March 2 skill balance update!

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Finally updated!

Update - Thursday March 2

General
  • Updated Adrenaline behavior so that death removes all Adrenaline.
  • Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
  • Fixed a bug that allowed attack speeds to stack past 33%.
  • Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
  • Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
  • You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
  • Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
  • Clarified various skill descriptions
Equipment
  • Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
  • Shields on the PvP character creation screen with the “while Hexed” bonus now have +60 Health and -3 damage reduction.
  • Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
  • Increased the Monk’s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
  • Increased the PvP hammer with additional damage while hexed to 20%.
Mesmer
  • Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
  • Distortion: increased Energy cost to 4..1 when you "evade" attacks.
  • Signet of Weariness: reduced area-of-effect to nearby foes.
  • Mantra of Recovery: reduced Energy cost to 10.
  • Ignorance: decreased casting time to 1 second.
  • Chaos Storm: decreased casting time to 1 second.
  • Epidemic: decreased Energy cost to 10.
  • Ineptitude: increased damage to 30..135.
  • Fevered Dreams: increased duration to 10..25 seconds.
  • Energy Drain: decreased recharge time to 25 seconds.
  • Energy Tap: decreased recharge time to 25 seconds.
  • Blackout: increased recharge time to 12 seconds.
Necromancer
  • Offering of Blood: increased sacrifice to 20%.
  • Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
  • Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
  • Chilblains: Poison now only lasts 10 seconds.
  • Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
  • Shadow of Fear: reduced recharge time to 5 seconds.
  • Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
  • Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
  • Insidious Parasite: fixed a bug that prevented the numbers from displaying.
  • Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
  • Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
Elementalist
  • Gale: increased Energy cost to 10.
  • Conjure Flame: no longer removes Enchantments.
  • Inferno: increased damage to 30..135.
  • Fire Storm: decreased cast time to 2 seconds.
  • Rust: decreased recharge time to 15 seconds.
  • Conjure Frost: no longer removes Enchantments.
  • Conjure Lightning: no longer removes Enchantments.
  • Whirlwind: decreased recharge time to 8 seconds.
  • Flame Burst: increased damage to 15..120.
  • Rodgort's Invocation: increased damage to 15..120.
  • Mark of Rodgort: decreased recharge time to 5 seconds.
  • Lava Font: increased damage to 5..35 per second.
  • Searing Heat: increased damage to 5..35 per second.
  • Lightning Javelin: decreased recharge time to 2 seconds.
  • Mist Form: decreased cast time to 1 second.
  • Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.
Monk
  • Mend Ailment: increased recharge time to 5 seconds.
  • Holy Veil: increased recharge time to 12 seconds.
  • Shield of Regeneration: increased duration to 5..13 seconds.
  • Purge Signet: reduced recharge time to 20 seconds.
  • Shielding Hands: reduced cast time to .25 seconds.
  • Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
  • Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
  • Scourge Sacrifice: decreased cast time to 1 second.
  • Watchful Spirit: decreased cast time to 1 second.
  • Shield of Deflection: increased armor bonus to 15..30.
  • Aura of Faith: decreased recharge time to 15 seconds.
  • Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
  • Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
  • Mark of Protection: now only disables your skills for 5 seconds.
  • Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
  • Live Vicariously: increased amount healed per swing to 2..17.
  • Light of Dwayna: decreased recharge time to 20 seconds.
  • Martyr: increased cast time to 1 second.
  • Heal Party: increased recharge time to 2 seconds.
  • Balthazar's Aura: fixed a stacking bug.
Warrior
  • Eviscerate: increased adrenaline cost to 8 swings.
  • "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
  • Thrill of Victory: decreased recharge time to 8 seconds.
  • Bull's Strike: now triggers on moving instead of fleeing.
  • Defensive Stance: increased duration to 5..20 seconds.
