March 2 skill balance update!
aB-
An interesting change...
I really was not expecting the griffon nerf because it has been farmable for so long.
Most of the other major changes were expected. (IWAY, crippling shot, OoB, etc) However with the eviscerate change to 8, swords seem to pull ahead. The bonus riptose damages will also be very useful in PvE giving more motivation to use swords over axes.
Interesting...
I really was not expecting the griffon nerf because it has been farmable for so long.
Most of the other major changes were expected. (IWAY, crippling shot, OoB, etc) However with the eviscerate change to 8, swords seem to pull ahead. The bonus riptose damages will also be very useful in PvE giving more motivation to use swords over axes.
Interesting...
Grimm
*humbly kneels before ArenaNet*
I'm not worthy...
Oustanding update...the long, excuciating wait was worth it. Anet has truly outdone themselves with this one.
I'm not worthy...
Oustanding update...the long, excuciating wait was worth it. Anet has truly outdone themselves with this one.
koneko
Quote:
Originally Posted by TheCrusader
Enough of a difference to warrant taking your elite spot? I think not.
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Quote:
Originally Posted by zoozoc
wow, for the first time ever, they didnt nerf everything into oblivion, amazing.
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Things that make me sad:
OoB: 20% sacrifice is a bit too much for a Monk
Mend Ailment: too slow
Holy Veil: too slow
Distortion: 4...1 energy while getting wailed upon is too much while waiting for MoR to end
Order of the Vampire: Well, this makes B/P runs somewhat more annoying...
Wurm monster AI/Lieutenant's Helm: Wonderful. No more Forge-running for me.
Good things:
Expanded availability of Japanese language support to include non-Japanese accounts.
They didn't touch Ether Prodigy. Joy.
Sigh, my precious boon/prot build...
Archias
I dont see how iway was really nerfed.
"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
are pets minions?
"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
are pets minions?
zoozoc
Quote:
Originally Posted by koneko
Well, they nerfed my boon prot build as it was.
Things that make me sad: OoB: 20% sacrifice is a bit too much for a Monk Mend Ailment: too slow Holy Veil: too slow Distortion: 4...1 energy while getting wailed upon is too much while waiting for MoR to end Order of the Vampire: Well, this makes B/P runs somewhat more annoying... Wurm monster AI/Lieutenant's Helm: Wonderful. No more Forge-running for me. Good things: Expanded availability of Japanese language support to include non-Japanese accounts. They didn't touch Ether Prodigy. Joy. Sigh, my precious boon/prot build... |
Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
All this update simply did was end the domination of the boon/prot. You can still use it, but using a 3 monk backline is also a viable solution.
lyra_song
You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
<---Finally i cant be popped by an interuppt just cause i pressed Holy Strike while not in melee range.
<---Finally i cant be popped by an interuppt just cause i pressed Holy Strike while not in melee range.
Reks
Protective Spirit wasn't touched. The 55 monk lives! Gale Warriors should be done. Crippling Shot Rangers hit around bit. Boon/Prot monks should still live, but just have to be more conservative I guess. And on a minor note... Skull Crack wasn't touched. Now, people will continue to not use this skill. lol...
But most importantly of all, Peace and Harmony isn't completely useless anymore!!! It was un-fixed!
But most importantly of all, Peace and Harmony isn't completely useless anymore!!! It was un-fixed!
d4nowar
Pssst... There's another melee beast in the desert. It starts with mino and ends with taur. There are hundreds of them. Go kill.
Mithie
Watchful Spirit might actually be useful now as a spike heal.
Lasher Dragon
Quote:
Originally Posted by aB-
An interesting change...
I really was not expecting the griffon nerf because it has been farmable for so long. Most of the other major changes were expected. (IWAY, crippling shot, OoB, etc) However with the eviscerate change to 8, swords seem to pull ahead. The bonus riptose damages will also be very useful in PvE giving more motivation to use swords over axes. Interesting... |
Kinda miffed about the Dust Trap nerf too... did that need it? For the cost/recharge/wrong-look-and-you're-interrupted, I guess I don't see why it needed toning down. Must be PvP-related?
zoozoc
Really the cripple shot is still a very viable build. It jsut means you cant be stupid and use it whenever it recharges. Its still the best skill to slow ppl down, just cant spam it onto 3 different ppl.(which msot the time you didnt anyways)
I could really see peace and harmony replacing OoB, since you can use it on 2 different ppl freeing up an elite slot for the other monk (maybe having 1 boon/prot with peace and harmony and a WoH monk, also dont forget recall)
I could really see peace and harmony replacing OoB, since you can use it on 2 different ppl freeing up an elite slot for the other monk (maybe having 1 boon/prot with peace and harmony and a WoH monk, also dont forget recall)
Nerdy
Quote:
Originally Posted by Archias
I dont see how iway was really nerfed.
"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions. are pets minions? |
awoeonip
Quote:
Originally Posted by d4nowar
Pssst... There's another melee beast in the desert. It starts with mino and ends with taur. There are hundreds of them. Go kill.
