What Does it All Mean? John Stumme Discusses War in Kryta Survey Results | ArenaNet

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by Horace Slughorn View Post
3 legendary guardians and vanquishers ... and now they add extra heroes. pro timing!
+1

Some people will never experience the joy of vanquishing the shiverpeeks with hench AI and skills before it got updated

Quote:
Originally Posted by Malice Black View Post
Eh..

Guess this had to be done due to GW2 being around the corner. Still, playing with people is far more entertaining.
Around the corner, over the hill, deep deep in forest , 1 year or more far away from us.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

I guess I might do vanquisher now.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Deimos Zargarda View Post
Ppl will be playing less with each other if this comes out, ever since Nightfall I was against Heroes because ppl began inviting real players less and less. Dont think its a cool idea to add this.
Did you know that GW from the beginning offered something to people who prefer to play alone? It starts with "hench" and ends with "men".
I guess evolving the idea of henches is bad because people won't play with you?
How about you blame the real source of the problem- people are dumb and bad, therefore pugs are bad.


Retarded pugs didn't want an assa back in factions, because "assas suck LOL" when I wanted to do Boreas Seabed, assa went with henches, capped BHA to interrupt the boss, finished the mission no problem with masters. When he went back the retarded pugs were still there. Good show.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Super awesome sweet. Embark beach seems a nice idea, its a real pain if you want to get somewhere like the ToA - and you are in your guild hall with a very excited team of 8 players waiting to do UW, but you can't all get there cus you have to split up to make it through LA! Doh! Good idea on the beach Anet.

Also, full team of heroes? Strap on my excited hat, Marjorie - I'm going for a swim.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

TBH regarding the 1+heroes party; it should've been this way from the start of NF.

You either make sure people have to group (by NOT providing any heroes or hench), encourage them to (by giving more rewards for doing so), OR LET THEM DO WHAT THEY WANT (allow full heroes party). It's how Anet tends to do things half-way that really made the game feels as directionless as it is right now.

This is, imo, a good start.

Johny bravo

Wilds Pathfinder

Join Date: Aug 2006

[SoS]

N/

Embark beach sounds great as long as they disable trade chat and the trade portion of the party window. Leave the spammers to fill up the Spamadan districts.

As for 7 heroes sounds good. Too bad I don't have 7 necro heroes . Seriously though there are many times when I have to get hench to do something that isn't very popular. Being able to take heroes would make it so much easier great.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by BlackSephir View Post
Did you know that GW from the beginning offered something to people who prefer to play alone? It starts with "hench" and ends with "men".
I guess evolving the idea of henches is bad because people won't play with you?
How about you blame the real source of the problem- people are dumb and bad, therefore pugs are bad.
Dumb and bad? That can be fixed. They just need some experience and tips if they are willing to listen.

Arrogant, non patient and self proclaimed elitists (and angry 12 year old kids) are what is keeping me away from pugging.

Example :
- Me :"Drop mm there are no corpses in this mission"
-Other pug guy : " FU NOOB" !!!

-Other pug guy : LFG mission duo discord"
-Me : " Let me just change heroes to discord, sec"
- Other pug guy : " FU NOOB" *leaves party*

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Hell Darkblight View Post
Dumb and bad? That can be fixed. They just need some experience and tips if they are willing to listen.
Quote:
pugs
Quote:
willing to listen
Ah, to be young again, full of ideas how to fix the world.

Hells Fury

Hells Fury

Krytan Explorer

Join Date: Aug 2009

W/D

Quote:
Originally Posted by BlackSephir View Post
Ah, to be young again, full of ideas how to fix the world.
I kno rite

I'm in my best years.

But you're probably right. I give up on people.

bsoltan

bsoltan

Site Contributor

Join Date: Dec 2005

UK

[SoF]

Everyone is looking at the bigger picture, which is good. However you have to remember what has either triggered this update, or been the final straw to make them add it.

The War in Kryta quest line requires multiple players to be at the same point through the quests to play together. I've had Guild members playing through this and I can't team up with them because I'm not at the same point.

Therefore quite often people are left to play it alone which leads onto the next problem and that is high level content in areas of the game that don't have the henchmen to support it. I've seen multiple counts of people attempting the Battle for Lions Arch using level 10 henchmen which can cause a lot of problems. The ability for the player to take heroes instead would make these quests less tricky and more fun.

I can imagine that Arena Net are planning similar content for Cantha which could well suffer from the same problem which is why they want to introduce this update, and also to help along those people struggling with the War in Kryta.

