DoA and FoW with heroes
God of Tempest
I figured there should be a thread for discussion about doing these areas with heroes, because of the lovely new update. People are already discussing UW with heroes, but I figured there should be a thread about these places as well. The UW thread is here: http://www.guildwarsguru.com/forum/7...t10472403.html
So yeah, discuss!
So yeah, discuss!
Isfit
FoW is manageable with nearly every build, nothing particularly different from other HM VQ areas, not really harder.
DoA... Well even if it is now possible to run it with heroes, I doubt something is ever going to be more efficient and easier to run than Glaiveway in DoA
DoA... Well even if it is now possible to run it with heroes, I doubt something is ever going to be more efficient and easier to run than Glaiveway in DoA
pontusthebeaver
yeah FoW isnt that hard, today i did it for 20 min HM but then i over aggroed :P also completed all quests in NM in 1 hour and 40 min. as heroes i used: SoS, communing rit, ineptitude mesmer, panic, HB, tease prot and a minion bomber. and i was playing ele warder. had no difficulties with any quest
p0int
cleared FoW with 7 heroes running a modified discord build /w command paragon, panic mesmer, SF ele, Warder ele in about 1 hr 30 mins. Too Easy.
I was a ranger running AP caller / beastmaster
FYI add "By Ural's Hammer!" to an AP Caller bar and overaggro to your heart's content. Honestly how can you lose when you can constantly and instantly rez your party at full health, full energy and doing 30% more damage???
I was a ranger running AP caller / beastmaster
FYI add "By Ural's Hammer!" to an AP Caller bar and overaggro to your heart's content. Honestly how can you lose when you can constantly and instantly rez your party at full health, full energy and doing 30% more damage???
Life Bringing
http://img251.imageshack.us/f/gw724.jpg/
Jeydra
My understanding of UW, FoW and DoA post update, with (relatively) balanced builds:
FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise
It's a jungle out there in this new era
PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!
PPS: Update per below post.
FoW NM: doable, easily
FoW HM: doable, easily - in fact I've even done it once with 6 heroes instead of 7, some of which weren't runed
UW NM: done with consumables, should still be doable without them
UW HM: unknown, possibly impossible
DoA City NM: doable, easily
DoA City HM: should still be doable, although not so easily
DoA Gloom NM: should be doable easily
DoA Gloom HM: should be doable, but not easy
DoA Foundry NM: doable, I just did it
DoA Foundry HM: might be impossible without consumabes, might be impossible even with it
DoA Veil NM: should be doable easily
DoA Veil HM: should still be doable, but not easy
DoA FR NM: Foundry is the hardest area and I just did it without super-specialized builds, so should be doable
DoA FR HM: done with consumables + perma Sin (it's a micro'ed SC, as Life Bringing put it ...), possibly impossible otherwise
It's a jungle out there in this new era
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PS: I must say, the screenshot above is one of the most impressive ever that I've seen. What style!!
PPS: Update per below post.
Isfit
JONO51
Did Fow Nm in 1h10 3 para + order etc you get the jist. Could have probably done under an hour if I'd used a celerity and optimised build for area (eg bring more hex removal so can aggro more etc). HM isn't all that much harder, will only add a little to the time.
DoA city NM breezed through first through groups with typical mes/rit/nec type builds and no optimization. Had to go though so never finished it or went further.
DoA city NM breezed through first through groups with typical mes/rit/nec type builds and no optimization. Had to go though so never finished it or went further.
bhavv
The only thing hard about UW is four horsemen. The rest of it is easilly doable with heroes.
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Originally Posted by Isfit
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Can someone please remind me again why Mercenary heroes do not give ingame advantage?
Or is it just me that 5 mesmer heroes pwn? Because 4 mesmer heroes isnt anymore powerful than 2 mesmer heroes plus 2 human mesmers.
I'm pretty sure you could optimise your 3 necs, 2 mesmers and 2 rits to work anywhere in the game.
Or is it just me that 5 mesmer heroes pwn? Because 4 mesmer heroes isnt anymore powerful than 2 mesmer heroes plus 2 human mesmers.
