What Does it All Mean? John Stumme Discusses War in Kryta Survey Results | ArenaNet

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Shadowspawn X View Post
How is making every outpost in the entire game obsolete a perfect solution? And what problem is this guy attempting to solve anyway?
The "this game has no global LFG system" problem that has been plagued this game since 2005?

It's not an ideal solution, but I'm glad they at least tried to do what they can and ACTUALLY realized how it should work, as opposed to the phone-in job that was the text-limited local LFG board of uselessness.

And the 1+all heroes party? Just icing on cake.

Chrisworld

Chrisworld

Krytan Explorer

Join Date: Aug 2010

Gameamp Guides [AMP]

W/

Quote:
Originally Posted by Cacheelma View Post
The "this game has no global LFG system" problem that has been plagued this game since 2005?

It's not an ideal solution, but I'm glad they at least tried to do what they can and ACTUALLY realized how it should work, as opposed to the phone-in job that was the text-limited local LFG board of uselessness.

And the 1+all heroes party? Just icing on cake.
Are they removing the outposts from the game or something?

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Karate Jesus View Post
I can picture him kicking back with a cigar in his office watching his computer screen in either scenario, and for me, that's just gold.
If only we could have a wall of quotes here on guru. This is in my personal top 5. I love you KJ.

jensyea

jensyea

Lion's Arch Merchant

Join Date: Nov 2009

The Underworld

Mo/

Best, news, everrrrrrrr!!!11!

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

ROARRRRRRRRRRR 7 heroes Yes please!

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Killed u man View Post
If only we could have a wall of quotes here on guru. This is in my personal top 5. I love you KJ.
Seriously, this is all I can picture.



Oh, also, I have no idea what John Stumme looks like, so I made him the Monopoly Man.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Full hero party kills the whole PvE for me, such a huge disappointment I suddenly feel I completely stopped caring about what new content will they bring in Cantha. End this crap already and bring GW2.

What the game has always needed the most was a centralized grouping solution.
After so many years something that resembles that a bit may become reality but it's way too late and won't save the game from having way too many heroes available - from turning completely singleplayer.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.

The only truly optimistic thing there is more rewarding PvP - at least the only multiplayer activity to remain has a chance of not dying off due to constant population decrease.

dawnmist

dawnmist

Frost Gate Guardian

Join Date: Mar 2007

Melbourne, Australia

Serpents Maw Esoteric Echelon

R/

Quote:
Originally Posted by Yawgmoth View Post
What the game has always needed the most was a centralized grouping solution.
After so many years something that resembles that a bit may become reality but it's way too late and won't save the game from having way too many heroes available - from turning completely singleplayer.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.
The article did say you'd be able to travel to all Mission outposts from Embark Beach...not travel directly into the missions themselves. So I'd expect to be able to create vanquishing parties for almost everywhere with the party travelling to the nearest mission outpost to the area they want to vanquish.

I say almost everywhere, because places like the Temple of the Ages (8-person Kryta vanquishes) are not a mission outpost. Being as it is an "elite area" outpost though, it may be included in the list anyway.

Corpus Vitalis

Academy Page

Join Date: Sep 2010

CARE

N/

Embark Beach will be nice for those of us who started the War in Kryta content late so we can actually find other people to run around with, if we haven't filled our party with heroes!

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

Quote:
Originally Posted by Yawgmoth View Post
Full hero party kills the whole PvE for me, such a huge disappointment I suddenly feel I completely stopped caring about what new content will they bring in Cantha. End this crap already and bring GW2.

What the game has always needed the most was a centralized grouping solution.
After so many years something that resembles that a bit may become reality but it's way too late and won't save the game from having way too many heroes available - from turning completely singleplayer.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.

The only truly optimistic thing there is more rewarding PvP - at least the only multiplayer activity to remain has a chance of not dying off due to constant population decrease.
Why would it kill pve? it isnt very hard to do most things on hard mode with henchman, except for a few dungeons, elite missions and vanquishes. Im so excited i can go do Fow all by myself, and possibly Doa as well, the underworld might be a tricky one with heroes, but atleast i can go and try it, also makes Deep, Urgoz possible with 2 people.

