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Originally Posted by Steps_Descending
Since it was refered to as elite since the begining and they have done nothing to change it. It should be safe to assume that it is an elite area, thought easier than DoA/Deep&co. Also the fact that it was unlocked by the "best pvpers" in the begining. I doubt they would make pure-pvpers work for the lowly-pveers for no reward. (added: Actually, they probably did it so that PvEers start PvP)
He was wrong there but the mission should hopefully teach you how to kite/disrupt/kill/stay alive/[basic technique]. Then you have to apply them in an environment where the minautaurs hit for 100 on auto-attack and learn how to do the UW quests.
If it's your 6th char, you should already know how to play the game. You've (probably) been playing for quite some time. You're basically not a newbie.
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You make very valid points, and I agree with them. The problem is not basic technique, but how each class applies it. The technique to tanking used by a Warrior and its effects are vastly different from a shadowstepping Moebius Sin or the like. The way ANet designed it, the classes that make it in the elite areas are the ones with the most resilience to being spiked down, especially in places like DoA. The Sin is very poorly designed in this respect, as are other classes suchas Mesmer or Ranger, that do not DIRECTLY contribute to either overwhelming DPS or damage mitigation. In theory, a domination Mesmer or interrupt Ranger could be very effective, but in practice, especially in Elite areas with little room for error, most groups would rather have extra redundancy in either an off-tank or more prot monks and nuker eles.
A Sin can be a very effective melee nuker, the problem is getting into melee with DoA creatures with 70 armor. When ANet designed the Elite areas, its almost as if they had the Big 3 in mind as the only classes people would take.
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Now you have to be trolling, you're mistaking classes and builds. A Marksman ranger or a dom mesmer would have their place in DoA (in theory), in practice they should work but will be suboptimal. It's a problem if they are suboptimal everywhere. Beside, an area where any build would work would be easy, thus would not be elite.
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Untrue, my point is that to make it in "Elite" areas, all classes should bring something to the table, such as Mesmer Interrupts or Ranger spirits and such. The problem again, is the way ANet designed these areas, such that the only valid solution is massive DPS, solid tanking and crazy healing/prots. I played WoW for a couple of months, with some friends who were really into it, and as a contrast to GW, in places like Naxxramas and such, every class was represented, because the areas while difficult, were still designed so that all classes could participate.
In GW, this is not the case. There's no stealth system for Assassins, Mesmer interrupts have little effect when recharges on OP monster skills are half or less the Mesmer interrupt, and so on and so forth. There's no way for marginalized classes to compete with the Big 3 because the areas are very poorly designed.
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Concerning "bringing war/elem" to sin level, the other way should work too : bring sin to war/elem level.
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Thats what happened. Permasin replaced OB Flesh tanking. Now people QQ about it because their War and Ele mains aren't wanted anymore. So the Sin will go back to obscurity while the crybabies get their way.
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You said it your self, the only effect is e-peen. Their point is to show your dedication and time at the game while not giving advantages. If the plebes with their Permas can have them thrice as fast, the epeen value diminishes. You nerf the title basically. A nerf is only to be made if it's necessary, right?
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The title isn't nerfed, those who worked hard for it know the value. Anyone on this forum who sees a Sin with GWAMM is going to assume Perma, while a Mesmer with GWAMM will surprise people. The title is not devalued at all IMHO. And even if it WAS, a grind title which has no effect on gameplay is not a good enough reason to nerf the one build that allows a class to actually participate.
My hope is that ANet DOES change SF so that it is not so dominant, but along with that buff other skills to make them more desirable in areas that are Elite. Along with THAT, I hope ANet buffs skills on the other marginalized classes, like Rangers and Mesmers, to give them some reason to be taken along.
Bring back the days of the Bunnythumpers and Touch Rangers lol. Dervishes need a massive overhaul for example, Mysticism needs to be totally reworked and the scythe's AoE effect needs to have something like:
Only hits one target with a Mysticism score of less than 4.
Then at least you'd see the end of scythesins and scythewars, IMHO that's more important a change than SF.