New information will be added to spoiler tags under a heading for the date I added it. Each month I will take down the dated spoiler tags and archive them in a post later on in the thread. As I do this I will move any relevant information to the appropriate topic spoiler tags further into the post. Once a topic is no longer current (dervish update, Hearts of the North, War in Kryta) I will also archive it in a post later on in the thread. Thanks to people who have been adding information later on in the thread, I appreciate it.
Added 2nd March 2011
Watch the interview with John Stumme himself about the Feature Build:
http://www.youtube.com/watch?v=cO5xAGxfCKU
Possibly huge news if it turns out to be true, click on the source link to see the article in the original Italian:
Quote:
Tomorrow NCsoft and ArenaNet and Guild Wars will release an update to Multiplayer.it and knew what the exclusive content. The update introduces a new outpost called embark Beach and creates heroes Mercenaries. Party from 7 - The party of the player expands to seven heroes that can all be heroes Mercenaries. Quest daily Zaishen Vanquishes - A new area offers a daily quest that allows for incentives and awards. To find it just look for the road sign in the area embark Beach. Quest daily pre-searing - In the area of Ascalon (pre-searing) are new daily quests and rewards commensurate with dynamic difficulty depending on the level of the player. The quests are valid for the title Legendary Defender of Ascalon. New Panel for followers - The update includes a new panel designed to simplify the control of the followers. "Online" - Status Online - Players can now change your status online when they connect directly entering the game marked as "Away", "Do Not Disturb" and of course "Online." Changes in securities - Update for the title of "survivor" and "drunk". |
Confirmed, although i don't understand why CMs spend more time on the subforum for GW1 than they do on the actual forum for GW1:
Quote:
Originally Posted by Martin Kerstein
Seems like some outlets where a bit over-enthusiastic.
Obviously you will get all the information in English (and German, French etc.) once we put this update live. And it is my pleasure to tell you that this will be tomorrow. And no, I will not give you a time. |
Talking about the Feature Build and it's impact on PvP:
Quote:
It's mostly a PvE update, with some UI related things that could benefit PvE/PvP. The PvP feature we've been working on will likely have its own build release. [[John_Stumme|'''John Stumme''']] 16:59, 28 February 2011 (UTC) |
Added 21st February 2011
When asked if the elite areas in Factions (Urgoz Warren and the Deep) will allow 11 heroes:
Quote:
It's 7. The Elite areas for Factions were very particular in their design, that different party members would need to do/bring certain things. Having people trying to solo them is just going to highlight that, and make for a limiting/frustrating experience. I think it's ok to say that there are some places that you still need to bring a friend along, especially considering the number of places people can get to that they couldn't before they had 7 heroes. [[John_Stumme|'''John Stumme''']] 17:45, 21 February 2011 (UTC) |
When talking about Seige Turtle AI and bugs in Fort Aspenwood:
Quote:
I took a look at it this morning after seeing the thread - seems like the turtles are handled entirely through code (instead of scripts) so there isn't anything I can do to fix it (but a lot of things I can do to break it!) this would be a question for Joe. He understands the secret and baffling language of Guild Wars... at least as far as <i>anyone</i> can understand it. [[John_Stumme|'''John Stumme''']] 22:40, 21 February 2011 (UTC) |
Help John help you make the dervish update better for AI:
Quote:
Are people working on a list of skills that aren't being used properly anywhere? Something like that would be really helpful! [[John_Stumme|'''John Stumme''']] 22:44, 21 February 2011 (UTC) |
Added 19thFebruary 2011
Repeating an old quote to give context to a new one:
Quote:
Well, there goes the Dervish build. On top of that, there was one other thing I got to do today that was pretty cool. I was hoping it would go out next week to finish out the month, but it looks like it will be the first week of March instead. Ah well, I'm looking forward to it regardless! |
When asked in more detail what was delayed or if it was the Embark Beach build:
Quote:
Or that the build itself was not delayed, but something that I wanted to have happen in February leading up to it was. >< Ah well, that just means a couple of things happen at once. [[John_Stumme|'''John Stumme''']] 17:47, 18 February 2011 (UTC) |
When asked why we aren't given more information about specific upcoming updates (I think the question was specifically about the changes to titles):
Quote:
