Shadow Form meets the end
Gun Pierson
Except that few can play them well and few groups take sins in. Before SF discovery, sins were having a hard time getting into groups. They were like mesmers, powerful if you know how to play them, but not popular or wanted.
Toxic OnyX
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It is so broken that a single core skill can combat it? Yeah, I see who the "retard" here is. Don't get lost on your way back under the bridge. I could design a prophecy only area that completely shuts down SF with little to no added penalty to balanced builds.. Why can't Anet?
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Therefore the counter to this is to nerf it in a way that still allows it's use but not as a solofarming godmode, the easiest way by far to do this is the "deal no damage" option, you will still have a broken skillbar but one that serves the prupose of a party (via tank and spank ideal) and given that the AI of this game doesn't include hate/enmity, this means that any accomplished perma will know how to stack and hug mobs against walls and thus protect the party.
Hope I didn't lose you along the way with the use of logic as it seems to be quite lacking in most of these posts.
/QFT
Life Bringing
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Except that few can play them well and few groups take sins in. Before SF discovery, sins were having a hard time getting into groups. They were like mesmers, powerful if you know how to play them, but not popular or wanted.
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2. Micro prot spirit on yourself
3. ??????
4. Profit!
moriz
or, bring moebius chain, bring "save yourselves!", bring critical agility and asura scan, and now deal 100 DPS plus AoE plus +100 AL for everyone by mashing down buttons in order, even in hard mode. i don't know about you, but there's no special skills involved here. if people are stupid enough to think sins are weak, then its their fault, not the profession. there's no need for PuGs most of the time; the sin is powerful enough to blast through 99% of PvE with hero and hench, with no thought or effort on the players' part.
toocooltang
Sins have always been useful because of crit strikes. Much like the ranger sins are very versitile and can use any melee/ranged weapon better than the class it was designed for. Crit barrage in doa is awesome.
Cuilan
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and once SF is nerfed where does this leave a sin in any of the missions...until perma was found they were in the useless pile (with Rits but now they had a huge buff which seems fine to these balanced lot, they have become popular again) and getting in a group was virtually impossible....
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Fay Vert
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lol so you don't play the game but are certain that 1 skill is destroying it and you don't really care whatever the outcome? gg. have fun with your trolling.
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I was arguing about that skill's problem and what is good for the game. Shame you chose the ad hominem route.
UnChosen
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or, bring moebius chain, bring "save yourselves!", bring critical agility and asura scan, and now deal 100 DPS plus AoE plus +100 AL for everyone by mashing down buttons in order, even in hard mode. i don't know about you, but there's no special skills involved here. if people are stupid enough to think sins are weak, then its their fault, not the profession. there's no need for PuGs most of the time; the sin is powerful enough to blast through 99% of PvE with hero and hench, with no thought or effort on the players' part.
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Remember This? This is what shadow form replaced.
Which once again highlights the problem of badly designed areas. Ex. DoA Stygian Hunger, 4 horsemen, etc.
MMSDome
I am amazed to see a thread this long discussing shadow form being removed.
Once upon a time there was a skill called Ursan Blessing that every shitter that couldn't clear elite areas used. After that was nerfed they resorted to another shitter skill called shadow form.
What will the next shitter skill be? I report you decide!
Once upon a time there was a skill called Ursan Blessing that every shitter that couldn't clear elite areas used. After that was nerfed they resorted to another shitter skill called shadow form.
What will the next shitter skill be? I report you decide!
its bad to sin
i think it is great that Sf is being nerfed. half the elite areas in the game use only permas so for any1 who wants to do those areas guess what, if u dont have a perma then u cant do that. games like this arent ment for 1 person to be able to solo elite areas or duo them there made for team work and thats y u are allowed to have multiple people in your party and not just 1 or to.
personally i think they should nerf any skill that allows you to take 0 damage yet you can still deliver damage. 600/smite is differnt bcuz it takes some skill to use, ive seen countless 600s fail just because they cant manage energy or time skills to save there life.
good job anet, glad your taking a step in the right direction to make this game the way it was suposed to be played, where you actully have to work to achieve things
personally i think they should nerf any skill that allows you to take 0 damage yet you can still deliver damage. 600/smite is differnt bcuz it takes some skill to use, ive seen countless 600s fail just because they cant manage energy or time skills to save there life.
good job anet, glad your taking a step in the right direction to make this game the way it was suposed to be played, where you actully have to work to achieve things
DigitalFear
Frenzy Mending.
