What Does it All Mean? John Stumme Discusses War in Kryta Survey Results | ArenaNet

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Quote:
Originally Posted by Yawgmoth View Post
It's all about difficulty for most of you. Henchies aren't that bad - almost all HM PvE is doable with 4 of them in your party (not to mention NM...). You just want it all EASIER. All that talk about customizability is BS as almost everyone will just get 7 best Wiki heroes builds and they will roll through everything for him.

It's all about difficulty. It's an easy mode button and it's obvious that the masses will always vote for "YESSS WANT MOAR EAZ BUTTON", no surprise here, and no matter how BAD for the game would those easy mode buttons be.

One of the reasons why many people still PuG is that they can't stand henchies for some reason (also difficulty related). 7 heroes will make them never PuG anymore (less players to play with = bad)

NEXT STEP - Everlasting Dhuum Summoning Stone for everyone - no need for heroes, summon a god to do all the tanking AND killing for you and get 100% drops! Same shit like Fire Imp summon does to Pre-Searing. I'm sure the masses would love that!



Ofcourse I fully agree - I know there shouldn't be travelling straight to explorables or dungeons, allowing a bunch of shortcuts like that would be terribad design. Travel to outposts that have already been visited by all the party members is the only reasonable way to do it.
Sry but I'm gonna have to reply again. That is one of the most narrow minded things I have seen posted. You cannot possibly know what everyone's reasons are for wanting 7 heros. It wont be an "easy button" like SCs are. If you want to complain about "easy buttons"...start there and with cons. Anyhow ppl having 7 heros won't effect you in the slightest anyways...so why do u care?

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by RedDog91 View Post
I plan on doing Underworld.
But only if my heros have at least 50 stones each.
I feel like im missing a joke here....can someone explain it to me?

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by ajc2123 View Post
I feel like im missing a joke here....can someone explain it to me?
Go stand in ToA ad1 for a few minutes.

Silverhand

Lion's Arch Merchant

Join Date: Nov 2007

Virtual Benchwarmers [VB]

Quote:
Originally Posted by ajc2123 View Post
I feel like im missing a joke here....can someone explain it to me?
i havent done uw in ages, but im pretty sure some people want to see how many ghastly summoning stones you have to make sure you are experienced...
rather stupid since you can just buy them.

if im wrong on that, then someone correct me

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by ajc2123 View Post
I feel like im missing a joke here....can someone explain it to me?
Speed clear teams demand to see ghastly summoning stones (end reward from uw) to prove you have conquered the UW and are experienced at it.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Wow....good joke....lame thing though.

This is why i want 7 hero teams though. Now I can practice UW (not just farming) and other areas without being a burden to other people. I always feel like im holding people back without the knowledge, and now i can get it. Stupid henchies couldnt even GO in the darn place.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Konig Des Todes View Post
The only thing I'm curious about is what will happen to the henchmen.
IF it didnt take alot of resources to do(and it might), I would like to see henchmen upgraded. Updated skills, add runes to accomodate thier builds, and give them a unique skill(like the Ebon Falcons). I think the latter may actually make one think before slapping on 7 heros in an outpost vs taking henchmen seriously. I even have an idea for a couple skills.

Mhenlo's Gaze- Mhenlo dances. All female foes in the area are dazed for 4 seconds.

Cynn's Scorn- If Mhenlo's gaze is successful, Cynn pouts. Mhenlo and affected foes burn for 3 seconds.

Ninja Ninja

Ninja Ninja

Krytan Explorer

Join Date: Dec 2006

W/

Quote:
Originally Posted by NerfHerder View Post
IF it didnt take alot of resources to do(and it might), I would like to see henchmen upgraded. Updated skills, add runes to accomodate thier builds
I could have sworn they just did that a year or two ago.

edit: Yeah they updated the henchmen almost a year ago http://wiki.guildwars.com/wiki/Game_updates/20091022

vandevere

Frost Gate Guardian

Join Date: Aug 2007

The Great State of Denial

W/Mo

Quote:
Originally Posted by NerfHerder View Post
IF it didnt take alot of resources to do(and it might), I would like to see henchmen upgraded. Updated skills, add runes to accomodate thier builds, and give them a unique skill(like the Ebon Falcons). I think the latter may actually make one think before slapping on 7 heros in an outpost vs taking henchmen seriously. I even have an idea for a couple skills.

Mhenlo's Gaze- Mhenlo dances. All female foes in the area are dazed for 4 seconds.

Cynn's Scorn- If Mhenlo's gaze is successful, Cynn pouts. Mhenlo and affected foes burn for 3 seconds.
You could call Cynn's Scorn "Hmph!"

Elnino

Elnino

Wilds Pathfinder

Join Date: May 2008

In a house

Proof Of A Nets Laziness[HB]

A/W

Loving this!

