Shadow Form meets the end

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by moriz View Post
well, can anyone disprove that "shadow form should be nerfed on principle, because no online RPG should have a godmode build"? if anyone can actually give a good reason WHY shadow form should exist in its current form, then it should not be nerfed. otherwise, it should be nerfed.

To further support the nerf. How would you feel about the game if ANet implemented a cheat code? So, press enter, type in ASD543POI" then have your character jump. Once you do this you enter god mode where you can't be attacked or the target of any spells. Would that be good for the game? Are players so bad that they want to have a cheat code to play it?

Clearly no, Broken Form needs to die.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Actually, I enjoy playing grant theft auto very much with cheats, thank you very much.
Oh wait...

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by moriz View Post
unfortunately that argument only makes sense if those goals actually make gameplay differences. too bad they don't, or make so little difference (as in the case of luxon/kurzick ranks) that they don't matter. since these goals are essentially pointless, there's no need for such an radical solution like shadow form.
Are you arguing that if I don't like it I shouldn't go for it?

Quote:
Originally Posted by moriz View Post
not to mention, people have accomplished these goals prior to shadow form being permanently maintainable, so it's not like shadow form is even absolutely required.
Of course SF in itself isn't absolutely required. What is required though are tools of the same strength. And considering we went from Uran to SF, it makes me wonder what will be next?
iddqd?

Quote:
Originally Posted by moriz View Post
even then, if these goals are really as desirable/out of reach as you claim, the much better solution is to adjust those title tracks so they are more reasonable. that way, there's still no need for a build that effectively marginalizes 99% of the pve content, what's with it being a godmode build and all.
Absolutely.
The problem is that A.Net doesn't feel that it's an issue. And if they don't feel that way, I'd rather have something like SF in the game then not have it.
As long as everything else stays the same, the game is worse off without these insane tools.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by moriz View Post
unfortunately that argument only makes sense if those goals actually make gameplay differences. too bad they don't, or make so little difference (as in the case of luxon/kurzick ranks) that they don't matter. since these goals are essentially pointless, there's no need for such an radical solution like shadow form. not to mention, people have accomplished these goals prior to shadow form being permanently maintainable, so it's not like shadow form is even absolutely required.

even then, if these goals are really as desirable/out of reach as you claim, the much better solution is to adjust those title tracks so they are more reasonable. that way, there's still no need for a build that effectively marginalizes 99% of the pve content, what's with it being a godmode build and all.
I think I said something exactly like this ages ago. QFT.

I can slightly understand SF allowing players to "see the endgame" or to allow them to see challenging content for the sake of seeing it, but there are a multitude of better ways to go about that.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by upier View Post
And considering we went from Uran to SF, it makes me wonder what will be next?
Mending Dev Notes:
"We've felt this skill as underpowered, so we've changed its functionality so that you may not lose more than 10% of your max health and to boost the health regeneration it provides to promote its use in high end clears"

Frenzy Dev Notes:
"When we look at the warrior, we look at big damage and high armor. The double damage component of Frenzy is in contrast to how we designed the warrior, there for we've removed the double damage and instead we've granted immunity to spells and a damage reduction of 10 to aid a warrior tank. We've also extended the duration to 30 seconds so that a warrior can permanently maintain this powerful IAS and resume their role as a high damaging, iron wall

Spirit Bond Dev Notes:
"When we looked at the name of the skill, we noticed its name is "bond". There for, we decided that this would be suitable as a bond and to remove this skill ending after 10 hits. Instead we have this skill ending if the bonder loses more than 50% of his health. This would promote team play, but not overpower a bonder. We feel that the combination of spirit mond and mending will produce great team builds."

