DoA and FoW with heroes

God of Tempest

Frost Gate Guardian

Join Date: Mar 2008

We The Forgotten Tryst [WTF]

A/

I figured there should be a thread for discussion about doing these areas with heroes, because of the lovely new update. People are already discussing UW with heroes, but I figured there should be a thread about these places as well. The UW thread is here: http://www.guildwarsguru.com/forum/7...t10472403.html

So yeah, discuss!

Isfit

Isfit

Lion's Arch Merchant

Join Date: Nov 2006

Vienna

D/

FoW is manageable with nearly every build, nothing particularly different from other HM VQ areas, not really harder.

DoA... Well even if it is now possible to run it with heroes, I doubt something is ever going to be more efficient and easier to run than Glaiveway in DoA

pontusthebeaver

pontusthebeaver

Wilds Pathfinder

Join Date: Mar 2009

Sweden

The Silent Few[TSF]

E/

yeah FoW isnt that hard, today i did it for 20 min HM but then i over aggroed :P also completed all quests in NM in 1 hour and 40 min. as heroes i used: SoS, communing rit, ineptitude mesmer, panic, HB, tease prot and a minion bomber. and i was playing ele warder. had no difficulties with any quest

p0int

Ascalonian Squire

Join Date: Dec 2008

Eternity Lost and Found [ELF]

cleared FoW with 7 heroes running a modified discord build /w command paragon, panic mesmer, SF ele, Warder ele in about 1 hr 30 mins. Too Easy.

I was a ranger running AP caller / beastmaster

FYI add "By Ural's Hammer!" to an AP Caller bar and overaggro to your heart's content. Honestly how can you lose when you can constantly and instantly rez your party at full health, full energy and doing 30% more damage???

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

http://img251.imageshack.us/f/gw724.jpg/

Jeydra

Forge Runner

Join Date: May 2008

My understanding of UW, FoW and DoA post update, with (relatively) balanced builds:

FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise

It's a jungle out there in this new era

PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!

PPS: Update per below post.

Isfit

Isfit

Lion's Arch Merchant

Join Date: Nov 2006

Vienna

D/

Quote:
Originally Posted by Life Bringing View Post
http://img251.imageshack.us/f/gw724.jpg/ Can someone please remind me again why Mercenary heroes do not give ingame advantage?
Or is it just me that 5 mesmer heroes pwn?

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Did Fow Nm in 1h10 3 para + order etc you get the jist. Could have probably done under an hour if I'd used a celerity and optimised build for area (eg bring more hex removal so can aggro more etc). HM isn't all that much harder, will only add a little to the time.

DoA city NM breezed through first through groups with typical mes/rit/nec type builds and no optimization. Had to go though so never finished it or went further.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Jeydra
View Post
My understanding of UW, FoW and DoA post update, with (relatively) balanced builds:

FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise

It's a jungle out there in this new era

PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!

PPS: Update per below post. My understanding of DoA: get a SC team, breeze through in 38 minutes.

Ok, serious face now.. Should be easy with heroes + cons if you're tanking. I don't see PUGs tanking though, since they don't know the tiniest bit about how to DoA.. Also, P O M, you can cut down your time quite considerably if you go A/N and run LOD trench tactics^^ saves you the effort of having to pop shit in the trench, can save you at least 10 minutes in veil, more perhaps.

So, with an exp'ed person tanking + good heroes and good builds etc.

City: shouldn't take over 10 minutes.
Veil: if done with my suggestion above, seeing that TK'ing will be a bitch with the heroes thick AI, 25-30 minutes. Also, you'll have to pull lords first and do 360 after, which loses time. Pulling lords: 5:30 360: 4:30..
Gloom: glitching would be quite stupid if you ask me, although a panic on one of the heroes if you decide to glitch it would work wonders. But then again, not glitching would be hard too.. I'd glitch it anyway.. Upside: you can use your entire hero team to cap, so should be done quite fast, and Earths shouldn't wtfroflpwn you.. Downside, you'll have to be running around getting quests etc. My guess: 15 minutes.
Foundry: No being funky with the snakes, so this one is gonna take long imo. First 4 rooms: ~5 minutes. 5th room, big ball is way to risky, heroes will get owned, so my guess is a couple groups at a time.. This room can easily eat up 15 minutes on its own. After you killed everything, you can take the snakes using recall I guess, if you wanna be safe, add another 3 minutes to your run, but you shouldn't.

Adds up to: 1h10-1h15, which sounds pretty fast imo, so I think you could be done in 1h25-1h35. Easily, if you use the correct tactics.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

I just did a test run of the first four rooms of foundry HM and really didn't have any problems. I would've kept going but I let a rage Titan slip by me in room four and it obliterated my backline with shockwave. Room three was much easier than expected and i don't think I even had a death. The big room...I'm not so sure about. If I was able to get through the first four I want to say that I'll be able to clear it out without problems, but black beast and fury kind of worry me. I also think that a ranger or paragon with SY would have a much easier time than i currently am on my sin in terms of agro management.