One thing that will also need to be addressed is ensuring that all new guild wars players in the future will be aware of Embark Beach. These new guild wars players will be playing through the campaign as if embark beach never existed and will find that a lot of the mission outposts will be empty (as if it isn't already). Anet needs to find a way to notify future players of this new outpost so that they will know to go there to look for groups.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

This is pretty awesome. Im probably going to go ahead and start making all sorts of team builds for my heroes. It will be really fun to get to utilize a bunch of the underused like Anton or Margrid while still having all of the essentials needed to complete hard mode. It will also be nice to be able to do the UW and FoW when friends arn't on.

As for pugs, I couldn't care less if they wilt away and die. The whole elitist mentality (show stones...) has been pissing me off for awhile. Plus, pugs care what builds you run. Heroes don't. It'll be nice to play my paragon and not have to play an imbagon. Hell, I could play a beast mastergon, a axe-wielding paragon, or a searing flames paragon in elite areas, definitely something pugs wouldn't let me do. Oh yea... the general level of "funness" will increase dramatically.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by NerfHerder View Post
IF it didnt take alot of resources to do(and it might), I would like to see henchmen upgraded. Updated skills, add runes to accomodate thier builds, and give them a unique skill(like the Ebon Falcons). I think the latter may actually make one think before slapping on 7 heros in an outpost vs taking henchmen seriously. I even have an idea for a couple skills.

Mhenlo's Gaze- Mhenlo dances. All female foes in the area are dazed for 4 seconds.

Cynn's Scorn- If Mhenlo's gaze is successful, Cynn pouts. Mhenlo and affected foes burn for 3 seconds.
lol @ the skills, but the henchmen did get "upgraded" recently (though it was only the level 20 versions - so 90% of NM Prophecies henchmen didn't). Curious if runes are on the henchmen now...

As to unique skills - definably not impossible, in order to make them useful.

What I'd like to see though is a different thought - to give henchmen a list of builds (perhaps 1 per attribute focus, excluding primary and the attributes like Tactics which wouldn't work alone), and there's a drop-down list (located at where the button to see hero bars are atm) where you can choose between them - and choosing between them has different runes - so you'd be able to see the health, energy, and skills of the bar you're choosing. You wouldn't be able to view these things outside of outposts though (so no disabling and the like).

Quote:
Originally Posted by Elnino View Post
Loving this!

One thing that will also need to be addressed is ensuring that all new guild wars players in the future will be aware of Embark Beach. These new guild wars players will be playing through the campaign as if embark beach never existed and will find that a lot of the mission outposts will be empty (as if it isn't already). Anet needs to find a way to notify future players of this new outpost so that they will know to go there to look for groups.
Personally, I'd like to see the Great Temple of Balthazar option in the boat replaced with Embark Beach.

dasmitchies

Lion's Arch Merchant

Join Date: Nov 2007

Sacred Forge Knights

W/P

Well, given all of the festivals nearly here, how long do you think it will take to implement these changes? I am betting on 8 months. The derv update hasn't come, Thackery/Gwen Isn't done, and they always blame festivals for lack of meaningfull updates.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by mathiastemplar View Post
How can 7 heroes not be fun?
It was smart to announce both officially at the same time. Seven heroes aren't fun when you want a few humans or a full human group, but are left with none. If the game can keep enough new and returning players with better experiences, hopefully it'll keep the new outpost filled for years.

Embark Beach would be fun for more than new players, but those who want a new character. It'll likely be listed under GToB and all the ports, but hopefully instead easily found on all the travel maps.

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

I can imagine Regina isn't gonna like this. Who's to say she didn't take down the blog herself in an epic rage? Lol! Just to be sure, I'd like to see her take on this here in the thread.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Ninja Ninja View Post
I could have sworn they just did that a year or two ago.
Almost exactly a year ago. Some of the henchmens skills are pretty good(my opinion), I wouldnt want a complete overhaul. But, with the amount that I used Henchies in the last year(and the loot/gold/xp they got with me), I think they can afford some better armor and learn some better skills.

Not to mention we had two major skill updates inbetween the last Hench update. If we are getting 7 heros, I dont think henchies should be left to rot. Which is pretty much what will happen if henchies stay unchanged.

Quote:
Originally Posted by Konig Des Todes View Post
As to unique skills - definably not impossible, in order to make them useful.

What I'd like to see though is a different thought - to give henchmen a list of builds (perhaps 1 per attribute focus, excluding primary and the attributes like Tactics which wouldn't work alone), and there's a drop-down list (located at where the button to see hero bars are atm) where you can choose between them - and choosing between them has different runes - so you'd be able to see the health, energy, and skills of the bar you're choosing. You wouldn't be able to view these things outside of outposts though (so no disabling and the like).
I like your idea better than a henchie skill upgrade. That would make henchies much more appealing, even with 7 heros. If only for convenience. For example, if your necros were set up for discordway, but an SV necro(if that was an option) is recommended for a mission, it would be an easy swap or add. Who could complain about having more options?

