GvG in Crisis.

B1ack0ut

Ascalonian Squire

Join Date: Jan 2007

USA

Knights of Echovald

Mo/

I represent The Learning Curve is Too Damn High party (please someone get this)

Basically, learning GvG is much too time consuming, especially for those who have had the nearly instant gratification of running speed clears, h/hing, and whatnot.

Also, the mindset of these kind of casual players, which I think is a majority of people who still play, is simply to "beat" things and acquire "stuff". I feel that most players simply don't have that competitive mind-set to spend numerous hours not having fun (losing) to eventually have fun.

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Quote:
Originally Posted by B1ack0ut View Post
I represent The Learning Curve is Too Damn High party (please someone get this)

Basically, learning GvG is much too time consuming, especially for those who have had the nearly instant gratification of running speed clears, h/hing, and whatnot.

Also, the mindset of these kind of casual players, which I think is a majority of people who still play, is simply to "beat" things and acquire "stuff". I feel that most players simply don't have that competitive mind-set to spend numerous hours not having fun (losing) to eventually have fun.
I get it, but I don't agree.

The tradeoff of "not having fun" is not true, I have fun playing in matchs even if I lose.

The resources are all out there if people have the iniative, this game has catered to the lazy player for so long, ie implementing the party window so you could click on red bars.

Every player who was once a scrub (ie all of us if you go back long enough) will tell you that the journey to success is almost as enjoyable as the success itself. A good example is my good buddy Zee, he hasn't been playing as long as many top GvGers, but he spent a good 2-3 months working to improve and after that time he was playing at a top 50 level, he is a great example of how working to improve your game will get you noticed.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by B1ack0ut View Post
I represent The Learning Curve is Too Damn High party (please someone get this)
As a karate expert I will not talk about anyone up here. I live in NY...

Quote:
Originally Posted by B1ack0ut View Post
Basically, learning GvG is much too time consuming, especially for those who have had the nearly instant gratification of running speed clears, h/hing, and whatnot.

Also, the mindset of these kind of casual players, which I think is a majority of people who still play, is simply to "beat" things and acquire "stuff". I feel that most players simply don't have that competitive mind-set to spend numerous hours not having fun (losing) to eventually have fun.
For the majority of PvE players sure. I have started recruiting again for my own Guild (PvX, starting GvG for new players) and have had several people come and go within 24h. GvG isn't for everyone, but there is still an large population of "untapped" players.

Quote:
Originally Posted by xhappy feetx View Post
I get it, but I don't agree.

The tradeoff of "not having fun" is not true, I have fun playing in matchs even if I lose.

The resources are all out there if people have the iniative, this game has catered to the lazy player for so long, ie implementing the party window so you could click on red bars.

Every player who was once a scrub (ie all of us if you go back long enough) will tell you that the journey to success is almost as enjoyable as the success itself. A good example is my good buddy Zee, he hasn't been playing as long as many top GvGers, but he spent a good 2-3 months working to improve and after that time he was playing at a top 50 level, he is a great example of how working to improve your game will get you noticed.
Listen to Happy =)

My mostly-PvE alliance was recently introduced to some GvG. We lost every match (the second in 3 minutes) but every single person had fun even though they were lost and confused. If you want to give GvG a try (even just once) and don't have anyone to play with or a clue as to what you are doing, PM me right now and you can come along with my Guild at some point when you're free.

Killed u man

Forge Runner

Join Date: Feb 2006

I GvG outpost would have been a welcome sight. Whenever I form my pug GvG's solely due to the redicilous inactivity in the GvG scene that makes it impossible to recruit anyone (No seriously, I tried to form a guild 3 times, we got 4 people across all those 4 tries over a total span of about 4 months).

So when people finally do feel like forming a pug GvG, you have no way of finding anyone, aside from friendslist, which in my case is empty because everyone left.

A GvG outpost where you could pug people for GvG purposes would be highly welcome (similar to HA). It would also give new people a general sense of where to go if they wanna get into GvG. (They can get picked up by whatever guild to GvG and atleast get some experience)

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

i miss Team Arenas so much.

