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Originally Posted by moriz
shadow form is not a bandaid, because godmode builds are never bandaids. they are game destroyers. like i said in previous posts, it's now a matter of principle for anet to kill shadow form. if they really want a bandaid, they can go find another one. or even better, fix the core issues.
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When they were talking about SF and SCs, the issue that they discussed was the speed. The fact that you were immune to everything wasn't as big of an issue as the said speed and even that was on the other side negated (at least slightly) by the fact that it enabled people to party.
That to me sounds like a band-aid rather than a gamekiller. Because when something is just destroying the game you do not go look for it's upside.
So, by removing the band-aid you also remove the positive effects. So the question that pops-up is: will the game be better off without those positive effects than it would be had we not removed the baind-aid and we'd be stuck with the negative effects.
Personally, given the lack of support GW is recieving I do not feel they will ever address this issue, so I would rather be stuck with the negative effects that we are currently suffering than lose the positive effects we also witness.
That's why I am willing to endure the insanity that is SF.
Quote:
Originally Posted by Blobbob
On the other hand, what happens once that last carrot on the stick is finally caught and there's nothing left to do?
Also, something that hasn't been considered is that GW2 may bring in new players that will actually pick up GW to earn HoM rewards. Heck, Anet will probably eventually offer it at a discount or something to GW2 players. Anet can keep people interested in GW if they wish, making what we're currently experiencing just a temporary decline in population (which happens in lots of games before a big sequel or expansion is released).
Even if you keep SF, players will eventually run out of things to do. And that's not a problem that can be feasibly fixed.... if you're not interested in PvP then eventually you're going to reach a point where you've done everything. It's a bandaid to a problem that can't be fixed, and it potentially even causes other problems in the process.
Not saying SF SHOULD be nerfed (just to clarify again  ). Just that I don't think this is a good justification, no matter which way you spin it (it lets people earn things too fast vs it allows you to earn certain rare things at all).
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I am not suggesting to make everyone GWAMM when they create a guy. Don't get me wrong. For instance, I consider the Sunspear title (outside of the skills linked to it and the progress tied to certain ranks) a superb title. You can either farm it or you can just play the game and you'll max it by VQing it.
You don't open 10k chests by playing the game.
Or earn 10 mil faction.
Balance this problem based on the content the game is offering. Ask yourself, for instance, how many chests will a player run into when playing the game? Take all 4 games, both modes and since the title is an account wide - multiply that number by something like 2. I am guessing this number will be nowhere near 10k.
This will allow players to have obtainable goals.
But once these goals are completed - there is nothing wrong with saying to the player that this is it. The player can then start a new guy, move onto PvP or simply quit.
Now while this may seem like the situation we have with the carrot not even being seen, there is a slight difference. The players will not be leaving the game disappointed and frustrated because of the game's out of touch goals, but will be rather leaving it because they did it all. I would argue that this is a MUCH better situation to leave the players in.