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by upier View Post
Absolutely.
The problem is that A.Net doesn't feel that it's an issue. And if they don't feel that way, I'd rather have something like SF in the game then not have it.
As long as everything else stays the same, the game is worse off without these insane tools.
anet do feel that it is an issue. however, they are too afraid to ruffle feathers to fix it. in this situation however, they have no choice but to kill shadow form. if they are feeling nice, they can adjust the title tracks until they are more reasonable, which isn't very hard to do.

in the end, it's all about the integrity of the game. godmode builds do not belong in online RPGs. anet is obligated to kill shadow form on principle alone. if they fix insane title tracks (or more precisely, if they REMEMBER to fix insane title tracks), then all the better.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by moriz View Post
anet do feel that it is an issue. however, they are too afraid to ruffle feathers to fix it. in this situation however, they have no choice but to kill shadow form. if they are feeling nice, they can adjust the title tracks until they are more reasonable, which isn't very hard to do.

in the end, it's all about the integrity of the game. godmode builds do not belong in online RPGs. anet is obligated to kill shadow form on principle alone. if they fix insane title tracks (or more precisely, if they REMEMBER to fix insane title tracks), then all the better.
Considering that they said that they do not plan on removing more grind (=remaking more titles), I do not feel that they are aware enough of the issue.
And as long as the core issue remains unresolved, we'll see more of this crap pop-up. That is, if people continue playing.

We are dealing with a relatively dead game. The game is not getting any new content which means that the "content" currently available in the game has to convince players to keep playing. Players need to keep playing to:
1. keep interest in GW - which is good for A.Net
2. to keep a healthy population - which is good for the players.
The content that players that you actually want in this game are left with are the most grindy things. And this content is currently designed in a way that makes it unattainable by normal play. The only reasonable way of obtaining them is by shortcuts such as SF and it's brethren. Removing these shurtcuts will mean that a big amount of players will find themselves, or they already have (for those people that do not resort to these shortcuts), in a position where they have nothing left to do. The carrot on the stick is so far away that you can't even see it.
And what good does this situation do for the game?

As long as this core issue isn't resolved, we'll be either stuck with an unplayable game or we'll need a band-aid.
And guess what SF is?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

shadow form is not a bandaid, because godmode builds are never bandaids. they are game destroyers. like i said in previous posts, it's now a matter of principle for anet to kill shadow form. if they really want a bandaid, they can go find another one. or even better, fix the core issues.

Blobbob

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by upier View Post
Removing these shurtcuts will mean that a big amount of players will find themselves, or they already have (for those people that do not resort to these shortcuts), in a position where they have nothing left to do. The carrot on the stick is so far away that you can't even see it.
And what good does this situation do for the game?
On the other hand, what happens once that last carrot on the stick is finally caught and there's nothing left to do?

Also, something that hasn't been considered is that GW2 may bring in new players that will actually pick up GW to earn HoM rewards. Heck, Anet will probably eventually offer it at a discount or something to GW2 players. Anet can keep people interested in GW if they wish, making what we're currently experiencing just a temporary decline in population (which happens in lots of games before a big sequel or expansion is released).

Even if you keep SF, players will eventually run out of things to do. And that's not a problem that can be feasibly fixed.... if you're not interested in PvP then eventually you're going to reach a point where you've done everything. It's a bandaid to a problem that can't be fixed, and it potentially even causes other problems in the process.


Not saying SF SHOULD be nerfed (just to clarify again ). Just that I don't think this is a good justification, no matter which way you spin it (it lets people earn things too fast vs it allows you to earn certain rare things at all).

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by Kain Fz View Post
Mending Dev Notes:
"We've felt this skill as underpowered, so we've changed its functionality so that you may not lose more than 10% of your max health and to boost the health regeneration it provides to promote its use in high end clears"

Frenzy Dev Notes:
"When we look at the warrior, we look at big damage and high armor. The double damage component of Frenzy is in contrast to how we designed the warrior, there for we've removed the double damage and instead we've granted immunity to spells and a damage reduction of 10 to aid a warrior tank. We've also extended the duration to 30 seconds so that a warrior can permanently maintain this powerful IAS and resume their role as a high damaging, iron wall

