Originally Posted by Nightwish
Asking for more or "i need it" does not make your argument any better. I can think of countless of stuff that I need too but you dont see me going around demanding extra burger for my McD meal.
Wow...I just declared that I'm easily content with less than 8 characters, now you are going to mock me too, arent you? |
And by the way, my arguments are a little more than "I need it". I said that I can see no reason for ANet to deny us two character slots. How about you buy a meal at McDonald and also take a beverage. However, if you want to drink your beverage together with your meal you can only drink half of it while still paying the same price. And then you think "What a lucky git I am - look at those people who have no meal, but a full beverage!"
Originally Posted by Mandy Memory
Would you rather get 8 half burgers or 6 full burgers?
And arguing that 8 full burgers wouldnt lose the company a lot of money is retarded. Thats what everyone so far has said. It has only been justified with I need it. |
Oh, and your half burger thing is stupid as the whole calculation that ANet has given makes NO FREAKING SENSE.
Originally Posted by Mandy Memory
Oh, and there will be around 12 million characters just from current accts with factions implemented. 6 slots each adds up to a lot of money.
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Originally Posted by Mandy Memory
The only reason they can afford no monthly fee is because they are the freaking gods that made battle.net and gw uses almost no bandwidth.
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Originally Posted by Mandy Memory
All they have to pay for is server space, which is quite expencive. If you really want 8 slots, first go see how much it would cost to host 4 million+ more characters. I would assume 5MB per character to be fair. It does hold all the skills it has unlocked and a lot of other things.
Post that number, quote it 100 times. |
First of all skills. Let's just assume that skills are a string of bits that just determine if the skill has been learned - basically, you will only need 1 and 0.
So, let us say each character can have 1024 skills in Factions, that would be 1kilobit data for skills. Hey, let's just assume it is actually eight times more and say it's a kilobyte.
Add to that the class, looks etc that will all be referenced from a central database. Let's assume this information takes up, oh, 50 kilobyte. Remember, not everything will be saved as character data, that would be stupid and redundant.
Items will surely be referenced from another databank. Let's assume we need 1 kilobyte as a unique reference to that item. A character can carry 55 items (I am also counting the bags as an item, also the armour and weapons) which would amount to 55 kilobyte.
Then there is quest information for that character - that will take up a lot of space. I don't know how many quests there are, but let's say we need 500 kilobyte to store information about the current quest status.
If my estimations are anywhere near correct, the actual vital data about a character will probably not exceed 2MB and I already tried to exxagerate the figures. Let's add another MB per Account for the global unlocks.
I would estimate the investment in such a hard drive plus back-ups to not exceed 6000$. That is a minor, laughably small cost for such a firm. (Note: This fictional hard drive also stores all Prophecies characters - in fact, it should be able to store all characters.)
There, I tried. And once again, all my numbers are completely theoretical. I don't know how ANet stores data nor do I need to know. I know that all arguments against more slots are "I don't need them".