OT: I honestly don't care about the SF nerf. Deleted my sin because I know pugs won't accept me anymore.
Sins will just be powerful but unwanted as they used to be...Sadly. I also hope 600/smite, OF, VoS and the other stuff will be nerfed.
Bring the oldschool pugs back!
OT: I honestly don't care about the SF nerf. Deleted my sin because I know pugs won't accept me anymore.
Sins will just be powerful but unwanted as they used to be...Sadly. I also hope 600/smite, OF, VoS and the other stuff will be nerfed.
Bring the oldschool pugs back!
coil
UnChosen
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Frenzy Mending.
OT: I honestly don't care about the SF nerf. Deleted my sin because I know pugs won't accept me anymore. Sins will just be powerful but unwanted as they used to be...Sadly. I also hope 600/smite, OF, VoS and the other stuff will be nerfed. Bring the oldschool pugs back! |
Kaleban
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i think it is great that Sf is being nerfed. half the elite areas in the game use only permas so for any1 who wants to do those areas guess what, if u dont have a perma then u cant do that. games like this arent ment for 1 person to be able to solo elite areas or duo them there made for team work and thats y u are allowed to have multiple people in your party and not just 1 or to.
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personally i think they should nerf any skill that allows you to take 0 damage yet you can still deliver damage. 600/smite is differnt bcuz it takes some skill to use, ive seen countless 600s fail just because they cant manage energy or time skills to save there life. |
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good job anet, glad your taking a step in the right direction to make this game the way it was suposed to be played, where you actully have to work to achieve things |
But I guess the whiny wammos that got supplanted by SF tanks will throw tantrums until they get their way. Silly children.
necronninenine
I have a post nerf suggestion:
ANET should create a "skills buff" weekend event and incorporate them into the special event weekend rotation....like an Ursan Weekend, or SF weekend. This would let people get in their fixes without a huge hit to the economy and keep the diehard "nerf everything" people happy. Probably too hard for the programmers but would be pretty cool to break out that Ursan skill again.
ANET should create a "skills buff" weekend event and incorporate them into the special event weekend rotation....like an Ursan Weekend, or SF weekend. This would let people get in their fixes without a huge hit to the economy and keep the diehard "nerf everything" people happy. Probably too hard for the programmers but would be pretty cool to break out that Ursan skill again.
its bad to sin
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And if you didn't have a War/Ele/Mo you weren't going anywhere either. Games like this aren't meant to exclude 70% of the character classes from entering into areas, thats poor design mixed with elitist jerk offs.
So you attribute "skill" to pressing a different button sequence? An A/E's only e-management is Glyph of Lesser Energy, and in most cases thats not enough for extended forays, they need support just like any other class. If you're going to stary claiming that an overpowered farm build is "okay" because of player skill, then the argument cannot be made that its the build that is the problem. 600/Smite is just as easy as SF, and there is a larger room for error in my experience. You mess up with SF even once, or get a lag hit, and its a wipe, whereas 600/Smite has redundancy built in with the heals and prots. Having to work for fun? Sounds stupid to me. I thought MMOs with ten different base classes would be more about letting people play the way they want, especially considering its an instanced world where a player's actions and skill cannot affect the game at large. There's no waiting line for a boss to respawn, so a builds speed or lack thereof is irrelevant. But I guess the whiny wammos that got supplanted by SF tanks will throw tantrums until they get their way. Silly children. |
haha you think 600 is just as easy as sf? u press 3 buttons for sf and by the time it recharges u always have full energy. 600 when u get lower on enemys u have low amounts of energy. if u mess up hitting 1 button then u should not be running that build. and guess what if u mess up hitting prot spirit,spell breaker, soa, spirit bond then u will also die very quick if u mess up with one of those.
personaly when u can make enough money to max sweet,party and titles like that in less then 10 hours running perma, and 600 builds and what not then thats stupid. they made the game so you have to work to get max titles. im not sure how many people would say grinding titles for hours are fun, but i can tell u theres much more who dont like it and they want it to show that they really achieve somthing when they get god walking from not buying out 10 titles really quick from 600 or perma.
if i have 50million + gold that i just used builds that take no skill at all to obtain and i could buy out survivor,party,sweet, skill cap, wisdom title and have all those the first day i started a charecter then i would think im playing a very stupid game. now when i get legend vanquish and guardian and I did them myself then i feel like i actully achieved somthing.