GvG is fun guys, try it

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by Killed u man View Post
I GvG outpost would have been a welcome sight. Whenever I form my pug GvG's solely due to the redicilous inactivity in the GvG scene that makes it impossible to recruit anyone (No seriously, I tried to form a guild 3 times, we got 4 people across all those 4 tries over a total span of about 4 months).

So when people finally do feel like forming a pug GvG, you have no way of finding anyone, aside from friendslist, which in my case is empty because everyone left.

A GvG outpost where you could pug people for GvG purposes would be highly welcome (similar to HA). It would also give new people a general sense of where to go if they wanna get into GvG. (They can get picked up by whatever guild to GvG and atleast get some experience)
#gwgpickup was set up for this reason. Feel free to come and chat, or try and grab people for filling up a group!

Gruff

Frost Gate Guardian

Join Date: Jul 2007

England

Muppet Warfare [MvM] & 2nd in Servants Of Fortuna Ally

Quote:
Originally Posted by Killed u man View Post
A GvG outpost where you could pug people for GvG purposes would be highly welcome (similar to HA).
Why not just make it GTOB Int District 1, and spread the word that's where to go to get goups together.

rmd

Pre-Searing Cadet

Join Date: Nov 2010

its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.

Sankt Hallvard

Guest

Join Date: Dec 2006

Quote:
Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Well yeah, but this works both ways. We've had our ad up for a few days recruiting for gvg with absolutely no requirements. So far we've had less than a handful of interested people and they are barely online. One guy ragequit hours after joining since the roster "didn't look good". Demanded that we demote officers and kick inactive members.

This "rank discrimination" seems more like a vengeful claim than an actual problem. People just don't seem very interested in gvg at all.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by Sankt Hallvard View Post
People just don't seem very interested in gvg at all.
There's an easy reason : most people only play for title , HoM and stuff now. By doing/starting GvG , except if you are in 1200+ rating , you don't "win " anything ....I have been in many PvE guilds and noone was ever interested in doing gvg aswell. An other reason is that it just takes too much time , and most players cannot wait long for an opponent....

Most players interested in GvG now are people who play it as competitive ( Mats especially ) or people that got bored by everything else. It was the case aswell for Hero Battles , there werent that many players , but still the same ones were doing tournaments.

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Quote:
Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Go to Teamquitter forums.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Our guild is on that list (of PvP only guilds in the Guru thread) and we accept all kinds of guys for casual PvP.

We started off mostly doing the ZC's and HA's, but now we GvG at least twice a week (often more) and win pretty often.

My point is that there are TONS of guilds just like ours who accept newer players and train them to play PvP. Occasionally, we get frustrated with people who don't have skills unlocked or insist on using poorly equipped PvE characters, but we always have a great time.

Avatar of Healing

Avatar of Healing

Ascalonian Squire

Join Date: Sep 2008

Isle of Jade

Us Are Not [leet]

Mo/

My guild and I are looking to start GvGing, we look forward to seeing you guys on the battlefield

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Ariena Najea View Post
#gwgpickup was set up for this reason. Feel free to come and chat, or try and grab people for filling up a group!
Quote:
Why not just make it GTOB Int District 1, and spread the word that's where to go to get goups together.
Organizing something within the PvP community doesn't help the cause.

The problem GvG had going against it from the start is that you already needed 8 players willing to enter GvG before even starting it. The fact that you have to go on non-official websites (read: Not directly in the client - external) is too big of a threshold.

The biggest problem I always had, even in the early days, was getting 8 people together for daily GvG. Even when QQ forums was at it's most active, "pugging" a guest was still a hassle of adding everyone from the guest thread to your fl and finding someone who is on, and willing to play.

This is the main reason why GvG was the first format (If you wanna count TA in, go ahead) to go apeshit inactive, the stepping stones from PvE were too high, or even non-existent. PvE'ers had nowhere to turn to, and GvG'ers had noone to recruit.

