Preliminary Skill Update Notes

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

that how it goes down regulus XD with me the war is like wtf I can't damage this guy.. poof wtf he's dissapeared on me.. oh noes my monk is teh dead!

Apok Omen

Krytan Explorer

Join Date: Jun 2006

Commence Aggro [BaMf]

Mo/E

To every PvEer who can't and won't read:


THIS UPDATE IS ONLY FOR GVG!!!!!!!!!


God, it's like telling a chicken to stop drowning in rain...

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Marvel-Kid View Post
I'm sorry but.... MONTHS for just 15~ skills changed? What???? What's going on here??? I was under the impression Tactics and Hammer were going to be buffed, among other things...
The PvE buffs will be in mid-February.

This is just a minor update to skills to attempt to even out GvG and some arenas.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by Skyy High View Post
So, uh....other than people complaining about dagger rangers in HA (lol?), what exactly is ANet missing with these proposed changes? I'm just curious what else is in dire need of balancing here, because I seriously thought that bloodspike, rspike, and MoI basically covered all of the current omgOPed builds.
um...freezing gust, winter's embrace, mind blast, balanced stance, primal rage, featherfoot grace, VoR...just off the top of my head

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

I suggest you 2 end the Bsurge argument if you can't keep it civil.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

BSurge really is not that bad. Without Aegis, there is nothing to prevent it from getting dshot. If you strip their attune, the ele will run out of energy very fast, since they don't run glyph anymore because AoR is amazing.

Also, GW is balanced for 8v8, not 4v4. If a skill is balanced for 8v8, Anet did it's job.

Honestly, I do not find fgust to be too horrible. Sure, you can be perma-snared with it, but it requires that person to follow you around the map to do it, which is basically trading 1 for 1. However, I do find Winter's to be completely insane. It has a fairly short recharge, and is basically weaken knees+snare. The thing that is pushing that bar over the edge is definitely MoI, though. In the past, water eles could bring snares, and all they would be are snarebots. With MoI, they can also do huge spike damage, which is a problem.

After MoI is nerfed, that template will be severely weaker, and I don't think it will need too many serious changes, other than WE. It will basically become a snarebot with minimal damage, that can be dealt with decently by stripping their attune. Glowing is decent, but it can't keep up with constant strips and if your ranger is any form of not retarded, he'll dshot it.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Why can't people understand that this isn't all their updating? aaahhh

Read, people.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by IrishX View Post
BSurge really is not that bad. Without Aegis, there is nothing to prevent it from getting dshot. If you strip their attune, the ele will run out of energy very fast, since they don't run glyph anymore because AoR is amazing.

Also, GW is balanced for 8v8, not 4v4. If a skill is balanced for 8v8, Anet did it's job.

Honestly, I do not find fgust to be too horrible. Sure, you can be perma-snared with it, but it requires that person to follow you around the map to do it, which is basically trading 1 for 1. However, I do find Winter's to be completely insane. It has a fairly short recharge, and is basically weaken knees+snare. The thing that is pushing that bar over the edge is definitely MoI, though. In the past, water eles could bring snares, and all they would be are snarebots. With MoI, they can also do huge spike damage, which is a problem.

After MoI is nerfed, that template will be severely weaker, and I don't think it will need too many serious changes, other than WE. It will basically become a snarebot with minimal damage, that can be dealt with decently by stripping their attune. Glowing is decent, but it can't keep up with constant strips and if your ranger is any form of not retarded, he'll dshot it.
Personally, HA and GvG are currently in shambles. HA = Discriminationville and GvG = Ruptbotmacro City. I'm not fond of 8v8 [in a nutshell] and it is the bigger arena in terms of party size and even PvP activity, but that doesn't mean that Anet should shun 4v4 away and ignore it like a bastard step-child. Random Arenas needs love, too y' know! It's kind of like saying you if you had two children [a boy and a girl], but you like your son more and just locked your daughter in a basement.. What's wrong with that picture? [it's a rhetorical question btw, with the obvious answer being everything].

Nerf 1-1-1-1 lamer B.Surgers, please! For the love of GAWD! Permablind for melee is equivalent to Permadaze for casters! Offense [i.e.: Warriors] is just as important as defense [i.e.: Monks]. At least open a window of opportunity to do something about it. They need to change the recharge to 8 and cast time to 1.

