Preliminary Skill Update Notes

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F
FoxBat
Furnace Stoker
#21
You leet guilds could care less, but the 2 member thing for ladder play is a huge improvement for casual bottom feeders and people screwing around in byob. Hope to see some more ladder activity.
Y
Yelling @ Cats
Krytan Explorer
#22
Quote:
Originally Posted by Martin Alvito View Post
I have to admit that I expected something much more ambitious.

You're hitting Ranger spike and the OP blood spike. You're doing something to rein in two OP buffs (Mirror of Ice and Illusion of Pain). You're fixing the worst skill in Codex and you're thinking about doing something to a third OP buff (Cultist's Fervor).

That's all?
Careful, might force them into delaying it until September.
Hollygen
Hollygen
Core Guru
#23
Quote:
Originally Posted by Martin Alvito View Post
I have to admit that I expected something much more ambitious.

You're hitting Ranger spike and the OP blood spike. You're doing something to rein in two OP buffs (Mirror of Ice and Illusion of Pain). You're fixing the worst skill in Codex and you're thinking about doing something to a third OP buff (Cultist's Fervor).

That's all?
So you missed the bit that started
Quote:
While we continue a larger playbalance project ...
So no, that's not all. Just all for the moment to hit some of the issues whilst others are still being hammered out
D
Dre
Krytan Explorer
#24
I don't see SF anywhere in that list ^^
jimbo32
jimbo32
Site Contributor
#25
Quote:
Originally Posted by Martin Alvito View Post
I have to admit that I expected something much more ambitious.

You're hitting Ranger spike and the OP blood spike. You're doing something to rein in two OP buffs (Mirror of Ice and Illusion of Pain). You're fixing the worst skill in Codex and you're thinking about doing something to a third OP buff (Cultist's Fervor).

That's all?
This part seems fairly clear to me:

Quote:
While we continue a larger playbalance project that includes drastic changes to Shadow Form, we believe it is important to release a small skill balance to address a few other pressing issues.
X
X Ghoul
Frost Gate Guardian
#26
Quote:
Originally Posted by Regina Buenaobra View Post
Along similar lines, we're making some numerical tweaks to Mirror of Ice to make it more vulnerable to disruption, raising the energy cost to 15 or 25 and the cast time to 2.
Lol'd at this and pce out rspike >.>'
HawkofStorms
HawkofStorms
Hall Hero
#27
EDA change will help with Codex balance.

I do hope that's not everything though.
Y
Yelling @ Cats
Krytan Explorer
#28
Quote:
Originally Posted by Dre View Post
I don't see SF anywhere in that list ^^
I don't see SF used much in PvP
D
Dre
Krytan Explorer
#29
Quote:
Originally Posted by Yelling @ Cats View Post
I don't see SF used much in PvP
what's wrong with a small update?
l
lutz
Jungle Guide
#30
Quote:
Originally Posted by God_Hand View Post
If ANet thinks that this will be enough to fix the skill, they've got another thing coming.

This really worries me; I'm now under the assumption that ANet has absolutely no idea what they're doing.
Trust me, it's much, much more in line with balance. It's been playtested.

It's fine.
Rhadamanthys
Rhadamanthys
Academy Page
#31
Quote:
Originally Posted by Riot Narita View Post
Nooooooooooooooooooooo ;_;

WTB PvE/PvP split for EDA
Same here! Please.
Wuhy
Wuhy
Frost Gate Guardian
#32
Quote:
Originally Posted by Martin Alvito View Post
I have to admit that I expected something much more ambitious.

You're hitting Ranger spike and the OP blood spike. You're doing something to rein in two OP buffs (Mirror of Ice and Illusion of Pain). You're fixing the worst skill in Codex and you're thinking about doing something to a third OP buff (Cultist's Fervor).

