GvG in Crisis.
13 pages • Page 5
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One thing you may want to consider, that always sort of slowed down the guest process is that there is no designated area where you can go to look for guests or for the chance to guest. Maybe pick an asian district of RA and unofficially designate it as the default area to find guests or be guested.
Just my two cents. |
http://www.teamquitter.com/phpBB2/vi...ghlight=chiizu
shoulda made this thread way earlier.
i
In two words: Too Late.
This is really up to Devs to incentivize it and remove the hurdles to entry. ...just like they did for "Hardmode" when they finally nerfed the doubled casting speed of Mobs and added Z-coins prior to that.
I've been in slowly-dying games before where PvP'ers tried to revive their formats for the sake of the good old days and it's certainly up there with the more noble acts in MMO history. But it just doesn't pan out. The most recent one was City of Heroes... They tried, they really did (the players, not the Devs). Infact it only took ONE dev to totally kill PvP off entirely for roughly 10,0000 players.
It's like gardening, You can't ignore the fact that ya depleted the soil. PvP'ers themselves even deplete it simply by running the most optimal builds that never gave anyone else a chance and then blame it on the newbs lacking preparedness. That's not how a successful format stays alive. A Successful format teaches you as you go through it while its "fun" multipliers are directly inverse proportioned to its bars of entry. And there's lots and lots of perfectly active Console and FPS or RTS games out there still flourishing today (even Starcraft1) b/c they do exactly that. To a degree, JQ/FA/RA also do this which why they're still alive. ....GvG meanwhile, is a foreign concept shrouded in its own self importance.
This is really up to Devs to incentivize it and remove the hurdles to entry. ...just like they did for "Hardmode" when they finally nerfed the doubled casting speed of Mobs and added Z-coins prior to that.
I've been in slowly-dying games before where PvP'ers tried to revive their formats for the sake of the good old days and it's certainly up there with the more noble acts in MMO history. But it just doesn't pan out. The most recent one was City of Heroes... They tried, they really did (the players, not the Devs). Infact it only took ONE dev to totally kill PvP off entirely for roughly 10,0000 players.
It's like gardening, You can't ignore the fact that ya depleted the soil. PvP'ers themselves even deplete it simply by running the most optimal builds that never gave anyone else a chance and then blame it on the newbs lacking preparedness. That's not how a successful format stays alive. A Successful format teaches you as you go through it while its "fun" multipliers are directly inverse proportioned to its bars of entry. And there's lots and lots of perfectly active Console and FPS or RTS games out there still flourishing today (even Starcraft1) b/c they do exactly that. To a degree, JQ/FA/RA also do this which why they're still alive. ....GvG meanwhile, is a foreign concept shrouded in its own self importance.
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This is really up to Devs to incentivize it and remove the hurdles to entry. ...just like they did for "Hardmode" when they finally nerfed the doubled casting speed of Mobs and added Z-coins prior to that.
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PvP'ers themselves even deplete it simply by running the most optimal builds that never gave anyone else a chance and then blame it on the newbs lacking preparedness. That's not how a successful format stays alive. A Successful format teaches you as you go through it while its "fun" multipliers are directly inverse proportioned to its bars of entry. And there's lots and lots of perfectly active Console and FPS or RTS games out there still flourishing today (even Starcraft1) b/c they do exactly that. To a degree, JQ/FA/RA also do this which why they're still alive. ....GvG meanwhile, is a foreign concept shrouded in its own self importance.
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(Starcraft 1 is pretty notorious for this. New players are expected to lose at least their first 50 matches on the primary matchmaking ladder.)
G
Great thread!
I myself have a little time to play, but 1-2 hours few days a week isn't that hard.
U don't need to leave ur guild
As another people say: just ask guild/alli mates if someone want to try gvg, search guest threads and pm people on obs^^ I myself willing to guest if not busy.
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I think the main problem (to me at least) is that high end PvP requires a lot of time.
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a. I wouldn't be willing to sacrifice the guild im in and the friends that iv made in it to find a gvg guild, and
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As another people say: just ask guild/alli mates if someone want to try gvg, search guest threads and pm people on obs^^ I myself willing to guest if not busy.S
M
A couple big issues seems to always have been that either some person and a friend or two want to get into it, but don't want to leave their old pve guild behind.
Think of this, you still have your friendlist, PM's, voice com. MSN/facebook whatever you like to keep close contact with them.
My friendlist has been full for the past 4 years since I remembered it was there, yet I still talk and write to a lot of people I know in the game just to keep in contact.
You don't necessarily need green text to keep in touch, blue text or different chat programs do it just as well. It's a question of commitment.
Secondly, there always seems to be a bunch of people saying they want to try, why don't they all just get together and try it out?
Either make a guild for it since it now only requires 2 guild members, or just decide whose guild you'll all meet up in.
Noone should give a crap about rating at this point, the only thing you'll want to keep in mind is that you might want to scrap the guild and make a new one to start at N/A rating at some point.
Think of this, you still have your friendlist, PM's, voice com. MSN/facebook whatever you like to keep close contact with them.
My friendlist has been full for the past 4 years since I remembered it was there, yet I still talk and write to a lot of people I know in the game just to keep in contact.
You don't necessarily need green text to keep in touch, blue text or different chat programs do it just as well. It's a question of commitment.
Secondly, there always seems to be a bunch of people saying they want to try, why don't they all just get together and try it out?
Either make a guild for it since it now only requires 2 guild members, or just decide whose guild you'll all meet up in.
Noone should give a crap about rating at this point, the only thing you'll want to keep in mind is that you might want to scrap the guild and make a new one to start at N/A rating at some point.
