Quote:
Originally Posted by Tenebrae
Another 2 "lol WTF is this guy thinking" argument to the list :
-Without SF (or something like it) there is NO way to effectively manage aggro of large mobs in HM elite areas.
-Fix the areas where SF can do its stuff and SC's and farm are done
Great..... lets now rework 90% of GW instead reworking 1 broken skill. Some ppl have abused SF so much that they dont recall using 2 hands in this game for so long ...... shame i wont be there to see all QQ ingame.
PS: The Reaper's "Balance" Scythe is swinging .....
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Okay, I'll bite...
They didn't have to nerf 55 monks to hell and back when they were the farming king, they simply added enchantment strips, pop-ups and mobs specifically placed to deter them. How would SF be any different than this? There is a long standing precedent for such methods. Nightmares, anyone? If there is a single, lone core skill that can completely shut down SF, the SC's should have never gotten to this point.
Where is SF an issue? UW and dungeons. These are considered to be high end areas, and as such should be buffed in order to prevent SF's dominance. The issue is that Anet doesn't seem to realize how easily it is to shut down and would much rather add elements that create more difficulty for balanced mobs (skeletons) while really adding nothing in the way of resistance for experience SC'ers. I liken this to me adding a moat around my house to deter burglars instead of simply locking my doors -- and eventually the burglars find the easy way in anyway since they aren't looking to go through the front door in the first place.
The game's been out for how many years now, with many areas never evolving. Prophecies can be steamrolled due to power-creep by way of the added campaigns and expansions. As such, depending on area many skills seem extremely overpowered. The problem is that these areas were never adjusted to combat such efficiency. I'm not suggesting that out-of-campaign skills be added, but there are simple adjustments that can be made to mobs to counter many metas. UW is no different. Skeletons were the first real hurdle the UW's had in a very, very long time. These were nullified by the community rather quickly because they were a square peg in a circle hole. Why try to outdamage a SF-sin when the greatest damage you can do to them is removing their ability to maintain SF? Anet continues to overthink themselves.
SF as a farming skill isn't overpowered. There aren't many areas outside of the high end where a player can make any significant money, and at least in UW it requires a full team. If you don't think Anet considers farming to be part of the game, then I'm sorry, you're delusional. Nerfing a skill across the board to neutralize it in a handful of areas is the definition of overboard. SF has earned a lot of hatred, much like Ursan before it, due to it's dominance in high end PvE. The difference is that one is easily countered.