demand, where demand is relatively constant.

Once again, everyone who's arguing against SF has the mindset that PvE is competitive, you versus everyone else in a race to the top of the money pile. And that's not necessarily what it is.
Totally agree m8,
But Im actually looking forward to the change..... time for something different
Nothing against SF personally... just its been about for a while so it will be good for a new way of "being invincible" :-)

Oh.. and if anybody is scared of the change... dont worry... head off to wiki and Im sure they will have the new solution for you.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by Tenebrae View Post
Stats and Facts :
-Enchantments = 246 , SF is only ONE of them
-Skills that remove in some way enchantments = 36 ( less than 20% of em )
-Skills that CAN remove SF = 10
-Skills that CAN remove SF unconditionally of the 10 above = 4
-Interrupting skills/signets to break the combo = 4 ( all mesmers signets )
-Monster skills .... about 2-4 ? and most of them can be avoided with a cover enchant.

So being optimistic we have 18 skills in the game that are able to break SF combo or remove SF once its on .....
You basically prooved that SF is not 100% invulnerability and so it can not be categorised as a godmode skill. Even if there was only one skill in the game that can end it, it means it's not godmode and can be countered. Which is not the case for a typical godmode that is triggered by a cheatcode or a power up (FPS) etc.

Also, you talk about a cover enchantment...which is something the average player doesn't know about.

So at best, you can say that SF can have godmode characteristics when the conditions are right and in the hands of 'skilled' players.

Pumpkin Pie at least had the decency to admit she can't use it and I suspect the majority of the playerbase can't use it efficiently either. Sure they can kill some raptors, but tank and spank in the UW is something else.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Quote:
Originally Posted by Gun Pierson View Post
You basically prooved that SF is not 100% invulnerability and so it can not be categorised as a godmode skill. Even if there was only one skill in the game that can end it, it means it's not godmode and can be countered. Which is not the case for a typical godmode that is triggered by a cheatcode or a power up (FPS) etc.

Also, you talk about a cover enchantment...which is something the average player doesn't know about.

So at best, you can say that SF can have godmode characteristics when the conditions are right and in the hands of 'skilled' players.

Pumpkin Pie at least had the decency to admit she can't use it and I suspect the majority of the playerbase can't use it efficiently either. Sure they can kill some raptors, but tank and spank in the UW is something else.
With all due respect; this is trash talk. UWSC takes no skill whatsoever. With all the material available on youtube a chimp can SC the UW.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by isildorbiafra View Post
With all due respect; this is trash talk. UWSC takes no skill whatsoever. With all the material available on youtube a chimp can SC the UW.
Watching a vid on youtube or doing it yourself is a big difference. It's the process of learning and practice. Once you have mastered it, it looks like it requires no skill.

I've seen enough permas hit the dirt in UW to know your argument is wrong.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

Mastering UWSC takes no more than 1 day of practice. Its not rocket science; hence all scrubs use it! Imo your giving it to much credit; or perhaps your just lacking in ability manneke pis.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I don't think anything we've talked about on this forum has largely been in regards to the "average player" - more about what that average player will come to understand when he's no longer average.

The major appeal of a widespread farming gimmick is it's ease of use and effectiveness, and if SF didn't provide well in both of these regards then we wouldn't be having this thread. SF delivers some pretty "greatt successs!" and the skill required for it doesn't match that.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by isildorbiafra View Post
Mastering UWSC takes no more than 1 day of practice. Its not rocket science; hence all scrubs use it! Imo your giving it to much credit; or perhaps your just lacking in ability manneke pis.
I wasn't talking about myself. If you know it takes only 1 day to master it, it means you used it, making you a scrub yourself kaaskop. If you've heard that it only takes 1 day, then you just don't know. Some might learn it in a day, others might need weeks, and some just can't. It depends on the person.

I think you give the playerbase too much credit. You make it sound like the average joe just needs to put this spell on his bar, watch a video and test it for a day and he can do UWSC. No way man.

Yes Bryant I hear you, but I was counterargumenting two things:
1) 'SF is godmode', which technically it is not
2) 'SF needs no skill', which is not true as it needs some skill and knowledge about the game.

At this point I'm not for or against the SF nerf, but at least people on both sides should come with good arguments so we get to see the bigger picture.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Tenebrae View Post
No , you just made false assumptions about me wanting a nerf or me hating SF when i do use it , wich is absurd .