The reason for not saying things like that in advance is simply that it will stop people from playing (affected content) until it goes in, which will in turn make them bitter at us for not getting the update out faster, now that they know about it. Think of it this way: if you know everything that you're getting for Christmas (or other similar gift giving occasion) it feels like it's just taking longer to get them. If you don't know, then it's genuinely a surprise to be happy about. People's perceptions can take something that is good, and skew it to "This was owed to me/this was promised" where it then becomes a negative. It's kind of sad but true, and you can see this happening on the forums all the time. The short of it is yes, we're changing a couple of titles that are less than ideal to make them better. We're changing still more beyond that, which makes it hard to keep things from slipping to the Live server sometimes when a build is this big. But at least people don't have to wonder about it for <i>that</i> long. [[John_Stumme|'''John Stumme''']] 20:14, 18 February 2011 (UTC) |
Added 18thFebruary 2011
When asked if there will be a melee hero AI update included in the Feature Build (Embark Beach and Hero Cap):
Quote:
Yeah, I'd like to see it going in with that build. If it doesn't, then it would happen in a build to follow that adds another feature we've been kicking around for Heroes. Mostly it depends on how much time Joe has before we push the build, because he's currently finishing up work on one <i>major</i> new feature for Heroes. [[John_Stumme|'''John Stumme''']] 21:44, 15 February 2011 (UTC) |
Talking about the pace of upcoming updates and the status of Live Team projects:
Quote:
As for me, since moving over I've been having a blast here, and I feel like the team is really hitting its stride. We've worked through the growing pains and finishing up old projects that we had an obligation to, and I think this will be a big year for us. I still have some concerns about getting people used to the pattern of "expect a big build with a lot of stuff in it," again instead of smaller updates trickling out here and there, but hope that Dervish and Embark show that they can be worth it. Failing that, I think I'll just go with your earlier suggestion of kicking back at my desk with a cigar and posting a picture of that in response to whenever someone's upset about something. [[John_Stumme|'''John Stumme''']] 22:37, 15 February 2011 (UTC) |
Poghan Passage will soon be in the Z Mission rotation:
Quote:
We've actually already fixed this for the Embark Build. Huzzah. [[John_Stumme|'''John Stumme''']] 22:18, 17 February 2011 (UTC) |
Talking about heroes:
Quote:
On the bright side, it won't be that long before you can bring 7 of them, so you won't have to pick and choose so much. It'll be easier to dedicate support for dealing with situations like these. [[John_Stumme|'''John Stumme''']] 23:53, 17 February 2011 (UTC) |
An update will be coming in the first week of March, originally planned for this month:
Quote:
Well, there goes the Dervish build. On top of that, there was one other thing I got to do today that was pretty cool. I was hoping it would go out next week to finish out the month, but it looks like it will be the first week of March instead. Ah well, I'm looking forward to it regardless! |
In response to a wiki discussion about the change to /deaths command:
Quote:
These are not the droids you're looking for. o__o [[John_Stumme|'''John Stumme''']] 03:18, 18 February 2011 (UTC) |
Added 14th February 2011
The most important update most people already know about already is the dervish rebalance previews.
You can find it here:http://wiki.guildwars.com/wiki/Feedb...pdate_previews
Quote:
This week's thing is going to be Canthan New Years, but it's going to be <i>very</i> soon that people will understand the extent to which the Dervish has been worked on. And the month won't even be done with that. I've got some pretty legitimate reasons to be excited, and I think people will understand by the time the month is out (not to say it isn't cute watching people attempt to fail-troll my personal life.) On some of the other points, I don't think we'd be tackling another undertaking like the Dervish. After it's out, I would rather see us doing smaller balance fixes than major overhauls. I think what we're getting out of that update is going to be fantastic, make no mistake about that. I just have some other things I'd like to pursue for the future that I feel are going to be a good time investment to benefit ratio. [[John_Stumme|'''John Stumme''']] 01:32, 3 February 2011 (UTC) |
Talking about the dervish update and specific dates:
Quote:
Well, if you <i>really</i> only want to know if there's a date - then there certainly is. There's more than one this month, and I don't mean in a "Counting Valentine's Day," kind of way, either. (Although I do hope that people will reading this will be able to enjoy that day with someone special as well!) :3 [[John_Stumme|'''John Stumme''']] 19:45, 3 February 2011 (UTC) |
Why are they giving us a skill preview?