Joe Hostile

Joe Hostile

Academy Page

Join Date: Aug 2007

Redmond, WA

Rebel Rising [rawr]

Quote:
Originally Posted by Karate Jesus View Post
No, it wont. This is the half ass'd pre-mAT update targeted at OP GvG skills that for some reason will only address around 10-20% of the problems.

But it took 5 months to do, so we should appreciate it.
Care to mention what you perceive the other 80-90% of the problem skills/builds in GvG to be? If you'd like to be helpful, then I'd suggest you start a thread HERE listing those issues out to be discussed with the rest of the GvG community so they can be identified and considered. Thanks.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

So, if they don't want rangers to do damage, and they don't want them to do conditions, just what do they want rangers to do?

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

can we just revert all skills to original uses and then balance the skills again with the proper 20/20 hindsight vision that we have after all this accumulated knowledge of the gameplay? That way, at least the meta changes for a month the game tastes like leftover pizza from the night before rather than it having mold on it. Just start over. Seems like the best idea to me.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by jazilla View Post
can we just revert all skills to original uses and then balance the skills again with the proper 20/20 hindsight vision that we have after all this accumulated knowledge of the gameplay? That way, at least the meta changes for a month the game tastes like leftover pizza from the night before rather than it having mold on it. Just start over. Seems like the best idea to me.
Except, now everybody already knows which builds are overpowered so your idea doesn't change anything from the current situation.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by Fay Vert View Post
So, if they don't want rangers to do damage, and they don't want them to do conditions, just what do they want rangers to do?
Rangers were originally designed to do bow damage (hence an entire attribute devoted to it), but not compressed spike damage. The best option is to just get rid of 1s activation bow attacks and make interrupts do no damage, and revert all those nerfs to ranger damage.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by Artisan Archer View Post
Except, now everybody already knows which builds are overpowered so your idea doesn't change anything from the current situation.
thats why i said you make the changes after the first month of watching that over again. it's like starting from scratch but with hindsight.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by jazilla View Post
thats why i said you make the changes after the first month of watching that over again. it's like starting from scratch but with hindsight.
Signet of Ghostly Might

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by jazilla View Post
thats why i said you make the changes after the first month of watching that over again. it's like starting from scratch but with hindsight.
one month of old-school chaos...that actually sounds kinda fun , but If it takes them 5 months to fix shit now, then I doubt they would be able to keep up with what your suggesting.

edt: sig ghostly might was a bug, not the intended function of the skill

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Joe Hostile View Post
Care to mention what you perceive the other 80-90% of the problem skills/builds in GvG to be? If you'd like to be helpful, then I'd suggest you start a thread HERE listing those issues out to be discussed with the rest of the GvG community so they can be identified and considered. Thanks.
Obviously it would have been stated of anyone know (and -could- tell), but It's been stated numerous times that this is not it, so you can stop being a smartass lol

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

I agree with Regulus. If they acknowledge that ranged blind spamming is a problem, then why only change EDA? BSurge needs to be toned down.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Karate Jesus View Post
Btw, are they not going to take a look at R/A builds (or SWay)?

Rather than nerf all these ranger spike skills they could easily just adjust a few numbers, make expertise work only for bow attacks, and be done with it.
Hack-ish patch fixes are never good.

Also: Since when have R/A's been anywhere close to imbalanced with Escape gone?

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

EDA was hacks in Codex. It broke the format every day it appeared.

There were worse problems than BSurge in RA. The real issue with playing melee in RA is that there are so many viable ways to hate on melee effectively.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by Martin Alvito View Post
EDA was hacks in Codex. It broke the format every day it appeared.
No one cares about Codex. Let it die. For the 50 or so random people who do care.......

