DoA and FoW with heroes

novawhiz

novawhiz

Desert Nomad

Join Date: Mar 2006

A/

Quote:
Originally Posted by aga View Post
Some people like the challenge? Cons make everything pointlessly easy, why waste 16k+ doing something slightly faster?

If you want everything to be quick and easy then do SC's. It makes things incredibly faster, when using heroes it probably cuts the time by closer to 50% and makes some near impossible moments fairly manageable.

And yeah people like the challenge and all, but its something anet put in the game and its part of the game. You can try to do DoA without wearing any armor but your not really proving much to anyone.

I hate cons more than anyone and wish anet never introduced them, but i dont see any reason in submitting yourself to hours of extra pain and close calls doing heroway doa when you can just pop some cons at least in the more difficult areas.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

If your aim is to grind out profit by repeating runs then that makes sense.
Not everybody approaches challenges in the game with that aim in mind however.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

So, I'm having some issues here. The DoA is causing me some trouble; particularly with the foundry. I can't for the life of me figure out how to make this happy without more than 2 mesmers. May have to run secondary mesmers on necro's with something to reduce recharge.

This is my team build; for the foundry more than anything else. I typically run an obs flesh tank through the other areas, but that doesn't seem to work here. The second room is what kills it - I can't go through the second room without dying as an obs flesh tank, merely because the terrorwebs just put out too much damage and the AI's prioritizing on interrupts tends to suck.

As a bonder, though, it was a piece of cake. Until I hit the third room, and I can't get through it. I can manage single patrols rather easily, but in the third room I get attacked by multiple groups before I can eliminate any single ones. As a tank, I could intercept and ball them up; as a bonder, I'm at the mercy of them. I'd welcome comments on the builds, and strategies for these rooms and the foundry and general.



These are the builds I plan to use with my girlfriend; she's the barrage ranger. Untested as of yet, but should be more effective in eliminating the patrols in the third room before another comes across to us. I may also again play as a tank in this set, too.



Comments and assistance welcome! By the way - no consets. If I can do it without consets, then they'll make it easier. The intent is to do it first without and then use those builds for speed, with.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Ran through the foundry with minimal issues on the second set of builds with my girlfriend; the mesmers are just absolutely phenomenal. Still looking for any input on a single setup using an Ele main.

Jeydra

Forge Runner

Join Date: May 2008

@Plutoman - all the tips I can think of in this post: http://www.guildwarsguru.com/forum/s...0&postcount=47

With careful play you can aggro only one mob at a time in the 3rd room. You'll have to be careful around the Dream Riders as well since they can completely incapacitate ER.

If you're doing Foundry in NM, you can almost certainly drop some defense for more damage. ER Eles maintaining Protective Bond are fantastic defensive characters; you should be able to take out the hero ER and still avoid dying.

Stuart444

Stuart444

Krytan Explorer

Join Date: Aug 2007

Alexandria, Scotland

The Charter Vanguard [CV]

W/

Why do cons help cut time in half when using heroes? I don't tend to use cons (although I have used them, although never a full conset at the same time) so excuse my ignorance on the subject.

As for DoA, I tried City the other day with my girlfriend, she was an Searing Flames Ele while I was just a Dslash/SY Warrior. She brought along a SoS rit, a Panic Mesmer and a WoH monk while I brought along a SS/SV (I forget which) Necro/Rit healer, a Ineptitude Mesmer and a SoGM (signet of ghostly might?) Rit.

We had some trouble fairly early on due to some pulling issues (trying to stay back and pull at the start location but due to a patrol, we ended up taking on two groups at once... this happened several times within the first 5 or 10 minutes in the mission at the same place >_< ).

We took our time and were able to clear out the groups outside of the actual city area although we did have some initial problems dealing with the enemies on the roof while trying to watch out for any near by patrols that were just ahead.... but anyway, once we had to clear out the city... that is where things went sour.

Tried to pull some enemies outside of the city from the nearby door area... ended up aggroing two groups (I think) and wiped right there.

It was a good attempt I thought but still annoyed me after wiping there. We didn't use any cons or anything either... still one of my main goals now is to find a way to finish DoA now. UW, Deep and Urgoz can all wait until I can get this elite area done (I've already finished FoW quite a while ago using us two and 6 heroes)

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Jeydra; followed most strategies there in one way or another. Not completely inexperienced for the area, we first completed it quite a while back, but we are looking for easier ways to do this that are faster.

We tend to run at the hour, hour and a half mark, for the foundry together. As I've said, solo I have yet to complete it, but I may try dropping the ER Ele Hero, may bring Burning Speed for more energy when churning earth comes up, too.

I'll attempt the move to the corner in the third room and see how that goes again.. Mayhap I can use a hero to pull.

