Shadow Form meets the end

31 pages Page 19
B
Blobbob
Ascalonian Squire
#361
Quote:
Originally Posted by Bryant Again View Post
I'd much rather see systems set in place to allow less-experienced players easier routes in experiencing the more difficult areas. This is where the Normal and Hard mode settings can accomplish. A tone down of elite areas in Normal mode would go a huge way in allowing newcomers in playing through the content, while the players looking to go through the challenging portions can do so in Hard mode.
The question is how toned down to these areas need to be made? NM Dhumm can already be done with two players + 6 henchmen in about two hours, and the builds can only get tighter as time goes by (future skill balances unaccounted for, of course). And they can do it without SF, for that matter.

Also, allowing "newcomers" to get through elite areas also sounds a little.... off to me, personally. By the time you're attempting these areas you should at least have some grasp on what's skills are good for what situations.

edit: But, yeah, I agree with what you said about items. I don't see why getting rare skins and difficult titles is seen as so necessary, but apparently they are to some. I can understand wanting something, but getting upset if your favorite (or the best) method of working towards them is nerfed because it'll take you longer (or, even crazier, being upset because a skill allows people to earn these items faster, making your own worth less)..... I don't know.
shoyon456
shoyon456
Desert Nomad
#362
Quote:
Originally Posted by pumpkin pie View Post
sf is not godmode
Go to ToA, what groups are forming? There is RARELY a UW grp that gets far without a perma SF.

Only wandering into an already-cast AoE, touch skills, environmental effects, and some dervish-type enchants go through SF. You have nearly full immunity to spells and attacks. Depending on what area of the game, I'd say that's 90-95% of ALL damage right there, and if done properly it can be maintained indefinitely. Now why the hell would you take a warrior tank that can't really do damage and doesnt have nearly the same kind of skill as that? Dont forget, perma's can tank AND put out damage.


And guess what? You're wrong, because Anet admits it and has a total functionality change planned. My only complaint is that they're JUST now doing something about it. As if people being able to farm 200 ecto in less than a week (trust me, I did this) back in the summer of '08 didn't set alarms off. All along all they've done is make the whole UW more difficult when in reality all it required was this change.

EDIT: Yes, they did nerf SF after the mindblade incident and change the plains, but the fact remains that they allowed such an OP'd skill effect to remain in tact is beyond me. Hell, I want prot bond back if you think SF isn't godmode.
pumpkin pie
pumpkin pie
Furnace Stoker
#363
sf is not godmode

Just because someone can farm 200 ectos in less than a week back in the summer of '08 does not make it godmode.
Z
Zahr Dalsk
Grotto Attendant
#364
On the subject of PvE assassins being weak in non-SF PvE: this is untrue.

Let me describe the bar.

12+1+1 Critical Strikes
12 Dagger Mastery

Golden Phoenix Strike
Death Blossom
Moebius Strike
Optional
Optional
Optional
Critical Agility
Critical Defenses

It has a constant buff of +33% IAS, has a total of 94 armour at max Sunspear (this is nearly the equal of a Warrior with Sentinel insignia, except the Assassin has room to throw on Survivor insignia instead), 75% chance to block (which, if maintained, is constant). Already you have one of the most survivable frontline builds.

Only three slots are needed for the ridiculous damage of MS/DB chains.

You then have three slots left for whatever you want, two of which can be PvE skills. This means you could bring support for the party like Vanguard wards or SY, you can bring Dash for regular movement speed boost, you can bring Pain Inverter or similar utility, you could lengthen the attack chain by one and get a more steady, less risky chain, etc. You could bring cover enchantments, condition removal, whatever.

Without shadow form, the Assassin remains the ideal front line damage dealer, with both the highest damage and the best survival.
reaper with no name
reaper with no name
Desert Nomad
#365
Or, for those who like the scythe:

Critical Strikes 12+1+1
Scythe Mastery 12

Critical Agility
Critical Eye
Way of the Master
Aura of Holy Might
Asuran Scan
Malicious Strike
Optional
Optional
zwei2stein
zwei2stein
Grotto Attendant
#366
Quote:
Originally Posted by Zahr Dalsk View Post
Without shadow form, the Assassin remains the ideal front line damage dealer, with both the highest damage and the best survival.
There is one critical issue you failed to address which makes your whole argument void:

PUG People who only ever experienced assassins as either dirt-naping narutos or SF tanks and would rather take elementalist as hm damage dealer.
Lishy
Lishy
Forge Runner
#367
Quote:
Originally Posted by zwei2stein View Post
There is one critical issue you failed to address which makes your whole argument void:

PUG People who only ever experienced assassins as either dirt-naping narutos or SF tanks and would rather take elementalist as hm damage dealer.
And that matters why?
I think the fact some is trying to party with such n00bs is a whole bigger problem in the first place.


