Preliminary Skill Update Notes
Warden_QQ
If the "damage" applied by life steal works the same as the damage from elemental conjures in the past did, then I'm pretty sure this is a buff to vampiric weapons. If you get hit by eviscerate at 100 with a vampiric axe, rof would be only be negating 6 damage instead of its full pontential
fowlero
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Go Obs the other 50 guilds in obs they DO NOT use Lifebane/Shadow strike.
3) I guess we all can't be as "smart" as you. try infusing or even WoH with continues diversion on you but, i guess you are some kind of a super infuse for which diversion just vanishes when they cast ! |
Nah i don't infuse, but we have a team that isnt dumb enough to let every diversion get off and an infuser that knows to get his other skills diverted instead of woh/infuse etc.
Anyway this is getting off topic.
Nimble Night
Regardless of whether or not Bloospike guilds use Shadow Strike/ Lifebane Strike, (although from personal experience I can assure you they do), with prot triggering on it, the nerf is pointless anyway as it should no longer be overpowered.
Improvavel
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i can say only that i lol'd at this, they used to do a lot more skill updates per MONTH when they actually cared, now we are getting nerfs on like 10-15 skills for FIVE months ... i have no words...
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I guess quantity isn't a sign of quality...
AexIndex
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I play against them daily, they do use it. Though in fairness it's about a 50:50 split between shadow strike and distortion.
Nah i don't infuse, but we have a team that isnt dumb enough to let every diversion get off and an infuser that knows to get his other skills diverted instead of woh/infuse etc. Anyway this is getting off topic. |
Revelations
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We must not face the same teams then. We ran into Bspikes that ditched distortion/lifebane and took diversion on every Me/N to be fair it only happend a couple times. Still though i do not see how this update fixes the FC Bspike epedemic apart from toning it down a little bit.
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I'm hoping the change to RoF and LS won't make them trigger on a vampiric weapon effect, like they did with the old conjures. That would be pretty annoying. But its great that life stealing is finally prottable after all this time.
MoI fix seems a bit lazy, just make it 25e that will balance it out. Shame you couldn't think of some kind of rework over those 5 months. Also, its a shame you couldn't nerf this before it started to fall out of the meta. Most people are running mesmers with Energy Drain or Extend Conditions. I'm very disappointed you are not nerfing any of the water snares, in particular Freezing Gust and Winters Embrace. IoP seems like a good fix, but personally I would have preferred you to simply revert it back. I'm also disappointed you are not nerfing any of the currently overpowered speed buffs. It is also upsetting that I don't see a revert to Aegis. |
MoI needs a functionality change, not a numbers one. Gust is broken up the ass - no one seems to realize it - and embrace is way too strong also.
It would be nice to have some disruptable partywide defense again. Gives rangers a job besides tab-space and punishes bad teams for not keeping it down.
I'd also like a revert to LR's recharge. A revert to splinter weapon to punish bad positioning, and a ward against melee one wouldn't be bad either.
And delete armor insignias so that pressure works again.
Gill Halendt
This.
And also, keep in mind this update is just PART of the actual balance update we've been waiting for... The part being pushed before the mAT after the complaints about the delay.
They haven't been working for months for this update only. Next one has been developed coincidently (and it's said to be quite BIG), it's just that the other part needs further refinement and it's not as urgent as this one.
Some people really are impossible to please.
And also, keep in mind this update is just PART of the actual balance update we've been waiting for... The part being pushed before the mAT after the complaints about the delay.
They haven't been working for months for this update only. Next one has been developed coincidently (and it's said to be quite BIG), it's just that the other part needs further refinement and it's not as urgent as this one.
Some people really are impossible to please.
AexIndex
NoConnection
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I'd rather they focus on skills that negatively affect PvP instead of dartboard every skill just to create the illusion of hard work being done. Nerfs to important skills are what we need now. At least they are recognizing their boundaries...
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And here you are still demanding changes.
