Skill Balance 13/11/2010

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Axeman002
Axeman002
Wilds Pathfinder
#1
Skill Balance

For more information on these changes, please see the Developer Updates page.
Assassin

* Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds.
* Leaping Mantis Sting: decreased activation time to 1/2 second.

Elementalist

* Mirror of Ice: increased recharge to 45 seconds.

Mesmer

* Empathy (PvP): decreased damage to 15...45.
* Visions of Regret: split for PvP; retains original functionality.
* Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.

Monk

* Heal Party: split for PvP; retains original functionality.
* Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
* Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."

Necromancer

* Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
* Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
* Faintheartedness: decreased duration to 3...16.
* Spoil Victor: split for PvP; retains original functionality.
* Spoil Victor (PvP): decreased Health loss to 15...75.

Ritualist

* Gaze of Fury (PvP): this skill now targets only allied spirits.
* Recuperation (PvP): removed the 75% Health cap.
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."

Warrior

* "Coward!": added recharge of 2 seconds.
* Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
* Overbearing Smash: removed unblockable property.

NPC Updates

* Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
* Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).

Bug Fixes

* Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
* Fixed a bug that caused white lines in the Raiment of the Lich costume.
Obey The Cat
Obey The Cat
Lion's Arch Merchant
#2
Not even the 3-mods bugfix. Disappointing.
drkn
drkn
Forge Runner
#3
Quote:
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."
I hoped to see this done to Signet of Spirits, not Binding.

Quote:
* "Coward!": added recharge of 2 seconds.
Won't help much, but still - nice try.


Generally, hoped for more.
f
fowlero
Jungle Guide
#4
Quote:
Originally Posted by drkn View Post
I hoped to see this done to Signet of Spirits, not Binding.


Won't help much, but still - nice try.
It's a PvP update.

PvE changes'll be another time i'd imagine.
NerfHerder
NerfHerder
Wilds Pathfinder
#5
Its not in the notes, but Zealous Vow got nerfed.
F
FoxBat
Furnace Stoker
#6
I would be screaming "holy ****" if people still played HA. LOL @ boon'd heal party. Guess you can all go die in savvanah heat on the altar now.
hitsuji182
hitsuji182
Lion's Arch Merchant
#7
No BBway neft, no Soul Twisting nerf... Two major broken builds still exist in HA, good job! I know this update is all about GvG, but while nerfing Heal Party, you just basically opened the gate for massive degenways.
AngelWJedi
AngelWJedi
Furnace Stoker
#8
nothing worth while. the healburst buff isnt worth using over UA. and how does that 2seconds stop sins from being over powered?
drkn
drkn
Forge Runner
#9
Quote:
Originally Posted by fowlero View Post
It's a PvP update.

PvE changes'll be another time i'd imagine.
It's not even a PvP update, it's a very small GvG update. Nothing else.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well.
16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh.
p
papryk
Jungle Guide
#10
Heal Party 20s recharge. nice joke....epic fail
c
cantalus
Lion's Arch Merchant
#11
party i'm in now are thinking perhaps anet want to make sure people stop playing HA completly
n
nicpid
Ascalonian Squire
#12
why would anyone want the sos nerf, first they buffed it then they nerfed it now u want another nerf?!wtf

arenanet is changing the rules every 2 days, am sick of nerfs and buffs...
P
Polgara Val
Wilds Pathfinder
#13
That has to be the most anticlimactic update I have witnessed thus far in GW, love all the anticipation has ended up being for naught. Ah well, some pie anyone?

Pol
f
fowlero
Jungle Guide
#14
Quote:
Originally Posted by drkn View Post
It's not even a PvP update, it's a very small GvG update. Nothing else.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well.
16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh.
They get it wrong everytime they do big GvG skill revolutions though.

I don't disagree with you but it's better than them screwing it up again.

PvE gimmicks i'd imagine will come along with the dervish update that's in the line.
Apok
Apok
Frost Gate Guardian
#15
Quote:
Originally Posted by Skill Update View Post
Skill Balance

For more information on these changes, please see the Developer Updates page.
Assassin

* Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds. (I'm almost 200% sure that Fox Fangs was the main problem...)
* Leaping Mantis Sting: decreased activation time to 1/2 second. Meh

Elementalist

* Mirror of Ice: increased recharge to 45 seconds. MAKE IT ACTUAL COLD DAMAGE, FOR THE LAST TIME!

Mesmer

* Empathy (PvP): decreased damage to 15...45. Actually nice nerf
* Visions of Regret: split for PvP; retains original functionality.
* Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.Could've done without the recharge nerf, but now people will just run Esurge

Monk

* Heal Party: split for PvP; retains original functionality.
* Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.If you are going to do this, at least decrease the cost to 10 energy. Now PwK is better in every way.
* Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."I'm seeing a trend of these "disables xx attribute for xx seconds" not complaining, though. But, now this is more OP that the LoD buff we have suggested for the last 4 years.


Necromancer

* Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
* Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."I can live with this.
* Faintheartedness: decreased duration to 3...16.Clap-clap
* Spoil Victor: split for PvP; retains original functionality.
* Spoil Victor (PvP): decreased Health loss to 15...75. Still powerful

Ritualist

* Gaze of Fury (PvP): this skill now targets only allied spirits.According to my tests, Gave of Fury doesn't actually "target" anything
* Recuperation (PvP): removed the 75% Health cap.Why???????
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less." I don't know what this is referring to, but okay

Warrior

* "Coward!": added recharge of 2 seconds.An earshot range KD with a 6 second recharge.... What does this remind me of?...
* Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."This did not need to happen. Why punish one of the best mechanics in your game this way?
* Overbearing Smash: removed unblockable property. K

NPC Updates

* Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
* Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).

Bug Fixes

* Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
* Fixed a bug that caused white lines in the Raiment of the Lich costume.
Did not target any HA metas with this....

And I'm glad that white lines in costumes are very important, not the millions of bugs in FA.
StormDragonZ
StormDragonZ
Desert Nomad
#16
Quote:
* Faintheartedness: decreased duration to 3...16.
GO RED ENGINE.

BTW, look at all the Dervish changes. All of them.
AngelWJedi
AngelWJedi
Furnace Stoker
#17
Quote:
Originally Posted by Polgara Val View Post
That has to be the most anticlimatic update I have witnessed thus far in GW, love all the anticipation has ended up being for naught. Ah well, some pie anyone?

Pol
no thank you rather have cake. but yeah we waited how long for a update and get this? if your just going to do a pvp update wouldnt it smarter to do all pvp arenas? not just gvg as someone said?
makosi
makosi
Grotto Attendant
#18
Thea party heal from Healing Burst is still too stingy. GvG monks don't/can't spec that many points in to Divine Favor to notice a substantial benefit from it.

Heal Party was brutalized.
Obey The Cat
Obey The Cat
Lion's Arch Merchant
#19
Quote:
Originally Posted by NerfHerder View Post
Its not in the notes, but Zealous Vow got nerfed.
lol you are right. +4 energy with 13 in wind prayers. hahaha. now the derwish is really worth a shit. we need teh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing derwish update.
chadS
chadS
Frost Gate Guardian
#20
All I hear is bitching about everything. They are giving you guys updates, whether it's not what you expected, it's an update. You'll get your big update in time. Chill out, Jesus.

It's damned if they do, damned if they don't.