FengShuiDove
Kaleban
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haha you think 600 is just as easy as sf? u press 3 buttons for sf and by the time it recharges u always have full energy. 600 when u get lower on enemys u have low amounts of energy. if u mess up hitting 1 button then u should not be running that build. and guess what if u mess up hitting prot spirit,spell breaker, soa, spirit bond then u will also die very quick if u mess up with one of those.
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personaly when u can make enough money to max sweet,party and titles like that in less then 10 hours running perma, and 600 builds and what not then thats stupid. they made the game so you have to work to get max titles. im not sure how many people would say grinding titles for hours are fun, but i can tell u theres much more who dont like it and they want it to show that they really achieve somthing when they get god walking from not buying out 10 titles really quick from 600 or perma. |
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if i have 50million + gold that i just used builds that take no skill at all to obtain and i could buy out survivor,party,sweet, skill cap, wisdom title and have all those the first day i started a charecter then i would think im playing a very stupid game. now when i get legend vanquish and guardian and I did them myself then i feel like i actully achieved somthing. |
If you use GW to feel like you've accomplished something, then you have MUCH bigger problems than SF pal...
its bad to sin
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Again, both farming builds are resilient, but there is a greater margin for error in a 600/Smite build, due to the bar running heals and prots that can cover mistakes. There's only 8 skills on the bar, so either you're claiming that pushing one extra bond is monumentally more skillful, or you're just full of carp.
I'll bet you USD$20 that there is no single permasin player who has achieved those titles in 10 hours or less. So your first claim is absolute bupkiss. Your second point is that you don't like SF because it devalues your e-peen? That's incredibly pathetic. I dare you to try vanquishing Mount Qinkai as a solo SF Sin, or better yet finish all of the Prophecies missions as the same. Can't be done, so sorry you're wrong again. Your fanciful claims of title accomplishment on "the first day" and "10 hours" are so incredibly retarded I cannot believe you actually pushed "submit reply." If you use GW to feel like you've accomplished something, then you have MUCH bigger problems than SF pal... |
and im gona do some math for you realy quick. lets take 600/smite for example.
a good 600/smite team can do foundary in 30 minutes running players 20k a piece. thats 200k per hour not including drops so say 1 titan gem each run and that would be a total of around 250k per hour, now it takes 5 hours ish to get a sweet,party which ever title. doing uw with perma it just takes 1 luck run and come out with 750e+ giving you many titles. so yes it is very possible to get those max titles in less then 10 hours.
any title that you can buy and it only takes a few hours to get the money for using builds like perma 600/smite and so on is a complete joke.
EDIT: and by the way for permas sake back when salvers runs had just come out you could very easily come out with 500k+ per hour not including drops.
Kaleban
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haha ok you should really read what i said befor u answer them. if you have money it is very simple to achieve all those titles that i listed. second i never said finish vqing or guardian in 10 hours i said those titles that i listed. third a game acomplishment is just that a GAME acomplishment, nowhere did i say o now my life is complete because i got god walking or anything like that so you should really read what i wrote befor replying to it
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You're wrong, deal with it.
Starting with 50 million gold as an benchmark to what makes an effective or overpowered build is stupid, and anyone with half a brain would realize this.
Zim.
No matter what skills or build is being used to clear a dungeon, ecto prices and the value of the drops will be approximated. If SF is nerfed, dungeons will take much longer to clear and therefore the prices of the drops from the dungeons will go up. SF doesn't necessarily completely change GW but changes the economy so that we're dependant on lamesauce 20 minute runs for a few measly ecto that turn out not being that valuable. Remember the days when ecto were 20k each...back when GW was fun?
Braxton619
Here is the problem of Shadow Form getting nerfed. A lot of people think, including me, once SF gets hit, things will go back in normal price and the economy can be stabilized. This is what is going to happen most likely. Since SF was used in SC dungeons, dungeon weapons will go up. For instance, the bone dragon staff. Since there are a lot of SOOSC farmers, they stabilize the current price. SF was also used in "dayway" and UWSR of UW. This was the new UWSC. Ectos will probably go sky high unless a new SC is introduced.