I guess quantity isn't a sign of quality... |
But yea i rather they focus on stuff that are important than boost some random skills, but doing both will be good imo
Morphy
Doesn't look too bad, though it's not really very much for a change that took like 5 months.
Zahr Dalsk
Karate Jesus
instanceskiller
I'll add another billion. Though as I've read, I think many people believe there is more to come. However, I myself could not see the part where regina said there was more to come. I will be disappointed (again) if this is the case as it seems to be similar in length otherwise, to a monthly skill balance. I also don't do pvp so yeah...
Regulus X
How about Blinding Surge? It's a crapload of suck! 1-1-1-1-1-WIN-Rinse-Repeat [in 4v4]. It's basically EDA, just in spell form! The only counter to it is to remove blind and disable, which only rangers can effectively employ with M.Touch and D.Shot/Magebane. I'm somewhat glad that RoF/LS/WoR/etc. is being looked at, but from what ya'lls history tells me [25e/90r & all...] I don't really look forward to the outcome of this skill update. It's all nerfs and no buffs! It's essentially just another step in the "kill-game" direction! BUFF SOMETHING in a balanced fashion for once! Buff a skill, test it extensively, and go live. Stop weakening everything to crap because you're just driving what little GW1 PvP/E playerbase you have..
Reflect
So u ppl still say this game is not dead?
Gill Halendt
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I'll add another billion. Though as I've read, I think many people believe there is more to come. However, I myself could not see the part where regina said there was more to come. I will be disappointed (again) if this is the case as it seems to be similar in length otherwise, to a monthly skill balance. I also don't do pvp so yeah...
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It's "sort-of-monthly", since the second part is coming in February, but it's not everything they have up their sleeve.
Skyy High
So, uh....other than people complaining about dagger rangers in HA (lol?), what exactly is ANet missing with these proposed changes? I'm just curious what else is in dire need of balancing here, because I seriously thought that bloodspike, rspike, and MoI basically covered all of the current omgOPed builds.
And for the love of god, nerfing skills != killing the game. The power level of nearly all skills is so much higher right now than it used to be, the game doesn't need any more buffs. If anything, buffing anything else would hurt the game more, as that's how we got to the place we're in right now. Trust me, you'll still be able to kill s*** once these skills get nerfed.
And for the love of god, nerfing skills != killing the game. The power level of nearly all skills is so much higher right now than it used to be, the game doesn't need any more buffs. If anything, buffing anything else would hurt the game more, as that's how we got to the place we're in right now. Trust me, you'll still be able to kill s*** once these skills get nerfed.
instanceskiller
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http://www.guildwarsguru.com/forum/g...t10422670.html
It's "sort-of-monthly", since the second part is coming in February, but it's not everything they have up their sleeve. |
Regulus X
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So, uh....other than people complaining about dagger rangers in HA (lol?), what exactly is ANet missing with these proposed changes? I'm just curious what else is in dire need of balancing here, because I seriously thought that bloodspike, rspike, and MoI basically covered all of the current omgOPed builds.
And for the love of god, nerfing skills != killing the game. The power level of nearly all skills is so much higher right now than it used to be, the game doesn't need any more buffs. If anything, buffing anything else would hurt the game more, as that's how we got to the place we're in right now. Trust me, you'll still be able to kill s*** once these skills get nerfed. |
And YES, the game dies if there's nothing new introduced. You're an HA/GvGer, so you're just a part of the rank-discriminatory formats where you have seven other buddies helping you spike away at shit, so 4v4 just isn't on your map. However, it DOES exist, and it DOES need some dire attention and care from their creators [Anet].
Revelations
RA is all about buildwars, plus no one cares.
BSurge has only been more than an annoyance on maybe three or four codex days so far. Assuming you even get matches there any more.
There are literally dozens of skills which should be higher in priority than BSurge.
BSurge has only been more than an annoyance on maybe three or four codex days so far. Assuming you even get matches there any more.
There are literally dozens of skills which should be higher in priority than BSurge.
Karate Jesus
Revolutionen
Instead of nerfing the overpowered skills, buff the underpowered skills thats never used?