Yes, an argument can be made for getting a PUG instead, but this has already been beaten to death in this thread and people have all kinds of different reasons not for grouping up with other random players.

The Emabrk Beach will help to find players at a similar point to you in the story without having to camp in a random outpost all the time waiting to see if someone appears. Also it is nice for the players that like to help out other groups by giving them one location to go to so they can see what groups to join, rather than wondering off to random outposts looking for people to help.

Unless people get really stuck I can see players working on the primary quest line and missions to still continue through as we currently do, visiting the outposts through the campaign as they complete missions. I can see the Embark Beach being used for non-primary things, particularly the Zaishen Missions & Bounties and everything the Guild Wars Beyond content providing.

Kranas

Academy Page

Join Date: Jun 2010

I'm no expert on the UW, but Id imagine the horseman quest and micromanaging for dhuum might still be a tough prospect...I suppose with horseman if you were experienced enough and were the spirit spammer you could hold your side but the hero AI might make that too difficulty.

Look forward to trying it out in DoA, Deep, Urgoz and UW...Though I imagine the former will mean arms dropping even further...Which I don't really have a problem with. Otherwise I can't think of many areas I didn't already steamroll with H/H in Hard mode when vanquishing and the like.

PS: Sorrows is easy to do H/H and you can already do FoW NM (probably HM too with enough patience) with a spirit spammer and discord heroes (and thats plain old discord....)

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by bsoltan View Post
I can see the Embark Beach being used for non-primary things, particularly the Zaishen Missions & Bounties and everything the Guild Wars Beyond content providing.

I'm actually quite excited about Embark Beach. It really is a concept which should have been introduced far earlier in the game - I can see it as a place to go and just sit and see if anything anyone is doing takes your fancy.

Imagine, you're sitting there, don't really know what to do (I know this happens to people a lot, I know it does for me!) and so you decide to go and see whats up in EmB. You're sitting there and people are shouting out for various things, NM Vizunah Square, HM Gate of Madness etc. Then someone asks if anyone wants to help them with HM Northern Wall - you've done it, hell you've got Leg Guardian, but its been so long since you've seen the dusty foothills of Ascalon that you decide to tag along. Sounds all good to me.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by Yawgmoth View Post
Far greater sheer power for solo players equals to an easy mode button and removes incentive to play with others. Outposts turning even more empty and game looking dead while more players clear their instances alone DO impact my game.

I bought an online game to play with others, I find solo H/H mindnumbingly boring and 7 heroes will only make it easier and faster, it's not the kind of game improvement I expect from the devs, it's exactly the opposite way, soooo lame.

Way to go: Centralized easily accessible party search outpost for all kinds of content, reduction of heroes per player to 2, improve some henchmen a bit. /dreams
I think you're playing the totally wrong game. Guild Wars was marketed as a "Co-rpg" and its reasons for being labeled an MMO is only for convenience of the genre. But it is certainly not "massively multiplayer online".

tl;dr: You might wanna consider WoW

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by upier View Post
One of the biggest WiK problems really is the non-repeatable nature of it. Needing to finish EotN AND C1 so that you can take 1 guy though stupidly designed content (damage, damage, damage) that lasts a few hours just means that there is no way that you will not run out of players that actually CAN do it.

These quests - along with the MOX/Titan-stuff NEED to be made repeatable - just cut the rewards (NOT remove them, just reduce them) after one completes them for the first time. Especially in a game with such limited content as GW.
Thats why I thought it would be a good idea to get faction for the new content when it's in Cantha. There will always be people who need/want to farm faction with others just to get a break from the usual faction methods.

SebaZ

Frost Gate Guardian

Join Date: Aug 2005

Ancient Phoenix

Mo/

Quote:
Originally Posted by Marty Silverblade View Post
UW/FoW. I've never really done them for a couple of reasons. A full hero team would fix many of them.
You can clear the FoW with 3 heroes and nothing else. It's even easy.

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Ah awesome they released teh results. But i still want teh heros burn in hell!

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by aspi View Post
Thats why I thought it would be a good idea to get faction for the new content when it's in Cantha. There will always be people who need/want to farm faction with others just to get a break from the usual faction methods.

Thats not a half bad idea really. If the repeatable bounty quests gave 1000 Luxon and Kurzick points. And if they made certain quests give about 5k faction for the first completion and 1.5k faction for subsequent completions it might boost their popularity.

