Quote:
Originally Posted by Loviatar
how many of you already have 1 or 2 classes you tried but simply for whatever reason were not happy playing as? ...
... if you still have to have one of each by that time (and are still playing)
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Between both accounts, I am currently playing all professions, with dupe warriors of varying second professions. Thus far, I have enjoyed playing PvE and PvP will all of them. It's a great challenge to me to be able to play each profession successfully in both modes, and that's part of the appeal to me. I am sure there will be professions in the future that I like less than others (I'm not too impressed with the Assassin at the moment, and eagerly anticipate my Ritualist), but I don't forsee myself not playing a profession at all.
I just want the opportunity to decide that for myself. As I have stated many a time in previous posts, my time spent playing the game is too valuable just to delete characters out of hand to try another build. If I end up not liking the new build, then I have to spend more time getting that previous character back, skills and all. That's just not a viable way to play a game to me.
BTW, I am still playing the original Wizardry game on my old, but sturdy IBM PC XT on the original 5.25" floppy disk, and enjoying it just as much as I did 20+ years ago!!
Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace
PS:
Quote:
Originally Posted by Mordakai
I assume the opposite, although by updating Prophecies, you would give reason for people who only bought Factions a reason to buy Prophecies.
I don't know, with 2 chapters coming every year, I just can't see Anet updating Prophecies every time a new class comes out.
I think a greater tell will be the content of Chapter 3: If it includes new stuff for Assassins and Ritualists, yeah! If not, well, then why did we by Chapter 2?
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That's what I am wondering about. No doubt it will be work to update previous chapters to include content for any new professions, yet, why would we then want to go back to get a previous chapter if it doesn't support all professions. And if that does end up being the case (i.e. no support other than for core professions in each chapter), that makes needing enough slots to cover the professions even more necessary, so that we can at least make six characters of each core profession to take through each chapter.
Now that I think about it, this could very well be Anet's reasoning for the current slot situation. We may very well have to make the choice between creating six characters for the core professions, and use them exclusively in subsequent chapters, or decide to have to give them up in order to play the new professions. I don't know about anyone else, but having to delete my Ranger after taking him through 4 or 5 chapters just to able to play a new enticing profession certainly is not an option I would like to think about!!