Spirit Bond Dev Notes:
"When we looked at the name of the skill, we noticed its name is "bond". There for, we decided that this would be suitable as a bond and to remove this skill ending after 10 hits. Instead we have this skill ending if the bonder loses more than 50% of his health. This would promote team play, but not overpower a bonder. We feel that the combination of spirit mond and mending will produce great team builds."
Exactly the tone they tend to use.
I laughed seriously hard at that one.
ty Kain!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by moriz View Post
shadow form is not a bandaid, because godmode builds are never bandaids. they are game destroyers. like i said in previous posts, it's now a matter of principle for anet to kill shadow form. if they really want a bandaid, they can go find another one. or even better, fix the core issues.
When they were talking about SF and SCs, the issue that they discussed was the speed. The fact that you were immune to everything wasn't as big of an issue as the said speed and even that was on the other side negated (at least slightly) by the fact that it enabled people to party.
That to me sounds like a band-aid rather than a gamekiller. Because when something is just destroying the game you do not go look for it's upside.

So, by removing the band-aid you also remove the positive effects. So the question that pops-up is: will the game be better off without those positive effects than it would be had we not removed the baind-aid and we'd be stuck with the negative effects.
Personally, given the lack of support GW is recieving I do not feel they will ever address this issue, so I would rather be stuck with the negative effects that we are currently suffering than lose the positive effects we also witness.
That's why I am willing to endure the insanity that is SF.

Quote:
Originally Posted by Blobbob View Post
On the other hand, what happens once that last carrot on the stick is finally caught and there's nothing left to do?

Also, something that hasn't been considered is that GW2 may bring in new players that will actually pick up GW to earn HoM rewards. Heck, Anet will probably eventually offer it at a discount or something to GW2 players. Anet can keep people interested in GW if they wish, making what we're currently experiencing just a temporary decline in population (which happens in lots of games before a big sequel or expansion is released).

Even if you keep SF, players will eventually run out of things to do. And that's not a problem that can be feasibly fixed.... if you're not interested in PvP then eventually you're going to reach a point where you've done everything. It's a bandaid to a problem that can't be fixed, and it potentially even causes other problems in the process.


Not saying SF SHOULD be nerfed (just to clarify again ). Just that I don't think this is a good justification, no matter which way you spin it (it lets people earn things too fast vs it allows you to earn certain rare things at all).
I am not suggesting to make everyone GWAMM when they create a guy. Don't get me wrong. For instance, I consider the Sunspear title (outside of the skills linked to it and the progress tied to certain ranks) a superb title. You can either farm it or you can just play the game and you'll max it by VQing it.
You don't open 10k chests by playing the game.
Or earn 10 mil faction.
Balance this problem based on the content the game is offering. Ask yourself, for instance, how many chests will a player run into when playing the game? Take all 4 games, both modes and since the title is an account wide - multiply that number by something like 2. I am guessing this number will be nowhere near 10k.
This will allow players to have obtainable goals.

But once these goals are completed - there is nothing wrong with saying to the player that this is it. The player can then start a new guy, move onto PvP or simply quit.
Now while this may seem like the situation we have with the carrot not even being seen, there is a slight difference. The players will not be leaving the game disappointed and frustrated because of the game's out of touch goals, but will be rather leaving it because they did it all. I would argue that this is a MUCH better situation to leave the players in.

Blobbob

Ascalonian Squire

Join Date: Nov 2009

I guess it comes down to how many people truly are "disappointed" when they can't complete certain things like the chest title. It'll seem like there's a large amount here because people who post on forums are typically the most "dedicated" anyway. Personally I'm completely fine with a few titles or skins always being out of reach and I think it's a shame that there can't be a few purely cosmetic rewards that only the most dedicated (or lifeless, depending on who you ask) few will ever get, but I'm not the one running a business.