However, the possibility of repeatable quests outside of the bounties isn't something I think is entirely necessary. I have begun to see GW in a different light now its in its twilight stages, and I'm seeing the GW:B content as merely something which the player has to be taken through, and not necasserily be accompanied by other players - it is a way of telling the story. The same way that the consumables, PvE skills, 7 hero parties, Zbounties/missions/combats, are just ways of facilitating the cleaning up those final few titles/accomplishments which you need to reach before the inevitable happens sometime next year.

Whatever happens, I'm really enjoying my time in GW atm, I am grouping with guildies and alliance a lot more, the game is vibrant with energy (especially considering that the festival season is coming up! Halloween, thanksgiving, wintersday etc etc). Any further content is just a bonus, I don't really mind how it is implemented.

On a side note: I think really if the CiC quests are going to encompass the Luxon/Kurzick conflict then they are going to involve bringing the two sides together, not sure who they will be fighting though - I've never considered the Jade Brotherhood and Ahm Fa as anything more than bandits and thieves, not really with the organisation or connections to wage war on the same scale as the White Mantle (unless, of course, they joined forces in wake of the new threat posed by the Lux/Kurz alliance).

Crimson Robes

Crimson Robes

Frost Gate Guardian

Join Date: Mar 2010

Holland

Sexy Shinigami Misa [????????????]

D/W

Quote:
Q: How did you feel about the difficulty of the War in Kryta content?

*snip*

For those interested, only 3.5% of people felt the content was entirely “too easy”, which may be attributed to their use of the super-secret asura battle-mechs.
They are called consumables and cost 7k a set

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

I don't understand the problem with 7 heroes. Apparently ANet will provide a meeting place for all puggers and enhance game play for all solo players at the same time. That's a win/win situation at its finest.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Love what i see. Love that ANet ran this survey and are going to do something nice with it.
Still waiting for derv/scythe fix, paragon balancing and maybe tweaks to beast mastery, apart of overall game balancing.
I enjoy what i get, though.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by Kranas View Post
Look forward to trying it out in DoA, Deep, Urgoz and UW...
Oooh, boy, an 11 hero party! This game is turning into a RTS

Because, technically, Stumme didn't mention 7 heroes. Just that we could fill out our party with them.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

This should be fun.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

I was never against 7 heroes, I just never saw them as necessary. But this could turn out to be trouble, actually.

Looking at my own guild... when I see the hero builds... all too often, people would be better off if they simply used henches.

Why, just yesterday I was asked to help a guildie get from Vlox' falls to Rata Sum. Good think I asked him to ping his hero builds... Not an elite skill in sight, and while mending wasn't around, the builds were rather abysmal. So, I had to gently break the news to him, that we'd be better off using henches, since they have solid builds AND elite skills. Among the comments that went out was "henchies have elites?" and similar...


TLR: This is gonna hit casuals hard, if they don't use good hero builds ...

Ellix Cantero

Lion's Arch Merchant

Join Date: Apr 2005

Great news

Embark Beach is a great idea, and even though I am and have been 110% for the full hero party idea, I'm sure the new outpost will be enough to get me to do some pugging again.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Iuris View Post
TLR: This is gonna hit casuals hard, if they don't use good hero builds ...
To be honest, I'm not sure casual players like the one you have described will find any of the content any harder than they did, and if they do then they will react in one of two ways:
1) Either they will adapt, and learn, create new builds which work and go from a bad player to a good player.
2) They will uninstall, and through a Darwinesque process of natural selection the playerbase will become smarter.

bonus option 3!: They will hobble through, never get any better, never learn anything, continue using bad builds on unruned and unequiped heroes.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

PSST: was meant as a joke

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Iuris View Post
PSST: was meant as a joke
Argh! My irony detector is broken. Apologies.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

I wanna try DoA with 7 heroes.

And the new outpost is a great idea! Will help me find pugs and enjoy those last proph missions on HM.

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

/excited²

By the way, I never really paid attention to that, but do henchmen in your party also profit from one's title buffs?

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

It's just a matter of convenience, really. I don't have too many people anymore around on my friend list, so if I want to log in and try to do something, I can. And if I fail, I have no one to blame but myself.

Although thinking of builds for 7 heroes seems like a nightmare...

