DoA and FoW with heroes
Life Bringing
You should be able to change your interface size in f11. I know i ran larger before the update and had to shrink down to normal to fit all 7 bars in. It also helps to play in fullscreen rather than windowed mode.
Dzjudz
Yeah I run 1920x1080 windowed and I can fit them next to each other still. Helps that the minimisation/close buttons are gone
.
Oh yeah, interface size needs to be Small.
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Oh yeah, interface size needs to be Small.
Deris
ok, thanks guys
but that is the problem I can't get to 1920, only 1680.
I guess my monitor won't support higher than 1680? It is a 22" wide screen. Geesh.
I never even thought about monitor resolution as a spec for a monitor before this. lol
Now I know.
bah...
but that is the problem I can't get to 1920, only 1680.
I guess my monitor won't support higher than 1680? It is a 22" wide screen. Geesh.
I never even thought about monitor resolution as a spec for a monitor before this. lol
Now I know.
bah...
hollywoodAnimal
1920 x 1080 is the same resolution as 1080P. As such, typically only higher end and more recent monitors, or monitors built to support 1080P via HDMI, or CRT monitors support 1920 x 1080 and above resolutions
Mercury Phoenix
Probably like many people on this thread I took some pride in being able to hero/hench things in the game, and it felt pretty good to get legendary guardian that way. Unfortunately when DoA came out I was trying to build a guild with brand new players and ended up wasting a year of my playing time. At that point the elitists had all but taken over the area, and we've all been there where if you haven't done it before no one is interested in taking you along.
I personally get bored with farming and speed clears, I'm just not fond of running the exact same build over and over again. I'd rather take longer and enjoy my time. To me the only point to farming was to get that new skin right when it came out, simply playing through the game has always kept me in enough gold to do what I felt like doing.
I only just started trying DoA last night, beginning with Ravenheart Gloom. Naturally I got wrecked on the quest having never been there before. I may try it again with my monk later, but for now its easier to just do it with my paragon, I'll be sure to add my screenshot to the collection when I finish. Unfortunately I don't have enough time to clear it all in one run but hey as long as its done.
I personally get bored with farming and speed clears, I'm just not fond of running the exact same build over and over again. I'd rather take longer and enjoy my time. To me the only point to farming was to get that new skin right when it came out, simply playing through the game has always kept me in enough gold to do what I felt like doing.
I only just started trying DoA last night, beginning with Ravenheart Gloom. Naturally I got wrecked on the quest having never been there before. I may try it again with my monk later, but for now its easier to just do it with my paragon, I'll be sure to add my screenshot to the collection when I finish. Unfortunately I don't have enough time to clear it all in one run but hey as long as its done.
Deris
^
Mercury your story is very similar to mine.
I am not hard core. I am a casual GW player. I have been playing off and on since the beginning. It bothered me a lot to not be able to play much in places like DOA. I would try joining a guild from time to time. But, it never worked out. No one wants to take an inexperienced nub warrior into the elite end game areas. (not complaining, just a true statement from my experience over the years)
The thing this seven hero update allows is for guys like me who take it nice and slow. Now I get to finally enjoy the end game elite areas. I may suck, I may not. I wouldn't know. I am going to find out. I usually get around to figuring how do things after a few failed attempts. Usually, almost always, it is aggro control. Which happens a lot when you don't know the map.
I play for my enjoyment. Not to max out my efficiency in time spent. The elitists and/or pros can keep their speed clears. Nothing wrong with players who are into that. Just not my thing.
My thanks to all that have posted their builds over the years. This forum and the pros who wrote guides and discussed the content. And to Anet for making the game even more enjoyable for me and others like me.
Now back to my GWAMM.
Mercury your story is very similar to mine.
I am not hard core. I am a casual GW player. I have been playing off and on since the beginning. It bothered me a lot to not be able to play much in places like DOA. I would try joining a guild from time to time. But, it never worked out. No one wants to take an inexperienced nub warrior into the elite end game areas. (not complaining, just a true statement from my experience over the years)
The thing this seven hero update allows is for guys like me who take it nice and slow. Now I get to finally enjoy the end game elite areas. I may suck, I may not. I wouldn't know. I am going to find out. I usually get around to figuring how do things after a few failed attempts. Usually, almost always, it is aggro control. Which happens a lot when you don't know the map.