I'm pretty sure you could optimise your 3 necs, 2 mesmers and 2 rits to work anywhere in the game.
Life Bringing
I just did a test run of the first four rooms of foundry HM and really didn't have any problems. I would've kept going but I let a rage Titan slip by me in room four and it obliterated my backline with shockwave. Room three was much easier than expected and i don't think I even had a death. The big room...I'm not so sure about. If I was able to get through the first four I want to say that I'll be able to clear it out without problems, but black beast and fury kind of worry me. I also think that a ranger or paragon with SY would have a much easier time than i currently am on my sin in terms of agro management.
Angel Killuminati
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Originally Posted by Vallen
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More on topic, merc hero's are OP and give an advantage for RL money, denying so is just stupid. Of course you can get players but someone with merc heros can run 4 mesmers, I cannot, therefore unfair advantage.
That's what is worrying me about GW2, if they are using merc heroes as a tester. I cannot stand mico transactions that give other people an advantage over others.
Fair enough it is a very minor advantage, but in all my years of playing GW I've never seen (if you exclude buying skill packs etc from the shop) such a 'large' micotransaction, giving players more of a choice in game by adding more of the same type of something - i.e class as heroes.
It just worries me with the timing of it when GW2 should be here in say...12 months or something.
Fair enough it is a very minor advantage, but in all my years of playing GW I've never seen (if you exclude buying skill packs etc from the shop) such a 'large' micotransaction, giving players more of a choice in game by adding more of the same type of something - i.e class as heroes.
It just worries me with the timing of it when GW2 should be here in say...12 months or something.
firelink
Just did it with FoW, was easy as pie.
There were two deaths the entire time. The run took like 3 hours, but that was because I was being careful since I am working on Survivor.
I even over-aggroed quite a bit and still managed to be okay.
There were two deaths the entire time. The run took like 3 hours, but that was because I was being careful since I am working on Survivor.
I even over-aggroed quite a bit and still managed to be okay.
zolkarnain
7 heroes... for me it's the best thing to zoned out after work. Most balance team will own FoW in about 1hr (you and heroes). FoW no problem, but DoA doing Mallyx is an issue for me. Easy way out is to get pugs, but where's the challenge? Still working on the right team-built, but for sure need Consume Souls. Would love to see an ownage team-build and purge me of the yearning for Tormented weapons... Gwen is angry now coz Livia got all the good stuff.
Tun Nain
Tun Nain
Voodoo Rage
Unfortunately I've never set foot in an elite area other than spirit farming in the Underworld (I have 4 little kids so it's almost impossible for me to commit time to an actual group). DoA kind of kicked my ass last night but I think with some build tweaking I'll be fine (Although I did handle Ravenheart pretty readily). I was running really more of a normal mode type of build so didn't have nearly enough defense. I switched to what I would consider more of a "hard mode" setup (dual rits, dual mesmers, triple necros, adding SY! to my own bar, etc....) and I popped into FoW during lunch today. So far it seems incredibly easy. I cleared the first quest without problem. I'll let you know how my experience goes as a bit of "noob" when it comes to these areas.
EDIT: Here ya, go. REALLY REALLY Easy, and this is coming from a very casual GW player who rarely even bothers playing HM. No consumables other than a single summoning stone I burned in that area with all those siege wurms.
EDIT: Here ya, go. REALLY REALLY Easy, and this is coming from a very casual GW player who rarely even bothers playing HM. No consumables other than a single summoning stone I burned in that area with all those siege wurms.
Milennin
Finally can do the Domain of Anguish without having to group up with other people and run shitbars. Took a while without using a single con and not being too familiar with the area, but wasn't too bad.
Swahnee
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Originally Posted by zan the healer
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i can do doa in nm even mallyx with 3 discord necros 2 mesways a st rit and random dps with my main char running ua pretty well, faster than glaiveway in city and foundry.
Done Mallyx with discordway the other day too
It has been a nice experience since the only other times i met him was with Ursan and with a Glaiveway PUG, following blinding what others did.
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Why?
doing DOA nm with no cons and all heroes is where it is at. I haven't completed it yet, but i will.
I could pug it, but that is boring, and i'd rather not waste the money on cons.