Angel Killuminati

Angel Killuminati

Krytan Explorer

Join Date: Apr 2007

UK

Quote:
Originally Posted by Vallen View Post
More on topic, merc hero's are OP and give an advantage for RL money, denying so is just stupid. Of course you can get players but someone with merc heros can run 4 mesmers, I cannot, therefore unfair advantage. That's what is worrying me about GW2, if they are using merc heroes as a tester. I cannot stand mico transactions that give other people an advantage over others.

Fair enough it is a very minor advantage, but in all my years of playing GW I've never seen (if you exclude buying skill packs etc from the shop) such a 'large' micotransaction, giving players more of a choice in game by adding more of the same type of something - i.e class as heroes.

It just worries me with the timing of it when GW2 should be here in say...12 months or something.

firelink

Ascalonian Squire

Join Date: Jan 2011

P/W

Just did it with FoW, was easy as pie.

There were two deaths the entire time. The run took like 3 hours, but that was because I was being careful since I am working on Survivor.

I even over-aggroed quite a bit and still managed to be okay.

zolkarnain

Ascalonian Squire

Join Date: Sep 2006

Malaysia

Hero of Heroes [HERO]

E/

7 heroes... for me it's the best thing to zoned out after work. Most balance team will own FoW in about 1hr (you and heroes). FoW no problem, but DoA doing Mallyx is an issue for me. Easy way out is to get pugs, but where's the challenge? Still working on the right team-built, but for sure need Consume Souls. Would love to see an ownage team-build and purge me of the yearning for Tormented weapons... Gwen is angry now coz Livia got all the good stuff.

Tun Nain

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Unfortunately I've never set foot in an elite area other than spirit farming in the Underworld (I have 4 little kids so it's almost impossible for me to commit time to an actual group). DoA kind of kicked my ass last night but I think with some build tweaking I'll be fine (Although I did handle Ravenheart pretty readily). I was running really more of a normal mode type of build so didn't have nearly enough defense. I switched to what I would consider more of a "hard mode" setup (dual rits, dual mesmers, triple necros, adding SY! to my own bar, etc....) and I popped into FoW during lunch today. So far it seems incredibly easy. I cleared the first quest without problem. I'll let you know how my experience goes as a bit of "noob" when it comes to these areas.



EDIT: Here ya, go. REALLY REALLY Easy, and this is coming from a very casual GW player who rarely even bothers playing HM. No consumables other than a single summoning stone I burned in that area with all those siege wurms.

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

Finally can do the Domain of Anguish without having to group up with other people and run shitbars. Took a while without using a single con and not being too familiar with the area, but wasn't too bad.

Why?

Frost Gate Guardian

Join Date: Oct 2006

Society Of Souls [Argh]

N/Me

doing DOA nm with no cons and all heroes is where it is at. I haven't completed it yet, but i will.

I could pug it, but that is boring, and i'd rather not waste the money on cons.

thetwistedboy

thetwistedboy

Frost Gate Guardian

Join Date: Aug 2009

I live right there, see?

Apostles of Oblivion

W/Mo

good job with DoA!
I would honestly drop the ST though. The spirits affect the minions and die in two seconds, so it's pretty useless except after your minions die at mallyx. Good job though!

greenough

Frost Gate Guardian

Join Date: Jan 2009

A/E

My second run threw Doa. only used cons after i got to the third room in foundry and had to run out for 2 smokes during the run. so someone who knows what their doing in doa, what to pull and what mobs to skip with full cons the whole way could probly do this in 1:15 - 1:30.


Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

I also just did Mallyx today, without cons. Took a few tries to see what works, and what doesn't. Had a few deaths during the Torment spawn, but other than that it went well.8) Took 25 minutes or so.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I'm still failing at trying to do the City

I'll try and do it again, I will succeed!

[Nika]

Academy Page

Join Date: Dec 2010

Fissure Of Woe

Mage Is [SenT]

A/E

Heh gz.
But i think city is the easiest.. or did you finish the other areas with other realplayers?

timbo_3101

Ascalonian Squire

Join Date: Jan 2010

R/

Congratulations Life Bringing on an incredible achievement, and reporting this.
Despite some of the negative comments, I think 2:15h is incredible. For Bright Star Shine to criticise Life Bringing and Jeydra, two of the most accomplished H/H players ever, with unfounded and unsubstantiated comments is unwarranted and unwelcome ...

Prior to the hero update, I farmed duo with a friend through DoA NM (one conset during rooms 3 and 4 in Foundry) ... but even this takes 2:30h to 2:45h, at best perhaps 2:00h to 2:15h with full consumables.
And I accept that playing the solo tank with 7 heroes still requires precise micro to ensure full aggro control, but it gives me inspiration to attempt similar!
Perhaps a university can award you an honorary PhD for services to the GW community )