I play for my enjoyment. Not to max out my efficiency in time spent. The elitists and/or pros can keep their speed clears. Nothing wrong with players who are into that. Just not my thing.
My thanks to all that have posted their builds over the years. This forum and the pros who wrote guides and discussed the content. And to Anet for making the game even more enjoyable for me and others like me.
Now back to my GWAMM.
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Jeydra
Quote:
Originally Posted by Khomet Si Netjer
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Jeydra you might want to try this paragon and see if it works as well, it uses Searing Flames + ToF in the same build. You'd have to change it around to get SYG in there.
http://wiki.guildwars.com/wiki/User:...dbox#Pyromania I tried it. It didn't work out too well. The hero gave the illusion that it was doing fine with energy when it actually wasn't. My Paragon had 47 max energy, which made 15 energy look pretty OK, until one considers that Searing Flames takes exactly 15 energy to cast. The hero was less than enthusiastic to use Glowing Signet, contributing to the energy problem.
Unless this has something to do with my dropping Leadership to 12 to accomodate "Stand Your Ground!" as well as dropping Energizing Chorus for Signet of Return, I think this hero will accommodate a very very niche role indeed. Not useless, but far from standard.
By the way Energizing Chorus is 4 adrenaline. Will a caster Paragon actually get the adrenaline, and if yes, why not just run "Go For The Eyes!" for energy?
PS: @above - before there were 7 heroes, you could still do DoA just by finding one (one!) other person who wanted to do it, and had heroes ...
http://wiki.guildwars.com/wiki/User:...dbox#Pyromania I tried it. It didn't work out too well. The hero gave the illusion that it was doing fine with energy when it actually wasn't. My Paragon had 47 max energy, which made 15 energy look pretty OK, until one considers that Searing Flames takes exactly 15 energy to cast. The hero was less than enthusiastic to use Glowing Signet, contributing to the energy problem.
Unless this has something to do with my dropping Leadership to 12 to accomodate "Stand Your Ground!" as well as dropping Energizing Chorus for Signet of Return, I think this hero will accommodate a very very niche role indeed. Not useless, but far from standard.
By the way Energizing Chorus is 4 adrenaline. Will a caster Paragon actually get the adrenaline, and if yes, why not just run "Go For The Eyes!" for energy?
PS: @above - before there were 7 heroes, you could still do DoA just by finding one (one!) other person who wanted to do it, and had heroes ...
Deris
^
You think I don't know at least that much? lol
Tried that. I rather be playing than spamming around for another player that might have some decent heroes. Seriously, you can spend some very long wait times to just get into the area. If and I mean if you can find anyone willing to go with you.
The few times I found someone else it wasn't very pretty. A lot of name calling and rage quiting.
The level of snobbery and elitism is or was very high. I didn't need the drama of the usual things that went on. So I gave up on bothering. I joined a few guilds over the years in the hope that would help. But, speed clears are the name of the game. And for the most part most aren't interested in a warrior, especially if you are truthful and tell them you haven't been there much.
Speed clears have little interest to me. Even if I had the right class and/or experience at it. I am a leisure player who likes going slow and easy.
Now, I can just go in and do the areas with little drama and more importantly ...whenever I want to. And guess what, I don't suck.
At least no where near as much I have heard.
I am not pro. Don't care to be. Just play to have fun and escape from the real world. And I certainly can do many things in GW without the player caused drama and stress of high end elite areas. Sure, if I could find some like minded people I would hang with them. Tried. Hard to find. Most get pretty pissed and take this game too seriously. Everyone is usually in a hurry. (speed clear addictions) That is their choice and nothing wrong with it.
But, it isn't for me. Real world living is too fast pace as it is. I don't need more of that in a game.
You think I don't know at least that much? lol
Tried that. I rather be playing than spamming around for another player that might have some decent heroes. Seriously, you can spend some very long wait times to just get into the area. If and I mean if you can find anyone willing to go with you.
The few times I found someone else it wasn't very pretty. A lot of name calling and rage quiting.
The level of snobbery and elitism is or was very high. I didn't need the drama of the usual things that went on. So I gave up on bothering. I joined a few guilds over the years in the hope that would help. But, speed clears are the name of the game. And for the most part most aren't interested in a warrior, especially if you are truthful and tell them you haven't been there much.
Speed clears have little interest to me. Even if I had the right class and/or experience at it. I am a leisure player who likes going slow and easy.