Sytherek

Sytherek

Academy Page

Join Date: Aug 2008

Florida, USA

R/E

Quote:
Originally Posted by Hell Darkblight View Post
+1

Some people will never experience the joy of vanquishing the shiverpeeks with hench AI and skills before it got updated
Ah, memories... several years ago, my wife and one daughter helped my necro traverse the Shiverpeaks, hunting down Maw so I could cap Feast of Corruption... those five henchies must have been at -60 DP for half the journey. Great fun -- really. But I'll tell you what, it would have been MORE FUN if we'd of had five heroes along (this was pre-Nightfall).

Tthat same daughter (now 21) and I did "To Sorrow's Furnace" last night, the two of us and six heroes, to cook her Moa Chick for her Monument. We had only one trouble spot, when Alkor nearly bought it because we didn't know he was following us to heal the farkin' minions...

Good times. Few games (no games?) have been fun for as long as Guild Wars.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by Konig Des Todes View Post
I so wish I could comment on this, but alas... NDA. :/
Come on... Its a worthwile cause to break the NDA just this once... we want to know the important parts of the Update... What are the new Mad King Jokes?

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

I wonder when we will see this you+heroes update? As seen here most of us are excited about it but personally if it's going to come out in the middle of 2011 I doubt I'd still be as thrilled then.

I don't think I have to say how people would feel if it never comes out at all.

But no pressure really.

-Martian-

-Martian-

Krytan Explorer

Join Date: Jul 2006

W/

A simple and good move by Anet since GW2 is coming next: the large part of players crowd is going to be on the new game.

It means few players on the old game.

This is gonna help a lot ppl still play GW1 and wants to finish missions/titles without any trouble.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Cacheelma View Post
I wonder when we will see this you+heroes update? As seen here most of us are excited about it but personally if it's going to come out in the middle of 2011 I doubt I'd still be as thrilled then.

I don't think I have to say how people would feel if it never comes out at all.

But no pressure really.
Hehe, can you imagine?

The RAAAAAAAAAAAGE!

It kinda has to come out fairly soon, otherwise the changes won't see much use before GW2 (assuming GW2 is coming out first quarter of next year).

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by distilledwill View Post
(assuming GW2 is coming out first quarter of next year).
Doubtful.

With GW1, we were approaching The World Preview Event around this time of the year, with the game then got released by the end of April 2005.

We don't even know all the classes yet. I'd guess Q1 2012 at the earliest.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Cacheelma View Post
Doubtful.

With GW1, we were approaching The World Preview Event around this time of the year, with the game then got released by the end of April 2005.

We don't even know all the classes yet. I'd guess Q1 2012 at the earliest.
That would be a shame, but its all just speculation at the moment. Some sources say very soon, some say not for another year+. Either way I'd be happy I suppose. The longer it is, the longer I have to complete all the content, max my HoM and get GWAMM, the sooner it is, well, the sooner I get to play it.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Looks like a lot of things a lot of people want. Let's see if they'll actually do it.

Aeronwen

Aeronwen

not so much fell as.....

Join Date: Jan 2009

UK

bone

R/

What else can they do to make sure everyone gets 50/50 before GW2?

why not just make each new char arrive with full titles ^^

Markus Clouser

Markus Clouser

Frost Gate Guardian

Join Date: Nov 2009

Elite Mercenaries of Abaddon [ema] and Dhuum [emd]

W/

For me Embark Beach is a far greater thing than 7 heroes.
Why? Because you can team up with PEOPLE and do that MUCH EASIER! This will be the node for runners, for DoA, UA, FoW, SCs, ZB, and Bloodstone Fen!

Back to 7 heroes, if you're really excited about this then you missed a huge chunk of what Guild Wars is about - guilds! I can't remember when was the last time I VQed alone with H/H, I can't remember doing a dungeon with less than 4 people, although I have to admit I did FoW with only heroes just for the fun of it. I think that if this 7 heroes thing is so big for you, then you either don't socially interact with other human beings in an MMORPG, you think you're too good for guilds and you act like it but when you think about it you realize you kinda suck at some things and don't feel like showing that when it's time to learn ... or (and probably the biggest issue here), you're unlucky and you haven't found a good guild yet.

For me 3 heroes or 7 heroes really won't make a difference. In fact, if looking from a distance, this fails the purpose of a guild / alliance. Let's say Sam Swordslasher starts to VQ alone with only heroes, then you come and ask who wants to VQ? ..*crickets* and *tumbleweed*, then you, even though you don't want to, will be "pushed" towards using 7 heroes for your VQ.

It's a double-bladed sword. Sadly.