Quote:
Originally Posted by w00t!
I'd like to see a reasoned response to that argument, as most of the responses were of the juvenile variety.
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I'll give it a go!
I think most, including myself will agree that Shadow Form, as a skill by itself is fine. Even combined with Deadly Paradox, its fine, because there's still a window where you're extremely vulnerable. Shadow Form fits "aesthetically" as a Sin skill because in theory it could allow a Sin to shadowstep in, kill its target and get out, before the duration expires.
However, as with MANY builds in the game (not just SF), the introduction of OP PvE skills, EoTN skills, consets and more changed the landscape. For example, I'll compare "perma" builds:
Shadow Form:
Glyph of Swiftness, Deadly Paradox, Shadow Form
OB Flesh:
Glyph of Swiftness, Obsidian Flesh
Now the difference becomes obvious at first. Shadow Form is nearly complete immunity barring AoE and Signets, whereas OF is only against spells. However it does include added armor.
Where the comparison breaks down is when you add in other skills. A Sin, if trying to farm or do damage, has to cart along PvE skills like "By Ural's Hammer" or EBSOH, along with Glyph of Lesser Energy for e-management. The Ele, conversely, has only to bring Stoneflesh Aura for anti-physical (and if running 330 HP is basically immune), along with Stone Strike and Mantra of Earth for virtually infinite energy. Which leaves 3 skills for damage, whether Mesmer CoP variants or Sliver Armor and AoE burst skills.
Add in the fact that Eles have much higher energy naturally, and its easy to see Eles as being more versatile, except in heavy interrupt areas, but of course there are builds for that too.
The point of all this is that a Permasin is not the ultimate PvE build, if that were the case, then when I login to Spamadan, I should only see Assassins, when actually I see very few. The counter is that they're all in high end areas, forming 8 sin teams to steamroll areas, but ToA, DoA and other Elite areas are basically ghost towns.
You know its bad when you login to a main hub like Lion's Arch, and for the entire American continent there's only one district that's not even full.
So the cause of the problem was ANet introducing skills and items that unbalanced the accepted status quo, where Sins were not allowed in parties, anywhere. And now, because all the Eles, Monks and Wammos have been supplanted by Sins, there's a lot of butthurt (lol) being spread around by these former elitists who for once are not picked first for the teams anymore.
I don't know what to say to all the SF haters anymore. Their arguments are generally designed to derail the conversation, by misquoting and taking out of context, and rather than trying to reach a compromise, they seem content just to dpread discord and malcontent.
In response to thos who claim I'm nothing but a Permasin, well all I can say is you're wrong, making baseless assumptions and not contributing anything to the thread. My Assassin is a daggersin, I did not fall into the trap of using bows and scythes to get invites, although I don't begrudge anyone who does, daggers are just my playstyle. And that's an important point, I don't care how others play, if they wanna perma UW all day, how does it possibly affect me? Apart from making ecto prices drop, and causing all these "powertraders" (lol, like its some important knock off of Wall Street, how lame is that?) to whine about the "economy" of Barbie dresses, for me there is no effect, AT ALL.
And that's the real issue at hand. No matter HOW the SF haters whine about how SF is unfair, what it comes down to is it has zero effect on your gameplay. ESPECIALLY considering the fact that if these haters play with like minded people, then none of them are using SF and its not affecting them. The only way it could is if they're jealous about the times, but since its a game, and there's no competition in PvE, then its irrelevant except if they're worried about the length of their e-peens, which is just a whole extra dimension of lameness.