Want to manage this in a shorter time, though. >.<

ambar

Ascalonian Squire

Join Date: Mar 2008

I managed to do the four areas with my sin (NM, no cons). I'd never been to DoA before so I wiped in Foundry couple of times and once when I attempted To the Rescue! for the first time.. but all in all it was quite easy and I'm just happy to have a new area to play in. Thanks for this thread, inspiring me to try it and for tips on builds and tactics

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Took me some effort en faild couple of times....
but at the end.. I've done it :P

Mallyx is dead.

jospicy

Ascalonian Squire

Join Date: Aug 2009

The Haven Net

Mo/Rt

having had black beast as a ZB for a little while myself and a friend decided to try foundry at the weekend, we were fine until the 3rd room where we got shafted by everything. having pretty much no experience isn't useful there. that said, we then tried stygian veil and were fine.
just reading through a bit before we try again this weekend and was wondering which corner exactly you can move to in room 3 and there seemed to be enemies all around pretty quickly. even a screenie of map with a line and dot would be welcome.

cheers
J

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

I move myself and all my heroes to this point.



The group of titan's I circled can spawn just about anywhere infront of where I am, so the spot I'm in is pretty safe.

The I move along the wall to here, and flag my heroes in the corner.



Once I'm in the corner I start pulling the mobs, I generally start with the group of misery titans, then then anguish's, followed by the rage's. Once all groups of titan's are down there's no need to pull the dryders/dreamrider to your position. I like to fight right in that corner, which means you have to be extra careful when there's multiple rage's, since if you're not careful they'll easily wipe your party.

This is just the way I do it, other people may do it differently.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Seems like that means no MM?

I'm still working on getting it with just me and 7H. Seems difficult to manage. I can handle single groups but I still get quite a bit of difficulty in the second room.

Either; - chillblains goes off from a despair titan in the first room, no bonds = dead team.
- Mirror of Disenchantment goes off from a Dream Rider, no bonds.
- My mesmers scatter all over the place and are out of range, don't interrupt anything, and my energy bombs until the bonds drop.

Has there been a hero update of any kind? My heroes have been scattering all over the place, the range of the aggro bubble, when flagged. They're frequently spread out in a giant circle, and nothing gets coordinated. It's been happening through Slaver's Exile, got a lot of extra aggro that caused a couple wipes, because of heroes scattering all over, far away. Noticing it in the DoA, too.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Heroes have always strayed away from their flags, but I have noticed it more since the update aswell. I remember on 1 occassion in the 4th room of foundry one of my heroes ran more then 2 aggro bubbles away from his flag to cast a spell on something. And no you do not want to have a MM.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

I've actually experienced that hero flagging issue. After each group in third room, I commonly see spirits set up an agro bubble away from the flag. My heroes are always on guard

jospicy

Ascalonian Squire

Join Date: Aug 2009

The Haven Net

Mo/Rt

aga, many thanks for those, that's really useful. Should hopefully allow me to get a bit further and then, most likely, get destroyed by the next room

much appreciate you taking the time to post those
J

Norian

Norian

Ascalonian Squire

Join Date: Nov 2010

So here's my next questions...how the heck are you guys doing Ravenheart Gloom in NM w/o cons at then end when all those darknesses spawn?!?

I take out a bunch fast but then my heros get overwhelmed

I'm not running SY...

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

So many issues with heroes flagged, but running off. I'm repeatedly having it happen.

As far as the DoA is going; easy with 2 people, girlfriend's using a barrage ranger + SY, myself an ER prot/bonder, rit healer + splinter, UA monk, panic, ineptitude, and ES mesmers, and then my own add in, a Shared Burden Mesmer.

Try it people; either Stolen Speed, or Shared Burden. Shared Burden is nearby range, Stolen Speed is adjacent, but the latter also improves the team's casting times. Nevertheless, the range still enticed me to Shared Burden.

Try micro'ing it onto groups, onto the middle of rage titans, margonite Ki's, Dream Riders/Tortureweb groups, etc. Makes a world of difference - interrupts go off so much more often, attacks are all less often. It's worked in every area so far, as long as it's hotkeyed/micro'd and not left to be thrown on whomever.

When I get back to attempting 7H, and me, I'm going to be trying Shared Burden, and running Ineptitude on a Necro (maybe). Or buy mercs :P I'll also add in an ST rit, and lose the MM. I'll run a bonder myself, the two healer backline of UA monk + Rit, Panic on a mesmer, and ES on another necro. I'll fiddle with it, I'm sure I can find enough damage somewhere in there.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

I managed a FR without SF a few days ago, wasn't going to bother posting but I thought I may aswell. I didn't set out to do a FR, I was short on stygian gems so I was just going to do city + veil, but after I done veil I though I may aswell go for all the way .




The time is far from impressive, city took me almost 50mins (lol)....and I only popped cons when I got to the cave in gloom, could probably get the run down to 2hrs with minimal difficulty.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Nice one! That's good. Rather good time, too. Done without SF.. but still using SY <_< It's extremely difficult without SY.. particularly HM. Can't fault the cons through foundry when using heroes. Looks like a micro'd panic/RoJ?

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

Yes I micro RoJ and panic and also wandering eye/clumsiness on my other mes, I'd usually be microing unatural signet aswell but I didn't on that run. Helps with spikes so much, when I do decent pulls and ball up mobs properly the group will explode in a few seconds.