Quote:
In the case of the preview, we're doing it because the changes are so extensive, we want people to have a chance to familiarize themselves with the new mechanics and concept of the class. That way it isn't a "Zahmahgahd, what just happened?!" on the day that the build goes live. It's not really meant to be a pitch or to suss out people's opinions, because it's different enough that people really need to play it instead of theory-craft about it. The TK has been pretty thoroughly involved in testing the update through its various iterations, and they've done well with it. I wouldn't call the TK mangled, although I do agree with the sentiment (if not the wording) that overall it is smaller than I'd like it to be. It's something I've started talking with the Community Team about to see if we can get it bolstered. [[John_Stumme|'''John Stumme''']] 20:30, 8 February 2011 (UTC) |
A side project with Izzy about PvP meta:
Quote:
I've actually been working on something on the side with Isaiah that I'm hoping will address some of the issues about the meta getting stale. I imagine we'll start talking about it at some point after Embark Beach goes out. [[John_Stumme|'''John Stumme''']] 17:59, 9 February 2011 (UTC) |
Wiki Quotes:
Questions for the Community
When asked in more depth about Miku and what her name means:
Quote:
Come back and ask me again after Winds of Change is done. Saying too much now would just spoil things! I'm curious though, would people be interested in seeing some lore pieces on the website written from her perspective leading up to things? [[John_Stumme|'''John Stumme''']] 00:33, 17 December 2010 (UTC) |
In response to a number of people who expressed interest in some story/lore articles for the website:
Quote:
I went ahead and wrote something then, it's kind of a little transitional piece for HotN -> WoC. Not sure when it'll go out, but probably not until we get closer to the start of the new content. [[John_Stumme|'''John Stumme''']] 20:04, 21 December 2010 (UTC) |
Quote:
Question for the day: does anyone have any compelling or interesting ideas for things they'd like to see a blog article written on? |
Live Team Time Line and Priorities
Quote:
Originally Posted by John Stumme
In a lot of ways, it is only just now beginning to feel like my job is really starting. I've tied up most of the loose ends, and next year is going to be entirely new projects under my direction. Would you believe we've already got the whole year scheduled out? I'm really looking forward to each and every one of these releases - I think some of these things, people wouldn't expect that we'd ever do. But that's kind of the fun in all of this, isn't it? All of these many years later, I still love this game, and I want to continue adding things to it to make it an even better experience. <br>I'll be back sometime in the new year, and then it's right back into writing Winds of Change (all I've been doing lately! It's pretty epic in size.) But for now, I'm just going to be taking it easy.
|
Quote:
I think the fix that we had for syncing worked for what it was intended to do, it just brought to light greater issues with the problem. Why are people syncing? To get a team that they feel is guaranteed to win. Why is that so important? Because most people are playing for title points, not for fun - thus losing is seen as inefficient, and generates resentment to whoever is the "source" of your loss. So playing on truly random teams was fantastic for people that are either more casual, or just interested in playing for playings sake - it's like just joining in to a random TF2 server. You can go in, shoot some guys, help your team with your objectives, and probably have fun regardless of the outcome. Titles (and related things, like Fame) in GW have been a double edged sword: they're a terrific motivation for people to play, but as we've seen, sometimes they come with some consequences. So while we can implement the syncing fix, I don't think it's in our interests to do so until it's coming along with something that's part of fixing the bigger problem. Generally I'm not a fan of band-aid solutions unless there's no other choice, I like to get at the real problem where we can. And for what it's worth, bug fixes for old stuff do make it into the builds that we're putting out when we've got time for them. The unfortunate reality of the situation is that with the size of the team, we're only able to do so much, and new stuff <i>has</i> to be a priority. It's not our job to be making money first (although it is always a concern; we are a business after all, and we need to show that our team is valuable and worth keeping around) rather, it's to keep people excited for and engaged with the game. New content is always going to be more compelling in that regard - it gives people something to look forward to, speculate about, argue over, and eventually play (or play with, in the case of features.) I have to prioritize doing the things that buy us the most positive returns, and hope that we'll be able to work toward the resources to better include maintenance as well. [[John_Stumme|'''John Stumme''']] 18:40, 27 December 2010 (UTC) |
Quote:
Originally Posted by John Stumme on Guild Wars Wiki
Just wanted to chime in here in regards to promises and updates and whatnot. I've stated in a few places the order that things would be happening, but it usually hasn't been in concentrated form. The original order was Keiran stuff -> Wintersday -> FB -> Cantha -> Things people are going to be surprised by (that we're not talking about yet.) We changed it a bit so that Dervish comes after Wintersday, and before FB. It's been a long time coming, and it's a pretty major change. I am personally looking forward to the day when the first response to every update is "Where's the (anything other than Dervish) update?" As far as I'm aware, we haven't done anything that has deviated from the things I've said. Sometimes information tends to get skewed by the telephone game, (especially on forums) so hopefully this clears up some of those misunderstandings. John Stumme 02:10, 16 December 2010 (UTC)
|
What does FB mean?