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FTL
zoozoc
well orders was nerfed, but that dosnt effect iway anyways. And eviscrate is know 8 adrenaline, but not to big a deal again. Like i said earlier, its still a viable build, just not so overpowering.
EternalTempest
Side Note - Direct Song is updated.. but not in the way you would expect.
Added Elderscrolls III - Morrowind and Prey ?? to there game list in addition to Guild Wars = the remasteres Morrowind tracks sound cool.
Added Elderscrolls III - Morrowind and Prey ?? to there game list in addition to Guild Wars = the remasteres Morrowind tracks sound cool.
lyra_song
Quote:
Originally Posted by Lasher Dragon
Kinda miffed about the Dust Trap nerf too... did that need it? For the cost/recharge/wrong-look-and-you're-interrupted, I guess I don't see why it needed toning down. Must be PvP-related?
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EiS
Quote:
Originally Posted by d4nowar
Pssst... There's another melee beast in the desert. It starts with mino and ends with taur. There are hundreds of them. Go kill.
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Lasher Dragon
Quote:
Originally Posted by lyra_song
The damage and cost/recharge is still the same. Its still a viable skill. This is mostly to stop the trapper build from blinding warriors for too long (after all, the longest blind should belong to the signet of midnight...an elite)
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Almighty Zi
The most important thing for IWAY haters is not the fact that they kinda balanced IWAY, its that they finally fixed the attack speed buffs. Before, just before the update, tigers fury stacked with IWAY to give you 166% attack speed boost which it shouldn't have according to an update a while back that was suppose to cap attack speed buffs at 133%. So I for one am glad they finally fixed this.
zoozoc
Quote:
Originally Posted by Lasher Dragon
Throw Dirt blinds for longer than Dust Trap ever did. How long does signet of midnight blind for?
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Esprit
Found the Queen out in the desert. She's surrounded by a nice group of Scarab Nest Builders, who just sit around the boss scarab, setting traps. Thom and Stefan ran to fight the first scarab, and died in about 5 seconds from the stacked traps.
The Monk boss is pretty whimpy, it has Mark of Protection, but no other real healing skills, as it's a protection Monk boss.
The Monk boss is pretty whimpy, it has Mark of Protection, but no other real healing skills, as it's a protection Monk boss.
SnipiousMax
I think Cripple shot is going to fall outta favor quickly.
and can you imagine having a NEGATIVE max energy!
and can you imagine having a NEGATIVE max energy!
zoozoc
Quote:
Originally Posted by Almighty Zi
The most important thing for IWAY haters is not the fact that they kinda balanced IWAY, its that they finally fixed the attack speed buffs. Before, just before the update, tigers fury stacked with IWAY to give you 166% attack speed boost which it shouldn't have according to an update a while back that was suppose to cap attack speed buffs at 133%. So I for one am glad they finally fixed this.
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Quote:
I think Cripple shot is going to fall outta favor quickly. and can you imagine having a NEGATIVE max energy |
lyra_song
Quote:
Originally Posted by Lasher Dragon
Throw Dirt blinds for longer than Dust Trap ever did. How long does signet of midnight blind for?
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Archias
I wonder if this bug thing is temporary. It seems a bit extreme to me. I remember reading somewhere that anet didnt have a problem with people farming and now they nerf that spot.
Griff Mon
I had my Sup Vigor on my helm and was entertaining buying one for my Henge Helm. Got a feeling it would be nerfed, and held off. But the Henge Helm is now pretty much worthless. I guess we won't be seeing warriors running around with those as much as we used too...
But I saved a bunch of coin...
But I saved a bunch of coin...
Symeon
*POP*
I think a few griffon farming sweatshops just went out of business
I think a few griffon farming sweatshops just went out of business
SnipiousMax
YEAA!!!!! They fixed Peace and Harmony! You don't worry about which spell you cast now! It only gets removed if you cast a spell or deal damage to baddie! YEA!
Linkusmax
Well now Water Elelmentalist > Cripshot Ranger for flag runner in GvG.
(The again I liked it better anyway, Blurred Vision FTW!)
(The again I liked it better anyway, Blurred Vision FTW!)
koneko
Quote:
Originally Posted by Archias
I wonder if this bug thing is temporary. It seems a bit extreme to me. I remember reading somewhere that anet didnt have a problem with people farming and now they nerf that spot.
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That is where they all tend to gather to farm.
SnipiousMax
Quote:
Originally Posted by Archias
I wonder if this bug thing is temporary. It seems a bit extreme to me. I remember reading somewhere that anet didnt have a problem with people farming and now they nerf that spot.
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*WHoops beat me to it.*
Moltov joss
Quote:
Originally Posted by zoozoc
well besides the fact that they fixed a bug making iway i believe attack 50% faster instead of the normal 33%, and that iway is changed to increase speed to 25%, it really isnt nerfed. It will still probably mow over bad balanced pugs, but at least a really good HoH team can actually win against it without bringing loads of warriors hate and not making a mistake.
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Also I am so suprised im not seeing a boatload of OMG WTF PWND I cant farm any more posts.