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Btw , is that true that there will be a new sort of reward in GvG at haloween ? If so , i hope it won't be an epic joke to make GvG a farm place or whatever ( such as zquest for Hero battles..)...
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From arena.net blog.
I'd imagine it'll be more kill based potentially, i don't see it massively getting farmed anymore than the influx of henchie hexways that appear low on ladder on Quest day. Hopefully they'll pull it off as just a new incentive to actually play.
I for one am definitely intrigued about it anyway.
K
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Many of you probably are skeptical, thinking that you would get destroyed in a GvG setting, and this would cause frustration and people on your team would rage the team and possibly even the guild. This has been the age old critique of GvG, its not beginner friendly.
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He started playing seriously, joined a guild, pvped, joined another guild, pvped more, started his own guild, pvped even more.
And he couldn't make the least bit of progress. Trying to organize a group of 7 other players to get on at the same time, play together, use builds together, prioritize targets, communicate, gear correctly, spec correctly, it just wasn't happening.
And to be clear, he did this over the course of six months. That's not a casual investment of time.
Now that the HoM stuff is in, I can't even get him to look at the game, and he doesn't seem very enthusiastic about GW2.
Maybe it has changed, as you say, but I've always found GW PvP to be one of the most hostile, unwelcoming, vertical learning curve areas of any online gaming experience ever.
It's a sign of how much ANet's initial vision for their game never gelled with how and what players wanted that the game focused more and more on PvE and solo PvE experience as time went by.
I don't fault you for this request, but I'm not sure I can really agree with it. GW PvP is just damn hard to get into.
T
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i've lost every GvG i've ever played on. NEVER ONE A SINGLE TIME, EVER.
I have absolutely no interest in something I never win at o_o |
If the answer to all of those was yes try guesting a player or two you see on Obs and they at least do a little to fix your problem.
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
Haven't yet. Got a few people from a friends guild that I've played with in the past that we should be getting together tomorrow to give it a shot :\
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Go read a couple of Team Quitter threads. These are the people that make up what is mostly left of the PvP community. Not exactly people I want to associate myself with.
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Besides, you're wrong when you say QQ are "the people that make up what is mostly left of the PvP community." Most of QQ are people that used to play GvG years ago (including the actual guild).
In all honesty, if you want to try it, it would be foolish to let a couple of rotten apples scare you. GvG's fun, and the better you get, the more intense it becomes. Surely you'll lose quitte a few at first, but read up on guides, observe yourself, ... The tools for self-evaluation are all around you, it's not as impossible as most people tend to think.
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Btw , is that true that there will be a new sort of reward in GvG at haloween ? If so , i hope it won't be an epic joke to make GvG a farm place or whatever ( such as zquest for Hero battles..)...
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This might be a good time to give it a try ^.^
L
Most of the players who have been playing this game competitively from a GvG standpoint over the years have moved on to other games. There are a few of us who are still around, but hell, we never play. There is still a little bit of elitism, but for the most part the GvG community is trying to get people playing again. On the other hand, the HA community is as elitist as it's ever been, which is always amusing. And lately RA has gotten that way too. Nothing but shit-talking the entire time.
Anet needs to do something to try to interest all these PvE players. People want to play, but they're afraid to (which has always been the story about PvP). But for the time being, you just need to get out there, keep trying to play with people. A lot of people are extremely reasonable. Always try your best, try messaging people and try to get into games. A lot of players in the high end will surprise you with just how nice and willing to play with you they are. People will try to say that they've always been amazing or a high end player, and that's a lie. Everyone started somewhere. Everyone got brought up in the ranks somehow. Personally I barely recognize anyone whose even in the top guilds anymore, because they weren't at that level when I was playing there. But they've managed to make there way up.
Message people, play the game, ask questions, learn from mistakes, and have fun! PvP has always been my favorite part of the game and a lot of there peoples as well. It's a whole other facet of Guild Wars.
Anet needs to do something to try to interest all these PvE players. People want to play, but they're afraid to (which has always been the story about PvP). But for the time being, you just need to get out there, keep trying to play with people. A lot of people are extremely reasonable. Always try your best, try messaging people and try to get into games. A lot of players in the high end will surprise you with just how nice and willing to play with you they are. People will try to say that they've always been amazing or a high end player, and that's a lie. Everyone started somewhere. Everyone got brought up in the ranks somehow. Personally I barely recognize anyone whose even in the top guilds anymore, because they weren't at that level when I was playing there. But they've managed to make there way up.
Message people, play the game, ask questions, learn from mistakes, and have fun! PvP has always been my favorite part of the game and a lot of there peoples as well. It's a whole other facet of Guild Wars.
L
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Who's willing to help new players out in Starcraft 1 or Quake Live or Counter-Strike? Guides for new players exist, but I doubt that you'll be finding many people who'll help you beyond telling you to dive into the deep end headfirst.
(Starcraft 1 is pretty notorious for this. New players are expected to lose at least their first 50 matches on the primary matchmaking ladder.) |
HL2DM CTF
{NIC}
[RAW]
HL2DM
[VDUS]
{Zero}
[FF]
There are many more who I cant remember or have since disbanded, but you get the idea. I see much more willingless to help out new players in other PvP games than I see in guild Wars.
I wish everyone in PvP had the same mindset that the OP has and is willing to help out newbs, but the harsh reality is that there are just too many in the game that do not share this idealism which is really a shame as this ruins the hope of players trying to get a start in PvP. Dont forget, People will remeber the bad experiences before they can recall and good experiences, its Human nature.