Trolling ain't cool. Don't do it.
BlackSephir
BlackSephir
Forge Runner
#368
Quote:
Originally Posted by zwei2stein View Post
PUG People who only ever experienced assassins as either dirt-naping narutos or SF tanks and would rather take elementalist as hm damage dealer.
Leave them in their ignorance. PUGs were always stupid, no need to care about it now. They'll either evolve or die. Probably the latter.
zwei2stein
zwei2stein
Grotto Attendant
#369
Quote:
Originally Posted by Kain Fz View Post
And that matters why?
Because it means that any proof of assassins being actually sturdy, powerful and usefull PvE damage dealers does not make it through once people start QQing after SF nerf happens.
Kenzo Skunk
Kenzo Skunk
Frost Gate Guardian
#370
Quote:
Originally Posted by Zahr Dalsk View Post
has a total of 94 armour at max Sunspear this is nearly the equal of a Warrior with Sentinel insignia
Warriors have shields also.
Lishy
Lishy
Forge Runner
#371
Quote:
Originally Posted by zwei2stein View Post
Because it means that any proof of assassins being actually sturdy, powerful and usefull PvE damage dealers does not make it through once people start QQing after SF nerf happens.
Quote:
Originally Posted by BlackSephir View Post
Leave them in their ignorance. PUGs were always stupid, no need to care about it now. They'll either evolve or die. Probably the latter.
/12characters
N
Nemesis_Siscely
Ascalonian Squire
#372
i think they should keep sf blocking spells and just let attacks go threw it that would make it not as powerful but still a pretty good skill, however this might be to similar to sb idk
F
Fay Vert
Desert Nomad
#373
Quote:
Originally Posted by Bryant Again View Post
I'd much rather see systems set in place to allow less-experienced players easier routes in experiencing the more difficult areas. This is where the Normal and Hard mode settings can accomplish. A tone down of elite areas in Normal mode would go a huge way in allowing newcomers in playing through the content, while the players looking to go through the challenging portions can do so in Hard mode.
Agree here, there are a number of areas in the game that many players have never experienced, that is bad game design. Now we have two modes there is no reason why every player cannot experience the whole game.

Quote:
Originally Posted by pumpkin pie View Post
sf is not godmode
Yeah, it's more like "noob mode". Seriously, any game mode that gives a player invincibility is god mode, so while it's a nice catch phrase you are trying to foster, it simply isn't true.
dark4190
dark4190
Lion's Arch Merchant
#374
change shadow form? cool
change prot spirit? neato
change discords? sure
change obby flesh? go for it

a new farm will arise.. oh, just you wait.. and I'm dying to abuse it
Faer
Faer
La-Li-Lu-Le-Lo
#375
Quote:
Originally Posted by upier View Post
But as long as I am under PS and SoA he can hit me ALL he wants!
And that's the gimmick.
As long as you kill him before he hits you he can do as much damage per hit as he wants! Such a gimmick!
As long as you run in the other direction so he can't hit you... WHAT A GIMMICK!
Monk uses Word of Healing on half-dead player! GIMMMMMMMMMMMMMMIIIIIIIIIIIICK.

Warriors do big damage in Guild Wars, and Aatxes are level 29 Warriors. If that's a gimmick, then the entire game is. And, if the entire game is a gimmick, then nobody who praises any aspect of it has any place to complain about any specific aspect being as such.

As an aside, the marketing strategy for GW was, by definition, a major gimmick.
Abedeus
Abedeus
Grotto Attendant
#376
Quote:
Originally Posted by Theocrat View Post
As long as you kill him before he hits you he can do as much damage per hit as he wants! Such a gimmick!
As long as you run in the other direction so he can't hit you... WHAT A GIMMICK!
Monk uses Word of Healing on half-dead player! GIMMMMMMMMMMMMMMIIIIIIIIIIIICK.