Henchmen are fine for standard normal mode stuff, but so incredibly useless on some hard mode missions or dungeons, you would want 7 heroes to make a build that is suitable in any location, instead of having to rely on the static hench build, also if you dont go to PVX to copy the latest meta crap, you can have incredible fun building your own skillbars, just put some time in it, its 10x more rewarding then doing copy & paste of pvx.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

People refuse to PUG to begin with, so even if 7 heroes remained unallowed, people will still rather H/H than group with real players regardless. So this addition puts the nail in the coffin to coop. and gives full freedom to explore this new possibility to all. Happy "7-Hero" hunting ya'll!

Quote:
Originally Posted by agrios View Post
I'll be doing things like....everything !
7 Heroes will be really, really awesome!!
ANet just made me a happier person today !
I'm thinking about buying costumes just to show my gratitude!
Buy me a costume too, and show even moar appreciationz XD!

AngelWJedi

AngelWJedi

Furnace Stoker

Join Date: Sep 2008

orlando,florida

Society of Souls [Argh]

Rt/E

i find the people who say pve will die if we have 7 heros laughable. did pve die when nf came out? NO! people still pugged stuff. if the heros didnt kill pve then what makes you think it will kill pve now? lols now if only we could have a time zone for this stuff ill jump for joy.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

3 heroes + 4 hench was more than enough to do almost all Hard Mode stuff solo. There's no need for even more imba power to a solo player. There should rather be serious added benefits for playing with others so players would have an incentive to go through the trouble of grouping with others instead of loading their imba 7 heroes and facerolling almost all PvE.

Addition of heroes was already one of top 2 worst things to ever happen to PvE (it was a very common opinion back then, now the haters simply have quit so we don't hear their complaints anymore). And I was always saying that the correct maximum number of heroes per human player in a team should have been 2 - heroes should have been just replacements for missing players to make forming teams much faster instead of making everyone able to completely ignore others. Clearly Anet's going WRONG WAY - instead of fixing real problems like no grouping system or level 10 henchies in endgame content they ruin multiplayer. /epicfail

What other effect can you imagine happening than a dramatic decrease of the number of players willing to group with others? And who will be left to group, just noobs who don't even have 7 heroes yet and/or just looking for a free ride alongside someone?

Dratyan

Dratyan

Frost Gate Guardian

Join Date: Dec 2007

D/

First they brought me back into the game by adding the GW2 calculator. Now they are trying to make me addicted to it, again! Can't wait for the new content!

awry

Krytan Explorer

Join Date: Dec 2008

hallelujah, i'm reinstalling the game

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Quote:
Originally Posted by Yawgmoth View Post
There should rather be serious added benefits for playing with others so players would have an incentive to go through the trouble of grouping with others instead of loading their imba 7 heroes and facerolling almost all PvE.
This has already been covered though - the added benefit of grouping with players is that you get more of those incredibly overpowered PvE only skills that heroes can't use. As a result, elite areas of the game in particular will STILL be done by teams full of real people.

Though TBH those PvE skills ruined the game more than heroes ever did - especially because they were linked to titles (encouraging elitism...which plays a big part in the reason players don't want to group with each other anymore).

I certainly approve of 7 heroes. While I can do most of the game's content with hero/hench anyway, it will make it a far less stressful and much more enjoyable experience for me.

dark_slayer

dark_slayer

Frost Gate Guardian

Join Date: Mar 2007

We Still Got It [MOJO] Leader

Hell yea, 7 hero party's all the way. About time. All you haters can keep hatein.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

For me, 7 heroes doesn't mean just that people will more solo.

It also means that you can help one or two of your friend that only have Prophecies or Factions with 5 or 6 of your heroes, instead having to let in those stu... ahem... poor henchmen join to fill gaps.

HEROES are to fill gaps. Henchmen are just a last resort.

