Quote:
Originally Posted by Shanaeri Rynale
Thats not elitist, thats called game play progression. When you buy a single player game, do they give you the super weapon on the first level, the best armor or the best car? No. you need to earn it by beating levels, earning money to buy the car etc etc.
|
Or you can mod!
Quote:
In a single player game, using a cheat code does'nt hurt anyone. It allows you to get the best gun, car,armor etc very quickly.
|
It could be said, you're hurting your own gameplay experience, but thats up to the individual.
Quote:
In an MMO an imbalanced skill or abilty 'Rolling zap' is a bad thing.. Why?
Because it affects everyone else playing the game, it upsets the 'game play progression' designed into the game. It puts pressure on other players to 'roll zap', it puts pressure on the developers to make new content because all of sudden people are burning through content ten times faster than it was designed to be played at.
|
You're making a fallacious argument by terming SF as "rolling zap." My Sin has been around for 42 months, and I've used SF a lot, but in no way has it allowed me to steamroll the game. "Gameplay progression" is also a bit dodgy, since the content, mobs and quests NEVER change, the only thing that does is what your avatar looks like moment to moment, whether different base profession, armor, weapons etc. But that's all cosmetic, a thin icing on an inadequate cake. Without some randomization and dynamic gameplay, the game stops evolving the first time you beat it and get a lvl 20 character. After that, its "grind progression." GW has little replay value taken on its own merit, at least from a PvE perspective, its not like Quest for Glory where playing a different class made you receive different quests and a different path. And that is a big problem with MMO basic design.
Also, the idea of "zap" is not confined to SF sins, "zap" is whatever the most effective meta is at the time, and is ALWAYS present because people look to maximize gain and minimize effort. Next weeks "zap" could be Mezway or something, the problem is not inherent in the skills themselves but in human nature and a statically predictive gameplay experience. Much like a Choose Your Own Adventure book, once you've read the various quest arcs there's nothing left to do with it. GW is the same thing, with a grind game tacked on.
Quote:
Ok lets take an example. Modern Warfare 2.
Would using a cheat code to zoom to online rank 70 be acceptable?
No. we would call it cheating, and expect EA to fix the exploit.
|
A more apt comparison would be the AWP camper in Counterstrike. Using what most considered a "noobcannon" for easy kills, the joke of "its a legitimate strategy" became famous. First person shooters IMO are vastly different beats than an MMO like GW. Many chose not to use the AWM, and there were strategies to counteract it, but it was not removed or nerfed, it was up to the players to counter it. There's a reason why SF is not used in PvP, because its easy for players to counteract it with a minimally decent team build. ANet plays the players' part for the monsters, and so far have demonstrated not even a basic familiarity with their own game's basic precepts.
Quote:
Now to GW.
is it acceptable for a player to be able to zoom from lvl 1 to having done everything in a weeks?
|
As a casual player, my 42 month old Sin is one title away from People Know Me. I was able to finish all the campaigns in relative short order, after which whats left to do? Grind rep titles and such? Boring. No matter what class you play, because of Heros and PvE skills and consets, even poorly built Wammos and Mesmers can finish all three campaigns relatively quickly compared to how they were originally designed. This isn't WoW with a multi-month climb to the upper levels, its a game where ANY class can get to lvl 20 in a couple of days, WITHOUT Shadowform.
Quote:
Was GW designed to be able to do that? I would argue no it was'nt.
|
You'd be mistaken then.
Quote:
Instead of fixing it, Anet has ignored it and by ingoring it given it the facade of being acceptable and by giving it tacit approval allowed the playerbase to become dependant on it.
|
You have to define what "it" is. It in this case is NOT Shadowform, that's just a symptom of the real problem. The real problem is the game's design being easily exploitable by a min-maxing playerbase, hence PvXWiki and the meta-game. There's no "oops we only dropped the ball recently" issue with Permasins, the issue is that ANet has made their game rediculously easy in some respects (Pain Inverter for bosses and consets for everywhere) and over the top difficult in other ways (DoA's environmental effects, PUGs still sucking, etc.). The only true way to fix it is to introduce mob randomization, which has been a concept in games like this since games were invented. I mean, hello, Diablo?
Quote:
I think and yes I know it may be judgemental, but a lot of people are applying single player game thinking (cheat modes to speed past content is ok) to an MMO. Which you cant do.
|
In a game where until relatively recently Sin players were virtually forced to H/H everything, its understandable to apply single player game mechanics. However, you are grossly mistaken in your assumption that SF is a cheat or exploit, its a legitimate gameplay mechanic that people are overly vocal about because THEIR preferred classes don't get the shiny toy. I'll wager nearly every SF hater is a Monk, Warrior or Ele player from back before Factions was released.
Quote:
It's not the players fault, it's not the likes of the pro SF'res on this threat that should be accused of being a 'noob' the fault squarely lies at the feet of Anet who have by neglect totally trashed the PvE side of this game.
|
While I agree that the blame for any issues lies at ANet's feet, I would contend that SF isn't a problem, AT ALL! People can speedclear UW and FoW without Sins, it'll take a bit longer but the effect would be the same as if ANet had nerfed SF. Perhaps its just people are angry with themselves fo having no self-discipline? I mean, it is the height of arrogance to claim that someone's using of an arguably powerful skill is negatively impacting their gameplay experience. Its not like if a balanced group of players zone into UW, that all the mobs and ectos are gone, taken by the evil SF Sins. The game still chugs along, regardless of who and how it is played. So it makes no sense to claim that SF somehow ruins anyone's gameplay, that's just jealousy over their preferred class not being uber.
Quote:
It's not about a look at us.. For me it's a concern about the health and longevity of a game I enjoy playing and one I still want to be able to enjoy until GW2.
|
But it is, it so is. Without players, GW would not exist, the game can't exist in a vacuum. But at the same time, whenever your character exits a town or outpost, he/she might as well be on another planet, with either a few other people or some AI henchies. All the other SF sins out there have ZERO gameplay impact on you or those not playing in your party. People can make a conscious effort to not use SF, or they can use it at their whim. But complaining about SF is like moaning about a hammer that hits nails perfectly everytime, do you get rid of a tool because it works too well? You wouldn't use a chainsaw to do a welding job, you'd use a welder. The same idea applies to SF.
SF is a tool, how it is used is up to the player. But I just want to reiterate this very important point:
USAGE OF SF BY SOMEONE OTHER THAN YOURSELF HAS ZERO GAMEPLAY IMPACT ON YOU IF THEY ARE NOT IN YOUR INSTANCE!!!1
If you roll out with an 8 player Sinway, well that's your issue, not SF.