My exagerations ? oh cut the BS please. Stats and Facts :
-Enchantments = 246 , SF is only ONE of them
-Skills that remove in some way enchantments = 36 ( less than 20% of em )
-Skills that CAN remove SF = 10
-Skills that CAN remove SF unconditionally of the 10 above = 4
-Interrupting skills/signets to break the combo = 4 ( all mesmers signets )
-Monster skills .... about 2-4 ? and most of them can be avoided with a cover enchant.

So being optimistic we have 18 skills in the game that are able to break SF combo or remove SF once its on ..... and now you say that number is about 30% ? . Lets add traps or untargeted spells because they "affect" in some way SF users ..... ok , maybe they are 30 ? 40 ?.
There are 468 spells in this game ( not counting attack skills , signets bla bla ) ... and skills that work/break SF combo are LESS than 10% of them. Now i ask you , PLEASE enlighten us , from where does your 30% come from ? i explained my % , now its your turn.


Oh yeah , still waiting for your explanations . Now that you are into it , please tell us wich are they and how they succesfully counter SF sins to do all their stuff .....

oh wait ... guess not [/QUOTE]

Lets exlude a majority of things that effect SF to try to prove your point LMAO.

Yes signets do, as do all traps , and numerous PBAOEs, Several Monster skills als and area of effects do also, Sure you really want me to put that number down. LMAO go learn your skills ingame better, before trying to claim your BS.

But Ill have the exact number of skills in game for you soon.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by manitoba1073 View Post
Yes signets do, as do all traps , and numerous PBAOEs, Several Monster skills als and area of effects do also, Sure you really want me to put that number down. LMAO go learn your skills ingame better, before trying to claim your BS.

But Ill have the exact number of skills in game for you soon.
Are you serious?

Traps are not issue for perma, neither are PBAOEs.

UW features both of them. Yeah, you are totally right, charged blackness shocks permaes to death, they die in mountains traps and smite aoe owns them. Riiiiight.

Just because skill can affect perma does not mean it will actually work.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Gun Pierson View Post
Yes Bryant I hear you, but I was counterargumenting two things:
1) 'SF is godmode', which technically it is not
2) 'SF needs no skill', which is not true as it needs some skill and knowledge about the game.

At this point I'm not for or against the SF nerf, but at least people on both sides should come with good arguments so we get to see the bigger picture.
Don't worry, Gun, I agree completely with your posts in this thread. Just hoping to help out a bit as well.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by manitoba1073 View Post
Lets exlude a majority of things that dont effect SF to try to prove my point LMAO.
Fixed.

Quote:
Originally Posted by manitoba1073 View Post
Yes signets do, as do all traps , and numerous PBAOEs, Several Monster skills als and area of effects do also, Sure you really want me to put that number down. LMAO go learn your skills ingame better, before trying to claim your BS.

But Ill have the exact number of skills in game for you soon.
Yeah and those are about 30% of the offensive skills in GW sure . Wait , someone threw your cheap words down better than me

Quote:
Originally Posted by zwei2stein View Post
Are you serious?
Traps are not issue for perma, neither are PBAOEs.
UW features both of them. Yeah, you are totally right, charged blackness shocks permaes to death, they die in mountains traps and smite aoe owns them. Riiiiight.

Just because skill can affect perma does not mean it will actually work.
If you take his posts as a joke , they actually are a little fun. Otherwise .... no , it cant be serious. I can sense his fear , he stopped throwing random % .... i would like to see his face when he counts skills ( yea , sure he is doing it lol ) and see that he is not even close.

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

oh yeah..SF is so hard to use.I'm sorry..It should be even buffed man..its nearly impossible to use, I dont even understand how u guys succeed doing it..

Well back on topic..:
U have to pres THREE keys(lawl, 2 if u use consumables) on recharge well....nope this does not qualify as a hard build to use..I'm sure my 8 year old sister would be able to use this skill effectively...and maybe my dog, too....

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by Hamsterarcher View Post
I can see why some people want SF out, And why people wanted Ursan way out (mainly elitist players) but at the end of the day Ursan way and most SF team builds bring alot of people together playing side by side and completing areas for rewards. Now that Ursan is out, hardly anyone farms DoA, and with SF being nerfed too, Thats the VS farm gone, Uw + Fow, and then its back to... no you cant come in out group we need this class who has these skills and this title to come.

Gimmick builds help peole actually get into teams, rather than stopping them cus of lack of experiance,skills,titles ect.

I feel this game slowely dying out....Again
quoted for truth!!!!!!!!!! Time has proved this before!

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Dark Paladin X View Post
And without perma-Shadow Form, what other builds that can safely farm raptors?
Is this a serious question or sarcasm?