Like Amity, Stone Sheath, 90% of the paragon skills and lots and lots of more
if it for an example is overpowered with blood spiking or w/e, just buff the counters to it, cause I think most ppl like buffs more then nerfs
Like Amity, Stone Sheath, 90% of the paragon skills and lots and lots of more
if it for an example is overpowered with blood spiking or w/e, just buff the counters to it, cause I think most ppl like buffs more then nerfs
AlsPals
I hope to god we get more transparency in development when GW2 drops. I quit playing after 3 update cycles were skipped, and now its just not even funny.
Earth
Yes, most people like buffs more. Unfortunately, buffing skills is the part where ANet screws up and makes them OP. I'd rather have them nerf some of the existing OP skills, and buff underpowered skills later... With a LOT of testing and player input, obviously.
Fap
Warvic
The happiest moment in RA.. Disrupting chop on Bsurge..
Pls nerf
Pls nerf
Regulus X
Fap
Karate Jesus
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I hope to god we get more transparency in development when GW2 drops. I quit playing after 3 update cycles were skipped, and now its just not even funny.
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If you like transparency, you'll need to find another company sadly...
Windf0rce
You again QQ'ing about Blind??? If your midline (Ranger, Necro, Mes) cannot stop the Ele somehow (interrupt, Diversion, keep attunes down, etc) or you don't have disruption at all, then you kind of deserve to lose anyway.
Please stop or I'll start QQ'ing about melee damage and Quarterknocks in RA when I don't have a Monk to prot and help me up.
Please stop or I'll start QQ'ing about melee damage and Quarterknocks in RA when I don't have a Monk to prot and help me up.
Regulus X
Abedeus
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The same company that prevents transparency (NCSoft) will be working on GW2 as well.
If you like transparency, you'll need to find another company sadly... |
"This is an announcement about announcing the announcement in the future announcement."
Morphy
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You again QQ'ing about Blind??? If your midline (Ranger, Necro, Mes) cannot stop the Ele somehow (interrupt, Diversion, keep attunes down, etc) or you don't have disruption at all, then you kind of deserve to lose anyway.
Please stop or I'll start QQ'ing about melee damage and Quarterknocks in RA when I don't have a Monk to prot and help me up. |
Earth
Killed u man
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Anyway, if ANet tries to buff and nerf skills in the same update, then both will go wrong. They can not do both things at the same time and make it work.
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Anet is slow. Anet is REDICILOUSLY slow, noone disagrees, but I rather have them NERF all the powercreep out of the game again, to then slowly bring every skill on par with set line of balance.
After the nerfs this upcommig update, I would love to see +-50 skills getting buffed, slightly, every 2 months. This is offcourse wishfull thinking, and it probably won't happen, but it's what would make this game, personally for me, enjoyable again.
Ive been playing the same builds for... 2 years now. I'm tired of it.
Regulus X
Bobby2
So this will be due in what, June?
Jensy
I can understand the mentality of 'buff old skills nobody uses to be awesome!' but that's kind of why we're sitting here now, having to nerf it all back to manageable. If these sorts of buffs were just done for PvE, then it wouldn't be too big of a deal (as long as they don't create SF types of issues). It's when skills get buffed to crazybonkers in PvP as well, and find perfect synergy with other skills to create some of the problems that exist currently in the game.
Mustache Mayhem
heh play ele lately in RA.. not like it's a serious format
playing ele, blind isn't on my list of things.. don't even use bsurge as I found spike is much more effective at winning matches than keeping a downs warrior blinded
bad players will complain about anything.. instead of bringing counters to what they complain about oh noes I deviated from the wiki!
playing ele, blind isn't on my list of things.. don't even use bsurge as I found spike is much more effective at winning matches than keeping a downs warrior blinded
bad players will complain about anything.. instead of bringing counters to what they complain about oh noes I deviated from the wiki!
Marvel-Kid
I'm sorry but.... MONTHS for just 15~ skills changed? What???? What's going on here??? I was under the impression Tactics and Hammer were going to be buffed, among other things...