I still don't think balance decisions should be made for vanity reasons, but if Anet truly does feel that certain things are just too hard to get but they, for whatever reason, don't have the manpower to adjust the amounts then I guess I'm fine with them using the skill to fix other broken parts of the game. I have a hard time believing that reducing the requirements for these titles is difficult enough that a compromise is needed but I'm not them so, in the end, I have no way of knowing either way.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by upier
So, by removing the band-aid you also remove the positive effects. So the question that pops-up is: will the game be better off without those positive effects than it would be had we not removed the baind-aid and we'd be stuck with the negative effects.
when did having the ability to clear one of the most challenging areas in the game, an area that was made very challenging by design, in 9 minutes, become a POSITIVE effect? this is one of the things that having a godmode build breaks: the godmode build will completely marginalize gameplay and area design.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by moriz View Post
when did having the ability to clear one of the most challenging areas in the game, an area that was made very challenging by design, in 9 minutes, become a POSITIVE effect? this is one of the things that having a godmode build breaks: the godmode build will completely marginalize gameplay and area design.
Actually the only positive effect was allowing a greater number to see the UW (or all the other "hard" areas SF was used in). That being said, good guilds posting their runs on Youtube as 1hour video would have done the same jobs. Just like having NM and HM. And that doesn't mean it pays for SF's effect on the metagame and all the balance issue that comes with it... You know the drill I guess.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Arduinna View Post
Better for me. Better for the people who enjoy playing the game, instead if the people farming UW who can only think in rewards/time.

Good design in your view is lots of loots in the least amount of time? That's not balance, not even gameplay.
To play the Devil's Advocate. Your statement is still just your personal opinion. People who derive "fun" from farming or speed clearing can most certainly say they are at "play". Just because their definition of playing doesn't meet yours, doesn't mean they are not doing it right. The last time I checked, playing Guild Wars was using skill sets designed by the Game Maker to complete missions and kill enemies within the game. It just so happens that Assassins do it just a little better and faster right now because of one skill. No matter which way you cut it though, the person playing the Assassin is still playing the game.

Video game "purists" remind me of overzealous bible thumpers. Their way is the only way, and there shall be no deviations, lest you call yourself a cheater. I bet you guys all Cosplay too, lol.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by FyrFytr998 View Post
I bet you guys all Cosplay too, lol.
Epic Touhou facepalm, GO!


But for the sake of keeping this on topic:

Surely video game bible thumpers are not right, but if the game is being played unintended, it is an exploit still. That said, it is arenanet's responsibility to care and not the players. If the player doesn't like it, they can gtfo.
Note that I want SF nerfed and I'm saying that.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by moriz View Post
when did having the ability to clear one of the most challenging areas in the game, an area that was made very challenging by design, in 9 minutes, become a POSITIVE effect? this is one of the things that having a godmode build breaks: the godmode build will completely marginalize gameplay and area design.
As I have said, the speed was the issue.
But as Steps said, it did have the positive effect of people actually partying. Because it makes it almost impossible to fail it makes people playing to win actually take a chance with some random folks. If we return to builds with a normal chance of failure, the initiative to play with others is greatly reduced.
And, as I am arguing, given the steep grind requirement for the only content left in game, having insane tools such as SF reduces this grind. Either by allowing player to directly work on that content - or by allowing players to farm gold that is later spent on said content.

As I have said, I do not consider the speed and the negative effect on the high end market this has to be reasons enough to justify trashing it.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by upier View Post
As I have said, the speed was the issue.
But as Steps said, it did have the positive effect of people actually partying. Because it makes it almost impossible to fail it makes people playing to win actually take a chance with some random folks. If we return to builds with a normal chance of failure, the initiative to play with others is greatly reduced.
And, as I am arguing, given the steep grind requirement for the only content left in game, having insane tools such as SF reduces this grind. Either by allowing player to directly work on that content - or by allowing players to farm gold that is later spent on said content.

As I have said, I do not consider the speed and the negative effect on the high end market this has to be reasons enough to justify trashing it.
If they really want some items of exclusivity, what they should do is to add the reward to the Z Quest reward, something like 1000 gold coins or something like that. Then it allows people to get exclusive rare items without this attitude of "we must lock everyone out of all areas that has perceived good items". This also puts everyone on almost equal footing without forcing people to find good guilds.