I also think they should add 6 heroes in Prophecies and 8 in Factions, 1 for each profession that has skills available on trainers in there.
Now that EotN has heroes, they are no longer Nightfall's exclusivity, just their 'specialty', since it wil lstill be giving you 15 heroes, much more than the others.


And the Beach... one of the best news ever. No better way to describe it.

I hope they allow trading in there, and let people of low level too even if they can't enter GToB, that way it would be a better trading outpost than Kamadan.

Centralization FTW!

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Yawgmoth View Post
What the game has always needed the most was a centralized grouping solution.
Also, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.
I have a feeling Embark Beach will have a multitude of pugs looking for a plethora of PvE experiences, not just missions. I wouldnt give up hope until we see it in action.

I dont want to turn this into yet another "GW is dead, thar aint no pugs!" QQ thread. But, with the added HoM rewards my friends list hasnt been this full in a long time. I know I'm not the only one that has noticed this. With more content, comes returning players. And with those players, comes more pugs. Even adding MOAR Heros gives us MOAR Pugs. Content is content.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by KotCR View Post
This has already been covered though - the added benefit of grouping with players is that you get more of those incredibly overpowered PvE only skills that heroes can't use. As a result, elite areas of the game in particular will STILL be done by teams full of real people.

Though TBH those PvE skills ruined the game more than heroes ever did - especially because they were linked to titles (encouraging elitism...which plays a big part in the reason players don't want to group with each other anymore).
Incredibly overpowered PvE skills aren't good incentive enough as completing things a few minutes faster doesn't make up for the time and effort needed to form groups. Ofcourse that doesn't count the "elite" areas, those for obvious reasons will remain multiplayer, but screw that "show stones" kind of multiplayer.

I wonder WTF all the singleplayer-loving masses are doing in an online game... ruining it by making horrible votes.

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Yawgmoth View Post
3 heroes + 4 hench was more than enough to do almost all Hard Mode stuff solo. There's no need for even more imba power to a solo player. There should rather be serious added benefits for playing with others so players would have an incentive to go through the trouble of grouping with others instead of loading their imba 7 heroes and facerolling almost all PvE.

Addition of heroes was already one of top 2 worst things to ever happen to PvE (it was a very common opinion back then, now the haters simply have quit so we don't hear their complaints anymore). And I was always saying that the correct maximum number of heroes per human player in a team should have been 2 - heroes should have been just replacements for missing players to make forming teams much faster instead of making everyone able to completely ignore others. Clearly Anet's going WRONG WAY - instead of fixing real problems like no grouping system or level 10 henchies in endgame content they ruin multiplayer. /epicfail

What other effect can you imagine happening than a dramatic decrease of the number of players willing to group with others? And who will be left to group, just noobs who don't even have 7 heroes yet and/or just looking for a free ride alongside someone?
Completely over-reacting. The same ppl that h/h b4 will now just hero it all. The people that wanted groups but couldn't find any, will look in Embark 1st, then fill in the gaps with heros. Embark should make grouping much easier.

Having 7 heros will not keep people that want to group from grouping. I don't see how one could think otherwise. The only exclusion will be henchmen. They will see a massive decrease in use.

Some people like PUGs...I know I do. I will go to Embark and try finding a group b4 doing anything with a full set of heros.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by MithranArkanere View Post
It also means that you can help one or two of your friend that only have Prophecies or Factions with 5 or 6 of your heroes, instead having to let in those stu... ahem... poor henchmen join to fill gaps.

HEROES are to fill gaps. Henchmen are just a last resort.
It's as if henchmen never existed before Nightfall.

MArcSinus

MArcSinus

Frost Gate Guardian

Join Date: Mar 2010

The Netherlands

Are We Friends [NLT]

E/

I guess hench can retire now, they were only usefull in Imperial sanctum anyway because of the celestial skills.

awry

Krytan Explorer

Join Date: Dec 2008

Quote:
Originally Posted by Essence Snow View Post
Completely over-reacting. The same ppl that h/h b4 will now just hero it all. The people that wanted groups but couldn't find any, will look in Embark 1st, then fill in the gaps with heros. Embark should make grouping much easier.