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

No consumables, SY or merc heroes. 40 mins afk time due to dinner & piss break.



I got "To The Rescue!", 3rd & 4th room, & The Fury's group recorded from this run, the clip should be on YouTube by tomorrow if my 3G's not acting up.

Jeydra

Forge Runner

Join Date: May 2008

Congratulations!

Rather surprised to see quad spec on Dunkoro, no interrupts on Ogden despite the spec into Inspiration, two copies of Rebirth, Spiteful Spirit on Olias instead of Life Transfer / Reaper's Mark, and what looks like overkill energy management on both Razah and Xandra. Certainly in my experience you can safely drop Essence Strike for Lamentation or something ...

I think Elemental Resistance is a good idea. I might give that a try someday, if I ever find the will to do a DoA full run.

Congratulations again, the spirit of innovation lives on!!

EFGJack

EFGJack

Lion's Arch Merchant

Join Date: Mar 2010

Finland

Pros At Inactivity [bleh]

W/

Thanks. --- I failed several runs after 3/4 zones cleared that could have been saved if I had Rebirth, so I fit two of them in the build as a fail-safe. Ogden does well without any interrupts and Spiteful helps lots against Dementia titans & in Ravenheart Gloom ;> And the energy managing skills on ritualists are justified by City's passive effect & Xandra usually ooms in 3rd and 4th room without such e-management. She has 14 in spawning power for boon to reward 6e. And I see no benefit of having Lamentation over Essence Strike, Razah seems to go low even with essence strike if he gets a lot of short recharges on Splinter.
Elemental Resistance is indeed a good skill for Foundry, suddenly your squishies are as if they're in sentinels vs. Torture Webs & Wut-Titans.

You didn't comment on my 25 energy :P I'm using a +5e inscription instead of a 15^50, it's more useful with the build I got as I only have 10 in axe mastery (+15% to nothing is still nothing).

[Nika]

Academy Page

Join Date: Dec 2010

Fissure Of Woe

Mage Is [SenT]

A/E

Why a second paragon which does not really helps Jeydra's team? He already got Sf (on his char) and Taof! on his para.
Here a E/Me (ER - wastrels spammer) or N/Me (Necro who runs another mesmer job (esurge and so on).

Sir Mad

Sir Mad

Desert Nomad

Join Date: Apr 2006

Moe's Pub

Pigs Can Fly [Pigs]

R/

Now that I'm done with survivor, it's my turn to try the Foundry as well. It went incredibly well actually. I didn't bother flaging the heroes in the first rooms. SY, Stand on Your Ground! and They're on Fire! helped a lot, but the key was the fast killing I think. I messed up a bit further because of bad pulling, but for a first try, I'm glad.

However, I got my a** rapped by the Fury at the end (mainly because I didn't know what to expect at this point ) - do you have any advice? I'll try again tomorrow - that'll probably be smoother now that I know the place...

ryster

Pre-Searing Cadet

Join Date: Jul 2006

W/N

Back playing GW after a years break, briefly read through previous posts here so thanks to everyone who posted.

Just beat DoA with heroes in normal mode , no cons other then about 6 fourleaf clovers.

Only posting to throw some ideas out there, HM is next! - My tips would be

Customize ALL weapons, heroes will constantly wand and +20% soon stacks up
Monks are BAD
Use what works with you, not everyone's play style is the same.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

The fury? What I found worked was using the tunnel where the Black Beast comes through; flag the heroes around the corner, where a little bit of the aggro bubble overshadows the sharpest part of the turn.

The idea behind this is that you pull the group, and they all come together trying to go around the corner - IE, perfect for all of them to get hit with Panic, Ineptitude, E-Surge, etc. Corner pulling as a tactic is listed on the wiki, it's perfect for this. It generally keeps everything shut down with Panic, and they'll die fast.

If you start to wipe, you can have someone run to the very back and they'll lose aggro. Once you try to res, you'll regain it pretty fast; make sure all the heroes are flagged to the very back. Only once you're back in shape, go forward and I've generally found they'll pull from even outside spirit range, so you only get a short time to get prepared again. If you're lucky you'll have killed some though and it'll go smoothly :P

Or, ideally, you won't have that situation - but I'll put it out there for those that might need it. Better than restarting! Used it several times when things started going badly myself, and it should work again.

@ryster, monks are great for UA. Otherwise, they are generally worse than ritualists unless by a player.

aga

aga

Krytan Explorer

Join Date: Feb 2009

England

A/

For the fury you should really disable all enchants and hexes, 250+ shatter hex/enchant really hurts.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

If you have panic it's not too bad - panic, cry of frustration, etc. Makes it easy if they all get bunched up. I find the fury easier than most of the foundry.

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Quote:
Originally Posted by Deris View Post
Ok, so this may be silly and excuse me for not being able to figure it out, but

how did you get the resolution or whatever to allow all seven of the hero bars to fit easily across the top of your screen?
Quote:
This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. Should give you a hint