Quote:
FB = Feature Build, because things like Embark Beach, Hero stuff, and the various other things going into that build are all features. I don't have a more impressive name for it at the moment ><. [[John_Stumme|'''John Stumme''']] 18:19, 16 December 2010 (UTC) |
On the topic of dervish update vs embark beach:
Quote:
Originally Posted by John Stumme
It's the other way around, actually. I've put off the Embark build until the Dervish stuff is out, that way there's no conflicts of programming resources for Robert. So, Dervish update will be out before then. [[John_Stumme|'''John Stumme''']] 17:28, 3 December 2010 (UTC)
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Hearts of the North/War in Kryta:
Yes Keiran will be put into the HoM:
Quote:
He'll go in there at some point. Technically, the Thackenator already has alternate armor sets ready to go (Groom, Battle Damaged) but the limitation is that we don't have art for him to appear as a statue, and the HoM calculator/site would need to be updated to account for him being there. [[John_Stumme|'''John Stumme''']] 04:59, 23 December 2010 (UTC) |
Quote:
As for the questions that some people disputed, let's see: Keiran became a Paragon because they are the profession iconic with leadership in Guild Wars, and it was a very tangible way to show his growth. Text itself can only go so far - actually, I'm kind of surprised that some people still had as much vitriol toward Gwen that they did, in my head, the voice that I heard for her while writing was someone that was starting to let her guard down, but was not immediately going to be a different person. The lack of actual voice, or a better means to convey inflection can really hurt in that regard - but showing a character <i>actually</i> changing is a very visceral way to back up the story. His different character models were also a part of that. It was an interesting experiment, and I think by and large it was a success. Within our room, we were kind of marveling at the sudden influx of "Keiran is pro!" and similar comments, especially considering his previous (general) standing with the community. Why a norn wedding: I didn't want to do an Ascalonian wedding, just because I feel like we've already covered the "Gwen goes back to Ascalon" angle. There's nothing left for her there now, and the north has become her home. The norn connection was an important aspect of Keiran's story that didn't really come across before, and this was a good way to tie it in as well. Besides, it's a new bit of lore to work into the world - what are weddings like for other cultures? And the answer that we came up with for the norn was to have it be a ceremony where people share stories about the greatness of the betrothed, to prove that they are truly worthy of each other. I hope that part came across well, I actually haven't seen much commentary on the wedding itself (aside from Rubi really liking it) I tried not to overdo it. As much as a certain amount of writing is needed to get stories across, sitting through long scenes is also not the most engaging thing to do. Keiran's skills: were designed from a story aspect first. Like Keiran's Paragon change, I was looking for game mechanics to compliment the story I wanted to tell - in this case, that Keiran and Miku work very well together. So I approached it from the angle that the two were highly symbiotic, which manifested best in the Mark / Sniper Shot combo. That was also to get a feeling out of Guild Wars that you don't normally get - it's a frustration of mine at times that the game is always 8 vs X, and at times, that makes it hard to feel heroic. So within Keiran's missions, it became a pacing mechanic and a high point to have this instant kill that you could pull off. It just feels <i>really</i> satisfying. Granted, there are always people that will never like the BMP mechanic because it's not their character, but done well, I like having them in the game for the sake of offering experiences that we otherwise couldn't. I think more people than not enjoyed it, and apparently some of the mentality that I took away from my years on GW2 is making it back to the live game. That being said, people aren't even going to know what hit them when they hear about some of the <i>other</i> things we're doing next year. Part of me is mulling over the idea of doing a blog post about Winds of Change, and why some things about it are the way that they are. [[John_Stumme|'''John Stumme''']] 05:29, 23 December 2010 (UTC) |