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

So when they say teams you can "fill" with heroes, Would that mean you could fill an urgoz/deep team of 11 with heroes?

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Essence Snow View Post
Sry but I'm gonna have to reply again. That is one of the most narrow minded things I have seen posted. You cannot possibly know what everyone's reasons are for wanting 7 heros. It wont be an "easy button" like SCs are. If you want to complain about "easy buttons"...start there and with cons. Anyhow ppl having 7 heros won't effect you in the slightest anyways...so why do u care?
Far greater sheer power for solo players equals to an easy mode button and removes incentive to play with others. Outposts turning even more empty and game looking dead while more players clear their instances alone DO impact my game.

I bought an online game to play with others, I find solo H/H mindnumbingly boring and 7 heroes will only make it easier and faster, it's not the kind of game improvement I expect from the devs, it's exactly the opposite way, soooo lame.

Way to go: Centralized easily accessible party search outpost for all kinds of content, reduction of heroes per player to 2, improve some henchmen a bit. /dreams

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

Quote:
Originally Posted by Yawgmoth View Post
snip
Join a guild

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Sweet tears. "Waaah, they don't want to play with ME! Either make them play with ME or not at all, waaah!"

Now everyone will be able to bid farewell to terrible, terrible pugs and people who have no clue.
A bit late and with some "misinformation" about 7 heroes "not being possible" by ANet but still good nonetheless.
Quote:
I bought an online game to play with others
And I didn't buy it to play with you or with anyone else. You want to pug with amazingly skilled gwamms and ldoas? Go ahead, but don't force me to play with you, because while you're waiting in the outpost, lfg-ing, I'll already do my stuff and move on to something else.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Yawgmoth, most people who will use 7 heroes have been doing h/h'ing and those people before heroes went 7 henchmen teams. Heroes have had minimal affect on PuGing. Want to know the real issue that prevents PuGing? There's three:
  1. Guild Wars is old. People have done a lot of the missions and have no need to pug with people except in elite areas and new content because that's all there is for them.
  2. Guild Wars is huge. There's too many outposts thus splitting the GW community by several dozen outposts. Embark Beach will help in this account.
  3. PuGs just suck. 'Nuff said.

7 Heroes will do little to affect puging. Those who began h/h'ing but like PuGing began h/h'ing because of the lack of pugs that was caused by the three points above - one or more of them.

In fact, any "harm" that 7 heroes will do to puging will be "fixed" by Embark Beach and then some by how I see it. There are only two issues that come with this fix though - not everyone will go there and it can potentially create an lfg mess. But hey, every solution has its own problems.

Quote:
Originally Posted by BlackSephir View Post
A bit late and with some "misinformation" about 7 heroes "not being possible" by ANet but still good nonetheless.
John Stumme said in an interview with the "Relics of Orr" podcast that the unlimited heroes thing wasn't done for PvP reasons. So with heroes taken out of PvP, that reason is a moot point. So when Stumme took over - since it was Linsey who was "no" on the topic - he revisited the topic.

Remember, it isn't Anet say yes, no, and maybe. It's the team leaders. So when leaders get changed, so too do decisions can change. So technically, anything that was said "no" or "yes" to in the past are subject to change.

NerfHerder

NerfHerder

Wilds Pathfinder

Join Date: Apr 2010

Quote:
Originally Posted by Owik Gall View Post
I can imagine Regina isn't gonna like this. Who's to say she didn't take down the blog herself in an epic rage? Lol! Just to be sure, I'd like to see her take on this here in the thread.
Why do people seem to think Regina is against a full hero party or said it will never happen? All she said when it was first mentioned is not to expect 7 heros atm, didnt want to get our hopes up. John Stumme even stated something similar in a later article(giant combinable robot moas anyone?). Unless someone knows something I dont, Regina was just trying to clarify a very vague statement. Thats why they had the survey(excellent idea), talked it over, and made a decision. Put down the pitchforks, every type of player got at least some form of good news today. Take a deep breath and enjoy it.

Sytherek

Sytherek

Academy Page

Join Date: Aug 2008

Florida, USA

R/E

Quote:
Originally Posted by Yawgmoth View Post
I bought an online game to play with others, I find solo H/H mindnumbingly boring and 7 heroes will only make it easier and faster, it's not the kind of game improvement I expect from the devs, it's exactly the opposite way, soooo lame.
People like you won't play with people like me.

You don't want to play with other people -- you want to play with other people WHO PLAY LIKE YOU DO. Which is what killed PuGs. Not heroes. Not PvE skills. What killed PuGs is folk who insist that I play the game their way, with the build they tell me to take.