Oh well.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by lutz View Post

Also: Since when have R/A's been anywhere close to imbalanced with Escape gone?
Not that you would care but the SA R/As are still big problem in HA, even more so than the Escape R/As were. They are now incorporated into practically every build one way or another. I don't really see any possible defense for them, anet does these stupid buffs trying to get certain classes (like sins) into GvG and when it fails they never fix the fallout into other formats.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by Krill View Post
Not that you would care but the SA R/As are still big problem in HA, even more so than the Escape R/As were. They are now incorporated into practically every build one way or another. I don't really see any possible defense for them, anet does these stupid buffs trying to get certain classes (like sins) into GvG and when it fails they never fix the fallout into other formats.
This is exactly what I am talking about. Reset all of the skills for ONE month back to their original forms. It will make the meta fun for a month, and then work to balance the skills from that point. That way, all the skills go back to what they were intended for in the first place, and we get a blast from the past like some great band getting back together for a concert. You then balance those skills from the starting point. It is getting to the point where the pvp formats are bleeding together and they are way too convoluted atm to be any fun. Throwback would be fun for a month and then we could start seeing some semblance of balancing these skills in a coherent fashion. If it doesn't work, it doesn't matter. At least it would be more fun that what is going on now.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by jazilla View Post
This is exactly what I am talking about. Reset all of the skills for ONE month back to their original forms.
While that may sound kinda fun, don't forget about some of the skills that actually have been fixed. For example, bad as sway is in the HA meta again it, sway builds were insanely powerful before the nerfs to soul reaping, protective was kaolai, weapon of warding, splinter weapon and warmongers weapon. Some other skills that come to mind are watch yourself, shields up, signet of humility, mantra of inscriptions, strength of honor, signet of judgment, balthazar's pendulum, rend enchantments, ineptitude, ballad / song of resto, harrier's toss...well you get the idea. There have been a lot of "old" skills that were fixed the the last few years. The problem lies entirely now with skill buffs that were poorly designed (seemingly at random), poorly implemented (many at a time) and even more poorly balanced (slowly, if ever).

Sifow Chan

Sifow Chan

Frost Gate Guardian

Join Date: Jun 2007

P/

Always hurting the Paragons because of other professions.

Barrage

Barrage

Krytan Explorer

Join Date: May 2008

A/

Ok really, this is just the "What is nerfed" section of the notes right? Where are the buffs, I mean really.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by lutz View Post
Also: Since when have R/A's been anywhere close to imbalanced with Escape gone?
HA monks apparently can't survive without channeling.

Quote:
Originally Posted by jazilla View Post
I hear way more complaining about how the game isn't fun anymore, or it's broken etc. why not start over,
Nightfall (or possibly, factions) is what people say "broke" PvP. Albeit proph was fairly broken for the first 6 months. Even then it's arguable that the ladder structure of the time (farming as many wins as possible to qualify for tournament) was obscuring the kind of blockway/stall/npc farm tactics that AT competition has exposed. Simply reverting the skill values isn't going to deliver the "golden age" that some folks here yearn for.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by Krill View Post
While that may sound kinda fun, don't forget about some of the skills that actually have been fixed. For example, bad as sway is in the HA meta again it, sway builds were insanely powerful before the nerfs to soul reaping, protective was kaolai, weapon of warding, splinter weapon and warmongers weapon. Some other skills that come to mind are watch yourself, shields up, signet of humility, mantra of inscriptions, strength of honor, signet of judgment, balthazar's pendulum, rend enchantments, ineptitude, ballad / song of resto, harrier's toss...well you get the idea. There have been a lot of "old" skills that were fixed the the last few years. The problem lies entirely now with skill buffs that were poorly designed (seemingly at random), poorly implemented (many at a time) and even more poorly balanced (slowly, if ever).
the nerfs to soul reaping fix those problems you mentioned though. I am not saying to revert the attributes, just the skills. I hear way more complaining about how the game isn't fun anymore, or it's broken etc. why not start over, but with the added bonus that the devs know what NOT to do this time around to the skills. We have waited for a change for almost 5 months now. What would a month of awesome throwback fun be to the meta now? It would be fun. It would be like it is now too, but mostly people are mad because the meta is stale. I don't remember a time when there wasn't something OP'ed. It's always been this way. At least with a throwback, you get to adjust the skills from the point of how they were intended in the first place.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Krill View Post
Not that you would care but the SA R/As are still big problem in HA, even more so than the Escape R/As were. They are now incorporated into practically every build one way or another. I don't really see any possible defense for them, anet does these stupid buffs trying to get certain classes (like sins) into GvG and when it fails they never fix the fallout into other formats.
I thought the best defense against squishy frontline characters with halfway-decent DPS is to just kill them?

