Quote:
Originally Posted by mqstout
Mordakai, "Technically, they are NOT reducing our slots, they are expanding them by two. There's no way to currently get more than 6 slots on a single account."
I really want to see your reasoning. I buy factions and install it, I get four slots. I later buy Prophecies and install it (which you cannot deny came with four slots) because I liked what I had, and I only have six slots. Along the line two slots came up missing. 4+4=8.
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Yes, yes, I do understand the argument.
But the whole basis of the argument is on false pretenses: That Anet intended to make the linked game equal in number of slots as the original.
I can't explain why Anet chooses to reduce the number of slots by linking, no one here really knows. I like Loviatar's idea that there is a good reason, they just can't tell us because it would put them at a competitive disadvantage. (Hey, it sounds good, even if it's a little unbelievable).
I'll be the first to admit I don't understand the idea of different numbers of slots for merging and installing stand-alone. I don't understand why there wasn't 6 slots to begin with.
But here our my assumptions (which could also be wrong!)
1. Anet doesn't want to intentionally piss off people for no good reason.
2. There must be some reason involved in the decision.
Now, I've been a little obssessed with this thread, so I think I've read every argument and counter argument out there. Here, IMO, are the most reasonable explanations:
1. Bad precedent. Anet doesn't want to put out 4 slots for expansion, b/c then people will expect 4 slots for every expansion.
Counter: Most people just want one slot per profession. They'd understand a temporary 4 slot expansion, and would not expect Chapter 3 to follow with 4 slots.
2. Balance.
If Anet gives 4 slots to link Factions, what if someone misses Factions, and only buys future chapters? Will they have 2 less slots? Will giving 4 slots out now force Point 1 (4 slots forever?), so not to piss off future buyers?
3. Game Design. Anet never intented people to have permanent characters of every Prof. Maybe the PvE aspects were overlooked, and Anet assumed people would use PvE as a stepping stone to PvP.
Counter: Why limit people's choices? It's argued that the best PvP players use PvE characters (best equipment, ability to swap armor and multiple weapon slots). By limiting slots, isn't Anet actually putting people who focus on either PvP or PvE at a disadvantage?
4. Hidden cost. For some unknown reason, linking accounts cost more than two separate ones. This could be based on just an idea that more people will link than buy separate accounts, or there is some real expense in the linking of accounts that makes 4 slots prohibitively expensive.
Counter: People would gladly pay any extra cost to have linked slots for every Prof.
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I think that's most of the arguments that I remember actually being worth something.
Please feel free to add/revise/flame as warranted.