Due to that wide gab between the communities, alot of potential new GvG'ers willing to form a guild gave up (including me) and a shitton of potential new GvG'ers willing to join a guild had no place to find one. The fact that you had to close GW (minimize it) and actually do google research solely to find a non-official website of which you don't even have any clue of how much guilds they truly represent, made alot of people leave before they started.

In short:

GvG outpost similar to HA where you can spam: "LFG GvG rating xxx" or "GLF GvG rating xxx" would have definatly not hurt the format, and help stream alot of PvE'ers into PvP. It never existed, and therefor this influx never did either.

After the initial release of GW, all the "big" PvP guilds formed from playing PvE together, or even HA. (Or in some cases real life connection -Koreans, lulz-) But after this "big boom", the seperation of communities started to exist, and never seized doing so. Up to this day where the influx is exactly 0.

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Quote:
Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Don't look on guru for PvP guilds. Guru is a PvE site. If you're looking for a guild, go to teamquitter, theyre's always guilds looking for players (http://www.teamquitter.com/phpBB2/viewforum.php?f=8)

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Except you need to have people vouch for you to get into most of those guilds. I had to namedrop like crazy to even get tryouts... and if you do get in they usually get to around r200 and then reform.

Might've changed recently...

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

At this point, I'd be interested in finding a casual guild that GvGs twice a week. I'm not interested in playing PvP nightly. At one point, I did nothing but PvP every day..for almost 3 years. I don't have that kind of time anymore. A guild on Quitter will expect a higher play level from a player applying to them. A play level that I have not maintained. For most new, or returning, players, a PvE turned GvG guild is probably the best option. And those guilds are more likely to post on Guru than Quitter.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Sankt Hallvard View Post
This "rank discrimination" seems more like a vengeful claim than an actual problem.
It's more of a HA problem and not so much a GvG problem.

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

Quote:
Originally Posted by ErrantVenture View Post
Don't look on guru for PvP guilds. Guru is a PvE site. If you're looking for a guild, go to teamquitter, theyre's always guilds looking for players (http://www.teamquitter.com/phpBB2/viewforum.php?f=8)
Ahahahahah.

Right.

mechanizeddeath

mechanizeddeath

Ascalonian Squire

Join Date: Nov 2005

As a boy I spent much time in these lands.

Peppermint Candy Canes [CC]

N/R

I was going to make this a longer post, but I'll try to keep it short and simple. I'm a PvE player interesting in trying out some GvG, since it's the one aspect of the game I never experienced much.

So here are my account stats:

I have almost all equipment unlocked, aside for a few Paragon items like spear heads.
I have all the Core and Prophecies elites unlocked, along with about half from Factions and Nightfall combined.
I have probably half of the total non-elite skills unlocked.
I do have an available character slot reserved for PvP use.

My PvP experience is limited, though I did get to 193 fame, won halls a few times, (once with a group of randoms) and I play a lot of "fake" PvP like Fort Aspenwood. So I do have a grasp of the basic mechanics.

Most importantly: I'm an easygoing, casual type who doesn't have to win to have fun.

If anyone is interested in showing me the ropes of GvG, look me up in game: Mechanized Death. I'm on and sometimes afk during the day, but most active after 6pm eastern.

Space

Space

Academy Page

Join Date: Jul 2009

UK

No Goats No Glory (BAAA)

Quote:
Originally Posted by Karate Jesus View Post
Our guild is on that list (of PvP only guilds in the Guru thread) and we accept all kinds of guys for casual PvP.

We started off mostly doing the ZC's and HA's, but now we GvG at least twice a week (often more) and win pretty often.

My point is that there are TONS of guilds just like ours who accept newer players and train them to play PvP. Occasionally, we get frustrated with people who don't have skills unlocked or insist on using poorly equipped PvE characters, but we always have a great time.
I'd agree with you, I think the connections and tools are definitely in place for new players to start GvG's, it's just this:

Quote:
Originally Posted by Sankt Hallvard
People just don't seem very interested in gvg at all.

