Quote:
Originally Posted by Rushin Roulette
I see much more willingless to help out new players in other PvP games than I see in guild Wars.
I wish everyone in PvP had the same mindset that the OP has and is willing to help out newbs, but the harsh reality is that there are just too many in the game that do not share this idealism which is really a shame as this ruins the hope of players trying to get a start in PvP.
|
But the problem is, most of a new player's interaction is going to be with the cesspools that are RA and HA, where the average player is about as mature as a teabagger on Xbox Live. Players are a lot more helpful in GvG, which is also unfortunately less accessible - which is what this thread is trying to address.
Quote:
Originally Posted by ilr
What if I'm waiting to be proven wrong by actions? ...either by Anet, or by hard core PvP'ers?
|
For the record, implying that dabbling in PvP is tantamount to asking to being raped and murdered is what got your last post deleted.
This thread is an attempt to prove you wrong. Unfortunately, it feels as if you've been skimming it and only picking out the points to your liking.
Quote:
Originally Posted by ilr
This was my point though... No guides or cronies were necessary in these other games, you just jumped in and learned as you went along. The only time that isn't possible is when the Ladders are clogged with smurfs doing exactly what I just said: Modus Operandi; Dominating the fresh meat. Otherwise the newbs get to face other newbs or atleast get some amount of randomness factoring in (like in FA) which enables the transition to veteran-hood via the natural process of trial & error instead of rote memorizing of guides & social-climbing within archaic guild structures.
|
It's a bit hard to take your posts at face value when you try to make points like this. I don't want to pigeonhole you, so I'm just going to correct you.
The lower reaches of the ladder are not populated by smurfs preying on new players. The prevalence of complaints about them is mostly just something to blame for losses (something seen at higher ranks, too).
There's very little rote memorization of anything involved. Besides basic mechanics about how the game works, just about everything else is something that can be intuitively understood after a few encounters, or something abstract that only Ensign will ever grasp.
As for "archaic guild structures," you'll have to explain yourself.