That's all?
I didn't because it is Anet but... they've been working on this for 4.5 months and yea... thats all?
Chocobo1
Chocobo1
Desert Nomad
#33
Quote:
Originally Posted by HawkofStorms View Post
I do hope that's not everything though.
This times a billion.
J
Jarge
Academy Page
#34
Plenty mentions of nerfs, but no buffs?
Also, nerf the R/A Dagger rangers that are lynching tombz.
Yes, tombz IS srs bsn.
zelgadissan
zelgadissan
Forge Runner
#35
Quote:
Originally Posted by Jarge View Post
Plenty mentions of nerfs, but no buffs?
This is a very, very good thing.

Though technically you could call having an effect on life stealing a buff to prots.
HawkofStorms
HawkofStorms
Hall Hero
#36
Yeah, dartboard buffing 90% of the time is what leads to broken metas anyway.
Martin Alvito
Martin Alvito
Older Than God (1)
#37
Yes, she had already stated that the PvE update would not happen until after the mAT.

What I'm surprised at is that this is the comprehensive list of "pressing PvP issues". I'm all for incrementalism, but all this did was hate on spike, kill MoI and zap a couple of OP skills used in 4v4. Low hanging fruit, and I'm not sure why hitting this set of skills (other than MoI) right before the mAT was critical.

I suppose that it's the way this update was pitched. It was sold as important for the mAT, so I expected more skill changes that would have an impact on that meta. Unless you think spike was going to win the mAT.
J
Jarge
Academy Page
#38
Quote:
Originally Posted by zelgadissan View Post
This is a very, very good thing.

Though technically you could call having an effect on life stealing a buff to prots.
Fair point, but tbh at this point the power creep's just ruined everything.
I want massive buffs to previously useless skills.
I want a complete overhaul of skills.

Let's start this game again. 10 stacks of ectos says it brings back the oldschool and reinvents pvp.
Xenex Xclame
Xenex Xclame
Desert Nomad
#39
Quote:
Originally Posted by Regina
Preliminary Skill Update Notes – 21 January 2009

("Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks.") This skill will be unchanged in PvE.
Nice change,I like it

Quote:
Originally Posted by Regina
Blood Spike in PvP

We've decided to make two changes to address current issues with Blood Spike.


First, and most dramatically, we're changing several defensive skills to work against life stealing. (They will continue to work against normal damage as well.) The skills we're looking at are: Reversal of Fortune, Life Sheath, Shielding Hands, Vengeful Weapon, Weapon of Remedy, and Union.
Wow ,big change here,this is pretty cool.

Quote:
Originally Posted by Regina
Second, we're adjusting the lead-in Blood Spike skills: Vampiric Swarm will be altered so that there is no delay between the spell being cast and the first target losing health.
Nooooooooooooooooooooooo.........There goes blood spike.

Quote:
Originally Posted by Regina
Lifebane Strike and Shadow Strike will have their recharges increased from 8 to 15 in order to decrease the frequency of spikes.
Wow do we really need this too since you'r already changing swarm?It's not a small change too its almost double the recharge,at least increase the damage a bit, or beter yet lower the recharge to something more normal

Quote:
Originally Posted by Regina
For Illusion of Pain, we're adjusting some numbers to make the skill more vulnerable to disruption and more demanding to use effectively: Increasing cast time to 2. Lowering duration to 8. Lowering recharge to 5. Decreasing healing to match the shorter duration (45...129...150).
Eh the healing is exactly the same,whats up with that.


Edit:Give us some BUFFS! After you change these things gives us at least some new stuff to play with.
M
MaaKotka
Lion's Arch Merchant
#40
Recuperation (PvP) will no longer provide health regeneration to characters who are above 75% health. This lets it remove some pressure damage but not counteract it entirely. This change will only affect PvP.

I think this is a bit strange. When pressure gets ppl lower than 75% of their health, recup still counters as much pressure as before. This change makes it just much worse against spikes, because it doesn't anymore clean up random damage, when it is important to keep ppl topped up against spikes. So this change does little to make pressure more viable, but helps spikes to get through easier because it is harder to keep ppl at full health between spikes.

Anyway let the nerfs flow, GW really needs that.