Lord Mip

Lord Mip

Krytan Explorer

Join Date: Aug 2006

Somewhere in a distant land..

Reign of Judgement [RoJ]

E/

GvG is just too time-consuming to get into for people who have a busy schedule. (At least I experience it as so) I've always had a love for GvG (never really did it properly though) but because it takes a fair amount of time it's out of my league at the moment.

Although you are right that people play PvE because of their 'achiever' nature, it also has more respect for real life than PvP has. If you want to achieve anything in Guild versus Guild, you will have to put a lot of time in it to learn all the necessary skills. Dependance on other players means you have to play during certain times, whereas PvE allows you to play whenever you like.

Oh and PS: 99% of this community is American or German nowadays so we Euros don't have anything to do in PvP .. Least I don't see many active English speaking Euro guilds around anymore. Such a shame ..

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Well, since it was quest i went to do some GvG with ByoB for fun , we fought 5 times exactly same build which is 2 war bsurge water ele mesmer 2mo/w and rit ( 5 defensive so).... So fun yes....but thing is would a newcomer want to gvg again after having such opponents?

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by Lord Mip View Post
GvG is just too time-consuming to get into for people who have a busy schedule. (At least I experience it as so) I've always had a love for GvG (never really did it properly though) but because it takes a fair amount of time it's out of my league at the moment.

Although you are right that people play PvE because of their 'achiever' nature, it also has more respect for real life than PvP has. If you want to achieve anything in Guild versus Guild, you will have to put a lot of time in it to learn all the necessary skills. Dependance on other players means you have to play during certain times, whereas PvE allows you to play whenever you like.

Oh and PS: 99% of this community is American or German nowadays so we Euros don't have anything to do in PvP .. Least I don't see many active English speaking Euro guilds around anymore. Such a shame ..
Here are some stats:

Quote:
Originally Posted by GuildWars.com
Global Statistics
America 230 Guilds 23.0%
Taiwan 12 Guilds 1.2%
Europe 728 Guilds 72.8%
Japan 24 Guilds 2.4%
Korea 6 Guilds 0.6%
Most of the top 1000 are European.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

I don't know who made the login announcement happen, but kudos to you and ANet. I must say I was very pleasantly suprised by the sign given off by ANet. GG.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

It would be nice in my opinion if GvG tournaments had no restrictions. It's not really easy to find 2-4 players at least that want to gvg , that are 7 days in guild ,... + considering ragequit/Afk you need to have a little more players.. I don't know how many times i had nothing to do in PvP recently , and just couldn't do GvG tourney and i guess that's the case for many people aswell.

They should just require 1 guild member in team for normal AT's with 7 day restriction , or 4 members with no restriction( Anyway , if you're alone in a guild , it's still a guild right ?). Tournaments being more accessible could eventually make more players come and thus tourneys such as B could turn from no show up to 4-5 rounds....More players then , fighting themselves , would be able to get some Qpts...

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Quote:
Originally Posted by Missing HB View Post
It would be nice in my opinion if GvG tournaments had no restrictions. It's not really easy to find 2-4 players at least that want to gvg , that are 7 days in guild ,... + considering ragequit/Afk you need to have a little more players.. I don't know how many times i had nothing to do in PvP recently , and just couldn't do GvG tourney and i guess that's the case for many people aswell.

They should just require 1 guild member in team for normal AT's with 7 day restriction , or 4 members with no restriction( Anyway , if you're alone in a guild , it's still a guild right ?). Tournaments being more accessible could eventually make more players come and thus tourneys such as B could turn from no show up to 4-5 rounds....More players then , fighting themselves , would be able to get some Qpts...
Problems with this I see is that you would have many "Pug" guilds in the ATs, considering most GvGers have access to 3 or more accounts each considering they pick up their friends who quit.