  • Crude Swing: increased damage to 1..20.
  • Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
  • "Shields up!": now blocks 50% of the time.
  • Defy Pain: decreased adrenaline cost to 6 swings.
  • Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
  • Griffon's Sweep: increased damage to 5..20.
  • Deflect Arrows: now ends only when you successfully hit with an attack.
  • Warrior's Endurance: increased duration to 10..23 seconds.
  • Dwarven Battle Stance: now also increases attack speed by 10%.
  • Disciplined Stance: reduced recharge time to 45 seconds.
  • Wary Stance: reduced recharge time to 45 seconds.
  • Riposte: increased damage to 20..80.
  • Deadly Riposte: increased damage to 15..75.
  • Shield Stance: decreased recharge time to 45 seconds.
  • Flurry: fixed a bug that reduced your damage more than 25%.
  • Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
  • Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
  • Bull's Charge: now triggers on moving foes instead of fleeing foes.
Ranger
  • Dust Trap: reduced Blindness duration to 3..8 seconds.
  • Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
  • Power Shot: increased damage to 10..25.
  • Precision Shot: increased damage to 10..25.
  • Determined Shot: increased damage to 5..20.
  • Maiming Strike: decreased recharge time to 5 seconds.
  • Scavenger Strike: increased damage to 10..25.
  • Symbiotic Bond: increased Health regeneration to 1..3 pips.
  • Bestial Pounce: decreased recharge time to 10 seconds.
  • Feral Lunge: increased damage to 5..35.
  • Melandru's Assault: increased damage to 5..35; decreased recharge time to 5 seconds.
  • Predator's Pounce: increased damage to 5..35.
  • Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
  • Practiced Stance: increased bonus duration to 30..150%.
  • Melandru's Resilience: increased Health regeneration to 3 pips.
  • Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
  • Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.
Guild Battle Updates
  • Added silver and gold trims for the guild capes of tournament season winners and runners-up.
  • Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.
Map and Quest Updates
  • Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!
  • Removed chests from Dreadnought’s Drift and Ice Floe.
  • Fixed a non-aggressive Charr group located in Regent Valley.
  • Fixed a problem in the "Army Life" quest where Old Mac talked to Joe even if he was dead.
  • Moved the spirits in the Underworld to help them avoid blocking enemy pathing.
  • Fixed the entrance to Beacon's Perch from Lornar's Pass so you can't sneak around the edge of the zone portal.
  • Fixed a bug with the "Slaves of Menzies" quest where players had to kill more enemies than the Shadow Overlords to complete each step of the quest.
  • Fixed a signpost pointing the wrong direction in Divinity Coast.
  • Fixed a bug in the "Khobay the Betrayer" that required the players to kill all his guards to complete the quest instead of just Khobay as the Quest Log indicates.
  • Fixed a bug that prevented anyone but Necromancers from getting the "Recruits for Hollis" quest after completing first mission, "The Great Northern Wall."
  • Fixed a number of locations where Aidan, Cynn, Devona, and Mhenlo were not appropriately displaying as Henchmen.
  • Fixed a zone portal in Bergen Hot Springs that was zoning players to various parts of the outpost other than the zone portal.
  • Removed an NPC who had no functionality from Stingray Strand.
  • Fixed a bug that prevented you from having to click on the gravestone to complete the "Husband's Epitaph" quest.
  • Removed a potential chest exploit from the "Deserters" quest.
  • Fixed a crafter in Deldrimor Bowl so he could no longer be killed by monsters.
  • Fixed a bug in the "Hungry Devourer" quest that allowed the Junipers to be killed before the players arrived, preventing the players from getting food for Joe.
  • Fixed a bug in the "Elementalist Path" quest where the target NPC was not at its quest marker.
  • Fixed some maps where the same bosses were spawning multiple times: Ice Caves of Sorrow, Kessex Peak, and Deldrimor Bowl.
  • Fixed miscellaneous bugs with the wurm monster AI.
User Interface Updates
  • Expanded availability of Japanese language support to include non-Japanese accounts.
  • Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.
  • Fixed several bugs that caused the incorrect display of Energy.
  • Changed the color of GM chat text from green to purple.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

1). Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

.. so you can no longer use vampire and pain?

2). Shield of Regeneration: increased duration to 5..13 seconds.

Yay! I love sor. When I'm in FoW, I alternate between shielding hands and SoR. Dance, dance!

3). "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.

o noes iwayz ;p

4). Dwarven Battle Stance: now also increases attack speed by 10%.

Ooo. :O

5). Disciplined Stance: reduced recharge time to 45 seconds. / Shield Stance: decreased recharge time to 45 seconds.

OOOO. <3s for the stance.

6). # Riposte: increased damage to 20..80. / # Deadly Riposte: increased damage to 15..75.

Nice. Makes me want to have a sword stancer even more now. ;D

7). Bull's Charge: now triggers on moving foes instead of fleeing foes.

Nice little fix for people who thought ROFL I WILL WALK BACKWARDZ

8). Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!

Ouch. :frowns: While I didn't farm there that often, I did enjoy farming there nonetheless. I guess that's one less place, then. Scarabs are nasty.

--

And that's it.

Nice little patch. Love the stancer buffs. :d

Surprised, however, that there weren't any "adjustments" to spinal shivers, especially considering Anet's stance on AoE coding and farming.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

k-rad... some nice changes

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

you jerk i wanted to post that oh well beastmastery got a boost wee^^ oh and i love the anti farming update haha Queen Of Scarabs will have many off farming monks to eat giggle Defy pain will be on my pve warrior as soon as i get it ^^

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

mostly minor skill tweaks.......

except IWAY is officially nerfed

be interesting to see what this affects...just glad spiteful spirit wasn't touched. But that Order of the Vampire message about can't be triggered with other necro enchants....that means the orders necro is nerfed? Didn't think that was unbalanced.

looking forward to seeing what's in Prophet's Path

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

wow some nice changes cant wait for next week

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Iway = Owned

anyone want one of those new shields

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

There's a lot of good stuff, but I'm a bit disappointed. A surprising number of ideas people said were used, including a number of things I said myself, but there's a lot of stuff that missed the buff stick that needed it direly. IMO, Elite skills should be at the top of the priority list for balancing, as they're often cornerstones of builds. But skills like the Mind spells were totally skipped over.

But, that's more of a have-not issue. What they actually did change was mostly good, and it's still definitely a step in the right direction.

Ishmaeel

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by VitisVinifera
looking forward to seeing what's in Prophet's Path
Lots and lots of scarabs that place traps and use degenaration / poison skills. Kinda neat.

Oh, also a new NPC is present in Augury Rock, just next to the exit to Prophet's Path. He reveals the secret about the scarabs.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

wow, for the first time ever, they didnt nerf everything into oblivion, amazing. They also buffed a ton of skills. So far its looking good, and cripple shot is still usable, yay. Same with blackout. Hm..they lowered the cast time of restore life to 5 seconds. Still to long for gvg, but if you have someone with a good fast casting, it could possibly be an alterative to the usual rez sig. Oh and peace and harmony looks like it might be a good alternative to OoB, since you sacrifice 20% dmg now.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Removed chests from Dreadnought’s Drift and Ice Floe.
^*cries*

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Looks good

Will be bringing out my fire ele to see the new results
Lots of buff's this time around, very good.

Bye Bye Iway

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Nooooooo! nerfed my dust trap.....my precious....can't blind you as I did before...my precious is angry....grrrrr

LordMahal

Krytan Explorer

Join Date: Sep 2005

Germany

R/Mo

I was just in the game... didnt see most of these changes. ie.. gale for me is still 5 energy and Mark of rodgort doesnt recharge in 5 seconds. Dont know how this could be.

SchwarzKnight

SchwarzKnight

Ascalonian Squire

Join Date: Jan 2006

Servants of Fortuna [SoF]

Quote:
Originally Posted by Savio
[*]Changed the color of GM chat text from green to purple.
Methinks our lady Gaile had some say in this change

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Bulls Charge---> YES!

Dwarven Battle stance---> YES!!

SKull Crack----> NOOOO!!!!

T_T


Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned! <----HAHAHAHAH OMG YES!!

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

New shield mods are awesome.

The Scarabs in the desert are fun, and killing the Monk boss out there will get me Mark of Protection quite a bit earlier than before.

I actually don't think OoV got nerfed. You just have to wait for OoP to end. Which means the few seconds that I could have both up just won't be happening anymore. Or while I happen to have both up, only OoP will be working.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Nice on the Helm, lower it's ability and make sure pvp can use it to make it fair.
Stopped in by HA - there cheers overall about iway - kinda strange to see.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

Quote:
Originally Posted by Manic Smile
Iway = Owned
well besides the fact that they fixed a bug making iway i believe attack 50% faster instead of the normal 33%, and that iway is changed to increase speed to 25%, it really isnt nerfed. It will still probably mow over bad balanced pugs, but at least a really good HoH team can actually win against it without bringing loads of warriors hate and not making a mistake.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Anet didn't do anything to Warrior's Cunning skill. That is pretty useless, costs too much energy, too high recharge, too low duration.

TheCrusader

Frost Gate Guardian

Join Date: Mar 2005

Kent,Washington

Dei Victorae [dV]

R/

Whose gonna use OoV over OoP when they both accomplish the same thing? Waste of an elite if you ask me.