Also armbraces will get more rare to get, therefore increasing the price. You will have to farm for rep a lot more because speedbooking will be no longer possible.
You may also see an increase of prices for elite tomes. Since sliver perma was probably the best and fastest way to farm most bosses, this could be a problem.
Since there will be a lot of mad people tomorrow, rage quits will be more commonly used now. This will create a huge problem for ANET. This means less money for MT/GW2.
I pray the economy won't be more screwed up once SF gets nerfed. You may see a great depression once items go sky-high.
Also armbraces will get more rare to get, therefore increasing the price. You will have to farm for rep a lot more because speedbooking will be no longer possible.
You may also see an increase of prices for elite tomes. Since sliver perma was probably the best and fastest way to farm most bosses, this could be a problem.
Since there will be a lot of mad people tomorrow, rage quits will be more commonly used now. This will create a huge problem for ANET. This means less money for MT/GW2.
I pray the economy won't be more screwed up once SF gets nerfed. You may see a great depression once items go sky-high.
Kaleban
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and im gona do some math for you realy quick. lets take 600/smite for example.
a good 600/smite team can do foundary in 30 minutes running players 20k a piece. thats 200k per hour not including drops so say 1 titan gem each run and that would be a total of around 250k per hour, now it takes 5 hours ish to get a sweet,party which ever title. doing uw with perma it just takes 1 luck run and come out with 750e+ giving you many titles. so yes it is very possible to get those max titles in less then 10 hours. any title that you can buy and it only takes a few hours to get the money for using builds like perma 600/smite and so on is a complete joke. EDIT: and by the way for permas sake back when salvers runs had just come out you could very easily come out with 500k+ per hour not including drops. |
Not to mention the fact that to GET a Sin with perma capability to DoA without a big guild carrying you all the way will take MUCH longer than 10 hours of play.
And who cares about PvE titles like Drunkard? They have no effect on gameplay, and just go to show how much time you've wasted on pointless grind. So if some Sin drops 750 ectos to max out a bunch of buyable useless titles, PLEASE explain to me how that affects or ruins anyone else's gameplay experience?
Sure, come up with some BS about how its unfair, and I'll refer you to the time when Sins were laughed at when trying to join groups.
In the end, the acquisition of e-wealth in this game is solely for cosmetic sake. A req 8 maxed Crystalline Sword that sells for a bazillion ectos is of no more practical value than a collector Ascalon Razor. Add to that the fact that character levels max out at 20 its easy to see how the entire "economy" is just a smokescreen for pathetic people to fap their e-peens too.
Which basically means all the whiny QQers who complain about the economy being affected by SF unfairly are simply concerned that someone else's e-Barbie or e-Ken looks better than theirs in a shorter amount of time, which again, has no practical or numerical effects or advantages in actual gameplay.
Why ANet continues to nerf farming builds or worry about "e-wealth" in this game is beyond me, since the "economy" has no actual value when compared to something like WoW, where player made items and drops can actually make a character better than some gear they acquired in the first ten hours of gameplay, unlike in Guild Wars, where once you get a maxed armor set and a max weapon or two, your character from an effective standpoint is finished.
Kaleban
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and im gona do some math for you realy quick. lets take 600/smite for example.
a good 600/smite team can do foundary in 30 minutes running players 20k a piece. thats 200k per hour not including drops so say 1 titan gem each run and that would be a total of around 250k per hour, now it takes 5 hours ish to get a sweet,party which ever title. doing uw with perma it just takes 1 luck run and come out with 750e+ giving you many titles. so yes it is very possible to get those max titles in less then 10 hours. any title that you can buy and it only takes a few hours to get the money for using builds like perma 600/smite and so on is a complete joke. EDIT: and by the way for permas sake back when salvers runs had just come out you could very easily come out with 500k+ per hour not including drops. |
its bad to sin
its bad to sin
Kaleban
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LOL if u can try and read that corectly it says running slavers not foundary with the perma
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And also pretty sure that said it only takes 1 luck run. And u said that I said u could make the 750e every 10 hours. |
Instead of trying to twist my words and ignoring what you yourself wrote two posts before, try taking a deep breath, figure out what it is you're trying to argue, and that make a coherent statement. Simply trying to debunk the other side's argument doesn't add anything of value to the discussion, especially since anyone with a brain can see you have no idea what you are talking about.
its bad to sin
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So you're going to argue semantics to salvage a losing proposition? I'm pretty sure the point being discussed is whether SF is fair/valid/balanced etc. Making a distinction between Foundry speedclears and Slavers' speedclears makes absolutely no sense, when arguing the point of this whole thread. SF is SF regardless of WHERE it is used.