Why was everyone where they were at the beginning of HotN:
Quote:
Getting around to things late, here. But yeah, Konig's basically got it correct. Keiran had been gradually forced to where he had been as a result of skirmishes / avoiding the larger White Mantle forces on the move (hence why he looks so beat up during the missions.) Keiran and Miku meeting was entirely by chance - she was out there on her own agenda. The events that led her to be there, as well as what they mean moving forward, are one of the important story points of Winds of Change. [[John_Stumme|'''John Stumme''']] 00:27, 17 December 2010 (UTC) |
Quote:
The story isn't based on any existing works (I actually don't read comics much unless they're self contained works that have an ending, like Scott Pilgrim or The Sandman). It came about from me looking at the situation that Keiran and Gwen's relationship was in, and what I felt was needed to make it work again. In the case of Keiran, his affection for Gwen seemed to border on puppy love, a sort of first crush lacking the real... <i>need</i> that serious adult relationships have. So I put him in a situation with someone that he gets along and works well with easily and naturally. The idea was to present him with a good opportunity, where it would be very easy for him ... to make him realize that the thing that he loved about Gwen all along was that she was a <i>challenge</i>. This is just a case of there only being so many ways to tell a story, and in the end, everything will be similar to something else. [[John_Stumme|'''John Stumme''']] 20:04, 19 November 2010 (UTC) |
Gwen vs. Miku:
Quote:
Originally Posted by John Stumme
It's entertaining seeing the debates that have sprung up about Miku vs. Gwen. Personally, I would go with Miku - she's not psychotic. The key point to her character that differentiates her from Gwen - when Gwen is faced with hardships, she retreats in on herself and tries to avoid getting hurt again, whereas Miku uses them as learning experiences and tries to keep a positive outlook on life. She is too good for Keiran, though. Sorry guy. XD
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Hah!
Winds of Change
Quote:
Originally Posted by John Stumme
Curtailing a bit more incorrect information: Winds of Change won't be "tied" to Canthan New Year. The festival is its own thing, and WoC is independent of it. WoC will be the major story over the course of next year, so no worries about Cantha not getting enough love compared to Prophecies.
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Quote:
When asked if the name Winds of Change is a refference to "insert one of the hundreds of songs with those words in it here": Yep. This one isn't a reference to anything beyond that it fits the story of what's happening, and the ramifications that it has. But people that sit in the room are happy to continue to quote songs at me every time the name gets brought up. ^^; [[John_Stumme|'''John Stumme''']] 18:07, 22 December 2010 (UTC) |
Quote:
Originally Posted by John Stumme
Hello to you, my friends who share information on the Wiki and forums! If anyone feels like relaying this, since it seems to be causing some conflict: the only thing required to get to Winds of Change when it comes out is that you have beaten Factions. It's entirely its own storyline, and I want to be able to start fresh with it
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When asked about what Miku's name means.