Lasher Dragon
I just went out there as well - boy, once you aggro those little bastards they keep coming. The ones around the queen chased me all the way up the hill back towards Augury Rock, the hill where the path narrows down - where minos run through on your way to the queen. I solo killed every scarab between Augury and the queen's brood, but once you get to her, there are just way too many. If I could seperate some of them maybe, but it doesn't look promising. That's what I tried to do before I got plague touched, virulenced, then I ran like a bitch and died from a long-range vamp touch lol.
Archias
Quote:
Originally Posted by koneko
I doubt that it is. Gaile was (is) in LA ID1 and mentioned ANet being against "professional farmers," aka the Chinese sweatshop farmers/bots that you see all the time in Augury.
That is where they all tend to gather to farm. |
Malchior Devenholm
W00T-BB GRIFFON FARMING!
Yay-my mark of rodgort got reduced to 5 seconds, ENDLESS BURN ANYBODY?
The conjures dont take off enchantments-SHWEET, thers an extra 17 dmg for every hit i make with my multiple of eles :P
YAY-oob got increased more, now i can drop those blasted pvp monks
OMG-its so funny to hear all the n00bs screaming in augury
"SCREW ANET, THEY NERFED MY GRIFFON FARMING, WAAAAAAAAAAAAAAAH!"
Yay-my mark of rodgort got reduced to 5 seconds, ENDLESS BURN ANYBODY?
The conjures dont take off enchantments-SHWEET, thers an extra 17 dmg for every hit i make with my multiple of eles :P
YAY-oob got increased more, now i can drop those blasted pvp monks
OMG-its so funny to hear all the n00bs screaming in augury
"SCREW ANET, THEY NERFED MY GRIFFON FARMING, WAAAAAAAAAAAAAAAH!"
akruan
Quote:
Originally Posted by Malchior Devenholm
W00T-BB GRIFFON FARMING!
Yay-my mark of rodgort got reduced to 5 seconds, ENDLESS BURN ANYBODY? The conjures dont take off enchantments-SHWEET, thers an extra 17 dmg for every hit i make with my multiple of eles :P YAY-oob got increased more, now i can drop those blasted pvp monks OMG-its so funny to hear all the n00bs screaming in augury "SCREW ANET, THEY NERFED MY GRIFFON FARMING, WAAAAAAAAAAAAAAAH!" |
YAY- maybe no monk should never heal you so you just drop dead everytime you want to do something.
YAY - Hope to see you burning all the time and no mend ailment to help you!
YAY - I agree with you on the rest.
Archias
Quote:
Originally Posted by Lasher Dragon
Yeah that does suck, I always loved being a healer monk that I could spam mend ailment, and I was always annoyed at the recharge for hex removal. I wonder why they nerfed that; like we need to discourage more people from playing the healer...
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TideSwayer
First impressions of the Marrow Nest Builders:
Boy does that name suit them perfectly! You know all the numbers that flash across your screen with cyclone axe + vig spirit + live vicariously? Think of that in PINK whenever you get near any one of them buggers.
I'm not shocked that Prophet's got the nerf stick. (I was actually kind of hoping it would've been just to hear the reactions from farmers.) Mostly, I'm just shocked that it took so freakin' long to do it. Been months now. Months. When is word going to get out to these scarabs just how tasty the Minotaurs in Elona's Reach, Area 1 are, or to their Wintry scarab cousins about the tasty Trolls in the ice cave near Drok's? Why nerf one spot but not all of them? All three of those places are exploitably easy, but only one (as far as I know) got touched.
Boy does that name suit them perfectly! You know all the numbers that flash across your screen with cyclone axe + vig spirit + live vicariously? Think of that in PINK whenever you get near any one of them buggers.
I'm not shocked that Prophet's got the nerf stick. (I was actually kind of hoping it would've been just to hear the reactions from farmers.) Mostly, I'm just shocked that it took so freakin' long to do it. Been months now. Months. When is word going to get out to these scarabs just how tasty the Minotaurs in Elona's Reach, Area 1 are, or to their Wintry scarab cousins about the tasty Trolls in the ice cave near Drok's? Why nerf one spot but not all of them? All three of those places are exploitably easy, but only one (as far as I know) got touched.
SnipiousMax
Quote:
Originally Posted by TideSwayer
First impressions of the Marrow Nest Builders:
Boy does that name suit them perfectly! You know all the numbers that flash across your screen with cyclone axe + vig spirit + live vicariously? Think of that in PINK whenever you get near any one of them buggers. I'm not shocked that Prophet's got the nerf stick. (I was actually kind of hoping it would've been just to hear the reactions from farmers.) Mostly, I'm just shocked that it took so freakin' long to do it. Been months now. Months. When is word going to get out to these scarabs just how tasty the Minotaurs in Elona's Reach, Area 1 are, or to their Wintry scarab cousins about the tasty Trolls in the ice cave near Drok's? Why nerf one spot but not all of them? All three of those places are exploitably easy, but only one (as far as I know) got touched. |
akruan
Quote:
Originally Posted by Archias
maybe they are trying to encourage more mesmers based hex removal skills.
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Yeah, is the rebirth of the Mo/Me again with inspired hex and Mantra of Recall