Look, I've tried multiple times. For some reason you don't get what I'm trying to say. These builds are scapegoats, fallguys, they are the symptoms of poor game mechanics, not the disease.
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The disease is imbalance and what caused it are poor game mechanics and gimmick builds alltogether.
Game mechanics are poor and allow abuses, I agree, but the existence overpowered builds MUST be addressed anyway. Fixing OP stuff is ONE thing that needs to be done. Reworking game mechanics is the other. One can't live without the other. ANet sometimes altered game mechanics to improve things (AoE scattering, for example, or enemy AI targeting lower armor and lower max health so that tanking doesn't really work), but you can't expect fundamental turnarounds in a day.
If it was just about game mechanics, pretty much every profession would be able to run through anything, which is not the case. SF would be broken even if mobs wouldn't ball up around the perma-tank, because it's blanket protection against 99% of the damage sources in game.