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

Problem is that R/A's can still pack plenty of survival since they only need to keep spamming 123-123 to kill something.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Barrage View Post
Ok really, this is just the "What is nerfed" section of the notes right? Where are the buffs, I mean really.
I don't know why you want buffs when:
-A lot of the skills in that list that are getting nerfed were skills that were buffed within the past year.
-Buffs (well at least ArenaNets) have tended to actually remove more skills from being viable than actually making more skills viable. (look at all the Elite Skill changes, etc)
-It's a lot easier & safer to nerf something that is a problem than buff something to counter the problem. Something being nerfed badly isn't a real annoyance to anybody except people who can only use that one thing to win, something being buffed too much is annoying for everybody because EVERYONE runs the overpowered skill(s) and that is a problem because it makes the game too repetitive etc.

Don't buff just because "no buffs?".

That just leads to ArenaNet nerfing them again a cpuple months down the road.

Nimble Night

Nimble Night

Academy Page

Join Date: Jan 2007

london

History Repeats Itself [Cry]/Get Pooped[NJoY]

Mo/

Quote:
Originally Posted by IrishX View Post
Honestly, I do not find fgust to be too horrible. Sure, you can be perma-snared with it, but it requires that person to follow you around the map to do it, which is basically trading 1 for 1.
How does that make it ok? He can be perma-snared but someone has to snare them so its balanced? Having a short duration and recharge is what makes it overpowered. It makes a mockery of hex removal when it has a 5 second recharge.

Quote:
Originally Posted by IrishX View Post
However, I do find Winter's to be completely insane. It has a fairly short recharge, and is basically weaken knees+snare.
The main problem I have with Winter's Embrace is that there are already 2 non-elite spammable snares, (FGust and Shard Storm), buffing a 3rd makes the bar practically immune to shut-down. On top of this its only 5e, which is pretty stupid. Due to all these retardedly cheap and spammable snares, the only way to shut the bar down is to Powerblock it. I have never liked this skill as it puts far too much emphasis on your ping, (or interrupt bot). To deal with this pretty much everyone has switched to fast cast water eles again.

Quote:
Originally Posted by IrishX View Post
The thing that is pushing that bar over the edge is definitely MoI
I wont argue that MoI is a poorly designed skill that promotes derogatory play. However, I have always believed that the main problem was Freezing Gust and Winters Embrace. Without the spammable snares the bars DPS is severely weakened.

Quote:
Originally Posted by IrishX View Post
After MoI is nerfed, that template will be severely weaker, and I don't think it will need too many serious changes, other than WE. It will basically become a snarebot with minimal damage, that can be dealt with decently by stripping their attune. Glowing is decent, but it can't keep up with constant strips and if your ranger is any form of not retarded, he'll dshot it.
When it's nerfed everyone will just switch to Me/E's. They really are not that much weaker, but they are pretty impossible to shut down. They just do 30 less damage on a spike.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Quote:
Originally Posted by lutz View Post
I thought the best defense against squishy frontline characters with halfway-decent DPS is to just kill them?
Problem is R/As aren't that squishy in HA. A decent one will save LR as a defensive skill and they have 100 base AL vs. elemental damage, making them roughly as durable as a warrior. The only upside is they are usually featured in sway builds or other low ranked groups with a bad prot.

At any rate you're not really addressing the issue, which is fast activation attack skills, shattering assault and expertise. The same "just kill gimmicky frontline" argument could have been made about palm sins, yet they too were completely broken with flail and the first iteration of palm strike (80dmg, 14s cripple, 4s recharge).

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by byteme! View Post
No one cares about Codex. Let it die. For the 50 or so random people who do care.......

Oh well.
Couldn't part of the reason why nobody cares about Codex be because of stupidly OP skills in that format?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by HawkofStorms View Post
Couldn't part of the reason why nobody cares about Codex be because of stupidly OP skills in that format?
That's true of every format. Codex has several additional problems

1) 4v4 is inheriently imbalanced in GW. It's not just a handful of problem skills.

2) Reward for codex grinding is crap if you're in the bottom 80% that can't score 5 in a row. After those people leave then the next bottom 80% is in the same situation. Every other format gives mediocre players something to grind: glad points from luck, faction win or lose from the factions modes, fame from HA, rating from GvG.