ProX AcciaiO

Ascalonian Squire

Join Date: Nov 2009

Prox Acciao

N/P

i hope that they will not nerf it completely..

Blobbob

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Gun Pierson View Post
Which is not the case for a typical godmode that is triggered by a cheatcode or a power up (FPS) etc.
Plenty of godmode cheats can still end in a "game over." Most platformer games will still end in you dieing if you do something stupid like fall off the world or get crushed by something.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by S_Serpent View Post
quoted for truth!!!!!!!!!! Time has proved this before!
Breaking news: if the game is alive only thanks to one broken skill then it's as alive as zombie.

Day Trooper

Day Trooper

Frost Gate Guardian

Join Date: Mar 2006

Guild With No [NAM???]

E/Mo

Quote:
Originally Posted by Gun Pierson View Post
Playing an area for 4 hours to receive like 10k if you're lucky is just not fun.
This is what makes me most nervous about the upcoming SF update

Yes, SF is overpowered and needs an update (mainly because only Sins can maintain it and thus are the only classes that can have god-mode) - but after the update I'll be peeved if elite areas can no longer be speed-cleared to some degree. That is my biggest concern really - as doing speed clear runs with 8 peeps in vent trying to get fastest times possible is hella fun to me

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Tenebrae View Post
Fixed.



Yeah and those are about 30% of the offensive skills in GW sure . Wait , someone threw your cheap words down better than me


If you take his posts as a joke , they actually are a little fun. Otherwise .... no , it cant be serious. I can sense his fear , he stopped throwing random % .... i would like to see his face when he counts skills ( yea , sure he is doing it lol ) and see that he is not even close.
Heres your count of skills that affect SF.
Warrior skills -11
Ranger skills - 24
(OH SNAP WEVE ALRDY PASSED YOUR CLAIM OF 18 SKILLS)
Monk skills - 19
Necro - 27
(STILL WANT ME TO CONTINUE? THATS 81 SKILLS SO FAR THAT HAVE AN EFFECT ON SF AND ONLY 4 PROFESSIONS)
Mesmer skills - 22
Ele - 38
Assasin - 11
Rit - 17
Para - 8
Derv - 24
(Thats 201 SKILLS RIGHT THERE ALONE AND I DIDNT COUNT THEM ALL)





Quote:
Originally Posted by zwei2stein View Post
Are you serious?

Traps are not issue for perma, neither are PBAOEs.

UW features both of them. Yeah, you are totally right, charged blackness shocks permaes to death, they die in mountains traps and smite aoe owns them. Riiiiight.

Just because skill can affect perma does not mean it will actually work.
SO now you aggree the skill is not even close to being invincible. Yet they still affect SF.

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by pumpkin pie View Post
are you sure its not because of gold? if ectos were 5gold per, you think players would care if sf could quick clear the underworld? or where ever?

If I have a build that could kill Juvenile Termites by one single button, you think players would care?
I'll clarify. For me, it's not about gold. As we all know, any GW gamer can get everything they need very easily. After a while, it's not about need, it's about want.

There are only two reasons to collect gold. 1) Buy titles (drunkard, sweet tooth, et cetera), or 2) Personal Vanity. But the funny thing is that farming existed well before titles. So I wonder what the real driving force is behind having money?

Quote:
Originally Posted by manitoba1073 View Post
Orly now, Since when does entering UW,FoW or any other place has a pop up that says you must have SF to enter this area. It doesnt. SO once again nice BS exxageration.
Let's move from the theoretical to the practical. I'd be happy to meet you in ToA. I'll give you 2p for every SC team that advertises, you give me 1p for every balanced team that advertises. Heck the balance is probably more like 50:1, but we both know that it'd be a sucker bet.

Just because something is theoretically possible doesn't mean it's probable. Until you can prove otherwise, your statement above is utterly without merit.

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Quote:
Originally Posted by Day Trooper View Post
That is my biggest concern really - as doing speed clear runs with 8 peeps in vent trying to get fastest times possible is hella fun to me
That's the single best argument for SF and speed clearing I've seen. Namely, fun.

That said, I had tons of fun doing balanced DoA last night.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by w00t! View Post
That's the single best argument for SF and speed clearing I've seen. Namely, fun.

That said, I had tons of fun doing balanced DoA last night.
But judging by the emptiness of DoA, I think its sufficient to say that you are the minority. Maybe if "balanced" pugs can get something close to 40k from their 4 hours instead of 10k then it might actually be worth it. The reality is that most people do end game areas for the loot, even if some of us only do it for fun. Of course, in an RPG, to a lot people getting worthwhile loot = fun....