I could pug it, but that is boring, and i'd rather not waste the money on cons.
Racthoh
Quote:
Originally Posted by Bright Star Shine
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Second: I wouldn't call doing DoA NM with heroes in 3h40 minutes "pwningdomainofanguish"
It took human players around 10 hours to complete a full run back in the day. Yes Enraged has been nerfed, but nice to see some people can actually clear the place without a dedicated tank build.
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IlikeGW
Quote:
Originally Posted by Bright Star Shine
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Second: I wouldn't call doing DoA NM with heroes in 3h40 minutes "pwningdomainofanguish"
Yeah but giving normal people the chance to play, without grouping with a bunch of uppity farmers that would rage quit every group that isn't setting a speed record, is what it's really about.
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greenough
7 hero's is great for some of us who h/h'd this entire game and have never been to doa, this was my first time and was alot of fun. had to use a conset for foundry and i used one for mallyx thinking it would be harder than the rest but ended up being extremely easy. mallyx took 22 minutes because i didn't read ahead first, took 10 minutes to figure out i had to disable all hexes and conditions on my hero's and also remove their spears so they'd stop attacking and losing energy.
thetwistedboy
good job with DoA!
I would honestly drop the ST though. The spirits affect the minions and die in two seconds, so it's pretty useless except after your minions die at mallyx. Good job though!
I would honestly drop the ST though. The spirits affect the minions and die in two seconds, so it's pretty useless except after your minions die at mallyx. Good job though!
greenough
My second run threw Doa. only used cons after i got to the third room in foundry and had to run out for 2 smokes during the run. so someone who knows what their doing in doa, what to pull and what mobs to skip with full cons the whole way could probly do this in 1:15 - 1:30.
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Milennin
I also just did Mallyx today, without cons. Took a few tries to see what works, and what doesn't. Had a few deaths during the Torment spawn, but other than that it went well.8) Took 25 minutes or so.
bhavv
I'm still failing at trying to do the City 
I'll try and do it again, I will succeed!
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I'll try and do it again, I will succeed!
[Nika]
bhavv
Quote:
Originally Posted by [Nika]
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Which builds are you running? (Please upload a paw*ned2-pic so we can see then ;D)
Where are you failing? At Jadoth? ... I did it
I was failing at pulling the mobs before, but now I figured it out:
I already had the other 3 parts completed, so I'm trying mallyx next.
Where are you failing? At Jadoth? ... I did it
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I was failing at pulling the mobs before, but now I figured it out:
I already had the other 3 parts completed, so I'm trying mallyx next.
[Nika]
Heh gz.
But i think city is the easiest.. or did you finish the other areas with other realplayers?
But i think city is the easiest.. or did you finish the other areas with other realplayers?
bhavv
timbo_3101
Congratulations Life Bringing on an incredible achievement, and reporting this.
Despite some of the negative comments, I think 2:15h is incredible. For Bright Star Shine to criticise Life Bringing and Jeydra, two of the most accomplished H/H players ever, with unfounded and unsubstantiated comments is unwarranted and unwelcome ...
Prior to the hero update, I farmed duo with a friend through DoA NM (one conset during rooms 3 and 4 in Foundry) ... but even this takes 2:30h to 2:45h, at best perhaps 2:00h to 2:15h with full consumables.
And I accept that playing the solo tank with 7 heroes still requires precise micro to ensure full aggro control, but it gives me inspiration to attempt similar!
Perhaps a university can award you an honorary PhD for services to the GW community
)
Despite some of the negative comments, I think 2:15h is incredible. For Bright Star Shine to criticise Life Bringing and Jeydra, two of the most accomplished H/H players ever, with unfounded and unsubstantiated comments is unwarranted and unwelcome ...
Prior to the hero update, I farmed duo with a friend through DoA NM (one conset during rooms 3 and 4 in Foundry) ... but even this takes 2:30h to 2:45h, at best perhaps 2:00h to 2:15h with full consumables.
And I accept that playing the solo tank with 7 heroes still requires precise micro to ensure full aggro control, but it gives me inspiration to attempt similar!
Perhaps a university can award you an honorary PhD for services to the GW community
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