Now, I can just go in and do the areas with little drama and more importantly ...whenever I want to. And guess what, I don't suck.
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I am not pro. Don't care to be. Just play to have fun and escape from the real world. And I certainly can do many things in GW without the player caused drama and stress of high end elite areas. Sure, if I could find some like minded people I would hang with them. Tried. Hard to find. Most get pretty pissed and take this game too seriously. Everyone is usually in a hurry. (speed clear addictions) That is their choice and nothing wrong with it.
But, it isn't for me. Real world living is too fast pace as it is. I don't need more of that in a game.
Plutoman
Jeydra; I'll concede your point. The combination of Searing Flames, SYG, and ToF had enough defense to last. The third time I went through it it lasted relatively well, though I didn't notice much of a speed improvement. However, it was slightly more 'casual' (bonding is.. intense at times - the pressure to play perfectly is pretty much always there, no screwups allowed), so I may take that for more runs.
The second room was always the trouble running that; it took several tries to get an good spacing pattern for the heroes.
I wanted to try that Para, too. Seems as if your experience wasn't ideal, though. And HM, while possible, seems too slow. I'd rather do two NM runs in 3 hours than a single HM run. Less stress and more money (by the virtue of less cons/dp remover :P) and higher success chance.
I stand by my build as effective - but yours may be more approachable using a heroes SF.
The second room was always the trouble running that; it took several tries to get an good spacing pattern for the heroes.
I wanted to try that Para, too. Seems as if your experience wasn't ideal, though. And HM, while possible, seems too slow. I'd rather do two NM runs in 3 hours than a single HM run. Less stress and more money (by the virtue of less cons/dp remover :P) and higher success chance.
I stand by my build as effective - but yours may be more approachable using a heroes SF.
Jeydra
Well in NM you definitely don't need "They're on Fire!" + Searing Flames; standard builds should suffice. A full HM run shouldn't take much more than 90 minutes at the very worst; however, failing is far more likely so yeah 
Quote:
Originally Posted by Deris
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Quote:
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I am not pro. Don't care to be.
In which case, do you think it's fair to complain that other people complain about you?
I was once in this PvE guild where one player joined my team and pinged a bad build ... I asked him to switch skills, but he got insulted and left. I still can't fault myself for what I did, especially since if we had attempted the mission with him there's a good chance we would've failed. On the other hand, he could reasonably claim that he isn't pro and doesn't care to be and I'm an elitist ***** who cares only about clearing the area and not about having fun ... ?
I was once in this PvE guild where one player joined my team and pinged a bad build ... I asked him to switch skills, but he got insulted and left. I still can't fault myself for what I did, especially since if we had attempted the mission with him there's a good chance we would've failed. On the other hand, he could reasonably claim that he isn't pro and doesn't care to be and I'm an elitist ***** who cares only about clearing the area and not about having fun ... ?
LittleRabbit
I came to this thread to find some ideas and builds for FoW with 7 heroes. I've Read pretty much most of this thread and it helped me a lot, but I would be really glad if anyone could post the acctual templates!
I thought about using Discord but as far as I understand thats not the most efficient. (I'm not looking for a speedrecord here, just something smooth and easy)
I thought about using Discord but as far as I understand thats not the most efficient. (I'm not looking for a speedrecord here, just something smooth and easy)
Plutoman
The damage isn't too much different between NM and HM - I think the wipe chance is very high in the second room without the combination of both, or without enough interrupts to make sure the dryders are shut down. I don't see many normal builds that can clear foundry even NM, but maybe.
Like I said, it was more casual, and as long as you are relatively careful with pulling, it's not too difficult with a high success chance. HM.. well, I'd rather succeed 4 out of 4 times in NM than 1 out of 4 times in HM.
Like I said, it was more casual, and as long as you are relatively careful with pulling, it's not too difficult with a high success chance. HM.. well, I'd rather succeed 4 out of 4 times in NM than 1 out of 4 times in HM.
Voodoo Rage
Totally screwed up FoW yesterday. I was just about completely done, all I had to do was go to the Forest and do the Wailing Lord and Griffins quest. Not being experienced in FoW I was shocked to get a quest failed after all my hard work. I had no idea you weren't supposed to kill the Wailing Lord.... :banging head on keyboard:
Again, the only near wipe is those stupid Ether Breaker guys in the battlefield. They just spike my whole team every time. Everything else is really easy IMO, I'd say considerably easy than almost any EoTN dungeon in comparison.