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

I would like to follow up my previous post from this thread. You might remember, I told how our previous guild leader invited us to guide us into GvG by providing team builds, tactics lessons and general leadership. It sounded very interesting.

A few weeks ago, we actually did some GvG matches. We got a team build from our guide, discussed it in general and each character in detail, chose our roles, built characters. Most of us rolled PvP characters for it, and in the end our team consisted of 6 year-long PvE players with quite a bit low-level PvP experience and 2 guest PvP players (our guide and a friend of him). All together with voice chat (Teamspeak).

We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead. There was no match where I thought we could have a chance to possibly enter the enemy base. Fight duration were 5-15 minutes I think, so you might see we were not the complete noobs. But I never had the impression that the guilds we got as enemies were of equal skill level than we (we started with the default rating of 1000 that went down to about 960).

The most discouraging fact for me was that I didn't had an idea in each of the fights why our team failed and how I could improve. Our guide had to tell us why we failed, but I still really didn't knew how I myself could improve. I still don't know if our team build or parts of it was bad, or if I played bad, or if any of my team mates played bad.

From my point of view, it's necessary to dedicate evening over evening to this game format with the same persons. That is not possible in our guild. One or two persons might leave and join a GvG guild, but I think that's unlikely to happen. I, for my part, would never leave my guild and my interest in GvG (and PvP in general) has gone away. It's simply not appealing that much - I don't see a place for me where I (or us/we as a team) could enter.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by xhappy feetx View Post
Problems with this I see is that you would have many "Pug" guilds in the ATs, considering most GvGers have access to 3 or more accounts each considering they pick up their friends who quit.
Yes , but thing is the best interest they can have on it in my opinion is to get 20 Qpts easily , and that's already the case in actual tournaments. That's just to make more players play GvG and tournaments especially( some people would only play for the " easy zkeys " i believe ) . That would be also an easy way of avoiding the long times between each match , and problem Silmar Alech mentionned ..

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Quote:
Originally Posted by Missing HB View Post
Yes , but thing is the best interest they can have on it in my opinion is to get 20 Qpts easily , and that's already the case in actual tournaments. That's just to make more players play GvG and tournaments especially( some people would only play for the " easy zkeys " i believe ) . That would be also an easy way of avoiding the long times between each match , and problem Silmar Alech mentionned ..
Waiting isn't a problem in ATs, because the matches are pre-determined, ladder inactivity is a different issue. Having more relaxed AT requirements than there are currently would just see more pug guilds in ATs and that is something most inexperienced players have spoken out against because it makes the learning curve steeper for them.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by Silmar Alech View Post
I would like to follow up my previous post from this thread. You might remember, I told how our previous guild leader invited us to guide us into GvG by providing team builds, tactics lessons and general leadership. It sounded very interesting.

A few weeks ago, we actually did some GvG matches. We got a team build from our guide, discussed it in general and each character in detail, chose our roles, built characters. Most of us rolled PvP characters for it, and in the end our team consisted of 6 year-long PvE players with quite a bit low-level PvP experience and 2 guest PvP players (our guide and a friend of him). All together with voice chat (Teamspeak).

We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead. There was no match where I thought we could have a chance to possibly enter the enemy base. Fight duration were 5-15 minutes I think, so you might see we were not the complete noobs. But I never had the impression that the guilds we got as enemies were of equal skill level than we (we started with the default rating of 1000 that went down to about 960).

The most discouraging fact for me was that I didn't had an idea in each of the fights why our team failed and how I could improve. Our guide had to tell us why we failed, but I still really didn't knew how I myself could improve. I still don't know if our team build or parts of it was bad, or if I played bad, or if any of my team mates played bad.