Quote:
Come back and ask me again after Winds of Change is done. Saying too much now would just spoil things! I'm curious though, would people be interested in seeing some lore pieces on the website written from her perspective leading up to things? [[John_Stumme|'''John Stumme''']] 00:33, 17 December 2010 (UTC) |
Talking about Miku:
Quote:
It makes me glad to see people have taken such a liking to her (aside from people that dislike Assassins by virtue of them being Assassins.) As the first <i>major</i> character I've added to GW, I wanted to make sure that she was strong, both in a supporting and eventual leading role. There's going to be fewer central characters in Winds of Change so that I can dedicate the appropriate amount of time to making sure that they're all fleshed out and compelling. I'm excited to see how people are going to react to it when it's finally out. And just so the talk of characters doesn't scare people: the player is going to be central to all of this content. I don't want people feeling like bystanders anymore. [[John_Stumme|'''John Stumme''']] 20:33, 19 November 2010 (UTC) |
Quote:
When asked in more depth about Miku and what her name means: Come back and ask me again after Winds of Change is done. Saying too much now would just spoil things! I'm curious though, would people be interested in seeing some lore pieces on the website written from her perspective leading up to things? [[John_Stumme|'''John Stumme''']] 00:33, 17 December 2010 (UTC) |
In response to a number of people who expressed interest in some story/lore articles for the website:
Quote:
I went ahead and wrote something then, it's kind of a little transitional piece for HotN -> WoC. Not sure when it'll go out, but probably not until we get closer to the start of the new content. [[John_Stumme|'''John Stumme''']] 20:04, 21 December 2010 (UTC) |
Hero Parties and Embark Beach
On the topic of why the hero party cap isn't removed right now.
Quote:
Originally Posted by John Stumme
To answer why we don't do it right now, there are things that we can do that will make this a better experience to go along with it. If you release something early, no matter how much you message "Hey, it will get better down the line," that seldom gets through. What you end up with is initially "This sucks," and then the improvements feel reactive, rather than proactive. It was an intentional choice on my part to let people know "Hey, we're going to be doing this," because I feel like it's better to let people know what's going on, and to give them something to look forward to. The price I pay is of course is "Why isn't this out yet?" (or my personal favorite that I've seen so far: I only care about costumes. Lulz.) But I would rather that people have something to <i>want</i> than to wonder what's even going on at all. [[John_Stumme|'''John Stumme''']] 22:46, 6 December 2010 (UTC)
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On the topic of full hero parties:
Quote:
Originally Posted by John Stumme
To answer the original question - the early part of next year. There's something pretty awesome going into that build in addition to the Hero / Embark Beach stuff along with some other improvements to the game. We'll probably be talking about it more as we get closer to it being released, for now the focus is on Wedding/Wintersday. [[John_Stumme|'''John Stumme''']] 01:56, 2 December 2010 (UTC)
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Quote:
And since the information from interviews doesn't always get around, we're going to be making some improvements to melee Heroes regardless in another build. [[John_Stumme|'''John Stumme''']] 18:14, 19 November 2010 (UTC) |
Dervish Update
On the topic of whether they will release skill previews to the dervish skill update.
Quote:
We're planning to release something about it, yeah. I don't have a specific date for it since skill balance is Robert's domain, but I do think people will be surprised when they see just how much went into the update. Hint: it's not just a bunch of number changes. [[John_Stumme|'''John Stumme''']] 22:06, 6 December 2010 (UTC) |
Quote:
As far as a preview of a thing, I've confirmed we are going to do a Dervish update preview. [[John_Stumme|'''John Stumme''']] 17:54, 22 December 2010 (UTC) |
Source: http://wiki.guildwars.com/index.php?...&oldid=2194350
From the developer update notes from the December 2010 skill update:
Quote:
After these two consecutive updates to GvG, we are planning to take a short break from targeted updates and focus our balance efforts on the new Dervish skills. We don't expect these changes to have any major negative impact on the metagame, but we will continue to monitor the situation and act as needed. |
PvP
A side project with Izzy about PvP meta:
Quote:
I've actually been working on something on the side with Isaiah that I'm hoping will address some of the issues about the meta getting stale. I imagine we'll start talking about it at some point after Embark Beach goes out. [[John_Stumme|'''John Stumme''']] 17:59, 9 February 2011 (UTC) |
Quote:
