Skill Balance 13/11/2010
Axeman002
Skill Balance
For more information on these changes, please see the Developer Updates page.
Assassin
* Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds.
* Leaping Mantis Sting: decreased activation time to 1/2 second.
Elementalist
* Mirror of Ice: increased recharge to 45 seconds.
Mesmer
* Empathy (PvP): decreased damage to 15...45.
* Visions of Regret: split for PvP; retains original functionality.
* Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.
Monk
* Heal Party: split for PvP; retains original functionality.
* Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
* Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."
Necromancer
* Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
* Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
* Faintheartedness: decreased duration to 3...16.
* Spoil Victor: split for PvP; retains original functionality.
* Spoil Victor (PvP): decreased Health loss to 15...75.
Ritualist
* Gaze of Fury (PvP): this skill now targets only allied spirits.
* Recuperation (PvP): removed the 75% Health cap.
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."
Warrior
* "Coward!": added recharge of 2 seconds.
* Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
* Overbearing Smash: removed unblockable property.
NPC Updates
* Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
* Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).
Bug Fixes
* Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
* Fixed a bug that caused white lines in the Raiment of the Lich costume.
For more information on these changes, please see the Developer Updates page.
Assassin
* Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds.
* Leaping Mantis Sting: decreased activation time to 1/2 second.
Elementalist
* Mirror of Ice: increased recharge to 45 seconds.
Mesmer
* Empathy (PvP): decreased damage to 15...45.
* Visions of Regret: split for PvP; retains original functionality.
* Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.
Monk
* Heal Party: split for PvP; retains original functionality.
* Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
* Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."
Necromancer
* Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
* Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
* Faintheartedness: decreased duration to 3...16.
* Spoil Victor: split for PvP; retains original functionality.
* Spoil Victor (PvP): decreased Health loss to 15...75.
Ritualist
* Gaze of Fury (PvP): this skill now targets only allied spirits.
* Recuperation (PvP): removed the 75% Health cap.
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."
Warrior
* "Coward!": added recharge of 2 seconds.
* Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
* Overbearing Smash: removed unblockable property.
NPC Updates
* Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
* Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).
Bug Fixes
* Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
* Fixed a bug that caused white lines in the Raiment of the Lich costume.
Obey The Cat
Not even the 3-mods bugfix. Disappointing.
drkn
Quote:
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less." |
Quote:
* "Coward!": added recharge of 2 seconds. |
Generally, hoped for more.
fowlero
NerfHerder
Its not in the notes, but Zealous Vow got nerfed.
FoxBat
I would be screaming "holy ****" if people still played HA. LOL @ boon'd heal party. Guess you can all go die in savvanah heat on the altar now.
hitsuji182
No BBway neft, no Soul Twisting nerf... Two major broken builds still exist in HA, good job! I know this update is all about GvG, but while nerfing Heal Party, you just basically opened the gate for massive degenways.
AngelWJedi
nothing worth while. the healburst buff isnt worth using over UA. and how does that 2seconds stop sins from being over powered?
drkn
It's not even a PvP update, it's a very small GvG update. Nothing else.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well.
16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well.
16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh.
papryk
Heal Party 20s recharge. nice joke....epic fail
cantalus
party i'm in now are thinking perhaps anet want to make sure people stop playing HA completly
nicpid
why would anyone want the sos nerf, first they buffed it then they nerfed it now u want another nerf?!wtf
arenanet is changing the rules every 2 days, am sick of nerfs and buffs...
arenanet is changing the rules every 2 days, am sick of nerfs and buffs...
Polgara Val
That has to be the most anticlimactic update I have witnessed thus far in GW, love all the anticipation has ended up being for naught. Ah well, some pie anyone?
Pol
Pol
fowlero
Quote:
It's not even a PvP update, it's a very small GvG update. Nothing else.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well. 16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh. |
I don't disagree with you but it's better than them screwing it up again.
PvE gimmicks i'd imagine will come along with the dervish update that's in the line.
Apok
Quote:
Skill Balance
For more information on these changes, please see the Developer Updates page. Assassin * Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds. (I'm almost 200% sure that Fox Fangs was the main problem...) * Leaping Mantis Sting: decreased activation time to 1/2 second. Meh Elementalist * Mirror of Ice: increased recharge to 45 seconds. MAKE IT ACTUAL COLD DAMAGE, FOR THE LAST TIME! Mesmer * Empathy (PvP): decreased damage to 15...45. Actually nice nerf * Visions of Regret: split for PvP; retains original functionality. * Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.Could've done without the recharge nerf, but now people will just run Esurge Monk * Heal Party: split for PvP; retains original functionality. * Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.If you are going to do this, at least decrease the cost to 10 energy. Now PwK is better in every way. * Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."I'm seeing a trend of these "disables xx attribute for xx seconds" not complaining, though. But, now this is more OP that the LoD buff we have suggested for the last 4 years. Necromancer * Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills. * Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."I can live with this. * Faintheartedness: decreased duration to 3...16.Clap-clap * Spoil Victor: split for PvP; retains original functionality. * Spoil Victor (PvP): decreased Health loss to 15...75. Still powerful Ritualist * Gaze of Fury (PvP): this skill now targets only allied spirits.According to my tests, Gave of Fury doesn't actually "target" anything * Recuperation (PvP): removed the 75% Health cap.Why??????? * Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less." I don't know what this is referring to, but okay Warrior * "Coward!": added recharge of 2 seconds.An earshot range KD with a 6 second recharge.... What does this remind me of?... * Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."This did not need to happen. Why punish one of the best mechanics in your game this way? * Overbearing Smash: removed unblockable property. K NPC Updates * Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst. * Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP). Bug Fixes * Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP). * Fixed a bug that caused white lines in the Raiment of the Lich costume. |
And I'm glad that white lines in costumes are very important, not the millions of bugs in FA.