Warriors do big damage in Guild Wars, and Aatxes are level 29 Warriors. If that's a gimmick, then the entire game is. And, if the entire game is a gimmick, then nobody who praises any aspect of it has any place to complain about any specific aspect being as such.

As an aside, the marketing strategy for GW was, by definition, a major gimmick.
You just don't take the effort to troll anymore, really.

Name me one game where they allow you to be permanently invincible to 90-95% of skills, all attacks and any spell.

edIT EDIT! Online game.
FyrFytr998
FyrFytr998
Krytan Explorer
#377
Quote:
Originally Posted by Abedeus View Post
You just don't take the effort to troll anymore, really.

Name me one game where they allow you to be permanently invincible to 90-95% of skills, all attacks and any spell.

edIT EDIT! Online game.
Name me one reason why everyone feels the compunction to keep cross referencing GW to the other games? If I cared about what other games did, I would be playing those games. Again, if this broken build was wreaking havoc in PvP, then it would be a no brainer. This is PvE for crying out loud. Where your opponents are digital manifestations, not real people. No matter how you cut it, this is about people wanting to maintain the status of vanity items which aren't even real. If people are really that petty, then some self examinations of their real lives are in order. The beauty of it is that I've seen a lot of responses saying that, while it should be nerfed, people still had no qualms about abusing it in the mean time. Talk about hypocrisy! Power gaming in and of itself is not bad. Most people who power game have already beaten the game the "good old fashioned" way. Some people just look for ways to have a different kind of fun. This right here is how I envision all you purists.

Bryant Again
Bryant Again
Hall Hero
#378
Quote:
Originally Posted by FyrFytr998 View Post
Name me one reason why everyone feels the compunction to keep cross referencing GW to the other games?
Because a few of those "other games" are able to be successful and praised without dumbing down the entirety of the game to the lowest denominator.

Quote:
Originally Posted by FyrFytr998 View Post
No matter how you cut it, this is about people wanting to maintain the status of vanity items which aren't even real.
Try again, sir.
MisterT69
MisterT69
Wilds Pathfinder
#379
Quote:
Originally Posted by FyrFytr998;4962713=
This is PvE for crying out loud. Where your opponents are digital manifestations, not real people. No matter how you cut it, this is about people wanting to maintain the status of vanity items which aren't even real. =
QFT: This isn't about purists and people who like things the way they are, they just love their e-peen. " I want the most ecto, and I want the most value for my stuff and I don't want anyone else to be nearly as rich as I am." SF really narrowed the gap between powertraders/farmers, and guess who doesn't like the one group getting close to their own? Face it there's 3 things left to do in this game: grind titles, farm, or powertrade. And some people use #2 to supply #1, and nerfing SF cuts off the funding to finish off some "money-sink" titles, thus leaving the only option left to do in GW is powertrade, and I'll be damned if I have to spend even one second powertrading an item in kamadan, and I'm sure many people have that same idea in mind.
U
UnChosen
Wilds Pathfinder
#380
Quote:
Originally Posted by FyrFytr998 View Post
Name me one reason why everyone feels the compunction to keep cross referencing GW to the other games? If I cared about what other games did, I would be playing those games. Again, if this broken build was wreaking havoc in PvP, then it would be a no brainer. This is PvE for crying out loud. Where your opponents are digital manifestations, not real people. No matter how you cut it, this is about people wanting to maintain the status of vanity items which aren't even real. If people are really that petty, then some self examinations of their real lives are in order. The beauty of it is that I've seen a lot of responses saying that, while it should be nerfed, people still had no qualms about abusing it in the mean time. Talk about hypocrisy! Power gaming in and of itself is not bad. Most people who power game have already beaten the game the "good old fashioned" way. Some people just look for ways to have a different kind of fun. This right here is how I envision all you purists.
The funny thing is...in many other MMORPG or just plain Online RPG, with enough grinding to max level and all the uber gears, its possible to get to the point where everything barely scratches...

So if you compare SF to those games...

For 5...18 seconds, all hostile spells that target you deals 1 damage and all attacks against you also deal 1 damage.

LOL.