Regardless of whether you determine its "luck" or not, the point is you still claim that its possible to make that kind of cash in that short time frame. Instead of trying to twist my words and ignoring what you yourself wrote two LOL before, try taking a deep breath, figure out what it is you're trying to argue, and that make a coherent statement. Simply trying to debunk the other side's argument doesn't add anything of value to the discussion, especially since anyone with a brain can see you have no idea what you are talking about. |
Kaleban
So now that the blatant hypocrite is done, I'd just like to reiterate this:
This ^ SF does no harm to the game, and the economy is only there to allow players to play dress up with e-Barbie and e-Ken. If all the prestige crap was removed tomorrow, your characters would look different but would function exactly the same as they always have, and the "economy" would have no need to exist, at all. Which is proof positive that farming and Permasins are not a big deal. In one or two areas they have distinct advantages, but that's how this game is designed.
As I have said multiple times, nerfing SF won't change the fact that a meta exists, and will continue to exist long after this thread gets locked.
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As a quick comment on the people talking about how Anet has broken their "no grind" promise..... how? You can easily get to max level with maxed out weapons and armor and the skills for whatever build you feel like running in about a week. The only thing you have to "grind" for are skins, which are not in any way necessary. The "grind" is completely optional, anything that's hard to get is literally only there for the people who want to look different. Regular armor and collector weapons compete just as well as Obsidian armor and Torment weapons.
People act like you need to be swimming in money to be able to play the game and you don't. I do fine and I don't even bother with ectoplasms, all but 2 or so of the Obsidian sets look terribly bland which makes them worthless to me personally. Anet kept their promise, there's a difference between being able to reach the point where you're on a level playing field without any grind and being able to run the game completely dry in a week. Titles and expensive items give players something to strive for but they have absolutely no affect on being able to play the game. |
As I have said multiple times, nerfing SF won't change the fact that a meta exists, and will continue to exist long after this thread gets locked.
Nerel
I'm not to sure what Pumpkin Pie would say about that... maybe after a few drinks.
So what you're saying is... removing SF via heavy handed nerfing wouldn't adversely affect the game, as it would just limit 'some' people's ability to play dress up with their characters?
Awesome, nerf away, Smiter's Boon it to oblivion. Then nuke it from orbit... just to be sure.
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This ^ SF does no harm to the game, and the economy is only there to allow players to play dress up with e-Barbie and e-Ken. If all the prestige crap was removed tomorrow, your characters would look different but would function exactly the same as they always have, and the "economy" would have no need to exist, at all. Which is proof positive that farming and Permasins are not a big deal. In one or two areas they have distinct advantages, but that's how this game is designed.
As I have said multiple times, nerfing SF won't change the fact that a meta exists, and will continue to exist long after this thread gets locked. |
Awesome, nerf away, Smiter's Boon it to oblivion. Then nuke it from orbit... just to be sure.
athariel
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As a quick comment on the people talking about how Anet has broken their "no grind" promise..... how? You can easily get to max level with maxed out weapons and armor and the skills for whatever build you feel like running in about a week. The only thing you have to "grind" for are skins, which are not in any way necessary. The "grind" is completely optional, anything that's hard to get is literally only there for the people who want to look different. Regular armor and collector weapons compete just as well as Obsidian armor and Torment weapons.
People act like you need to be swimming in money to be able to play the game and you don't. I do fine and I don't even bother with ectoplasms, all but 2 or so of the Obsidian sets look terribly bland which makes them worthless to me personally. Anet kept their promise, there's a difference between being able to reach the point where you're on a level playing field without any grind and being able to run the game completely dry in a week. Titles and expensive items give players something to strive for but they have absolutely no affect on being able to play the game. |
Nerel
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even if that was true... I don't really care about Obsidian Armor. I don't care about eblades, voltaic spears and tormented weapons. What I care about is that I'm going for GWAMM. I have already finished all cantha and elona (vanquisher, guardian and skillhunter). Now I'm slowly doing tyria. I have almost finished EotN title tracks. What's left? oh yeah, I need 3-4kk of gold to finish sweet tooth and party animal and possibly drunkard if I don't want to grind DTSC for faction. What about that?