Elrond Afil

Krytan Explorer

Join Date: Oct 2005

R/Me

well, i do not like the order of vamp nref...its just silly nerf..

but some good updates here

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Shields on the PvP character creation screen with the “while Hexed” bonus now have +60 Health and -3 damage reduction.
This is a great update! But I'd like to know if I can get a shield like the PVP one above in PVE.

Lichtenberg

Lichtenberg

Furnace Stoker

Join Date: Sep 2005

Mass Delusion [LARP]

Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.


NICE


Removed chests from Dreadnought’s Drift and Ice Floe.


never knew the one in Ice Flow was real...

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Anyone know how the farming nerf effects the Necromancer's Path quest yet?

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Well of the Profane.

Roffle.

Nice. ;D

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

# Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!

LMAO! They really did it by making up a story that necro would be around it. I certainly forgot that GW is "time-based".

The Tyria 3 years later, going to be a very different Tyria maybe.

Crevic

Crevic

Ascalonian Squire

Join Date: Aug 2005

Elite Vipers Of Hell [EVOH]

XD on the scarabs killing of griffons

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Griffon farming nerfed?

Quote:
Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!
Marrow Scarab and Scarab Nest Builder will be first new spawns you will see outside of Augury Rock on Prophet's Path.

Scarab Nest Builder lays traps... Dust, Barbed, and Flame Traps.

Marrow Scarab's are necro type. They cast the elite 'Virulence' as well as 'Well of the Profane'. While you are running WoP might not be an issue but once corpses start mounting up, that well will strip your enchantments good.

As for the Queen, I don't know where she is, I am not familiar with the farming path to try and find her.

I was surprise to see Eviscerate get an Adrenaline increase... was that possibly because of the skill popularity in Ettin farming?

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by TheCrusader
Whose gonna use OoV over OoP when they both accomplish the same thing? Waste of an elite if you ask me.
Vampire version steals life for you. That is the difference.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Awesome, gotta love the sword warrior updates, just remade my warrior so im very
happy indeed! and the other updates are nothing to sniff at either, great job really!!

angshuman

Frost Gate Guardian

Join Date: Jun 2005

Mantra of Resolve was royally screwed. The buffs are nice, albeit a bit too mild.

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

Oh yea, anyone get to see what did the top guild actually win? pic plz

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

[QUOTE=Studio Ghibli]1). Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

.. so you can no longer use vampire and pain?

Nor blood renewal before you start saccing life

alphabull

alphabull

Pre-Searing Cadet

Join Date: Feb 2006

Blue Templar Knights

E/N

Most of these sound good to me, can't wait to get home from work and play my ele. see how some of the changes effect my skill set.

TheCrusader

Frost Gate Guardian

Join Date: Mar 2005

Kent,Washington

Dei Victorae [dV]

R/

Quote:
Originally Posted by Zakarr
Vampire version steals life for you. That is the difference.
Enough of a difference to warrant taking your elite spot? I think not.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!

Sigh... Look forward to being more creative now. I do like how they brought the story line to hay, we just altered the #1 one farm spot and tied it to the sheer bodies killed in that region

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by sickkk
Removed chests from Dreadnought’s Drift and Ice Floe.


never knew the one in Ice Flow was real...
They Ice Floe one didnt hold any items. Rather it was a trap. If you open it up a LOT of Azures (usually included the Azure Monk Boss) spawn around you and pretty much kill you.

Nerdy

Academy Page

Join Date: Dec 2005

Ok, lets take a look at IWAY then and how exactly it's been affected:

Fixed a bug that allowed attack speeds to stack past 33%.

Eviscerate: increased adrenaline cost to 8 swings.

"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.

Heal Party: increased recharge time to 2 seconds.

Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

Dust Trap: reduced Blindness duration to 3..8 seconds.

Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.

This doesn't look the end of IWAY to me, although it doesn't look quite as attractive now.

As for my boon monk however...........

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by Effendi Westland
Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

.. so you can no longer use vampire and pain?

Nor blood renewal before you start saccing life
You can use vampire and pain but vampire will remain useless while pain or any other necromancer enchantment is active on you. Orders have affect to all party members so only those who have other necromancer enchantments, will not gain benefits from order of the vampire.

So using blood renewal with order of the vampire, will only disable vampire on you, not in all party members. Order necromancers doesn't deal physical damage anyway so it doesn't matter.