Having 7 heros will not keep people that want to group from grouping. I don't see how one could think otherwise. The only exclusion will be henchmen. They will see a massive decrease in use.

Some people like PUGs...I know I do. I will go to Embark and try finding a group b4 doing anything with a full set of heros.
Total agreement here. If you're deadset on playing by yourself, you will find a way to play by yourself, even with the h/h. And i mean come on, with consumables it's not like being able to solo everything wasn't possible before. It's just now easier and people have the ability to craft their own private teams. I have nothing but pity for people who's imagination can only extend to "omg spirit spam+discord, epic rolling!" as there is so much possibility now that you have control over your whole party.

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Quote:
Originally Posted by Yawgmoth View Post
I wonder WTF all the singleplayer-loving masses are doing in an online game... ruining it by making horrible votes.
Chances are many of them like multiplayer too, but they don't always want to deal with the added complexity (and attitudes) of other people, or just sometimes want to do things their own way while still playing a game whose mechanics and background they love.

'sides, once again, as many people have said already. It won't change too much. People who want to play solo will still play solo, people who want to play in groups will still play in groups.

Why should the people who want to play solo be forced to play in groups just to satisify those who want to play in groups but aren't being forced to play solo? Seems hypocritical.

You can't really use the henchman argument because some areas of the game henchmen aren't availiable (and wouldn't cut the mustard anyway), so those solo players are being denied access to content that group players get...and isn't one of Anets key points about their philosphy behind game design is that the player should get to play the game the way they want to play it, without being disadvantaged to degrees that matter (and I'd say having to miss out on certain content altogether is something that matters).

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Xenomortis View Post
I have to ask; was this result really surprising?
And do you honestly think that just because a majority want something you should use that as your justification for giving it to them, particularly when PvEers are concerned. I'm talking more generally here, not just about the issue at hand, but you've set a rather disconcerting precedent here I think.
If you don't favor the majority, then who do you favor. The minority? It is the majority that gives you most of the profits. Sure, you should try to favor as many as possible, but in a situation like this, that's hard to do. Especially with such a small minority.

It really didn't set a precedent - what would, however, would be favoring the majority on multiple (say, 2 or 3) occasions.

Quote:
Originally Posted by HawkofStorms View Post
Would you like to have 50 ectos for free?

Yes/No

That's about how I interpreted this question. Game balance shouldn't be decided by the whims of the masses. Hell, "we" wanted shadow form farming and speed runs. Don't listen to us A.net. We are idiots.
This depends on the situation. And feedback before doing something is always good. Does this mean that everything the Live Team will do should be based solely off of surveys? No. But these would help them with how people (dis)like things they do.

And the 7 hero question isn't the same as 50 ectos for free - you still have to work to get those 50 ectos, but you just don't have to spend time getting other people to join you.

Everyone who's so against full hero parties I think are over-exaggerating on how "bad" this will be. For those saying about how this will be bad for pugs - Embark Beach will counter that, allowing those who want to solo to solo, and those who want to team up will have a single place to go. For those about getting items easier - it won't be any easier than it would be with other people (excluding the times you get idiots which would be on par to h/h'ing).

Quote:
Originally Posted by Karate Jesus View Post
Woah, let me get this straight.

He's promising...
  • New Canthan Content
  • GvG changes/better PvP rewards (and maybe better PvE rewards? Didn't seem him expressly say that)
  • Halloween "surprises"
  • Embark Beach (awesome idea after the HoM rewards got announced)
  • Full Hero Parties plus the new hero that he's already talked about
  • AND new Mad King jokes?

This guy has some serious cojones. Let's hope he's got the fortitude to pull it off.

EDIT: AND the Dervish skill update.
I so wish I could comment on this, but alas... NDA. :/

Quote:
Originally Posted by Yawgmoth View Post
lso, if it's just for missions then it's pretty sucky - it's Vanquishing (and also dungeons) that need this feature the most. Vanquishing has no ZQuests and it's practically impossible to find other people wanting to do the same areas as you.
I hope you realize how ludicrous it would be if you can go to any dungeon or explorable from Embark Beach. Rather, it should be to any outpost - then you go and do whatever you partied for.