Again, the only near wipe is those stupid Ether Breaker guys in the battlefield. They just spike my whole team every time. Everything else is really easy IMO, I'd say considerably easy than almost any EoTN dungeon in comparison.
chip99
anyone found a build that works for DoA HM ? can be with mercs too. aslong it doesnt need so much micromanagement like poms build.
chip99
can you post the skill templates and does it work without con set ?
greenough
im wondering what a good time for doa NM without cons is. i've done it 7-8 times and my times dropped from 2:20 down to 1:40 and have stalled out there. until this update i've never gone into doa so im not very experienced when it comes to doa or ways to save time. wondering if anyone can give me any advice on where i can save alot of time or where they save alot of time. city takes me 22-24 mins, foundry is 30-35 and veil takes 30-35 also, i've yet to do gloom by its self so im unsure of a time but i don't see any way of making up anymore time without splitting the group in gloom which i can't with hero's. im aware that a sf sin and group of mes's can do it faster than a normal group but right now im running a build where i dont' have to micro anything nor do i use any kind of bonds and would like to keep it that way. if anyone has any suggestions or hints please let me know, i'll include a picture of the route i take, maybe im doing something wrong there to slow things down.
i feel like some time can be made up in foundry, i usually take the quest in the 5th room, then kill everything and go talk to the 3 guys, do i have to kill them all, is it faster to grab them as i go or will they die?
i feel like some time can be made up in foundry, i usually take the quest in the 5th room, then kill everything and go talk to the 3 guys, do i have to kill them all, is it faster to grab them as i go or will they die?
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Lethal Primate
Quote:
Originally Posted by chip99
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imba: OQGkUdlnpiuEPxFXMIQI8WNW628G
prot necro: OANDQmtPTcaVV1DvEzE3VJgdCA
healer: OAhiYwhMhyM5INV9wJOOVVlcBA
mes1: OQZEAZsCNK9CsCgAmnt8lBoAgMA
mes2: OQhkAoC8AGKzJw0N9EcL/MgCI5C
mes3: OQZDAqwDOnAT30LHoAICLfkB
mes4: OQhkAoC8AGKDNw0N9UAL/MARI5C
mes5: OQREAowDe3cCMdTvcwyPDoAsDA
Yes it is possible to do it without cons with this imba build : OQGkUdlnpiuEPxFXMIQI82VR6m7G but it becomes a lot harder and a whole lot slower. I've had success using only an essence the added health, energy and defense aren't realy needed. The essence however saves you 2 spots on the imbagon bar (an IAS and FGJ) and that matters a lot (the heroes do way more dmg thx to the recharge as well).
Quote:
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im wondering what a good time for doa NM without cons is. i've done it 7-8 times and my times dropped from 2:20 down to 1:40 and have stalled out there. until this update i've never gone into doa so im not very experienced when it comes to doa or ways to save time. wondering if anyone can give me any advice on where i can save alot of time or where they save alot of time. city takes me 22-24 mins, foundry is 30-35 and veil takes 30-35 also, i've yet to do gloom by its self so im unsure of a time but i don't see any way of making up anymore time without splitting the group in gloom which i can't with hero's. im aware that a sf sin and group of mes's can do it faster than a normal group but right now im running a build where i dont' have to micro anything nor do i use any kind of bonds and would like to keep it that way. if anyone has any suggestions or hints please let me know, i'll include a picture of the route i take, maybe im doing something wrong there to slow things down.
i feel like some time can be made up in foundry, i usually take the quest in the 5th room, then kill everything and go talk to the 3 guys, do i have to kill them all, is it faster to grab them as i go or will they die?
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This is the tactic from platoonway, a team build that used 6 heroes and 2 humans (imbagon and dwg nukker). I'll try to explain the tactics used:
You enter room 5 at (1), take the quest and kill the monsters between (1) and (2) (the first snake you have to resque). You'll have to kill the dryder group and the titan group here. Then you must kill the margonite group, the titan group and the dryder group near (2). Once they are dead flag your heroes away from (2) in the direction of (1) and get the snake. Once he follows you run to the heroes and kill the mob that spawned. (they will ignore the snake and go straight for you).
Now head to (3), you'll have to kill both a margonite and a titan group who are between (1) and (3), avoid the other mobs and flag your heroes at the second snake (in the corner) at (3). Get the snake and kill the mob that spawns. There will be 1 margonite group with 2 healers (the Ki) at (4), kill this group. then go to (5) and resque the last snake (you might want to wait with this intill after the Anguish Titan group has passed by, they just love to aggro).