From my point of view, it's necessary to dedicate evening over evening to this game format with the same persons. That is not possible in our guild. One or two persons might leave and join a GvG guild, but I think that's unlikely to happen. I, for my part, would never leave my guild and my interest in GvG (and PvP in general) has gone away. It's simply not appealing that much - I don't see a place for me where I (or us/we as a team) could enter.
Unfortunately PvP isn't for everyone. I hope that you had some fun (at least in the beginning) but you should understand that any new Guild is bound to lose many, many matches before winning one. In some ways having PvE experience can be a detriment to learning PvP, since PvE builds revolve around countering a clearly-defined situation, whereas PvP matches change every moment. It can be difficult to gauge your performance until you get a better handle of the flow of PvP matches. PvE is about steadily rolling through enemy groups, but PvP is about key plays and momentum.

Deviant

Deviant

Frost Gate Guardian

Join Date: Jul 2005

Austin, Tx

The Furies

Me/Mo

Quote:
Originally Posted by Silmar Alech View Post
We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead.
Quote:
Originally Posted by Ariena Najea View Post
Unfortunately PvP isn't for everyone.
What about scrimmaging to take on GvG in smaller chunks? When I think about trying to "ease" into GvG just going out and playing on ladder isn't going to yield many wins.

There's situation skill usage, tactics, battlefield awareness via radar, weapon swapping, positioning, and many other facets to game play to consider. Obviously a lot of that exists within PvE, but honestly it's an entirely different game. If you're trying to do the "micro" or "within yourself" fundamentals then it's tough to understand the "macro" or where your actions fit into the scheme of the match.

For example, you can each take a couple Monk Henchmen each, and practice spikes or pressure. Likewise, you can take a flagger plus characters who might split to practice split or flagging scenarios. I'd recommend taking one or two people experienced in GvG so you can get immediate, constructive feedback on what to do differently. Practice an hour a day a few times a week and you'll be "battle ready" in no time.

galactic

galactic

Frost Gate Guardian

Join Date: Sep 2010

W/Mo

Quote:
Originally Posted by Ariena Najea View Post
Here are some stats:



Most of the top 1000 are European.
I know that most of the korean/taiwan guilds are actually american. It is true that most of euros on ladder are German.

Just Sai

Just Sai

Frost Gate Guardian

Join Date: Oct 2009

aotearoa

Mo/

omai did the title change? ~_*

Quote:
Gz Anet

way to do a major pve update on a HA weekend.

no, seriously, keeps the idiots(pvers) out of HA.

But, fire the idiot who doesn't know how to balance pvp skills.

Yours, Heal Party

Rolain1 02:01, 19 November 2010 (UTC)

Nobody cares about crappy pvp lol. Rogueonion 02:05, 19 November 2010 (UTC)

Read:HA. Trololololo Mango 02:07, 19 November 2010 (UTC)

i'm sure you GvGers will def appreciate the update though. Oh wait. back to pve scrubs. if you dont play the format, don't comment.Rolain1 02:23, 19 November 2010 (UTC)

attitudes like this is why its dead

xhappy feetx

Wilds Pathfinder

Join Date: Oct 2007

Isle of the Nameless

Black Crescent [BC] / Stonebenders [sC] / The Rimmers [rR]

W/E

Last night's American AT was 5 rounds, Tonight's was 4 rounds.

Looking up somewhat?

Silmar Alech

Silmar Alech

Lion's Arch Merchant

Join Date: Aug 2009

Europe

Tom Son [TS]

E/

Quote:
Originally Posted by Ariena Najea View Post
Unfortunately PvP isn't for everyone.
I didn't complain that we lost all matches. My problem was the degree of our failure and the power of our opponents. We were beginners in this format and I expected a guild of somewhat similar beginner level. Nobody from our group expected to win a match on the first evening I assume (I didn't), but I expected to be more dangerous and able to enhance our playing skill a bit during that evening, which didn't happen.

I think it's in fact this: PvP isn't for everyone. We started, because about 3 people of our guild/friends said how nice and rewarding real PvP is (don't counting AB, JQ, FA) and the PvE play is getting stale. So we tried. If I should describe my experience afterwards, the first thing that popped up in my mind was: "It was straining and exhausting". But I'm playing to relax, so I guess this is the wrong play mode for me. Some friends felt similarly that evening.