StormDragonZ
Quote:
* Faintheartedness: decreased duration to 3...16. |
BTW, look at all the Dervish changes. All of them.
AngelWJedi
no thank you rather have cake. but yeah we waited how long for a update and get this? if your just going to do a pvp update wouldnt it smarter to do all pvp arenas? not just gvg as someone said?
makosi
Thea party heal from Healing Burst is still too stingy. GvG monks don't/can't spec that many points in to Divine Favor to notice a substantial benefit from it.
Heal Party was brutalized.
Heal Party was brutalized.
Obey The Cat
chadS
All I hear is bitching about everything. They are giving you guys updates, whether it's not what you expected, it's an update. You'll get your big update in time. Chill out, Jesus.
It's damned if they do, damned if they don't.
It's damned if they do, damned if they don't.
drkn
Just to point out, KJ's OP from the other thread has fulfilled pretty much in 100%.
Yay for the upcoming dervish update?
Yay for the upcoming dervish update?
Boogz
LOL HEAL PARTY GOD KILLED I CAN'T BELIVE IN MY EYES.....
I'm simply astonished. Now what's the only party heal left? PwK? lol.
Please, 15sec for healparty and 10e, for christ' sake...
Happy about the Coward nerf. Healing Burst still needs more buffing... make it heal for 2x divine favor and I'm happy.
I'm simply astonished. Now what's the only party heal left? PwK? lol.
Please, 15sec for healparty and 10e, for christ' sake...
Happy about the Coward nerf. Healing Burst still needs more buffing... make it heal for 2x divine favor and I'm happy.
Grumpy Bear
If you use Healing Burst on yourself, party members get no healing. Bug or is this how its meant to be?
galactic
yes it will, the whole reason why coward sins are op is because they can kd you, exicute their chain, and when you get up they kd you again. now you can just kite them off like any other meele character
recoop was rebuffed, if healing burst becomes meta again then party healing wont be an issue
recoop was rebuffed, if healing burst becomes meta again then party healing wont be an issue
Boogz
lol another update.
for the buggy healing burst? I hope they change more stuff lol
edit:
you guys sure Zealous Vow got nerfed? it's giving 5e at 9WP
for the buggy healing burst? I hope they change more stuff lol
edit:
you guys sure Zealous Vow got nerfed? it's giving 5e at 9WP
hitsuji182
Yes, we needed update, but not like that. Did you even play HA? Heal Party is Smiter'sBooned, which means - hello heavy degenways. What is more hexes are still strong... This update is a joke.
Obey The Cat
The new update has restored zealous vow.
galactic
yeah, but vor has been made weaker. it was really what forced kills on monks.
Elnino
Divinus Tutela got owned.
HA just got screwed, afaik.
Healing Burst is still weak.
Enraging charge didn't need a nerf.
The others are acceptable.
HA just got screwed, afaik.
Healing Burst is still weak.
Enraging charge didn't need a nerf.
The others are acceptable.
drkn
Quote:
yes it will, the whole reason why coward sins are op is because they can kd you, exicute their chain, and when you get up they kd you again. now you can just kite them off like any other meele character |
HawkofStorms
Ugh... bye VoR. I'll miss you.
Overall, an okay update. Not... great. But none of them ever are.
Overall, an okay update. Not... great. But none of them ever are.
FoxBat
If healing burst wasn't healing party on self use before, it does now.
@ 13 DF this skill is almost on par with PvE LoD, plus you push one target's redbar. Has some good potential.
@ 13 DF this skill is almost on par with PvE LoD, plus you push one target's redbar. Has some good potential.
chadS
Chocobo1
Revert Enraging
Hyperventilate
Nothing really all that special.. VoR sucked before (Original form was great, the rest, meh)...
Nothing effected me, and I don't see this nerf/update/whatever effecting much of what I do.
Glad to see Anet is still keeping an eyes on things, though... at least somewhat. Dervish update, anyone?
Nothing effected me, and I don't see this nerf/update/whatever effecting much of what I do.
Glad to see Anet is still keeping an eyes on things, though... at least somewhat. Dervish update, anyone?
dracolysis
What changed about enraging charge?
Grumpy Bear
NerfHerder
Quote:
lol you are right. +4 energy with 13 in wind prayers. hahaha. now the derwish is really worth a shit. we need teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing derwish update.
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Edit: They just fixed it
I agree with alot of what you said, but if you target another spirit, Gaze of Fury use to destroy/replace the targeted spirit. Now its just allied spirits in PvP.
On that note, it does seem they may be herding the Rit into more PvP action. Which makes me wonder, Why? Why is the Rit so important? It already dominates everything in PvE, do they really want it to be the same for PvP? Is that what Anet has planned for the necro rip off? Classes like the Dervish ::cough:: (awesome runner) ::cough:: and the Paragon that see absolutely no play in PvP/GvG. But then again, maybe they are waiting to update those professions before they give them a chance.
EDIT:
PwK flag runners with recuperate?
lemming
I can guarantee that not getting Jagged Strike along with Black Mantis will be a mistake.
fowlero
Quote:
On that note, it does seem they may be herding the Rit into more PvP action. Which makes me wonder, Why? Why is the Rit so important? It already dominates everything in PvE, do they really want it to be the same for PvP? Is that what Anet has planned for the necro rip off? Classes like the Dervish ::cough:: (awesome runner) ::cough:: and the Paragon that see absolutely no play in PvP/GvG. But then again, maybe they are waiting to update those professions before they give them a chance.
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Recup revert i don't really know why but sure.
They're not herding it, it's just what people will go back to and they're pre-emptively hitting the problems that would otherwise have occurred with spirits for party heal support.