Skill Balance
For more information on these changes, please see the Developer Updates page.
Assassin
* Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds.
* Leaping Mantis Sting: decreased activation time to 1/2 second.
Elementalist
* Mirror of Ice: increased recharge to 45 seconds.
Mesmer
* Empathy (PvP): decreased damage to 15...45.
* Visions of Regret: split for PvP; retains original functionality.
* Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.
Monk
* Heal Party: split for PvP; retains original functionality.
* Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
* Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."
Necromancer
* Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
* Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
* Faintheartedness: decreased duration to 3...16.
* Spoil Victor: split for PvP; retains original functionality.
* Spoil Victor (PvP): decreased Health loss to 15...75.
Ritualist
* Gaze of Fury (PvP): this skill now targets only allied spirits.
* Recuperation (PvP): removed the 75% Health cap.
* Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."
Warrior
* "Coward!": added recharge of 2 seconds.
* Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
* Overbearing Smash: removed unblockable property.
NPC Updates
* Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst.
* Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).
Bug Fixes
* Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP).
* Fixed a bug that caused white lines in the Raiment of the Lich costume.
Skill Balance 13/11/2010
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| * Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less." |
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| * "Coward!": added recharge of 2 seconds. |
Generally, hoped for more.
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It's not even a PvP update, it's a very small GvG update. Nothing else.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well.
16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well.
16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh.
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It's not even a PvP update, it's a very small GvG update. Nothing else.
As a PvP neonate, i'd be happy with a bigger and more complex PvP update. As a person who likes changes and updates, i'd be happy with a big GvG skill revolution. As a guy who still plays PvE from time to time, i'd appreciate several tweaks to PvE gimmicks as well. 16 skills after 4 months since the last update (and 6 months since a valuable one), with most of them being tweaked just a tiny little bit, is just meh. |
I don't disagree with you but it's better than them screwing it up again.
PvE gimmicks i'd imagine will come along with the dervish update that's in the line.
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Skill Balance
For more information on these changes, please see the Developer Updates page. Assassin * Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds. (I'm almost 200% sure that Fox Fangs was the main problem...) * Leaping Mantis Sting: decreased activation time to 1/2 second. Meh Elementalist * Mirror of Ice: increased recharge to 45 seconds. MAKE IT ACTUAL COLD DAMAGE, FOR THE LAST TIME! Mesmer * Empathy (PvP): decreased damage to 15...45. Actually nice nerf * Visions of Regret: split for PvP; retains original functionality. * Visions of Regret (PvP): decreased unconditional damage to 10...30; decreased conditional damage to 5...40; increased recharge to 30 seconds.Could've done without the recharge nerf, but now people will just run Esurge Monk * Heal Party: split for PvP; retains original functionality. * Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.If you are going to do this, at least decrease the cost to 10 energy. Now PwK is better in every way. * Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."I'm seeing a trend of these "disables xx attribute for xx seconds" not complaining, though. But, now this is more OP that the LoD buff we have suggested for the last 4 years. Necromancer * Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills. * Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."I can live with this. * Faintheartedness: decreased duration to 3...16.Clap-clap * Spoil Victor: split for PvP; retains original functionality. * Spoil Victor (PvP): decreased Health loss to 15...75. Still powerful Ritualist * Gaze of Fury (PvP): this skill now targets only allied spirits.According to my tests, Gave of Fury doesn't actually "target" anything * Recuperation (PvP): removed the 75% Health cap.Why??????? * Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less." I don't know what this is referring to, but okay Warrior * "Coward!": added recharge of 2 seconds.An earshot range KD with a 6 second recharge.... What does this remind me of?... * Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."This did not need to happen. Why punish one of the best mechanics in your game this way? * Overbearing Smash: removed unblockable property. K NPC Updates * Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer's Boon, he now uses Heal Party (PvP) and Healing Burst. * Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP). Bug Fixes * Fixed a text bug that caused Tannaros [Punishing Henchman] to list Empathy when he was using Empathy (PvP). * Fixed a bug that caused white lines in the Raiment of the Lich costume. |
And I'm glad that white lines in costumes are very important, not the millions of bugs in FA.
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That has to be the most anticlimatic update I have witnessed thus far in GW, love all the anticipation has ended up being for naught. Ah well, some pie anyone?
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