3) FotM copy-paste are the bread and butter of pugs. Having to actually think about and coordinate a new build everyday is just too much for pugging.

4) The point of codex is to come up with your own builds, but usually it's just better to copy what everyone else is doing. You have to go in and lose several times before you figure out what that is... meaning even more time before you can "really" play, and you miss most of the creativity the format is supposed to promote.

People put waaay to much emphasis on skill balance as the solution to all PvP problems. "Balancedway" has been dominant in HA for a while, it's the HoH objectives that are generally boring. Even as people shift to "honor" balance with their pblock bots, the gvg tiebreaker is still dumb. It is not contagian that is overpowered in JQ but the fast rezzes that reward suiciding. I don't need to even start on the issues in FA.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

If Anet tested skill changes themselves [while having a good overall knowledge of all the skills in-game to know whether or not there'll be some window(s) of abuse] and went live with them thereafter, then there'd be no need to nerf said buffed skills. I think it's utterly lazy and inconsiderate of them to just re-nerf them to a far worse state than it had been before the buff took place. That's just my two cents.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by FoxBat View Post
it's the HoH objectives that are generally boring. Even as people shift to "honor" balance with their pblock bots, the gvg tiebreaker is still dumb. It is not contagian that is overpowered in JQ but the fast rezzes that reward suiciding. I don't need to even start on the issues in FA.
Notice that none of these formats have objectives from the Prophecies launch. HoH added emphasis on cap points and relic runs, rather than solving the real problem (people skipping to Halls with builds designed to hold by abusing the timer). That had the unintended consequence of severely limiting build flexibility.

GvG instituted a tiebreaker to resolve the problem of intentional draws, which effectively swatted a fly with a hammer. (IDing the last round of a mAT isn't a huge deal; it has some limited distributional consequences and that's it. Just reward two teams that draw with a loss in single elim and they'll take some risks, I promise.)

FA and JQ had bad objectives from the start.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Martin Alvito View Post
GvG instituted a tiebreaker to resolve the problem of intentional draws, which effectively swatted a fly with a hammer. (IDing the last round of a mAT isn't a huge deal; it has some limited distributional consequences and that's it. Just reward two teams that draw with a loss in single elim and they'll take some risks, I promise.)
The tiebreaker was already in effect when the rawr zero match happened.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Yes, now that you mention it, you're right. Because under the old system, it wouldn't have been possible to ID (except through /resign spike, which isn't rational).

Random variance at the stand would have led to one GL or the other winning most times.

The impetus for the tiebreaker was the continued compression of VoD to speed up ATs, no? Changing the incentives (ladder rating vs. single-elim) mid-stream to accommodate a tournament format created cause to play for VoD. As you compress the pre-VoD portion of the match, playing to VoD just becomes more and more attractive.

But eventually as players begin to stall (and play more defensively) you hit a wall where things may not be wrapped up by when the timer expires.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Quote:
Originally Posted by IrishX View Post
Honestly, I do not find fgust to be too horrible. Sure, you can be perma-snared with it, but it requires that person to follow you around the map to do it, which is basically trading 1 for 1.
You can maintain blur on one person, fgust on another, and spike with shardstorm/rust - you don't have to restrict yourself to spamming fgust exclusively to get mileage out of it. Also, many teams are willing to trade 8 for 1 to get a moral boost (training protted target, bodyblocking) when it only takes ONE MoI ele to do it.


Quote:
Originally Posted by Nimble Night View Post
The main problem I have with Winter's Embrace is that there are already 2 non-elite spammable snares, (FGust and Shard Storm), buffing a 3rd makes the bar practically immune to shut-down. On top of this its only 5e, which is pretty stupid. Due to all these retardedly cheap and spammable snares, the only way to shut the bar down is to Powerblock it. I have never liked this skill as it puts far too much emphasis on your ping, (or interrupt bot). To deal with this pretty much everyone has switched to fast cast water eles again.
Agreed. Last time Pblock was meta nobody would run a primary ele or nec just fastcast mesmers, and I don't blame them. 1 skill that can shut down your entire bar 15/20s or force you to waste energy and miss spikes cancel casting half your skills...I know pblock isn't an easy skill - you have to have good ping and everything. But it shouldn't be powerful enough to invalidate 2 primary profession and also be able to single handedly cause teamwipes.