Now go back to (6) via (3) and (2) (wallhug to avoid aggro). Once at (6) wait for an opening to rush to (7) which is the cave. Here you must flag your heroes in the cave (not to far) and kill the black beast mob. (Keeping the snakes alive here is tricky, but if you can pull it off you won't have to fight about 8 mobs wourth of foes who will still be walkin circles arround (8)). Once he's dead accept the quest and pull the fury mob into the cave, kill them, leave your heroes in the cave and run for the chest.
I hope this helps, if you find this guide to be to vague I could make a video of it. Good luck!
i feel like some time can be made up in foundry, i usually take the quest in the 5th room, then kill everything and go talk to the 3 guys, do i have to kill them all, is it faster to grab them as i go or will they die?
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This is the tactic from platoonway, a team build that used 6 heroes and 2 humans (imbagon and dwg nukker). I'll try to explain the tactics used:
You enter room 5 at (1), take the quest and kill the monsters between (1) and (2) (the first snake you have to resque). You'll have to kill the dryder group and the titan group here. Then you must kill the margonite group, the titan group and the dryder group near (2). Once they are dead flag your heroes away from (2) in the direction of (1) and get the snake. Once he follows you run to the heroes and kill the mob that spawned. (they will ignore the snake and go straight for you).
Now head to (3), you'll have to kill both a margonite and a titan group who are between (1) and (3), avoid the other mobs and flag your heroes at the second snake (in the corner) at (3). Get the snake and kill the mob that spawns. There will be 1 margonite group with 2 healers (the Ki) at (4), kill this group. then go to (5) and resque the last snake (you might want to wait with this intill after the Anguish Titan group has passed by, they just love to aggro).
Now go back to (6) via (3) and (2) (wallhug to avoid aggro). Once at (6) wait for an opening to rush to (7) which is the cave. Here you must flag your heroes in the cave (not to far) and kill the black beast mob. (Keeping the snakes alive here is tricky, but if you can pull it off you won't have to fight about 8 mobs wourth of foes who will still be walkin circles arround (8)). Once he's dead accept the quest and pull the fury mob into the cave, kill them, leave your heroes in the cave and run for the chest.
I hope this helps, if you find this guide to be to vague I could make a video of it. Good luck!
zan the healer
found out that taking eoe for doa reduces your times a lot especially in gloom/veil it literally obliterates the gloom boss after you kill 5 earth tormentors
darktyco
I just tried out Gloom NM with 7 heroes and wiped pretty fast in the cave when all the demons started rushing in. I have a pretty typical 2 Mes, 2 Rit, 1 N/Rt Healer, 1 UA Healer, and one MM Necro. I myself am a Necro primary bringing mostly curses (Enfeebling Blood, Meekness, etc). Would it be worth it to bring SY and Lightbringer's Signet on my bar, as long as I carried something like a spear? Or should I try getting an Ele and Para in for more defense with SF and ToF?
I think I should definitely get rid of the MM necro, maybe load him up with Me skills instead.
I think I should definitely get rid of the MM necro, maybe load him up with Me skills instead.
zan the healer
managed to do city and veil in hm without cons using
discord (dropped the n/mo and changed it to n/rt and brought rejuvenation)
ap called (me)
st rit that used
eoe shelter st boon of creation and edge of extinction (nothing else but maybe a res)
ua healer
and 2 keystone messes
can also do foundry in hm using cons with this build
gloom is a bit to hard for me i always die in the cave part after 2 heart tormentors come
i also found out that using EoE for doa is really bad ass if you can get all the mobs below 90% health things will start dying then
especially the gloom boss
discord (dropped the n/mo and changed it to n/rt and brought rejuvenation)
ap called (me)
st rit that used
eoe shelter st boon of creation and edge of extinction (nothing else but maybe a res)
ua healer
and 2 keystone messes
can also do foundry in hm using cons with this build
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gloom is a bit to hard for me i always die in the cave part after 2 heart tormentors come
i also found out that using EoE for doa is really bad ass if you can get all the mobs below 90% health things will start dying then
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Jeydra
Quote:
Originally Posted by Khomet Si Netjer
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Jeydra you might want to try this paragon and see if it works as well, it uses Searing Flames + ToF in the same build. You'd have to change it around to get SYG in there.