I prefer to play with humans. I don't, because I'm tired of people demanding I ping my skills, and then nit-picking their personal opinions. I've cleared most of the HM content in the game with heroes whose builds would probably make you cringe, because they aren't the boring cookie-cutter crap you demand from people like me.

I like to play my ranger with an Enraged Lunge build and high Expertise (14). The build works great in HM... but I'm tired of being told to ping my build, and having some snide 15yo tell me to switch to crit barrage or some such. Yuck.

Ildanach

Ildanach

Ascalonian Squire

Join Date: Apr 2010

Watchers of the Way

W/

Great survey results and I like the direction the live team is going in, thank you Anet!

Charlie Dayman

Charlie Dayman

Desert Nomad

Join Date: Apr 2009

Trifecta Luminati [TRI]

W/

Quote:
Originally Posted by Sytherek View Post
People like you won't play with people like me.

You don't want to play with other people -- you want to play with other people WHO PLAY LIKE YOU DO. Which is what killed PuGs. Not heroes. Not PvE skills. What killed PuGs is folk who insist that I play the game their way, with the build they tell me to take.
Don't worry, he mad because the rest of us are going to be having a huge amount of fun playing with hero builds. Seriously, I can not stress how excited I am for this news. Now I actually have the option to bring in heroes who normally NEVER get to see any action because they break my usual team synergy.

And I'm not talking about shitty PVX builds. I mean builds where Eles are nukers, Necros are death specialists, etc.

Tripolityx

Tripolityx

Krytan Explorer

Join Date: Nov 2006

+2 GMT

WTB Q9 20/20 Bo Staves

R/

Sorrow's definetaly..... This will be interesting....

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

Will we be able to flag all 7 heroes individually?

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

Wow, awesome. I wish more companies that did MMOs treated their fans like this. Thanks, Anet and the GW team.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Not really gonna make much of a diff for me. Would be nice to have a Monk hero using a good build, not alesia, and having 3 necros, sos rit, mesmer and 2 monks is gonna be fun, but I do that often enough when I play with my guildies. Its only gonna affect those who dont have guildies, or are to terribad to win with hench monks.

Embark Beach is going to be swamped with trades, unless they remove the Trade part from party search in there, and make anything with WTS/WTB/WTT/Selling/Buying or all derivations not be sent.

EDIT: Also its good to know what the 6th Birthday Updates are going to be!

Deimos Zargarda

Deimos Zargarda

Frost Gate Guardian

Join Date: Aug 2008

Ppl will be playing less with each other if this comes out, ever since Nightfall I was against Heroes because ppl began inviting real players less and less. Dont think its a cool idea to add this.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Deimos Zargarda View Post
Ppl will be playing less with each other if this comes out, ever since Nightfall I was against Heroes because ppl began inviting real players less and less. Dont think its a cool idea to add this.
The game gets old and boring over time, and the players eventually /uninstall. Must the remaining player base STILL require partying up with others in light of this? And please do not assume or generalize without any supporting evidence that there're players everywhere, or that there's always somebody doing the same mission/quest/insert task here as you because I've visited many different areas repeatedly, and most times they're empty!

Showtime

Showtime

Forge Runner

Join Date: Sep 2005

WTB Q9+5e Bows/Q8 14^50 Weapons

R/P

lets see... 2 rits, 3 roj monks, mm, x, and me =

ruk1a

ruk1a

Wilds Pathfinder

Join Date: May 2008

UR MOM LOL

ATTACK OF THE KILLER TOMATOES

A/

Suhweet!
12chr

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Better fill up the mission tomes by pugging one last time wile it's still possible.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Woot! Hurray for 7 heroes!

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Wile at it: Make shure Embark beach has all traders!

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Wow awesome news. Cant wait for all the things

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Really cool news. 7 heros sounds great, but I'm not gonna hold my breath for any of it just yet (Except for maybe the Mad King jokes).

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Wow sounds like they really listened to what we had to say. I'm really excited to see where this all goes from here.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

Quote:
Originally Posted by Deimos Zargarda View Post
Ppl will be playing less with each other if this comes out, ever since Nightfall I was against Heroes because ppl began inviting real players less and less. Dont think its a cool idea to add this.
As I said before, puging didn't change that much just because of heroes. While heroes - mainly the manditoriness of having a hero in NF missions - did harm it, the biggest part was that there were more and more places. In Factions, before NF came out, I was hardly able to party with other people. Most of the time I had to bring henchmen - and a lot of the times, I didn't really mind it. Because one of the biggest turn of to PuGs is that you just can't tell when you're going to get someone who just sucks - and usually I find that PuGs are far worse than henchmen even. Only time this is not the case is when people run PvX builds.

Back in 06 and 07 - before NF that is - the only missions there were people for pugs were the hard missions. Everything else was "lol pug? just bring henchmen." Yes. Before Nightfall.