The only thing I'm curious about is what will happen to the henchmen.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Yawgmoth View Post
There should rather be serious added benefits for playing with others so players would have an incentive to go through the trouble of grouping with others instead of loading their imba 7 heroes and facerolling almost all PvE.
Its called PvE skills and critical thinking. Not to mention, alot of people simply enjoy the company of others. Many players will pug given the opportunity. On the flip side there are those who like solo play, no amount of content/updates will change that. A full hero party wont change anyones mind about thier play style and personal preferences. It can only give more freedom and opportunity for an enjoyable gaming experience.

awry

Krytan Explorer

Join Date: Dec 2008

Quote:
Originally Posted by Konig Des Todes View Post

The only thing I'm curious about is what will happen to the henchmen.
I'll be honest here, the newly updated henchmen builds are better than some of the usual newb's hero bars by an order of magnitude. They are still good for those beginning the game for their first time.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Quote:
Originally Posted by slowerpoke View Post
For those bitter folks claiming that full hero parties are easy mode, keep in mind heroes are no replacement for real players, they are replacements for henchmen. A hero is no match for a real player.

Bad players will still continue to be bad, it just allows greater options for those who want to customize their party, and more importantly not be stuck with below level henchmen.
This is so true. While vanquishing might be easier, those missions requiring two conscious players will still not be doable. WiK content might get easier with level 20 heroes instead of level 10 henchmen in NM, but in HM only if you can micromanage your heroes.

But I'm greatly excited about new jokes for Mad King Thorn!!

KotCR

Lion's Arch Merchant

Join Date: Jul 2008

[DVDF]

P/

Quote:
Originally Posted by Konig Des Todes View Post
The only thing I'm curious about is what will happen to the henchmen.
They'll still be used by Prophecies/Factions only characters, and players who haven't unlocked many skills for professions other than their own (for example, as bad as Alesia is, she still has WoH at lvl 20, which could make her superior to a Monk hero with only a handful of basic skills, or other henchmen that have really useful Elites like BHA or VoR that a player might not have unlocked for their heroes yet).

If you meant just as far as the outpost is concerned, I'm guessing it won't have any seems it transports you to the mission outpost; Which is were you'll pick any henchmen you decide to bring. You don't start the mission directly from the Beach (at least that's what it seems like).

EDIT:
Quote:
Originally Posted by awry
I'll be honest here, the newly updated henchmen builds are better than some of the usual newb's hero bars by an order of magnitude. They are still good for those beginning the game for their first time.
Ah. Beat me to it. So true.

awry

Krytan Explorer

Join Date: Dec 2008

Quote:
Originally Posted by Karate Jesus View Post
Seriously, this is all I can picture.



Oh, also, I have no idea what John Stumme looks like, so I made him the Monopoly Man.


This is the face of the god you worship.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

I don't think Henchmen will be discarded after this update. Their AI can sufficiently make use of their skill selection. Compared that to a Hero with bad skills or a sub par build, that situation less than optimal.

There are also players who have not unlocked all the skills, so their Heroes bars would be limited. And those of course with no Heroes at all.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

I'm a PvP junky by default. Reading about this proposed enablement will probably make me revisit PvE and try all kinds of builds out. Hurray for 7 heroes! Bye bye sorry-ass henchmen! Hurray! PUGs are now REALLY dead, but idc... PUGing's been dead for the longest time now, and enabling players to have 7 heroes just seals the deal!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by slowerpoke View Post
I don't think Henchmen will be discarded after this update. Their AI can sufficiently make use of their skill selection. Compared that to a Hero with bad skills or a sub par build, that situation less than optimal.

There are also players who have not unlocked all the skills, so their Heroes bars would be limited. And those of course with no Heroes at all.
When a hero is unlocked, they come with a skil bar. A NM henchman and a hero with not upgrades in their equipment are basically the same thing with the same skillbar.