http://wiki.guildwars.com/wiki/User:...dbox#Pyromania Have you considered Leader's Zeal in place of Energizing Chorus? Even with next to no Motivation, it gives a net energy gain of 4 and has no cast time. 4 energy every 12 seconds isn't exactly impressive, but with this bar it's just trying to squeeze as much energy as possible out of the build here.
http://wiki.guildwars.com/wiki/User:...dbox#Pyromania Have you considered Leader's Zeal in place of Energizing Chorus? Even with next to no Motivation, it gives a net energy gain of 4 and has no cast time. 4 energy every 12 seconds isn't exactly impressive, but with this bar it's just trying to squeeze as much energy as possible out of the build here.
chuckles79
This is probably stating the obvious, but I got to R1 Survivor just by doing 1 run of Fow NM. If one were to do 9 run of FoW they would not only walk away with 25 obby shards or more, but also with R3 Survivor.
I say NM because crap happens too often in HM. In NM I accidentally aggroed half the burning forest and only lost a summon (that and a candy apple were the only consumables I used)
I say NM because crap happens too often in HM. In NM I accidentally aggroed half the burning forest and only lost a summon (that and a candy apple were the only consumables I used)
Jeydra
Maaaaaaaaan.
I knew there were Smouldering Tendrils going to pop up after I turn in Brood Wars in Veil HM, but I had no idea their Torment Slash would deal so much damage, cool down so quickly and have such a big AoE. What's more, either they hit from beyond spell-casting range or they can hit beyond spellcasting range if they hit someone inside it. Immediately after I turned in the quest, Torment Slash took out some slow-moving minions, also taking out a few more of my team. After we ressed I was wondering whether or not to wait out the 2 minutes on Death Pact, before deciding hey, that's what I got Prot Spirit for right? So I go in, take the Torment Slash and then the rest of my team dies, including both hard ressers. I don't carry Res Scrolls (or BUH, although there was this time I resigned out, forgetting that BUH is a res now @_@), and it was gg.
I can totally empathize with why EFGJack brought Rebirth on heroes eventually lol.
I'll get a DoA FR HM done eventually, although chances are very good it won't be in one sitting. Maybe screenshots of the same build clearing each individual area of DoA.
I knew there were Smouldering Tendrils going to pop up after I turn in Brood Wars in Veil HM, but I had no idea their Torment Slash would deal so much damage, cool down so quickly and have such a big AoE. What's more, either they hit from beyond spell-casting range or they can hit beyond spellcasting range if they hit someone inside it. Immediately after I turned in the quest, Torment Slash took out some slow-moving minions, also taking out a few more of my team. After we ressed I was wondering whether or not to wait out the 2 minutes on Death Pact, before deciding hey, that's what I got Prot Spirit for right? So I go in, take the Torment Slash and then the rest of my team dies, including both hard ressers. I don't carry Res Scrolls (or BUH, although there was this time I resigned out, forgetting that BUH is a res now @_@), and it was gg.
I can totally empathize with why EFGJack brought Rebirth on heroes eventually lol.
I'll get a DoA FR HM done eventually, although chances are very good it won't be in one sitting. Maybe screenshots of the same build clearing each individual area of DoA.
Life Bringing
I'm not entirely sure what bar youre running jeydra, but you shouldn't have too hard of a time soloing each tendril with PS up.
jospicy
personally i soloed the tendrils with SoS Mo/Rt and then pulled spawn back to heroes. took a little longer (50 mins for veil) but then i have never actually done DoA before so should be able to cut that down easily.
have made it through City and Veil now, ran into problems with the first quest in gloom though, just got swamped
running "rubbish" heroes so could probably improve easily
Panic + Ineptitude Mes, UA and Life sheath monk, Splinter/Barrage with EoE, SF ele and ATL minion bomber with ancestors, and spirit rift
i'm guessing rits instead of the monks would make things easier, but i'm not too hot on how to build rits, any suggestions?
have made it through City and Veil now, ran into problems with the first quest in gloom though, just got swamped

running "rubbish" heroes so could probably improve easily
Panic + Ineptitude Mes, UA and Life sheath monk, Splinter/Barrage with EoE, SF ele and ATL minion bomber with ancestors, and spirit rift
i'm guessing rits instead of the monks would make things easier, but i'm not too hot on how to build rits, any suggestions?
awry
I had made a similar build to Jeydra's, only difference is I've got no foundry experience with people and I haven't played guild wars in 6 months or so.
cleared everything in doa except foundry. Can't even clear foundry in nm. I was running, 3x sf eles, 1x they're on fire, stand your ground paragon, 2x monks (one UA, one prot with inspiration rupts) and either a panic mesmer or a R/N bip toucher tank(I do this to fuel the rest of the team especially the sfs, dmg is seriously reduced by a lot without this guy cause of serious energy problems in prolonged fights with titans). I'm a necro and I am running AOTL (lol).