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The game itself is fairly grindless, but they added a lot of grindy 'optional' junk such as prestige armors and titles for people WHO WANT TO GRIND.
You don't get to choose to undertake some grindy OPTIONAL task and then whine about how grindy it is... well, not without looking foolish.
Tenebrae
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Yeah, that's the optional grind people talk about, the stuff that isn't required to play the game, beat the game, or move into pvp...
The game itself is fairly grindless, but they added a lot of grindy 'optional' junk such as prestige armors and titles for people WHO WANT TO GRIND. You don't get to choose to undertake some grindy OPTIONAL task and then whine about how grindy it is... well, not without looking foolish. |
-Grind is needed for this game , i need my <insert expensive and not necessary at all item/armor stuff> so if they nerf SF , game is broken !.
All i can see now are excuses and fear ..... now you mentioned pvp , hope theres not going to be another discussion about if pvp is "grindish" at some point or not lmao.
Kaleban
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So what you're saying is... removing SF via heavy handed nerfing wouldn't adversely affect the game, as it would just limit 'some' people's ability to play dress up with their characters?
Awesome, nerf away, Smiter's Boon it to oblivion. Then nuke it from orbit... just to be sure. |
Leave sf in or nerf it, the game will always have farming meta builds, and with a nerf of SF and consequent buffing of other skills, there may end up with an even MORE effective build.
The problem as I see it is simply all the hate directed SF's way, which is completely unjustified and infantile. If you're mad at SF and want to nuke it from orbit, why not all the other OP farming and tanking elites from other classes that allow the same damn thing?
People told me when I wanted to play a Sin in DoA that I should re-roll as a War, Ele or Monk. So I'm telling all those same intolerant douchebags that if they don't like it, roll a Sin. Same argument, same logic, just reversed on the arrogant and hypocritical pricks.
As long as there are items that require grinding, grinding will be in the game. As long as this is the case, there will always be builds that optimize the time/reward ratio. There will ALWAYS be a most efficient farming build, period. It is absolutely illogical to blame SF for this problem.
isildorbiafra
UnChosen
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Yeah, that's the optional grind people talk about, the stuff that isn't required to play the game, beat the game, or move into pvp...
The game itself is fairly grindless, but they added a lot of grindy 'optional' junk such as prestige armors and titles for people WHO WANT TO GRIND. You don't get to choose to undertake some grindy OPTIONAL task and then whine about how grindy it is... well, not without looking foolish. |
The real problem is far deeper than that...I'm getting tired of typing out my argument over and over so...
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A majority of game contents are designed around grinding, but other than solo farming, none of the areas are designed for people to grind "normally" without using any sort of gimmick. You try to get all those titles using JUST "balanced" pugs in these end game areas, you won't finish them by the time Guild wars 3 comes out. That's the reason why so many people do gimmick speed clears....because it finally made those area worth it to do.
The reason why people do dungeon solos is because those areas are even WORSE than UW/DoA in terms of risk/reward ratio. 2 hours with balanced pugs for 2 diamonds...really? I just don't see how that kind of reward is balanced... |
Kaleban
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I agree with you. Its time for change. Roll in the next meta.
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Oh that's right, those builds are ok because SF haters were already well taken care of by those builds.
All I want is for the SF haters to stop trying to use bad reasoning to prove a dodgy point, and just admit they're biased against the Sin class, because that's really what hating on a specific farm skill, and not the state of the game that encourages/requires farming is based upon.
Nerel
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At the risk of beating a dead horse, when will OB Flesh and 600/Smite be nerfed so we can get the respective new metas for them?
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Of course it's optional, and I don't use it... see, it works. Maybe you could make another bad analogy?
The Arching Healer
Just nerf 600 after the next double donate weekend
Gun Pierson
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we're expecting Anet to be looking over a number of key farming skills
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Farming is part of this game since day 1. An RPG without farming is like a pub without beer. Mass exodus guaranteed.