What does this mean to PvP in general? It's telling bad news - you cannot expect to simply recruit the large PvE player base and expect them to fill the gaps in GvG/PvP. If someone is interested, he would have already joined during the past years. There are no player resources left.

So combine shrinking GvG guilds and grab the young and completely new players who bought Guild Wars just a few weeks ago. If there is anyone who might want to join, you can find him there. But please be nice to them.

Artisan Archer

Artisan Archer

Wilds Pathfinder

Join Date: May 2007

Free Wind

R/

Quote:
Originally Posted by Silmar Alech View Post
I would like to follow up my previous post from this thread. You might remember, I told how our previous guild leader invited us to guide us into GvG by providing team builds, tactics lessons and general leadership. It sounded very interesting.

A few weeks ago, we actually did some GvG matches. We got a team build from our guide, discussed it in general and each character in detail, chose our roles, built characters. Most of us rolled PvP characters for it, and in the end our team consisted of 6 year-long PvE players with quite a bit low-level PvP experience and 2 guest PvP players (our guide and a friend of him). All together with voice chat (Teamspeak).

We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead. There was no match where I thought we could have a chance to possibly enter the enemy base. Fight duration were 5-15 minutes I think, so you might see we were not the complete noobs. But I never had the impression that the guilds we got as enemies were of equal skill level than we (we started with the default rating of 1000 that went down to about 960).

The most discouraging fact for me was that I didn't had an idea in each of the fights why our team failed and how I could improve. Our guide had to tell us why we failed, but I still really didn't knew how I myself could improve. I still don't know if our team build or parts of it was bad, or if I played bad, or if any of my team mates played bad.

From my point of view, it's necessary to dedicate evening over evening to this game format with the same persons. That is not possible in our guild. One or two persons might leave and join a GvG guild, but I think that's unlikely to happen. I, for my part, would never leave my guild and my interest in GvG (and PvP in general) has gone away. It's simply not appealing that much - I don't see a place for me where I (or us/we as a team) could enter.
Did you guys observe your yourself after some of the matches? Observing yourself is a good way to take a step back and look at some of the things you could improve on.

Missing HB

Desert Nomad

Join Date: Mar 2010

Anna

A/

Quote:
Originally Posted by xhappy feetx View Post
Last night's American AT was 5 rounds, Tonight's was 4 rounds.

Looking up somewhat?
They are full of top100 guilds , even some top100 get 2/3 score , so what do you think a beginner or less exped guild would do ?.....
Since i am not able to join GvG tourney alone i convinced 3 pvers from guild to do it , we faced r57 then r100 or so then r80 , then the yraged quit because no point.

So yes , if less restrictions were in tournaments, some guilds would have a chance to get at least 2/3 i guess..... Actual system doesn't help newcomers to get better , and by getting better you need to " feel good " at least . Getting 1 pt thanks to Bye in tournament won't make many players bother to GvG again in my opinion...( Remember HB tournaments , i know principle wasn't same at all but well , some people did manage to get 4/3 or 5/2 in tournaments ...)

Lord Mip

Lord Mip

Krytan Explorer

Join Date: Aug 2006

Somewhere in a distant land..

Reign of Judgement [RoJ]

E/

Quote:
Originally Posted by Ariena Najea View Post
Here are some stats:



Most of the top 1000 are European.
A lot of Europeans yes, but most of them are German and to a lesser extent French. And I wasn't talking about ranked guilds in general: I was talking about the whole GvG community, including non-ranked guilds who are aspiring to get better or just very casual.

Deviant

Deviant

Frost Gate Guardian

Join Date: Jul 2005

Austin, Tx

The Furies

Me/Mo

I guess my comment about scrimmaging to take GvG in smaller, more digestible chunks went unheeded. I'd even be willing to participate in some of these for PvE players who are willing to make a serious effort to move into this format. Start small, build up the basics, and then dive in. Even a couple weeks practicing nearly daily will make a huge improvement to your ability to be competitive in GvG.