The fighting is just... I never expected it to be so long. The titan fights, I swear I had one fight last more than 5 minutes. I would be standing in a corner picking off titans and they keep spawning and I would kill them and some mob would come as reinforcements. I had to keep flagging and running from aoe dmg and that would get me in trouble with the damn mobs. I managed to get past room 3 and survive room 4(I still don't know how) but I had some really close calls. I've not kited and used so much hit and run techniques since I was trying to vq grothmar wardowns. I had to pull some metal gear solid tactics to revive fallen teammembers with rez scrolls (I had to flag one hero into the mob from one side and lure the mob away while I stood on the other side ready to get my team up and to quote monthy python RUN AWAY) Then I got to the npc. That dude you have to make sure didn't die. Guess what happened. I lost for the stupidest reason too. I was flanked by both sides and had to escape, i managed to escape with only me and him alive. Checked inventory, no rez scrolls. The agony, no wonder they call it the domain of anguish.
Oh and on a final note. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO earth titans. I had considered making everyone go /me just to take mantra of earth.
cleared everything in doa except foundry. Can't even clear foundry in nm. I was running, 3x sf eles, 1x they're on fire, stand your ground paragon, 2x monks (one UA, one prot with inspiration rupts) and either a panic mesmer or a R/N bip toucher tank(I do this to fuel the rest of the team especially the sfs, dmg is seriously reduced by a lot without this guy cause of serious energy problems in prolonged fights with titans). I'm a necro and I am running AOTL (lol).
The fighting is just... I never expected it to be so long. The titan fights, I swear I had one fight last more than 5 minutes. I would be standing in a corner picking off titans and they keep spawning and I would kill them and some mob would come as reinforcements. I had to keep flagging and running from aoe dmg and that would get me in trouble with the damn mobs. I managed to get past room 3 and survive room 4(I still don't know how) but I had some really close calls. I've not kited and used so much hit and run techniques since I was trying to vq grothmar wardowns. I had to pull some metal gear solid tactics to revive fallen teammembers with rez scrolls (I had to flag one hero into the mob from one side and lure the mob away while I stood on the other side ready to get my team up and to quote monthy python RUN AWAY) Then I got to the npc. That dude you have to make sure didn't die. Guess what happened. I lost for the stupidest reason too. I was flanked by both sides and had to escape, i managed to escape with only me and him alive. Checked inventory, no rez scrolls. The agony, no wonder they call it the domain of anguish.
Oh and on a final note. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO earth titans. I had considered making everyone go /me just to take mantra of earth.
timbo_3101
Hmmm yes I'm always wary with less experienced teams collecting from the Stygian Chest etc, and being static around the claws and tendrils. Mobility is the key ...
The range of tormented slash is <1.4 aggro radii, because a ranger (longbow) or SoS player can solo these without the enemies fighting back, and therefore without any risk to teammates. I am unsure if it is exactly 1.0 or 1.2, but if a caster attacks then those claws definitely become angry!
Furthermore the claws are located in the valley ie lower altitude - therefore ranged offense can clear this more simply than melee/casters.
Hope this is of benefit Jeydra
The range of tormented slash is <1.4 aggro radii, because a ranger (longbow) or SoS player can solo these without the enemies fighting back, and therefore without any risk to teammates. I am unsure if it is exactly 1.0 or 1.2, but if a caster attacks then those claws definitely become angry!
Furthermore the claws are located in the valley ie lower altitude - therefore ranged offense can clear this more simply than melee/casters.
Hope this is of benefit Jeydra
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PoM PoM PoM PoM PoM
Finally, after many many fails ! R/A tank is really boring to play, but faster ...
Life Bringing
speechless...
JimmyTyme
fow if you were careful you could do with a single discordway and a sos rit before the 7-hero update. Now, my various gods is it easy