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by manitoba1073 View Post
Heres your count of skills that affect SF :
<Random numbers with no sense at all and even if they were true theres no way in hell that they are 30% of the offensive skills in game>
Yeah lets now say "affect" so your fake numbers and cheap words make some sense.

You are using a crap logic like "hey ! a knockdown shout affect SF lets count it down" . Cripple will also be taken as "affect" Eviscerate because a crippled warrior will have troubles using that elite on a moving foe but NO , its NOT a counter. All ppl clearly stated COUNTERS against SF , things that beat SF skill combo , not something that IN CERTAIN situation can bypass SF semi-god mode and do some damage/something to the perma.

A Pbaoe is NOT a counter to SF , it works against ALL prots ingame ( doing less or more damage ) so cut the crap please , you bluffed , i caught you and now you are out of place. My numbers are real and unlike yours , anyone can check them in wiki , only interrupts and spells that remove enchants that can bypass and BREAK SF combo COUNT as a counter .

- http://wiki.guildwars.com/wiki/Encha...emoving_skills
- http://wiki.guildwars.com/wiki/Interrupt

I said it and ill say it again , a Skill combo that only can be countered by less than 10% of the offensive skills is broken and all ppl knows it , thats why is abused. Another thing thats funny is like zwei2stein said :

"Just because skill can affect perma does not mean it will actually work."

We can talk and check so many skills but in the end the only skills and counters that matter are the ones INGAME ..... wich are even less than the number i gave before.

Golgotha

Golgotha

Krytan Explorer

Join Date: May 2005

Rt/

I'm not sure why SF was allowed to get to this point in the UW (and let's be honest, this is the only reason it is an issue regardless of what anyone says). A single core skill can completely shut it down and make it completely worthless. Throw it on one or two monsters and it's game over for SF's dominance in UWSC's.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by Hamsterarcher View Post
Gimmick builds help bad peole actually get into teams, rather than stopping them cus of lack of experiance,skills,titles ect.
Fixed it for you. Although even then the argument is false. If you want to play in a quality UWSC team, you have to grind up faction titles to maximize OP PvE skills. Ditto for Ursan back in the day; you had to grind Norn (and LB for DoA). Doing so confers advantage, and the best players expect that advantages are maximized. Gimmicks don't help with this problem; optimal PvE builds include grind-based PvE skills, gimmick or no.

Gimmicks make players bad by taking away incentives to improve. By leveling the playing field, gimmicks make it difficult to separate players by skill, and instead reward players by time invested. If you're young and bad at the game, I understand your desire for a gimmick. But I lack sympathy, because the game was always marketed as skill > time. I and many others would prefer that players seeking a game that solely rewards time investment grind elsewhere.

Label that attitude elitist if it makes you happy. But wanting to see effort and skill rewarded rather than time does not meet the definition of elitism. Skilled players are not skilled due to birthright. They're skilled due to effort and a focus on improvement.

AOD_EaSyKiLL

Frost Gate Guardian

Join Date: Nov 2006

Angels of Death

Mo/

Quote:
Originally Posted by Tenebrae View Post
Yeah lets now say "affect" so your fake numbers and cheap words make some sense.

You are using a crap logic like "hey ! a knockdown shout affect SF lets count it down" . Cripple will also be taken as "affect" Eviscerate because a crippled warrior will have troubles using that elite on a moving foe but NO , its NOT a counter. All ppl clearly stated COUNTERS against SF , things that beat SF skill combo , not something that IN CERTAIN situation can bypass SF semi-god mode and do some damage/something to the perma.

A Pbaoe is NOT a counter to SF , it works against ALL prots ingame ( doing less or more damage ) so cut the crap please , you bluffed , i caught you and now you are out of place. My numbers are real and unlike yours , anyone can check them in wiki , only interrupts and spells that remove enchants that can bypass and BREAK SF combo COUNT as a counter .

- http://wiki.guildwars.com/wiki/Encha...emoving_skills
- http://wiki.guildwars.com/wiki/Interrupt

I said it and ill say it again , a Skill combo that only can be countered by less than 10% of the offensive skills is broken and all ppl knows it , thats why is abused. Another thing thats funny is like zwei2stein said :

"Just because skill can affect perma does not mean it will actually work."

We can talk and check so many skills but in the end the only skills and counters that matter are the ones INGAME ..... wich are even less than the number i gave before.
OMG less than 10% of the skills can counter Frenzy/HealSig combo........Nerrrfffffff it! :P