But I would keep Henchmen even if they added heroes in Prophecies and Factions.

Sytherek

Sytherek

Academy Page

Join Date: Aug 2008

Florida, USA

R/E

Quote:
Originally Posted by Yawgmoth View Post
I wonder WTF all the singleplayer-loving masses are doing in an online game... ruining it by making horrible votes.
Bitter, are we?

I want full hero parties; I DON NOT want a single-player game. Sometimes, for example, I'm playing with my wife (waiting for the jokes). She doesn't have equipped heroes, so we're stuck taking henchmen for some roles. Yuck. With full hero parties, we'll have more fun. We're not playing the game to impress YOU, or to spend hours hunting for a couple of people that want to do what WE want to do.

You're the kind of person who WON'T play with me, because I might not be the class you're looking for, or because you don't like my build, or because you don;t want to do what I want to. So what skin is it off your nose if I run with heroes and have fun? You don't want to play with me anyway.

THAT'S what killed human groups in PvE -- elitism. Not heroes. Not PvE skills. The snobs who only want to group if you're running a build from PvX wiki, or who don't like your class, or who won't run Normal Mode.

Yes, I play normal mode stuff, to fill out books. Try findign ANYONE who wants to do NM on a Zaishen mission...

MArcSinus

MArcSinus

Frost Gate Guardian

Join Date: Mar 2010

The Netherlands

Are We Friends [NLT]

E/

Quote:
Originally Posted by Sytherek View Post
Yes, I play normal mode stuff, to fill out books. Try findign ANYONE who wants to do NM on a Zaishen mission...
Cause it's plain stupid that's why, you don't get value out of it.

In NM you can do everything with hench anyway..

IlikeGW

Jungle Guide

Join Date: Aug 2005

I got to say... freakin kudos to Anet for doing things so cleanly with the survey, even discussing each response. It's a really positive way to do things, and for once we see the community voice is WAY more unified than it looks on forums.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

It's all about difficulty for most of you. Henchies aren't that bad - almost all HM PvE is doable with 4 of them in your party (not to mention NM...). You just want it all EASIER. All that talk about customizability is BS as almost everyone will just get 7 best Wiki heroes builds and they will roll through everything for him.

It's all about difficulty. It's an easy mode button and it's obvious that the masses will always vote for "YESSS WANT MOAR EAZ BUTTON", no surprise here, and no matter how BAD for the game would those easy mode buttons be.

One of the reasons why many people still PuG is that they can't stand henchies for some reason (also difficulty related). 7 heroes will make them never PuG anymore (less players to play with = bad)

NEXT STEP - Everlasting Dhuum Summoning Stone for everyone - no need for heroes, summon a god to do all the tanking AND killing for you and get 100% drops! Same shit like Fire Imp summon does to Pre-Searing. I'm sure the masses would love that!

Quote:
Originally Posted by Konig Des Todes View Post
I hope you realize how ludicrous it would be if you can go to any dungeon or explorable from Embark Beach. Rather, it should be to any outpost - then you go and do whatever you partied for.
Ofcourse I fully agree - I know there shouldn't be travelling straight to explorables or dungeons, allowing a bunch of shortcuts like that would be terribad design. Travel to outposts that have already been visited by all the party members is the only reasonable way to do it.

Horus Moonlight

Lion's Arch Merchant

Join Date: Jul 2006

Me/Mo

Quote:
Originally Posted by RedDog91 View Post
I plan on doing Underworld.
But only if my heros have at least 50 stones each.
This should be quoted on every page.

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

This all sounds amazing and I really can't wait!

One thing I still fail to see, is why anybody could possibly be against 7 hero parties and all the other stuff...

YOU DO PLAY THIS GAME TO HAVE FUN AFTERALL DON'T YA?!
How can 7 heroes not be fun?
How can finding a group easily NOT be fun??
Why are you bitching so much???

Thanks Anet for the wonderful job, and for breathing a glimpse of life into this game.