Meanwhile, they should finally adjust all of the end game areas so that they are actually puggable, or to increase the reward to worthwhile levels. And reduce all the grind titles that are only obtainable with gimmick builds or good guilds. Then they can nerf SF and everything would be balanced.

Oh crap, I was day dreaming aren't I...

Lifestyle

Academy Page

Join Date: May 2009

R/Mo

Quote:
Originally Posted by Buster View Post
This is what you get when you have a bazillion and one skills and a dual class system. You get one big giant mess you can't fix.
This is so f'ing right.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

Quote:
Originally Posted by Blobbob View Post
I still don't think balance decisions should be made for vanity reasons, but if Anet truly does feel that certain things are just too hard to get but they, for whatever reason, don't have the manpower to adjust the amounts then I guess I'm fine with them using the skill to fix other broken parts of the game.
Actually it is the reverse. The only reason why UW is hard to complete for most players now is because of the changes ANet made to it in a failed attempt to limit the damage that Broken Form has been doing to the game for so long. Fix Broken Form then revert UW back to the former dificulty levels.

high priestess anya

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by l Alucard l View Post
Lets be real here,

Those complaining about SF

A. Suck and can't do it
B. Too lazy to make a sin
C. Just like to QQ
D. All of the above

Honestly if you dont like SF DONT PLAY IT! And if you have a perma and still want it nerfed ur either a liar or you suck at it.

Keep SF, if you dont use it then dont use it. QQ over a video game with an imaginary economy moar plz
Read my post...
I set records for many speedclears, i am extremely competent in every type of build for these runs. I taught people how to SF tank for DOA and i have always hated SF.
I use it because its a means to an end although i have always seen it as unecessary, overpowered. If anet hadnt been so daft as to create a god build in the first place we wouldnt be having this discussion.
No one man should be more powerful than the next. Its that simple.

Zebideedee

Zebideedee

Jungle Guide

Join Date: Sep 2007

55?? 57' 0" N / 3?? 12' 0" W

N/Me

Quote:
A. Suck and can't do it
B. Too lazy to make a sin
C. Just like to QQ
D. All of the above
You forgot E. Like to play fair and not cheat!

Blobbob

Ascalonian Squire

Join Date: Nov 2009

Quote:
Originally Posted by Fay Vert View Post
Actually it is the reverse. The only reason why UW is hard to complete for most players now is because of the changes ANet made to it in a failed attempt to limit the damage that Broken Form has been doing to the game for so long. Fix Broken Form then revert UW back to the former dificulty levels.
Actually I was talking about hard to get titles, which is an entirely different beast than UW.

l Alucard l

Ascalonian Squire

Join Date: Aug 2005

New York

"No one man should be more powerful than the next. Its that simple. "

Make a perma boom equality

My New Name

Krytan Explorer

Join Date: May 2008

Quote:
Originally Posted by high priestess anya View Post
Read my post...
I set records for many speedclears, i am extremely competent in every type of build for these runs. I taught people how to SF tank for DOA and i have always hated SF.
I use it because its a means to an end although i have always seen it as unecessary, overpowered. If anet hadnt been so daft as to create a god build in the first place we wouldnt be having this discussion.
No one man should be more powerful than the next. Its that simple.
so what you're saying is...
you're a hypocrite?

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Fay Vert View Post
Actually it is the reverse. The only reason why UW is hard to complete for most players now is because of the changes ANet made to it in a failed attempt to limit the damage that Broken Form has been doing to the game for so long. Fix Broken Form then revert UW back to the former dificulty levels.
Even before Anet did anything the area was hard to complete. Before UWSC people just did smite solo farms or duo farm instead, and non-guild groups was still the only people who can complete the area with any sort of consistency.

The problem are the gimmicks. All the quests need an explicit instruction like "don't begin this quest until you cleared X" so that pugs can actually know what's going on, and not just grab the quest and have monsters spawn on some important NPC or the players and wipe the group.