I think the fix that we had for syncing worked for what it was intended to do, it just brought to light greater issues with the problem. Why are people syncing? To get a team that they feel is guaranteed to win. Why is that so important? Because most people are playing for title points, not for fun - thus losing is seen as inefficient, and generates resentment to whoever is the "source" of your loss. So playing on truly random teams was fantastic for people that are either more casual, or just interested in playing for playings sake - it's like just joining in to a random TF2 server. You can go in, shoot some guys, help your team with your objectives, and probably have fun regardless of the outcome. Titles (and related things, like Fame) in GW have been a double edged sword: they're a terrific motivation for people to play, but as we've seen, sometimes they come with some consequences. So while we can implement the syncing fix, I don't think it's in our interests to do so until it's coming along with something that's part of fixing the bigger problem. Generally I'm not a fan of band-aid solutions unless there's no other choice, I like to get at the real problem where we can. And for what it's worth, bug fixes for old stuff do make it into the builds that we're putting out when we've got time for them. The unfortunate reality of the situation is that with the size of the team, we're only able to do so much, and new stuff <i>has</i> to be a priority. It's not our job to be making money first (although it is always a concern; we are a business after all, and we need to show that our team is valuable and worth keeping around) rather, it's to keep people excited for and engaged with the game. New content is always going to be more compelling in that regard - it gives people something to look forward to, speculate about, argue over, and eventually play (or play with, in the case of features.) I have to prioritize doing the things that buy us the most positive returns, and hope that we'll be able to work toward the resources to better include maintenance as well. [[John_Stumme|'''John Stumme''']] 18:40, 27 December 2010 (UTC) |
Other
When talking about resources used to create costumes vs armour sets. Specifically talking about Luxon or Kurzick armour for the dervish and paragon:
Quote:
Kristen or Patrick Axlen (the gentleman who has been doing a lot of the porting work on the costumes) would know better than I, but if I had to make an educated guess, I'd say costumes take slightly longer. Since they need to go across all rigs, the artists spend a fair amount of time fixing problems that may pop up on one profession, but not others. To answer the initial question, if we did something like this, it wouldn't be any time soon. We've got our art budget set for the year, and most of it has gone to things like rewards and new factions (har) for Cantha, as well some other things we'll talk about later on in the year. Having said that, I'll keep this in mind since there are other things relevant to the HoM I'd like to address (specifically there's some titles that I'm not happy with the implementation of...) [[John_Stumme|'''John Stumme''']] 18:37, 2 January 2011 (UTC) |
I try to post the full quote and link to the original source, that way there can be no confusion on what's going on and everyone can see clearly for themselves what has been said without figuring out how much of she said he said is true.
There are also some random musings on the kinds of forum threads he likes the read (one to elect a least liked Guild Wars character or something of that kind was mentioned) as well as his take on Gwen vs Miku and all other things you would find in the special features commentary of Guild Wars Beyond: The Stumme Year/s (apparently I've decided Andrew Patrick, Joe Kimmes, Joey Knight, Michelle Juet, Mike Zadorojny and Robert Gee don't make up the live team, just Stumme alone - that's why the dervish update is taking so long).
Interviews and ArenaNet blogs about Guild Wars Beyond and the Live Team:
Random Interviews:
Costume design and hints of what's to come: Massively's interview with the Guild Wars team
11th November 2010
http://massively.joystiq.com/2010/11...elys-intervie/
Guild Wars Live Team Interview
20th September 2010
http://www.killtenrats.com/2010/09/2...eam-interview/
Hearts of the North:
Exclusive interview: Guild Wars unveils Hearts of the North
18th November 2010
http://massively.joystiq.com/2010/11...-of-the-north/
ArenaNet Blogs:
Link Round Up: Hearts of the North
24th November 2010
http://www.arena.net/blog/hearts-of-...-link-round-up
What Does it All Mean? John Stumme Discusses War in Kryta Survey Results
18th October 2010
http://www.arena.net/blog/what-does-...survey-results
Passing the Torch: Designer John Stumme Joins Live Team
23rd July 2010
http://www.arena.net/blog/passing-th...oins-live-team
Podcasts:
Relics of Orr Minisode 10.5, Lead Designer of “Guild Wars Awesome”
18th August 2010
http://www.relicsoforr.com/?p=459
Feel free to post any links to interviews I've missed (especially the ones which did interviews - lots of sites cover the news but only reprint or link to the ArenaNet blog and thus have no new information of their own to offer).
I'm mostly happy with how the page is laid out now, it's not too difficult to edit and update once the groundwork is there, bare with me if I make mistakes (posting the same source for two different things, formatting quotes wrong etc).