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Originally Posted by Shayne Hawke
I care. The OP cares. This discussion likely wouldn't have left page one if people didn't care. If you don't care, please leave.
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That's clearly not what I meant, thanks.
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If we are going to attach values such as "skill", "ability", and "aptitude" to the title and use those as a measure for what should be considered PvP and PvE, we are not going to get anywhere, because we can't possibly reach a consensus on what we, as a group, can define as "skillful". All we have to go with is a definition - player versus player. The Zaishen title does not require this interaction and therefore should not be considered a PvP title.
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And I'm saying that fame doesn't require this interaction either. It requires you to find someone willing to put you on their team (given a whole lot of incentive), and for you to faff around while they farm newbie teams in UW for a few fame points. I know I've seen threads where people have offered to let you afk if you so desired, and since there's nothing stopping you from doing so (ie, you don't need to do squat to get credit for the victory) I'm sure it's been done (and is being done right now).
Your response is still that they're in a PvP arena. My response is, as before,
big friggin deal. That doesn't mean the player actually needs to PvP, and insisting that it's "better" for a player to buy fame than zkeys is just pure obstinance at this point. You're arguing on a technicality that completely misses the point that if players weren't allowed to complete this requirement by buying the Zaishen title, they'd just buy another title, and in neither case would they at all be interested in participating in PvP, nor would they be forced to.
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I am less concerned with how people have to earn their reward and more concerned with the consistency behind qualifying for a particular reward.
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Eh, those are effectively the same thing. "How someone earns a reward" depends on how you determine what qualifies as earning the reward.
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A PvE title should not be giving a person direct credit for fulfilling a PvP objective. If this forces PvE-only players to dip a little into the PvP side of GW, that's just a side effect.
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And yet a PvE-er with time and money could earn r6 without ever directly participating in PvP. The only difference is it would take a lot more time to do so.
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If you are insisting that I play HA, I don't think you know very much about my PvP history.
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>_>
General "you", not specific "you".
You're arguing on principle. That's fine and dandy, but it's also completely short-sighted. This isn't a theoretical discussion, nor is it supposed to be a particularly "fair" decision; this is a business decision, first and foremost. There are far more "pure" PvE players than "pure" PvP players. Hell, the game isn't even built that well to accommodate "pure" PvP players, considering how the unlock system works. On the other hand, no PvE player has ever been forced to head into PvP to get something they want, save for the PvP-specific titles and the rank emote. Why do you think that should suddenly change now, when they're trying to get people excited over their new game?