Then reduce the damage of those damn aataxes. Almost every single group wipe that I had been in was due to that monsters....a dumb ele moved too far forward (or scattered the mob), the aataxes don't aggro tank and go to back line, 2 hit KO everyone in less than 5 second while the monk fumble for prot spirit, and group wipe.

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Quote:
Originally Posted by UnChosen View Post
All the quests need an explicit instruction like "don't begin this quest until you cleared X" so that pugs can actually know what's going on, and not just grab the quest and have monsters spawn on some important NPC or the players and wipe the group.
In a competent group it actually makes sense to have 2 of the Labyrinth quests (Escort+UWG) running concurrently after you prep and it speeds up the clear a bit. I know what you are saying and am shocked people still run to the Reaper and "accept all" 4+ years in. There shouldn't be a fail button down there but that's part of the challenge (read: bad design). I wouldn't change the Aatxes though...there is something hysterical about a normal monster that can 2 shot most characters. That, and if your tank is so horrible at corner blocking they can't even hold 2-3 Aatxes on a stairwell the group probably won't be able to beat the UW anyways.

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by high priestess anya View Post
Read my post...
I set records for many speedclears, i am extremely competent in every type of build for these runs. I taught people how to SF tank for DOA and i have always hated SF.
I use it because its a means to an end although i have always seen it as unecessary, overpowered. If anet hadnt been so daft as to create a god build in the first place we wouldnt be having this discussion.
No one man should be more powerful than the next. Its that simple.
So do all the QQ's go away if they revert back and make all classes able to maintain SF? I think I'm on the right track here. That was one reason Ursan was working for a hot minute. It allowed all classes to get together in a cohesive build. Until the Douches started in with rank req's.

And as I stated before. People that talk about "it's the principle of it" forget that principles are subjective to one's own personal definition too. It just so happens that this time ANET is once again going the way of the QQ "Purists" and busting out the nerf bat. I wonder what everyone is gonna cry about next? I can just see it.

"Hey. They need to nerf consets. I've been playing since Proph and I defeated all the campaigns without them. I'm tired of all these noobs clearing my high end areas I worked so hard to do with no help."

Again, I'm neither pro or anti. I am very much for letting people enjoy GW how they see fit.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

awesome maybe i'll actually start playing again...

Artinnia

Artinnia

Ascalonian Squire

Join Date: Oct 2007

Does my Guild Hall count?

Dragoon Knights of Fury

R/

To those that have proposed the idea of giving Perma SF to all professions... it won't accomplish much me thinks. You'll end up with a few varieties of Perma's after that.

1 .The Melee Perma following the route of the Scythe wielding Sins of UWSC,
2. The spell caster/tank Perma that uses Standard of Honor and Sliver Armor at 16 Earth Magic
3. The runner perma who uses SF just to run past everything.

I've sat on my Rit for almost the whole day playing on her with this thought in the back of my head... and you know what I can't think of a single build that would really work for her. Could Spirit Spam I guess, but the energy required wouldn't let me keep SF up, and the Spirits could get killed in AoE easily.

Sadly, I think you'd end up with an Ursan type situation again with people looking for only Sin, Derv (Scythe Wielders), or Ele Permas. So that really isn't a solution either.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Artinnia View Post
Could Spirit Spam I guess, but the energy required wouldn't let me keep SF up, and the Spirits could get killed in AoE easily.
Spirit Siphon leaves loads of extra energy.

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Well, assassins are virtually useless in PvE scenarios and I find maintaing Shadow Form to be a big blessing that makes Assassins very useful (in addition to farming holiday items and gold rarity weapons for Wisdom Title).

