Well that is exactly the point I thought I was making lemming. That first post must have been way too obscure sorry. The idea is for everyone who gvgs and cares about trying to improve it to open recruiting to 'entry guilds'. That way you get a whole bunch of them happening.
I mean, that's the whole idea. It's pointless to try to start with a new guild, as I explained in detail. Anyone who is really interested has their best hope for personal success resting with destroying the teams prospects by having one of their best players abandon them, which will typically take them out of the ladder. Which is why there is no bottom of the ladder, which is why its so hard for new players, ad nauseum.
Elo has been proven to fail when the lower ranked players would prefer to stop competing (admittedly it takes years, but in gws case, it's had years). If you don't have systems in place to encourage them to keep playing, your ladder falls to bits. What I am suggesting with recruitment guilds is a system designed to encourage the lower end of the ladder to keep playing. It becomes more acceptable to them to leave their guilds if they do get a better offer, because everyone in the guild is
trying to get a better offer. The focus is taken off winning and ranking, and put onto learning, which is where it should be anyway for a new player, but never is.
If anyone out there in 'the pvp community' is genuine about this:
Quote:
Originally Posted by The PvP Community
collectively will do anything possible to attract new players
|
then I think you should be considering whether or not this idea has a better chance of attracting new players than doing what you are currently doing, which, as near as I can tell, is asking pve players to do what almost none of you were able, start a team and
keep it competing. Not blaming any of you of course, you have to do what is best for you personally, and I'm sure many of your old teams kept at the gvg for quite some time.
I just don't see how opening the doors to anyone who wants to try gvg, without affecting your rank, without taking a serious time investment, without really much effort at all, is going to
hurt your chances of improving the state of things. You're simply offering them a carrot they want, and a clear, although difficult, path to it. All you have to do is recruit and keep an alt in the guild to observe their matches every once in a while.
It's fine to pretend the path is already there, but it currently relies on each of them finding at least seven likeminded people, the chances of which are very, very low, which is of course made obvious by the simple fact that we are having this discussion. It's also more difficult due to the fact that not only do they need seven likeminded people, without several other whole guilds in the same mindset, they have to face the 'losing for a hundred games' phenomenon that people seem to be fine with having as a barrier to entry, despite the fact that it's likely the main hurdle that has been keeping most of the fresh blood out for years. In all honesty, some of the arguments being presented here make me wonder if a few of you might prefer to keep the barriers in place. Do you want to be part of some kind of exclusive internet club, or do you want a healthy ladder? I'm fine with either truthfully, so I apologise if anyone is going to take that as a rhetorical question. I just get the impression that it's something a few of you need to be honest with yourselves about.
Of course some of you may consider the ladder healthy now, in which case the whole discussion is obviously pointless