Quote:
Originally Posted by Tom Swift
I'll bet one more frozen ecto that the actual change will only be Glyph of Swiftness = "your next 1...3 elementalist spells recharge 25% faster, and projectiles from those spells move 200% faster. (based on the fact that the devs seem to like perma sf and have only reluctantly and lately even hinted at doing anything about it and that one of the test krewe said something like "a skill" important to the perma shadow bar would be changed - which would not have made sense if it was shadow form itself being nerfed. Basically, I think any change they make will still allow perma sf as long as you use cons - sorry, but like i said, the devs seem ot love this build)
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That is actually a simple yet elegant solution.
However, I would say that if that change occurs, then they need to balance Deadly Paradox/Shadow Form combo to allow two, possibly three rotations before it becomes un-maintainable, similar to the way some VwK and Spellbreaker builds work.
So it would cease to be be an uber tanking build, but still retain some general usage as a farming skill and/or run skill in tough areas.
The other option since people seem to be most angry that it can "solo" the entire game (a claim I and others have disproved over and over again, but for the sake of argument, w/e) is to allow it be maintained indefinitely, while consequently doing one of these two:
1. Ends on an attack, attack skill or offensive spell. Not sure how they would script it, but basically make it so that doing anything but maintaining it would cancel it, which would allow Permas to still act as tanks without doing damage or...
2. Change the damage output reduction while under Shadowform from 33% to 100%, which kind of makes sense if you think of it as Stealth or as becoming a shadow, which can't interact physically with others.
[edit]I think the damage reduction change is the optimal solution, this would allow a Sin to use the skills necessary to maintain SF, while packing snares like Grasping Earth or even Deep Freeze (0 damage with the change) which would replicate aggro holding in games like WoW which have aggro rating.
In either case, Shadowform ceases to be a solo farming skill and becomes a tanking skill. As it would be unable to deal damage it certainly could not solo, and would encourage party play, just as an OB Flesh tank would. I'm not sure if having enchants cast on top of SF would be a good idea, like Monk smites for example, since this would circumvent the idea of the Sin being a shadow tank. But it might not be such a bad idea to allow a SF/Smite combo team.
I think allowing Perma-SF to remain in game, but changing the way it works to depending on others for damage is a much better solution than nerfing it back into useless obscurity.
This method of balancing, making each character have a specific role in a party to fill, is what party balance is all about. Of course, given the GW community's penchant for optimization, a team build that has one modified SF tank may end up with seven RoJ smiting monks, and not take Eles or what ever else, HOWEVER having a dependable and solid main tank that is largely immune to harm gives MUCH more flexibility to team makeup in elite areas.
Which means of course that under optimized builds, or even marginalized classes such as Mesmers and Rangers could be taken without hesitation, if a party knows its got a solid tank that can hold aggro with little fear of dieing.
This "safety net" was the point behind Ursan being introduced. I personally thought Ursan was a great idea, it allowed any player, regardless of base class to participate in high end areas without fear of rejection, and those high end areas were packed. The only requirement was a high Norn rank to make it as efficient and safe as possible, and for most I think that's not far out of reach.
Once Ursan became nerfed, all those classes that weren't War/Ele/Mo were once again rejected from groups. A skill may be "overpowered" compared to other skills, but if it allows people to play together in areas that were heretofore off limits due to class exclusion and preferentiality, then its a good skill in my book.