In PvP, however, assassins are something that you shouldn't screw with.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Dark Paladin X View Post
Well, assassins are virtually useless in PvE scenarios
I'm so confused. We're talking about assassins, not dervishes.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by BlackSephir View Post
I'm so confused. We're talking about assassins, not dervishes.
He means non-shadow form assassins. Normal assassins in PvE has a shitload of damage with the right skill bar, but doesn't change the fact that when there are stuff like bladed aatxe that does 300 dmg to the backline, you want melee characters that can tank well. Therefore, warriors get chosen over sins and dervs. Both the sins and dervs need their own version of dolyak signet and tanking stances :P

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

This is why prot was invented.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Since when were sins squishy? That have great insignias and decent armor. Not only that, but with Critical Agility, they're on par, if not, more than a warrior.

What difference does it make whether the assassin or aatxe gets hit anyways. Both will still die.

Non-SF assasssins are fine. Although maybe they could have a few more toys to play with in addition.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by UnChosen View Post
Then reduce the damage of those damn aataxes. Almost every single group wipe that I had been in was due to that monsters....a dumb ele moved too far forward (or scattered the mob), the aataxes don't aggro tank and go to back line, 2 hit KO everyone in less than 5 second while the monk fumble for prot spirit, and group wipe.
Don't make the content easier because your Monk isn't good enough. Bring a better Monk. For that matter, don't bring stupid players that run into the frontlines with 60AL.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by reaper with no name View Post
This is why prot was invented.
Pugs don't like builds that require too much reliance on another person on the team for efficiency, it just leads to frustration when you get some noob monk that don't have the reflex to prot correctly. Sorry I hold the view that everything in the game should be balanced around pug skill level and not PvP guild skill level.

Though now that the ER infuse + prot spam eles are becoming more mainstream I also see that sins are finally getting better acceptance, because pugs know that the ER eles can upkeep everything without fail.

Quote:
Originally Posted by Kain Fz View Post
Since when were sins squishy? That have great insignias and decent armor. Not only that, but with Critical Agility, they're on par, if not, more than a warrior.

What difference does it make whether the assassin or aatxe gets hit anyways. Both will still die.

Non-SF assasssins are fine. Although maybe they could have a few more toys to play with in addition.
Can't get anywhere near the 80+20+16(shield)+42(dolyak signet)+20(Obsidian flesh)+damage reduction(stoneflesh aura)+block(stances)+600HP (signet of stamina, endure pain)

It maybe ridiculously stale and slow but I rather get into a pug that runs something like that than having a monk lag and miss a prot and have the sin collapse in less than a sec.

Quote:
Originally Posted by Theocrat View Post
Don't make the content easier because your Monk isn't good enough. Bring a better Monk. For that matter, don't bring stupid players that run into the frontlines with 60AL.
Its not Anet's fault for shitty design, its the player's fault for not being lucky (or psychic) enough to find a good monk!...*roll eyes* By the way, no monk in the entire game can prot spirit more than one char at a time...if 3 aatxe go for 3 different characters (it happens), the monk still can't do anything.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by UnChosen View Post
Its not Anet's fault for shitty design, its the player's fault for not being lucky enough to find a good monk!.....*roll eyes*
It's not shitty design. It has worked fine, and been easy to deal with, for years. Don't blame ArenaNet for your team being terrible. This game is about teamwork. Don't want to fail? Then bring a good team.

And by the way, there are more prots in this game than Prot Spirit. You can, you know, use them, to like, mitigate damage, and like, not die to dumb shit at the start of UW. Even Heroes can handle monking in UW. If you're dying, your team needs to stop being shit.

UnChosen

Wilds Pathfinder

Join Date: Mar 2006

Quote:
Originally Posted by Theocrat View Post
It's not shitty design. It has worked fine, and been easy to deal with, for years. Don't blame ArenaNet for your team being terrible. This game is about teamwork. Don't want to fail? Then bring a good team.

And by the way, there are more prots in this game than Prot Spirit. You can, you know, use them, to like, mitigate damage, and like, not die to dumb shit at the start of UW.
Or you can get your "pro" team and get out of here. The game's too easy for you? Quit, and go play another game. These type of flamebait illogical argument doesn't help the game one bit. By the way I do have a damn good team in my guild, I just prefer to have a game where I am not stuck playing in the same few hours everyday with the same group of people.