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Preliminary Skill Update Notes
8 pages • Page 5
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Go Obs the other 50 guilds in obs they DO NOT use Lifebane/Shadow strike.
3) I guess we all can't be as "smart" as you. try infusing or even WoH with continues diversion on you but, i guess you are some kind of a super infuse for which diversion just vanishes when they cast |
Nah i don't infuse, but we have a team that isnt dumb enough to let every diversion get off and an infuser that knows to get his other skills diverted instead of woh/infuse etc.
Anyway this is getting off topic.
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i can say only that i lol'd at this, they used to do a lot more skill updates per MONTH when they actually cared, now we are getting nerfs on like 10-15 skills for FIVE months ... i have no words...
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I guess quantity isn't a sign of quality...
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I play against them daily, they do use it. Though in fairness it's about a 50:50 split between shadow strike and distortion.
Nah i don't infuse, but we have a team that isnt dumb enough to let every diversion get off and an infuser that knows to get his other skills diverted instead of woh/infuse etc. Anyway this is getting off topic. |
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We must not face the same teams then. We ran into Bspikes that ditched distortion/lifebane and took diversion on every Me/N to be fair it only happend a couple times. Still though i do not see how this update fixes the FC Bspike epedemic apart from toning it down a little bit.
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I'm hoping the change to RoF and LS won't make them trigger on a vampiric weapon effect, like they did with the old conjures. That would be pretty annoying. But its great that life stealing is finally prottable after all this time.
MoI fix seems a bit lazy, just make it 25e that will balance it out. Shame you couldn't think of some kind of rework over those 5 months. Also, its a shame you couldn't nerf this before it started to fall out of the meta. Most people are running mesmers with Energy Drain or Extend Conditions. I'm very disappointed you are not nerfing any of the water snares, in particular Freezing Gust and Winters Embrace. IoP seems like a good fix, but personally I would have preferred you to simply revert it back. I'm also disappointed you are not nerfing any of the currently overpowered speed buffs. It is also upsetting that I don't see a revert to Aegis. |
MoI needs a functionality change, not a numbers one. Gust is broken up the ass - no one seems to realize it - and embrace is way too strong also.
It would be nice to have some disruptable partywide defense again. Gives rangers a job besides tab-space and punishes bad teams for not keeping it down.
I'd also like a revert to LR's recharge. A revert to splinter weapon to punish bad positioning, and a ward against melee one wouldn't be bad either.
And delete armor insignias so that pressure works again.
This.
And also, keep in mind this update is just PART of the actual balance update we've been waiting for... The part being pushed before the mAT after the complaints about the delay.
They haven't been working for months for this update only. Next one has been developed coincidently (and it's said to be quite BIG), it's just that the other part needs further refinement and it's not as urgent as this one.
Some people really are impossible to please.
And also, keep in mind this update is just PART of the actual balance update we've been waiting for... The part being pushed before the mAT after the complaints about the delay.
They haven't been working for months for this update only. Next one has been developed coincidently (and it's said to be quite BIG), it's just that the other part needs further refinement and it's not as urgent as this one.
Some people really are impossible to please.
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I'd rather they focus on skills that negatively affect PvP instead of dartboard every skill just to create the illusion of hard work being done. Nerfs to important skills are what we need now. At least they are recognizing their boundaries...
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And here you are still demanding changes.
I guess quantity isn't a sign of quality... |
But yea i rather they focus on stuff that are important than boost some random skills, but doing both will be good imo
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I'll add another billion. Though as I've read, I think many people believe there is more to come. However, I myself could not see the part where regina said there was more to come. I will be disappointed (again) if this is the case as it seems to be similar in length otherwise, to a monthly skill balance. I also don't do pvp so yeah...
How about Blinding Surge? It's a crapload of suck! 1-1-1-1-1-WIN-Rinse-Repeat [in 4v4]. It's basically EDA, just in spell form! The only counter to it is to remove blind and disable, which only rangers can effectively employ with M.Touch and D.Shot/Magebane. I'm somewhat glad that RoF/LS/WoR/etc. is being looked at, but from what ya'lls history tells me [25e/90r & all...] I don't really look forward to the outcome of this skill update. It's all nerfs and no buffs! It's essentially just another step in the "kill-game" direction! BUFF SOMETHING in a balanced fashion for once! Buff a skill, test it extensively, and go live. Stop weakening everything to crap because you're just driving what little GW1 PvP/E playerbase you have..
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I'll add another billion. Though as I've read, I think many people believe there is more to come. However, I myself could not see the part where regina said there was more to come. I will be disappointed (again) if this is the case as it seems to be similar in length otherwise, to a monthly skill balance. I also don't do pvp so yeah...
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It's "sort-of-monthly", since the second part is coming in February, but it's not everything they have up their sleeve.
So, uh....other than people complaining about dagger rangers in HA (lol?), what exactly is ANet missing with these proposed changes? I'm just curious what else is in dire need of balancing here, because I seriously thought that bloodspike, rspike, and MoI basically covered all of the current omgOPed builds.
And for the love of god, nerfing skills != killing the game. The power level of nearly all skills is so much higher right now than it used to be, the game doesn't need any more buffs. If anything, buffing anything else would hurt the game more, as that's how we got to the place we're in right now. Trust me, you'll still be able to kill s*** once these skills get nerfed.
And for the love of god, nerfing skills != killing the game. The power level of nearly all skills is so much higher right now than it used to be, the game doesn't need any more buffs. If anything, buffing anything else would hurt the game more, as that's how we got to the place we're in right now. Trust me, you'll still be able to kill s*** once these skills get nerfed.
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http://www.guildwarsguru.com/forum/g...t10422670.html
It's "sort-of-monthly", since the second part is coming in February, but it's not everything they have up their sleeve. |

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So, uh....other than people complaining about dagger rangers in HA (lol?), what exactly is ANet missing with these proposed changes? I'm just curious what else is in dire need of balancing here, because I seriously thought that bloodspike, rspike, and MoI basically covered all of the current omgOPed builds.
And for the love of god, nerfing skills != killing the game. The power level of nearly all skills is so much higher right now than it used to be, the game doesn't need any more buffs. If anything, buffing anything else would hurt the game more, as that's how we got to the place we're in right now. Trust me, you'll still be able to kill s*** once these skills get nerfed. |
And YES, the game dies if there's nothing new introduced. You're an HA/GvGer, so you're just a part of the rank-discriminatory formats where you have seven other buddies helping you spike away at shit, so 4v4 just isn't on your map. However, it DOES exist, and it DOES need some dire attention and care from their creators [Anet].
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